software

Examining Digital Collaboration in Theatre Production Processes

Examining Digital Collaboration in Theatre Production Processes

Theatre is known for being a highly collaborative art form. At least pre-pandemic, it was also an art form customarily shaped by in-person ideation and collaboration. Now that theatremakers across the globe have spent 19 months rethinking their relationship to in-person production and experimenting with virtual alternatives, the question emerges - how is collaboration in theatre production process evolving from its ancient and analog roots?

Can Computers Be Creative? A Look at AI Use in Music Composition

Can Computers Be Creative?  A Look at AI Use in Music Composition

When we think about AI, it generally is with some amount of wariness. We’ve all seen too many science-fiction movies where sentient robots take over the world, but we’re mostly certain that the creativity needed for these sentient beings to overtake us doesn’t exist. Artists, musicians, and creatives especially have historically been comfortable with the knowledge that their livelihoods were not in danger of being replaced by AI because of the inherent creativity necessary in those industries… until now.

Bringing Stories to Life: How Pixar Accomplishes Realistic Animation

Bringing Stories to Life: How Pixar Accomplishes Realistic Animation

Pixar revolutionized the animation industry through innovative technology and incredible storytelling. It was responsible for core developments in computer graphics history, blending technology and arts to make many of their films possible, leading to its massive success. 3D computer modeling technology has not only allowed for more efficient and faster animating, but it has opened the door for more people who are interested in joining the industry. It now easier than ever to download these softwares and begin learning how to animate. For artists in industry, there is not longer a limitation in the art that is waiting to be created – their visions can become a reality with the continual development of advanced animation technology.

Business Intelligence & Analytics in the Arts

Business Intelligence & Analytics in the Arts

The idea of collecting data is not new within the nonprofit world. Today, community-facing nonprofits are realizing how critical data collection is in achieving and reporting on their missions. According to the most recent edition of Salesforce’s Nonprofit Trends Report, organizations that ranked higher for digital maturity, or their ability to leverage data to inform decision-making, had a greater likelihood of exceeding goals during (and after) the COVID-19 pandemic. As more user-friendly technology are applied in CRM systems, the obstacles of domain knowledge are diminishing. This results in a positive implication of what these systems can do for nonprofits and how it can transform how these organizations are run. However, the lack of budget and training resources makes the obtention of these systems unlikely for many nonprofit organizations.

Going Beyond Google: Data Sources and Visualization

Going Beyond Google: Data Sources and Visualization

Finding data and analyzing it takes time, something in short supply for most arts managers.  But without taking the time to collect and analyze data, arts managers are making decisions without knowledge. Here are two tools and one source to consider as you move forward in your work.

#TBT: The Arts Manager's Toolkit for Data Management

#TBT: The Arts Manager's Toolkit for Data Management

Here at AMT Lab, we have been sorting through plenty of data as we prepare for tomorrow’s release of the full report from our 2015 National Ticketing Survey (stay tuned!). Today’s throwback is a collection of AMT Lab Articles that discuss tools, stories and best practices for the management and usage of quantitative data in an arts organization.  Most of these are a more recent throwback, but even those articles from 2012 still provide invaluable resources for organizational leaders.

Technologies in Arts Integration Curricula

Technologies in Arts Integration Curricula

Arts integration has applications across all subject areas in various learning settings. Most articles on visual arts integration do not consider technology; however, it makes sense that they should. By introducing a technological component to arts integration efforts, educators can create an innovative environment where children prepare for the creative and multidisciplinary needs of their future. AMT Lab's latest publication, Technologies in Arts Integration Curriculacompares types of integration hardware, methods of hardware acquisition, types of software, and multiple case studies in order to introduce readers to ways that technology can assist with multidisciplinary curriculum delivery.