In Part Two investigating video game user privacy, the authors highlight the study’s user research and give an analysis of how gamers and companies perceive data privacy, as well as which video game companies provide the most options in terms of privacy settings.
Managing Privacy, Identity, and Virtual Worlds in Video Games: Part One
The video gaming business is now a world-leading entertainment industry with nearly 180 billion U.S. dollars in market value (Statista, 2021). As more private information and in-game data are collected and utilized to support gaming, it may also threaten the safety of gamers' privacy. Therefore, it is essential for gaming companies to understand the business implications of collecting and using gamers’ private information. There have been studies that take account of the privacy landscape across industries, but privacy in the gaming industry remains less examined given its complexity and rapid recent growth.
In the News: September 2022
In the past month, AI has been dominating arts news. As its role as a collaborator and partner in visual art projects grows in popularity, many question its ethics and even object to its use in the arts entirely. There’s no doubt of its benefit in certain contexts. For instance, in the area of cultural preservation projects, which may take humans much longer if unassisted by the technology. But, understandably so, there also seems to be a looming fear in the artist community that it will displace human artists. Many object to even calling AI-generated or AI-assisted art “art.” While the future is uncertain concerning the legality and ownership of such “artwork,” these conversations are important to have. And it is vital to stay informed on the various issues involving AI in art, both good and bad, to see how the law adapts.
The Arts Education for All Act: A Catalyst for STEAM Education
The demand for STEM practitioners is growing in tandem with the demand for workers who are equipped to think about their social and ethical aspects. The intrinsic values of the arts, such as empathy, community, and imagination, combined with the logic of the STEM model, create a more well-rounded experience for youth. Agnes Chaves, a new media artist and founder of STEMarts Lab, advocates for the idea that STEAM education practices allow students to understand the ethics behind new technologies and their impact on nature and humanity when approaching a problem. Particularly for larger societal problems such as digital inequity, it’s crucial that students perceive themselves as caretakers of the planet and global citizens.
TBT: Art and AI
In late August, Jason Allen's AI-generated artwork "Théâtre D'opéra Spatial" took first place in the digital category at the Colorado State Fair. One critic called it "the death of artistry." But others, like Shelly Palmer, say if he crossed a line, "we’ve been walking up to the edge for decades." Allen himself believes AI-generated art will eventually become its own category.
Today, we're looking back at some of the ways AI has been incorporated into the visual arts realm.
Data Integrity -- The Foundation for Success in the Future
If you work in your organization’s management systems, how often are you caught by data that you cannot trust? The degradation of data integrity typically comes from human error (entry of data or maintenance), formatting inconsistencies, collection processing errors or data field misalignment, or, for larger companies, data breaches. This article will help clarify how to create ecosystems for data integrity and the opportunity a strong data infrastructure provides for a data-ready future.
Another Year of Investigating Emergent Technologies in Arts Management
POAPs: Audience Engagement and Memorabilia in the Web3 Era
The average theater-goer walks into a performance with their ticket stub freshly procured from the box office. An usher hands them a playbill as they find their seat. Both items are unique to the time and place of the event, and available only to those physically in attendance at the performance. These forms of memorabilia offer audiences collectible, tangible tokens to commemorate an arts experience. However, today it is common practice to take a picture of the stage from one’s seat with playbill in hand to post on social media and store in the cloud, transforming a physical token of memorabilia into a digital one.
In the News: August 2022
Crypto Philanthropy: Opportunities and Considerations
Cryptocurrency has the potential to and is already beginning to disrupt philanthropy and the ways that nonprofit organizations collect donations. In previous eras, philanthropic innovation was spurred by “new sources of wealth,” as with John D. Rockefeller creating America’s first foundation or Bill and Melinda Gates translating his immense success in the tech revolution into global philanthropic influence in areas of “poverty, disease, and equity.” Similarly the emergence of a new class of “crypto-elite[s]” has the potential to disrupt traditional methods of philanthropy. Now, as blockchain technology and its myriad applications become more mainstream and our society becomes more crypto-curious, nonprofit organizations have an opportunity to adapt by incorporating cryptocurrency and its various tokens into their fundraising strategies.
TBT: Dance Through the Lens of Tech
Art Restoration Technologies: Renewing Artwork in the 21st Century
In the visual arts, there is no guarantee that work will be preserved for any time after it has been created. While physical pieces are certainly more permanent that performances, all works are subject to deterioration and destruction. Some pieces are more susceptible, such as work made of fragile material or located in an unstable environment, but all pieces will eventually face wear and damage. Restoration is thus required in order to renew pieces to their original and/or best form. Ultimately, the goal of restoration is to safely and accurately bring pieces to their best form for study and public enjoyment. Through technology, this goal can be accomplished.
