inclusion

Exploring An Equity & Inclusivity Problem: Gender & Ethnic Diversity in Video Games

Exploring An Equity & Inclusivity Problem: Gender & Ethnic Diversity in Video Games

The video game industry expanded rapidly in the last decade with the U.S.A games market exceeding revenues of $43 billion in 2018. While there is growth, the industry is also facing an increasingly apparent and problematic disparity among audiences. In many traditional PC and console genres, women and non-white ethnicities are underrepresented both among the player-base as well as on-screen; furthermore, the player experience for underrepresented players is markedly different than their over-represented white male counterparts.