Immersive Experiences (AR, VR, and mixed reality) are emerging in the performing arts world. Let’s take a close look to gain a better understanding of the reasons why performing arts organizations implement these kinds of technology and discover whether it was worth the investment at this time in the technology’s development.
What if we, as artists, could learn to use AI to remove the barriers between gender, race, and social status? Here are 3 takeaways for arts managers to consider when thinking of how to better engage audiences and communities within their institutions through AI.
Image Credit: Dinkins, Stephanie. "Project al-Khwarizmi (PAK)." Dinkins Studio. https://www.stephaniedinkins.com/project-al-khwarizmi.html.
Technical innovations are increasing opportunities for patrons who have low or no vision to engage with the arts. There are four dominant approaches for serving these members of the community: seeing through touch tours, beacon technology, audio description, and applications on personal devices.
Image credit: National Park Service
‘Seeing AI’ is a free iPhone app designed to aid low-vision individuals in understanding and navigating the environment around them. The app’s software integrates use of the built-in camera to recognize people, specific items, or a general environment around the user.
The website is a place where participants get to know more about the organization. Designing a webpage that accommodates people with all kinds of different needs is a main step to make the organization accessible. Here are six low-cost, quick web design considerations that any organization can easily employ to improve the website.
Accommodating different groups of patrons can be a daunting task. Here are 4 helpful tools to assist patrons with learning disabilities, allowing them to engage with the arts in new and meaningful ways.
What do you know about learning disabilities and how arts organizations can level up accessibility technologies and services for arts participants with learning disabilities?
AMT Lab recently served as a sponsor for the Museum Computer Network Conference hosted in Pittsburgh, PA. Our contributors attended the conference and reported their most interesting findings in the field.
This interactive map will take you on the journey of Palmyra's 2,000 year old Arch of Triumph, beginning in 2005, with Bassel al Safadi Khartabil's effort to virtually document the city, and ending in present day. Explore this excerpt of the arch's history, and begin to understand the ways in which digital technologies have impacted it's destruction and it's digital reconstruction.
Is digital technology a useful tool or hazardous endeavor? Jana answers this question and takes us into the world of protection, conservation, and rehabilitation of cultural heritage.