A look back at Jackie Shimshoni's 2015 publication.
What's On Your Phone, Christopher Williams?
VR in Museums: Case Studies
White Paper Wednesday: 2015 Ticketing Software Satisfaction
Ticket Bots, Data, and Video, Oh My - A New Year at AMT Lab
White Paper Wednesday: Making Decisions with Data
Infographic: The Journey to E-Commerce
White Paper Wednesday: Online Exhibitions
Artificial Intelligence Absurdism!
White Paper Wednesday: Tech and Collaboration
What happens in the arts when there are barriers to collaborating across a physical shared space? How can arts organizations benefit from emerging technological trends and harness the capabilities of online collaborative technologies for the unique purpose and needs of collaborative artistic projects
An Overview of VR Hardware Options
White Paper Wednesday: Wearables and the Performing Arts
In 2014, Google Glass had emerged as the leader in wearable technology available on the market. Today, while Google Glass has receded to the fringe of conversations about Augmented Reality and Virtual Reality, wearables have re-entered the mainstream consciousness, and wide-spread adoption feels inevitable.
These trends considered, today's featured white paper from 2014, Performing Arts in the Wearable Age by Thomas Rhodes and Samuel Allen, is a fascinating look back at predictions and projections from just two years ago.
While many things have changed since 2014, this paper's focus on current uses of wearable technology, future implications, opportunities and concerns for performing arts organizations are as useful as ever. The authors' discussion of the hardware specs of wearable devices is particularly nuanced. Equally relevant are the various uses and exciting windows for wearable implementation in music, theatre, and beyond.
While many of the projections cited in this publication might not hold water today, today's current events indicate that widespread adoption of AR/VR is near. From Pokemon Go to continuing developments in Oculus, it is clear that arts organizations will soon have no choice but to confront this exciting and game-changing trend.
Banner image by Dan Leveille via Wikimedia Commons, licensed under Creative Commons
Which E-Commerce Solution is Right for You?
White Paper Wednesday: Cleveland Museum of Art's Gallery One
Social Listening: Real World Applications
5 Ways to Stop Wasting Time and Start Optimizing Your Instagram
White Paper Wednesday: The Classroom, Arts, and Tech
Organizational Implications of E-Commerce
As the market needs for convenience grow stronger, E-Commerce seems like a sound organizational investment for non-profits, especially for arts organizations that have the ability to develop branded and unique products. However, E-Commerce effects more than staffing and resources in a non-profit organization.
Pokémon GO Takes Over
The Role of Technology in Museums
With tools like beacons, iPads, touch screens, and haptic interfaces, technology provides museumgoers with detailed information, customized viewing experiences, and precise location mapping services. However, the use of digital technology in museums is often seen as a double-edged sword, which begs the question: does technology really belong in museums?



















