White Paper Wednesday: Tech and Collaboration

White Paper Wednesday: Tech and Collaboration

What happens in the arts when there are barriers to collaborating across a physical shared space? How can arts organizations benefit from emerging technological trends and harness the capabilities of online collaborative technologies for the unique purpose and needs of collaborative artistic projects

White Paper Wednesday: Wearables and the Performing Arts

In 2014, Google Glass had emerged as the leader in wearable technology available on the market. Today, while Google Glass has receded to the fringe of conversations about Augmented Reality and Virtual Reality, wearables have re-entered the mainstream consciousness, and wide-spread adoption feels inevitable.

These trends considered, today's featured white paper from 2014, Performing Arts in the Wearable Age by Thomas Rhodes and Samuel Allen, is a fascinating look back at predictions and projections from just two years ago. 

While many things have changed since 2014, this paper's focus on current uses of wearable technology, future implications, opportunities and concerns for performing arts organizations are as useful as ever. The authors' discussion of the hardware specs of wearable devices is particularly nuanced. Equally relevant are the various uses and exciting windows for wearable implementation in music, theatre, and beyond.

While many of the projections cited in this publication might not hold water today, today's current events indicate that widespread adoption of AR/VR is near. From Pokemon Go to continuing developments in Oculus, it is clear that arts organizations will soon have no choice but to confront this exciting and game-changing trend.

 

Banner image by Dan Leveille via Wikimedia Commons, licensed under Creative Commons

Organizational Implications of E-Commerce

Organizational Implications of E-Commerce

As the market needs for convenience grow stronger, E-Commerce seems like a sound organizational investment for non-profits, especially for arts organizations that have the ability to develop branded and unique products. However, E-Commerce effects more than staffing and resources in a non-profit organization. 

The Role of Technology in Museums

The Role of Technology in Museums

With tools like beacons, iPads, touch screens, and haptic interfaces, technology provides museumgoers with detailed information, customized viewing experiences, and precise location mapping services. However, the use of digital technology in museums is often seen as a double-edged sword, which begs the question: does technology really belong in museums?