Arts Organizations & Using the AI Stack
Carnegie Mellon University (CMU) was ranked number one in 2022 for Artificial Intelligence Programs by U.S. News and World Report. Incorporating CMU’s AI lessons is critical for all industries but particularly those that are historically considered to be “non-technical fields.” Within these fields, the ones who thrive will be those who incorporate at least the lower levels of the stack, namely data management, but an understanding of each layer of the stack will provide industries with a road map to understand how they can increase the efficiency and output of their organization’s business processes.
Approaches to Data Privacy in Arts Organizations
In the current digital economy, privacy is elusive. In fact, much of the Internet as we know it is made up of services and practices that use data as a form of payment, without making that transaction clear. This article explores how individuals and organizations in arts enterprises can maintain better privacy and data protection for themselves and their clients using existing technology and techniques. It begins with a brief background on the state of digital privacy, and then provides into an overview of existing techniques and technologies that could be applied within the arts.
In the News: July 2022
July has been a whirlwind of a month at the intersection of art and technology. From possible successful legislation on data privacy in the US, to the Italian government putting its foot down on NFT sales, or just an AI making uncanny valley art that is starting to get a little too real, a lot has happened in the world. The spread of articles below give a glimpse into a small portion of the interesting events that have occurred this month!
TBT: Education, Gamification, & Public Policy
The Monopoly Game: How Consolidation Jeopardizes Content Independence in Gaming
Throughout my tenure as Chief Editor of Research at AMT Lab, I have focused on the benefits of the gaming industry for nonprofits, as well as the monopolistic tendencies and battles of Big Tech, specifically regarding arts and entertainment. Recently, these two worlds have collided, as a wave of consolidation in the gaming industry has raised a new set of antitrust concerns across the globe. In the center of it all? None other than Microsoft, a Big Tech giant that has evaded the antitrust spotlight over the past few years – until now. Due to the expanding value of the video gaming industry at over $300 billion, mergers and acquisitions seemed an obvious destiny bound for the trials and tribulations of antitrust litigation. Microsoft has successfully inserted itself into the gaming industry, incited the largest wave of consolidation that it has ever seen, and merged its dominant position in the sector with its Big Tech-skewed Metaverse goals.
The Cryptocurrency Crash
The cryptocurrency market is in turmoil, mirroring both the U.S. stock market and the emotional state of many of its citizens. Though some crypto investors have found astronomical financial success, skeptics have long voiced concerns about the volatility and inherent peril of pursuing such investments. These naysayers have ground to stand on given the instability of Spring 2022, as more than “$700 billion has been wiped out” from the crypto-economy, entire currencies have collapsed, and related companies and market exchanges are scrambling in response to the downturn.
The Importance of Nonprofits' Prioritization of Patron Privacy
In 2021, TikTok updated its privacy policy which allowed it to collect biometric data on its users, including faceprints and voiceprints. Rather than explicitly informing its users about this change, the app vaguely communicated that they were issuing a “privacy update.” Once people found out what the update entailed, concern rightfully grew. This type of data collection indicates a significant shift from companies collecting behavioral data on their consumers to something much more invasive and without true consent. Only 36% of Americans trust tech companies using facial recognition technology. In general, public trust in Big Tech has been steadily falling in the United States. Regardless, however, most people still click “accept” to the Terms & Conditions on any website without actually knowing what is being agreed to, indicating a disconnect between what US citizens expect from businesses and what is actually being conducted. With a lack of national protection, nonprofit organizations must assume responsibility in protecting personal consumer data and using it ethically.
Museums' Use of Natural Language Processing
Natural Language Processing is used by a variety of institutions, including the fine arts. For a review on its origins and use, read this article. Many museums are employing professional translation services. For instance, the Field Museum in Chicago uses a company called Multilingual Connections, and the Denver Botanical Gardens, South Florida Science Center, and the Metropolitan Museum of Art use a company called Eriksen Translation. That is, museums must pay for professional human translators in order to offer material in multiple languages. Besides machine translation’s promise of museums’ ability to better serve communities in America, the international museum industry also thrives off the ability to offer people a window into culture and identity that isn’t possible without accurate translations. The significant reduction of costs that would occur if machine translation improved would offer museums the ability to broaden their offerings and expand their visitor experience beyond their current capabilities.




















