As immersive technologies redefine the live concert experience, artists and virtual idols alike are transforming how audiences engage with music. From Hatsune Miku’s “holographic” performances powered by projection and LED technologies to VR concerts by creators like BlackGryph0n and Gorillaz, extended reality (XR) is blurring the lines between physical and digital performance. This article explores the evolution of Vocaloid software, the artistry behind digital concerts, and the growing influence of augmented and virtual reality in live music. As AR and VR become more accessible, musicians and fans alike are discovering new ways to connect—reshaping what it means to perform, attend, and experience music in the digital age.
Extending Reach with Extended Reality: Live Theatre Performance and XR
This article examines how extended reality (XR) technologies are expanding theatre’s reach beyond the physical venue. Building on proshots’ successes and shortcomings, it maps liveness through four components—temporality, exclusivity, spatiality, and interaction—and tests them across emerging formats: immersive dome screenings (Cosm), phone-based AR experiments (All Kinds of Limbo, The Tempest), and avatar-led VR productions (Tender Claws, Adventure Lab). XR’s promise is real—richer presence, audience participation, and radical portability—but so are the hurdles of motion capture quality, cost, technical literacy, and scale. Rather than replacing stagecraft, XR functions as a flexible toolkit that opens new creative and accessible pathways for live performance.

