Researchers conducted surveys and industry expert interviews to understand current and future consumer demand for AR, VR and Metaverse entertainment options. The survey indicated that consumers were most interested in using AR and VR to enhance experiences in concerts, educational content, and gaming. Respondents also indicated that they were interested in joining the metaverse to participate in social experiences and to attend live music events. The research unveiled generational differences, emerging opportunities, and trends to follow to best meet consumer demands.
Highlights of 2017 and a mini-preview of what is to come
Content is King: Matt Britten and the Broadway Briefing
What's On Your Phone, Desi Gonzalez?
Advocating For The Arts: Yes You Can
Technology to Automate a Production Manager's Workflow
What's On Your Phone, Linnéa Mellander?
What's On Your Phone, Annika Presley?
Art + Code: Key Takeaways From the Weird Reality Conference
What's On Your Phone, Janet McCall?
What's On Your Phone, Dek Ingraham?
Dek Ingraham is the Technology Projects Specialist at the Greater Pittsburgh Arts Council (GPAC). GPAC is the leading voice for arts and culture across the Greater Pittsburgh region, driving the political, financial, and professional support for the sector. AMT Lab contributor Anna Okuda asked Dek about apps on his phone including ones he suggests for arts managers.
What's On Your Phone, Kierstin Wilson?
What's On Your Phone, Christopher Williams?
What's on Your Phone, Scott Wolovich?
Jami Rutherford - How technology plays a key role in Arts Management
Jami Rutherford is a project manager with Cloud for Good, a Salesforce Consulting Partner and Certified B Corporation that helps nonprofits advance their mission via the Salesforce platform. Jami recently sat down with AMT Lab contributor Katie Grennan to discuss how she has seen technology impact the arts industry and what she feels the future holds for the increasing intersection points between the two.