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Management


Bridging the Gap Between Digital Native Modes of Learning and the Traditional Museum Ritual

Rachel Broughton | Published March 2023

The art museum aims to be a site of curious exploration, critical reflection, and personal transformation. Traditionally, these qualities of the museum are thought to only be possible should the visitor experience it first-hand, in person. This article will discuss how museums might start reconceptualizing the “ritual” of the museum to open more doors to a larger variety of experiences, which is suited for the mass transformation of society vis-a-vis our digital lives. Our world and our relationship with technology have changed tremendously (as discussed in a previous article), as have the demands and habits of digitally native generations. While museums currently, in their digital initiatives, attempt to replicate the physical ritual of the museum experience, for example with 360- degree tours, it is important to recognize a different ritual in the digital space in order to accommodate such changes.

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The Streaming War During the Covid-19 Pandemic

Yujin Luo | Published December 2020

The Covid-19 pandemic has drastically disrupted all business sectors. The arts, culture, and entertainment industries have been hit exceptionally hard since the virus’ first outbreak in January. In response to the crisis, businesses have taken immediate actions: transitioning to remote work, canceling and postponing live events nationwide, shutting down entertainment venues, etc., resulting in lost revenues from sales, merchandising, advertising, and promotions. Unfortunately, the Covid-19 pandemic’s impacts are far more permanent for an audience-oriented industry that requires a high level of engagement. The business model might be fundamentally changed and there will certainly be a shift in how content is produced and consumed.

To understand how the pandemic is shaping the streaming industry, it is important to understand its pre-Covid and current status. The following analysis will divide the timeline into before 2020 and in 2020 based on Covid-19’s first outbreak in January 2020.

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integrating music technology in the classroom: increasing customization for every student

Lydia Kilian | Published October 2019

As technology continues to develop, its applications become greater and more wide spread. Many schools and educational providers are implementing new technologies in the classroom to enhance learning. Effective technology integration can help meet each child’s individual needs while allowing for a more customized learning experience. This is especially important in the music classroom as students often struggle with very specific issues and learn at varying paces. The following study investigates emerging technologies and their implication for music education, inside and outside the classroom.

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What is internet2 and how can music education programs use it?

Christine Senavsky | Published August 2019

Imagine a network like the Internet, except exclusive in access meaning no commercialization. That’s Internet2, which exists to streamline network access for entities with a commitment to research and education.development. This paper examines the technology and its various uses to music organizations in both education and performance contexts.

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DIGITAL TOOLS AND HOW WE USE THEM: THE DESTRUCTION AND RECONSTRUCTION OF TANGIBLE CULTURAL HERITAGE IN SYRIA

Jana Fredricks | Published October 2018

An in-depth look at three technologies that have changed the way cultural heritage sites are understood and documented in the digital age.

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ART AT THE HEART OF SMART CITIES

Jenée Iyer | Published June 2017

Our in depth investigation into how the arts are essential to creating and sustaining the cities of tomorrow centers on issues of modern city livability, urban branding and skilled workforce development.

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TICKET SCALPING TECHNOLOGY AND THE EFFECTS ON THE ARTS AND CULTURAL MARKETS

Kathleen Grennan | Published July 2017

This white paper was originally developed for and presented at the 2017 Museums in the Web conference. The report gives an in depth look at how ticket bots operate, how they have impacted the arts, and recommendations for arts organizations moving forward. Since the time of the white paper submission in late 2016, the BOTS Act was approved at the end of President Obama’s term and became a law.

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HOW TECHNOLOGY CAN SUPPORT ARTISTIC COLLABORATIONS

Nora Fleury | Published September 2015

As technology continues to shrink the world we live in by bridging communities across the globe, collaborations between artists separated by space are becoming more common. In this white paper, AMT Lab contributor Nora Fleury looks at the ways new technologies are influencing this increased collaboration. With a specific focus on team communication applications and cloud-based document sharing systems, this is a useful resource for managers struggling to foster communication between artists separated by geography.

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THE FUTURE OF MICRO-CREDENTIALING: AN OVERVIEW OF DIGITAL BADGES FOR THE ARTS

Jackie Shimshoni | Published August 2015

Digital badges are an alternative method of credentialing that can identify specific skills a learner has mastered through the course of their own self-directed learning. Badges can be acquired in online, in-class, or apprenticeship learning settings. This paper gives readers an overview of how they work, different kinds of badges, and introduces the credentialing process and makes the case for arts managers to use them as a hiring credential in the future.

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TECHNOLOGIES IN ARTS INTEGRATION CURRICULA

Jackie Shimshoni | Published May 2015

Arts integration has applications across all subject areas in various learning settings. Most articles on visual arts integration do not consider technology; however, it makes sense that they should. By introducing a technological component to arts integration efforts, educators can create an innovative environment where children prepare for the creative and multidisciplinary needs of their future. This paper compares types of integration hardware, methods of hardware acquisition, types of software, and multiple case studies in order to introduce readers to ways that technology can assist with multidisciplinary curriculum delivery.

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COMPUTER SOFTWARE AND ONLINE TECHNOLOGIES TO DEEPEN AND GROW BOARD ENGAGEMENT

Erin Wagner | Published June 2014

Arts organizations of all sizes grapple with the challenge of how to keep their board members active and engaged. Various computer and online technologies are available that can help arts organizations improve board performance by solving common governance challenges. Examples include tools for assessment, improved communication, and scheduling.

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NAVIGATING THE CLOUD: A PRACTICAL GUIDE FOR ARTS ORGANIZATIONS

Stewart Urist | Published January 2014

Just what is the cloud and what benefits might it hold for arts organizations? What makes a transition to cloud services worthwhile? And what cautions should be heeded when considering such a transition? This report introduces the basic categories of cloud services and discusses the potential benefits and risks they hold for arts organizations of various sizes.

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ARTS & IT: TECHNOLOGY ADOPTION AND IMPLEMENTATION IN ARTS ORGANIZATIONS

Technology in the Arts | Published January 2011

In order to uncover emerging trends and differences in the use of technology amongst arts and cultural organizations, we asked arts managers to provide us with baseline information as well as a self-assessment of the role of technology in their organizations. This report, which includes responses across a broad spectrum of arts and cultural organizations representing a variety of disciplines in the United States and Canada, reveals a snapshot of how the field approaches technology.

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