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Arts Management and Technology Lab

Current
Podcasts & Interviews
Reviews
Reports
All Research Tracks
Engagement
Marketing & Social Media
Fundraising
Artificial Intelligence
Augmented & Virtual Reality
Blockchain
Inclusion
Data Collection & Analytics
Management
CRM Systems
Sustainability
About
Mission, Impact & Values
Staff
Current Contributors
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March 25, 2026
Film, entertainment, Marketing
Staff Researcher
The Future of Independent Adult Animation: ...

In Part II, this study builds on the industry context established in Part I by shifting from macro-level analysis to audience-centered insights. While Part I identified independent adult animation as a growing global opportunity shaped by evolving production ecosystems and market conditions, Part II examines how these trends translate into audience behavior and engagement. Drawing on survey data from audiences ages 18–35 and interviews with industry professionals, this section explores what viewers are seeking from independent animated films, the factors that drive discovery and theatrical attendance, and the key elements that contribute to commercial and critical success. In doing so, Part II connects broader industry dynamics to actionable insights that inform strategic decision-making for distributors such as NEON.

The Future of Independent Adult Animation: Opportunities and Strategies for NEON, Part II
March 23, 2026
Artificial Intelligence, creative industries, Laws & Legal
Yao Pei
Art vs. Algorithm: Copyright and Visual Artists ...

This article examines how generative AI is reshaping copyright law and challenging traditional notions of authorship in the visual arts. By outlining key legal principles, including originality, fair use, and human authorship, it explores the growing tension between technological innovation and artists’ rights and highlights the urgent need for clearer legal frameworks in the age of AI.

Art vs. Algorithm: Copyright and Visual Artists in the Age of Generative AI
March 17, 2026
Film, entertainment, Marketing
Staff Researcher
The Future of Independent Adult Animation: ...

This study provides a foundational analysis of how independent adult animation is emerging as a significant opportunity within the contemporary film industry, with a particular focus on market trends, audience engagement, and the strategic role of distributors. As global demand for animated storytelling continues to grow - driven by streaming platforms, evolving audience tastes, and international co-production networks - independent distributors face increasing pressure to identify sustainable models for developing and distributing animated films. Part I examines the evolution of the independent animation landscape and situates the project’s client, NEON’s, recent exploration of the sector within broader industry trends. Drawing on existing research, industry reports, audience surveys, and expert interviews, this section frames the study’s central research questions and methodology. By outlining the challenges and opportunities surrounding independent adult animation, Part I establishes the conceptual groundwork for the industry interviews, survey analysis, and strategic recommendations that will be presented in Part II.

 The Future of Independent Adult Animation: Opportunities and Strategies, Part I
February 24, 2026
Arts & Technology, creative industries, Artificial Intelligence, Digital Futures
Hales Wilson
Byte-Sized Culture: Black American Artists ...

This month's Byte-Sized Culture is a Black History highlight spotlighting five Black American artists — Martine Syms, Stephanie Dinkins, Rashaad Newsome, Sondra Perry, and Shaylin Wallace — who are pushing the boundaries of contemporary art through technology. Each artist uses a distinct set of digital tools, from AI systems and algorithmic video to 3D modeling, NFTs, and humanoid robotics, to examine how race, identity, and power are reflected and distorted within those technologies.

Byte-Sized Culture: Black American Artists Making Waves in Technology
February 12, 2026
entertainment, Research, Strategy, Gamification
Staff Researcher
How Games as a Service (GaaS) and Transmedia ...

In Part II, this part of the study moves from industry context to empirical analysis, translating strategic questions into evidence-based insights drawn from primary research. While Part I established the historical and market foundations of Games as a Service (GaaS) and transmedia adaptation and framed the challenges of player retention, monetization, and franchise longevity, Part II examines how these dynamics operate in practice. Using findings from a 1,159-response U.S. consumer survey, nine industry interviews with developers, influencers, and experiential professionals, as well as supporting secondary research, this section analyzes player behavior perceptions and expectations. Part II identifies the mechanisms that drive sustained engagement and trust in live service ecosystems, evaluates the effectiveness of current GaaS and transmedia strategies, and surfaces actionable insights that inform the strategic recommendations presented in the final chapter.

How Games as a Service (GaaS) and Transmedia Strategies Sustain Video Game Franchises, Part II
Zining Xie
July 18, 2017

Leveraging CRM Data for Audience Segmentation

Zining Xie
July 18, 2017

What does CRM data actually look like, and how can you use it to help your audience segmentation efforts? Find out here.

Tagged: audience segmentation, CRM systems, CRM, demographics, psychographics

Comment
Kara Post
July 13, 2017
Research

Understanding Gamification For the Arts

Kara Post
July 13, 2017
Research

How can the arts make effective use of gamification - one of hottest trends in entertainment? Find out in our most recent white paper. 

Tagged: gamification, arts and technology, motivation

Comment
Kathleen Grennan
July 6, 2017
News & Announcements

“Pokémon Go”: Where did it go? 5 Major Takeaways from its Rise and Fall

Kathleen Grennan
July 6, 2017
News & Announcements

What happened to “Pokémon Go”? Read all about it in our latest TBT.

