Virtual Reality has made its way into the classroom space, and the results are astounding. Depending on your needs, you can bring VR into your curriculum as well.
Introducing the Summer Road Trip Series! In addition to bringing you research and reviews from the art’s management and technology world, over the next few months the AMT-Lab team will be sharing stories of their interactions with art and technology from their travels over the summer. We hope our travels will inspire you to visit a new place on your summer vacation or spark a new idea to try out in your own institution!
In March of 2019 an international group of artists, technologists, fintech specialists, cultural industry professionals and collectors gathered in Manama, Bahrain for the UNFOLD Art and FinTech Summit. For arts managers curious about what lies on the edge of the art & tech world, and what may be available everywhere in the near future, the following provides a summary of highlights.
Virtual Reality technology is increasingly more sophisticated and powerful, and it’s predicted to fully hit the mainstream within the next year. In the performing arts VR has been adopted slowly, most commonly used for immersive experiences. However, there may be a lost opportunity: institutions can use VR simply to grow audiences.
If you are creating a VR experience for your institution there is a reasonable chance it will be your guest’s first VR experience. Crafting an experience that is intuitive, has a well designed introduction, and an appropriate time to readjust to the “real” world afterwards can help make their first experience a great one.
Public art in commercial and recreational structures is a means to bring communities together and directly connect people with the physical space around them. Typically, public art is presented in the form of murals, sculptures, architecture, and environmental art. In addition to social bridging, public artworks can serve as identity-markers for particular locations, mediums to express distinct points of view, and vehicles to inspire personal and social change.
Find out more about how you can use videos to show and promote the use of VR in your arts organization in this white paper.