AI & the Future Workforce of Museums

AI & the Future Workforce of Museums

AI has, and will continue to disrupt many traditional careers. According to a report by the global consultancy firm McKinsey & Company, by the year 2030 automation and AI could force around 33 percent of the US’s projected 166 million workforce to change jobs. How will this future impact the museum sector? This report investigates the pathways for AI in the workforce and where we might begin seeing it emerging in the museum sector.

Exploring An Equity & Inclusivity Problem: Gender & Ethnic Diversity in Video Games: Part 1

Exploring An Equity & Inclusivity Problem: Gender & Ethnic Diversity in Video Games: Part 1

The video game industry expanded rapidly in the last decade with the U.S.A games market exceeding revenues of $43 billion in 2018. While there is growth, the industry is also facing an increasingly apparent and problematic disparity among audiences. In many traditional PC and console genres, women and non-white ethnicities are underrepresented both among the player-base as well as on-screen; furthermore, the player experience for underrepresented players is markedly different than their over-represented white male counterparts.

Integrating Music Technology in the Classroom: Increasing Customization for Every Student

Integrating Music Technology in the Classroom: Increasing Customization for Every Student

The following study investigates emerging technologies and their implications for music education, inside and outside the classroom. Learn how apps, digital instruments, practical aid technology, and wearable technology can be used to increase engagement and learning opportunities for music students in various settings.

Practical Considerations for Implementing Virtual Reality in Arts Educational Settings

Practical Considerations for Implementing Virtual Reality in Arts Educational Settings

The presence of Virtual Reality (VR) technology in arts education is growing. From museums to live music to healthcare and more, VR is beginning to change how we perceive the arts and learning. After all, this immersive experience has been proven to enhance the learning experience and achieve a higher retention of knowledge, quickly changing the learning environment. This research study investigates the opportunities presented by VR for arts education as well as the practical hurdles that need to be overcome to successfully use VR in K-12 educational settings.

Future Trends of Music Streaming Services: Part 2

Future Trends of Music Streaming Services: Part 2

The music industry faces both challenges and opportunities due to streaming technologies and must consider the long-term viability of streaming business models. New challenges emerge as consumers are listening to their music on ever-changing devices, like smart speakers. There are also varying levels of awareness and comfort of streaming platforms among different age groups. These challenges can become opportunities for businesses who understand their market and can anticipate future change. This research study explores innovations and trends expected to emerge next within the music distribution world.

Live Streaming Performing Arts Using Social Media: Why, How & Best Practices

Live Streaming Performing Arts Using Social Media: Why, How & Best Practices

As more people are consuming and participating in the arts via electronic media, it is essential for arts institutions to develop a strong online presence. Uploading content and performances online can allow more people to access the arts and learn about an institution. One strategy to increase engagement and build an online presence is through live streaming. This paper explores the benefits of live streaming, and how it can remove barriers of access to the arts. It explores various platforms for streaming, like Facebook, Periscope, Youtube, Livestream.

A Competitive Analysis of the Music Streaming Industry: Part 1

A Competitive Analysis of the Music Streaming Industry: Part 1

Streaming platforms have revolutionized the music industry and the way consumers discover and listen to music. Companies are having to differentiate themselves by offering unique content, focusing on the artist, or developing different price models. To better understand this landscape, we examined six of the most successful platforms for a competitive analysis to understand the existing music streaming business model. 

Fostering Environmentally-Friendly Practices in Collegiate Theatre

Fostering Environmentally-Friendly Practices in Collegiate Theatre

As the public becomes increasingly aware of the disastrous effects of climate change, individuals and businesses across the globe have tried to decrease their waste by pursuing environmentally friendly and sustainable practices. The theatre industry has made some attempts to follow suit, but their expenditure of resources is still extremely high. Environmentally friendly theatre practices taught at the collage level have the potential to impact the industry at large in the near future.

What is Internet2 and How Can Music Education Programs Use It?

What is Internet2 and How Can Music Education Programs Use It?

Imagine a network like the Internet, except exclusive in access meaning no commercialization. That’s Internet2, which exists to streamline network access for entities with a commitment to research and education.development. This paper examines the technology and its various uses to music organizations in both education and performance contexts.

Summer Road Trip Series: Barnes Foundation Image Recognition App Increasing Visitor Engagement

Summer Road Trip Series:  Barnes Foundation Image Recognition App Increasing Visitor Engagement

A summer long weekend in Philadelphia is inspiring by the many art experiences the city has to offer. Of the museums I visited I was most impressed by both the collection and quality of experience at the Barnes Foundation. The museum has a noteworthy collection of impressionist, post-impressionist, and early modernist artwork, which includes the world’s largest holdings of paintings by Renoir and Cézanne.

Geographical Analysis of Nonprofit Data: A How-to Case Study

Geographical Analysis of Nonprofit Data: A How-to Case Study

AMT Lab’s latest white paper is a preparatory guide for those embarking on geographic analysis for the first time. The case study explores how one organization used this type of analysis to inform decisions about donor recruitment and retention. This guide aggregates useful resources, highlights important considerations, and outlines the process of geographic analysis step-by-step using a succinct case study.

AMT Lab Summer Road Trip - Childrens Museum of Pittsburgh

In April 2019 the Children’s Museum of Pittsburgh opened MuseumLab. According to the museum “MuseumLab is a place where kids 10+ can work with makers to create everything from furniture to apps, experiment with cutting edge technology in the creation of art, climb three stories on a unique sculpture, collaborate on one-of-a-kind art installations, and more!” On a rainy summer day they kids and I decided to take a mini road trip across the city to check it out!

Summer Road Trip Series - Museum of the Bible: Innovative Technology Interactives for Audience Engagement

In Washington, DC, The Museum of the Bible is strategically using various modes of technology to encourage audience engagement. The entire museum is full of interactives for an array of targeted age groups and technological comfort levels. Thoughtfully placed throughout the museum’s 7 floors, there are tech-focused interactive opportunities for individuals, small groups, and even guided experiences for up to 25 visitors at a time.