visual art

TBT: Art and AI

TBT: Art and AI

In late August, Jason Allen's AI-generated artwork "Théâtre D'opéra Spatial" took first place in the digital category at the Colorado State Fair. One critic called it "the death of artistry." But others, like Shelly Palmer, say if he crossed a line, "we’ve been walking up to the edge for decades." Allen himself believes AI-generated art will eventually become its own category.

Today, we're looking back at some of the ways AI has been incorporated into the visual arts realm.

Art Restoration Technologies: Renewing Artwork in the 21st Century

Art Restoration Technologies: Renewing Artwork in the 21st Century

In the visual arts, there is no guarantee that work will be preserved for any time after it has been created. While physical pieces are certainly more permanent that performances, all works are subject to deterioration and destruction. Some pieces are more susceptible, such as work made of fragile material or located in an unstable environment, but all pieces will eventually face wear and damage. Restoration is thus required in order to renew pieces to their original and/or best form. Ultimately, the goal of restoration is to safely and accurately bring pieces to their best form for study and public enjoyment. Through technology, this goal can be accomplished.

Bringing Stories to Life: How Pixar Accomplishes Realistic Animation

Bringing Stories to Life: How Pixar Accomplishes Realistic Animation

Pixar revolutionized the animation industry through innovative technology and incredible storytelling. It was responsible for core developments in computer graphics history, blending technology and arts to make many of their films possible, leading to its massive success. 3D computer modeling technology has not only allowed for more efficient and faster animating, but it has opened the door for more people who are interested in joining the industry. It now easier than ever to download these softwares and begin learning how to animate. For artists in industry, there is not longer a limitation in the art that is waiting to be created – their visions can become a reality with the continual development of advanced animation technology.

Summer Road Trip Series: Dali Museum, St. Petersburg, Florida

Summer Road Trip Series: Dali Museum, St. Petersburg, Florida

Introducing the Summer Road Trip Series! In addition to bringing you research and reviews from the art’s management and technology world, over the next few months the AMT-Lab team will be sharing stories of their interactions with art and technology from their travels over the summer. We hope our travels will inspire you to visit a new place on your summer vacation or spark a new idea to try out in your own institution!

Research Update: Artworks Powered by Artificial Intelligence in the Marketplace

There is a significant distinction to be made between the traditional model of AI-generation - where an algorithm simply produces a piece of art - and a more interactive form of generation, where the algorithm is actually part of the art. The question then becomes, how can artwork that requires ongoing AI generation and adaptation can be integrated into the traditional marketplace?

Image source: Philip Beesley Architect Inc.

Uninterrupted Research: Advancing the Digitization of Archives

Uninterrupted Research: Advancing the Digitization of Archives

Art historical research became more scientific with the accessibility of photography, documenting specific features of work and facilitating visual archiving along with the written word. Storing these elements together provides researches with a more complete vision of the narrative overtime.

Camera Precision: How ARTMYN Leverages Digitization for Engagement

Camera Precision: How ARTMYN Leverages Digitization for Engagement

Cataloging is one of the most labor intensive responsibilities for collections management, requiring the expertise of many art-specialists. It typically is also the most encountered feature of a collection, especially when the actual object is restricted with respect to: preservation, accessibility, and engagement. Digitizing collections challenges traditional paradigms for audience interaction,  and one private organization leading the progression is ARTMYN.

#TBT: The Web-Based Arts Experience

#TBT: The Web-Based Arts Experience

When discussing the future of the arts, many professionals and studies have stated that the manner in which audiences consume arts and culture is rapidly changing--and has already changed.  The Internet has been the most notable new space for consuming culture, providing both opportunities and challenges through widespread and instant information sharing. Over the past several years, AMT Lab has documented the various web-based arts experiences that are becoming readily available--usually including lessons and best practices that managers can take away for their own practice.  This week’s TBT rounds them up into a user-friendly toolbox of online arts experiences of various artistic mediums.

#TBT: Highlighting New Media Art

#TBT: Highlighting New Media Art

While technology and art combine frequently to facilitate the practices of arts managers, they are simultaneously blending to create a whole new artform--new media art.  All bets are off with this medium, as an array of tools, approaches and capabilities make it impossible to label as either visual or performance; in many cases, the art goes even farther and provides a social benefit to those who experience it.  This week’s TBT provides managers with a roundup of the research we’ve done so far to start piecing together a picture of what new media art means for the future of management in all types of arts venues and forums.

What do you think about your ticketing software?

What do you think about your ticketing software?

We are conducting the 3rd National Ticketing Software Survey during the month of February.  If you are interested in sharing your experience and your opinions about your software, please let us know. All those participating in the survey will receive a full copy of the report which will provide a national view as well as cluster analyses by discipline, budget size, and geographic region. The data will be useful for both organizations and vendors.  Organizations will gain a better understanding of their own practices as compared to their peers and, more importantly, be able to use the findings as evidence for future technology funding campaigns.  Vendors will have explicit evidence as to the needs and wants for future software design.