The presence of Virtual Reality (VR) technology in arts education is growing. From museums to live music to healthcare and more, VR is beginning to change how we perceive the arts and learning. After all, this immersive experience has been proven to enhance the learning experience and achieve a higher retention of knowledge, quickly changing the learning environment. This research study investigates the opportunities presented by VR for arts education as well as the practical hurdles that need to be overcome to successfully use VR in K-12 educational settings.
In this report, learn why teachers and administrators should consider adopting VR in the classroom, the barriers and costs to implement VR technology, and specific existing hardware such as the Google Cardboard, Samsung Gear VR. and Oculus Quest.