In part III of this three-part report on the video game industry’s need to address inclusivity in the industry, the research team makes specific recommendations that will move the industry to a more diverse, equitable and profitable future.
Fixing the Video Game Inclusivity Problem: Part 2
Using AI Powered Art to Increase Social Equity
What if we, as artists, could learn to use AI to remove the barriers between gender, race, and social status? Here are 3 takeaways for arts managers to consider when thinking of how to better engage audiences and communities within their institutions through AI.
Image Credit: Dinkins, Stephanie. "Project al-Khwarizmi (PAK)." Dinkins Studio. https://www.stephaniedinkins.com/project-al-khwarizmi.html.