Donor management

2023 Digital Fundraising Trends in the Performing Arts

2023 Digital Fundraising Trends in the Performing Arts

Organizations’ marketing strategies and missions themselves may need to be reexamined to determine whether or not they align with the next generation of donors. There are a number of practices that organizations can start to embrace in order to expand their mission to a more diverse population while not running the risk of alienating their current support base.

The Giving Pledge: A Start to Engage Tech Philanthropy

The Giving Pledge: A Start to Engage Tech Philanthropy

To understand why arts organizations have struggled to capture funds from tech billionaires, arts managers and development professionals would do well to recognize what philanthropic sectors they are losing these dollars to, and why.  Armed with these insights, arts professionals can then adjust their strategies to better appeal to this new and growing donor segment.

Present vs. Future Return on CRM Selection: Lessons from the Pallas Theatre Collective

Present vs. Future Return on CRM Selection: Lessons from the Pallas Theatre Collective

When adopting a CRM system, especially as a young organization, it is often better to enter the process with a view that focuses less on the expectation of immediate business returns and more on making an investment in the future. Indeed, even the implementation of a user-friendly system like Artful.ly or PatronManager will likely involve significant staff-hours to clean data, transfer files, and train users. During a recent series of interviews conducted with nano-nonprofit administrators either on the verge or in the midst of CRM implementation, ensuring that this huge productivity drain is a one-time occurrence and not a recurring nightmare emerged as a common concern.

What Can We Learn? Part 3: Charity: water

What Can We Learn? Part 3: Charity: water

So far in this series, we've examined some of the strategies that non-arts nonprofits are using to engage and promote participation among their constituents, as well as their implications for success in the arts. To wrap up, we'll look at Charity: water, a nonprofit that aims to bring clean and safe drinking water to the 800 million people in developing nations who do not have access to it yet. Charity: water operates with a distinctive funding model: 100 percent of public contributions are used to directly fund mission-based projects, while operating costs are funded by other sources such as foundations and private donors.

What Can We Learn? Part 2: Public Radio

What Can We Learn? Part 2: Public Radio

A while back we examined some of the creative ways in which the Nature Conservancy uses its web presence to promote engagement with its constituents. The arts and our public radio comrades have much in common with regard to audience development and engagement challenges. In the spirit of pledge drive season, we'll take a look at what regional public radio institutions are doing online to create a stronger sense of community and participation, even without the benefit of a physical space.

What Can We Learn? Part 1: The Nature Conservancy

What Can We Learn? Part 1: The Nature Conservancy

In the arts, it's only natural to look to peer organizations in our field for gathering new ideas and benchmarking our success. However, there are countless technology and engagement lessons we can learn from institutions unrelated to the not-for-profit arts sector. Over the next few weeks, we'll be looking at creative web engagement strategies used by such institutions that can serve as inspiration for the arts industry.

American Association of Museums Trend Watch 2012

The American Association of Museums recently published a report titled Trends Watch 2012, Museums and the Pulse of the Future. According to AAM, the field of museology could beat to the rhythm of seven emergent practices in upcoming years. Namely, these are crowdsourcing, alternative social enterprises, public engagement, microgiving or crowdfunding, changing demographics, augmented reality, and new educational opportunities.  Of these trends, crowdsourcing, crowdfunding, and augmented reality will be explored in detail as technology fuels their very existence while the arts nourish their popularity. Crowdsourcing

Museums of 2012 should not shy from “harnessing the crowd”, especially when that crowd is more than willing to engage in unique tasks and activities. The report cites examples such as the Smithsonian Museum, which asked the public to vote on “which examples of video games to include in its “Art of Video Games” exhibit. As the PSFK reports, even the New York Public Library sought help from the public in its effort to overlay historical maps “onto the open, modern-day map, drawing from the library’s expansive map database that includes everything from maps of building types for fire insurance purposes to agricultural maps of droughts.” The report mentions Wikipedians in Residence, Digitalkoot project, and the Children of Lodz Ghetto Project as other examples of engaging the online world in content publishing and editing, archiving (through gaming!), and even historical research.

For museums, crowdsourcing is a novel way to increase volunteering while capturing the interest of experts and community members alike. Yet, not all tasks lend themselves well to the phenomenon; the crowd is best utilized when tasks are fun, meaningful, or interesting, and require large amounts of individual input. Additionally, while crowdsourcing speeds up the pace and broadens the scope of projects, “it also increases the burden of oversight and quality control.”

Crowdfunding    

When it comes to funding for the arts, not everybody (including the government) is willing to give a lot. But when a lot of people give a little, what emerges is the financially fantastic, win-win idea of crowdfunding. The report suggests that Kickstarter, Indiegogo, and Peerbackers can be used “to reach people who may never have heard of your museum and invite them to support projects ranging from acquisitions to exhibits to building expansions.”

The report also points to the possibilities of mobile giving with the introduction of Google Wallet and Card Case. Another fundraising initiative noted is Philanthroper, a start-up that helps raise funds for non profits via “an e-mail each day featuring a 501(c)(3) organization that subscribers can choose to support with donations of up to $10.”

For a successful crowdfunding initiative, an organization needs to think beyond the incentive of tax deductible donations. The most successful Kickstarter campaigns involve people in their creation send them tokens of appreciation (often the end products themselves). Thus personalized, fun, and unconventional incentives are key to appeasing to the masses.

Augmented Reality    

Reality limits the possibilities of what is, could be, and was. So augmented reality, in all its limitlessness, was introduced to help us imagine beyond what is. According to the report, “AR refers to a set of technologies that can layer digital elements—sound, video, graphics, even touch sensations—over real world experiences via mobile devices.”

One of the examples noted in the report is Streetmuseum Londinium, an app developed by the Museum of London which lets visitors explore Roman London and “ provides soundscapes to accompany scenes of Roman life superimposed on the modern city and encourages users to brush away dirt by blowing into their iPhones, “excavating” virtual artifacts in the process.” Another example of AR, not noted in the report, but cool nonetheless was used by the Science Museum in London. For its exhibit, Making of the Modern World, the museum created an app using a 3D avatar of Top Gear host, James May, who explained the significance of the objects in the exhibition.

Augmented reality certainly opens up possibilities but as the report notes, there is a fine line between engaging visitors and overwhelming or confusing them.  It also suggests that AR can be used to exhibit and exist beyond the walls of the museum. Layar, an app by The Andy Warhol Museum that lets “users to explore Pittsburgh and New York City through the eyes of Andy Warhol”, is one such boundary defying example.

Additional details and insight into all the other emergent practices can be viewed in the AAM report. While these trends may not necessarily define the future of museums, they certainly put them on the path to a new technological era. Museums, who says you can’t be both conservative and trendy?

 

 

25 Best Kickstarter Tips for Creative Students

While blockbuster Kickstarter projects receive a lot of attention, it's important to remember that small projects have more success on the website than these massive funding campaigns. We talk a lot about the best ways for organizations and artists to utilize Kickstarter, but what about students who haven't entered the field yet? Fortunately a Tech in the Arts reader pointed us to this article on BachelorDegreesOnline.com's blog with 25 Best Kickstarter Tips for Creative Students. It's got some great tips that every Kickstarter project could benefit from. One of my favorite tips on the list is number 24:

24. Engage your audience

A neglected Kickstarter page is one that will likely go unfunded. Be careful not to simply set up shop and walk away. Rather, you've got to stick around, posting updates, answering questions, and interacting with the people who have put their faith and money into your project. Your backers want to be a part of what you're doing, and you've got to make an effort to let them do that.

After all, isn't engagement the ultimate goal of web 2.0? To read the rest of the tips, click here.