inclusivity — Current — AMT Lab @ CMU

inclusivity

Fixing the Video Game Inclusivity Problem: Part 2

Fixing the Video Game Inclusivity Problem: Part 2

This report presents research findings on the inclusivity problem in the video game industry based on a quantitative survey and professional interviews. The survey findings are presented below, followed by four recommendations for strategies the gaming industry can use to combat this problem.

Using AI Powered Art to Increase Social Equity

Using AI Powered Art to Increase Social Equity

What if we, as artists, could learn to use AI to remove the barriers between gender, race, and social status? Here are 3 takeaways for arts managers to consider when thinking of how to better engage audiences and communities within their institutions through AI.

Image Credit: Dinkins, Stephanie. "Project al-Khwarizmi (PAK)." Dinkins Studio. https://www.stephaniedinkins.com/project-al-khwarizmi.html.