Advocacy

TikTok — to Ban or Not to Ban

TikTok — to Ban or Not to Ban

As previously foreshadowed by Samantha in an article written in July of 2023, TikTok: Opportunity and Risk, TikTok has been under a microscope from governments across the globe for quite awhile. The analysis provided in her article is still relevant today given the recent vote to ban TikTok, and the United States House moving forward to force Chinese state-owned TikTok company ByteDance to sell their ownership of the U.S. version of TikTok, or lose access to the United States TikTok market. To fully understand the situation, this article will recap TikTok’s controversial Privacy Policy and the 2023 testimonies, and also discuss the current governmental situation surrounding the ban. 

U.S. Copyright Office Ruling and Implications on A.I.

U.S. Copyright Office Ruling and Implications on A.I.

Generative AI in an art context raises a multitude of legal questions, one of the more important ones being, who owns the art? Is it the AI-tech company? The person who inputs the prompts? Some mysterious third party? More specifically, with the U.S. Copyright Office declaring that AI cannot be credited as an author on a piece of art, how does this change the legal landscape for the AI-curious and artists who already use AI as part of their creative process?

How President Biden's Executive Order Might Affect Artists and Arts Organizations

How President Biden's Executive Order Might Affect Artists and Arts Organizations

On Monday, the headlines were ablaze with President Biden’s executive order addressing safe, secure, and trustworthy Artificial Intelligence. At 111 pages, the order offers a breadth of policy frameworks and standards creation that affect government operations and industry reporting. However, several areas of note have a direct potential impact on the work of artists and arts organizations: Watermarks of content authenticity, Copyright, and Labor.

A Case for Incorporating Sign Language Recognition Technologies into Theatre Performance

A Case for Incorporating Sign Language Recognition Technologies into Theatre Performance

While researchers are working to develop sign language recognition technologies, there are no commercially available sign language recognition technologies (yet). As performing arts seeks to become a more inclusive and diverse space, one area that we can work to be more inclusive is with our language, by making our spaces accessible to those who speak many languages, even non-spoken ones.

Technology & Linguistic Representation in the Arts: A Research Report

Technology & Linguistic Representation in the Arts: A Research Report

Linguistic representation and language-based accessibility are paramount to developing a truly inclusive artistic sector that allows diverse individuals and communities to use the arts to strengthen their identities and in turn “understand how [they] matter.” Lauren Miller’s series of articles on AMT Lab have explored the topic of linguistic accessibility and representation in the arts, and include case studies of those who are setting the best examples in the field. To explore more, check out the author’s research report on linguistic equity in the arts.

Digital Inequity's Impact on Arts Participation Pt. I

Digital Inequity's Impact on Arts Participation Pt. I

how does digital inequity impact the arts sector and how might the arts sector respond to the digital inequities in their communities? This research was compiled under the belief that the arts can have a role in combatting issues of equity and inclusion outside the field of arts and culture. The arts’ role in the broader public sphere can improve the lives of all members of a community. The hope for this research is to begin to understand how that can begin to take shape to address digital inequity.

Multilingual Technology for Global Entertainment: A Case Study of Netflix

Multilingual Technology for Global Entertainment: A Case Study of Netflix

Central to Netflix’s growth is the company’s keen understanding of its diverse, international markets—Netflix is the leader in multilingual access in the entertainment field. What can we learn from the company’s practice?

Bridging the Digital Divide: Arts and Digital Placemaking

Bridging the Digital Divide: Arts and Digital Placemaking

When does access lead to inclusion, and when does it breed more exclusion? With constantly emerging technologies in the fields of placemaking and civic and audience engagement, who gets left behind?

Essential Benefits of Arts Education for Students

Essential Benefits of Arts Education for Students

Secondary school arts education is undeniably a consequential and vital experience for students to grow personally, socially, and intellectually. It benefits students inside and outside of the classroom in numerous ways. This article examines the various core standards for arts education and how they impact student development.

The Connection of Digital Placemaking and Inequity

The Connection of Digital Placemaking and Inequity

Through a narrative-focused approach to digital placemaking, users gain an understanding of the environment they inhabit and perhaps a sense of “home.” However, A true collective experience cannot take place when certain populations lack the access and/or ability to participate in events, particularly in a digital space. Digital inequity has been entrenched as a significant barrier to education, employment, healthcare, and commerce in the 21st century.