Tagged: #tbt, augmented reality, arts and technology

Comment
Kevin O'Hora
July 5, 2017

STEAM Education in Action

Kevin O'Hora
July 5, 2017

Are today’s children prepared for the workforce they will enter? Read all about how the arts and technology can make a positive impact in education. 

Tagged: education, education technology, STEAM

Comment
Brett Ashley Crawford, Ph.D.
June 30, 2017
Conferences, Marketing, Data Visualization, Fundraising

Final Three: Free Tools and New Ideas from NTC 2017 (Part III of III)

Brett Ashley Crawford, Ph.D.
June 30, 2017
Conferences, Marketing, Data Visualization, Fundraising
Final Three: Free Tools and New Ideas from NTC 2017 (Part III of III)

As summer swings into full gear, we've wrapped up our memories of 2017's Nonprofit Technology Conference that was full of useful tools and new ideas. 

Tagged: Current, marketing, data, fundraising

Comment
Jenee Iyer
June 27, 2017
Research

Art at the Heart of Smart Cities

Jenee Iyer
June 27, 2017
Research
Art at the Heart of Smart Cities

Read about how arts are vital to the success and sustainability of Smart Cities in our latest white paper.

Tagged: arts and tech, community building

Comment
Drew Porter
June 22, 2017

5 Thought Provoking Takeaways from Museums and the Web 2017

Drew Porter
June 22, 2017
 5 Thought Provoking Takeaways from Museums and the Web 2017

The AMT Lab team brings you our top 5 takeaways from the Museums and the Web Conference in Cleveland, Ohio. 

Tagged: storytelling, location based content, web site design, VR, augmented reality

Comment
Rod Gingrich
June 20, 2017
Research

Wearables in the Performing Arts: An RFID Primer for Arts Managers

Rod Gingrich
June 20, 2017
Research

Rod Gingrich explores the possibilities that RFID and wearable technologies offer the performing arts and entertainment spheres in this fascinating publication. 

Tagged: wearable technology, RFID

Comment
Brett Ashley Crawford, Ph.D.
June 7, 2017

Free Tools and New Ideas from the Nonprofit Technology Conference (Part II of III)

Brett Ashley Crawford, Ph.D.
June 7, 2017
Free Tools and New Ideas from the Nonprofit Technology Conference (Part II of III)

Learn about organizational storytelling best practices in this recap from the NTEN conference earlier this year. 

Tagged: storytelling, nten

Comment
Peixiao Liu
June 2, 2017
Research

Getting Your Arts Organization Started On Location Based Social Marketing

Peixiao Liu
June 2, 2017
Research

Click here for Peixiao Liu's white paper to find out how and why your arts organization should make use of Location Based Social marketing. 

Tagged: location based, social media

Comment
Kara Post
May 25, 2017
Apps

The Museum App Blueprint

Kara Post
May 25, 2017
Apps
The Museum App Blueprint

Check out this new infographic about how apps can be used effectively in museums.

Tagged: musuems, infographic

Comment
Kevin O'Hora
May 22, 2017
Arts & Technology

Lights, Camera, Quadrotors!

Kevin O'Hora
May 22, 2017
Arts & Technology
Lights, Camera, Quadrotors!

Wondering how your arts organization could use a popular kind of drone called the Quadrotor? Click to read more. 

Tagged: robotics, drones, performing arts, arts and technology

Comment
Sophie Auffret
May 17, 2017
Research

VR Opportunities

Sophie Auffret
May 17, 2017
Research

Find out more about how you can use videos to show and promote the use of VR in your arts organization in this white paper. 

Tagged: VR, Museums and Tech, Video

Comment
Rod Gingrich
May 15, 2017
Advocacy, Analytics, Data, Public Policy

NEA Grants for Pennsylvania 2000-2017

Rod Gingrich
May 15, 2017
Advocacy, Analytics, Data, Public Policy
NEA Grants for Pennsylvania 2000-2017

This week, we're taking a look at the NEA's impact on Pennsylvania arts organizations through 8 INTERACTIVE charts.

Tagged: arts advocacy

Comment
Zining Xie
May 12, 2017
News & Announcements

News Roundup: Organic Web Traffic, Chatbots, and Audio Pronunciation

Zining Xie
May 12, 2017
News & Announcements

Catch up on recent tech and arts news that relate to your arts organization.

Tagged: news summaries, chatbots, SEO

Comment
Zining Xie
May 10, 2017
Arts & Technology

The Art of the Hologram

Zining Xie
May 10, 2017
Arts & Technology
The Art of the Hologram

Want to learn more about holograms and their applications in the arts? Check out this infographic!

Tagged: Technology trend, Current, infographic

Comment
Kevin O'Hora
May 9, 2017

Art + Tech = Fashion at the Carnegie Museum of Art

Kevin O'Hora
May 9, 2017

How is 3D Printing being used in the world of fashion? Read this article to find out more.

Tagged: 3D Printing, fashion

Comment
Zining Xie
May 4, 2017
News & Announcements

News Roundup: Snapchat, Augmented Reality, and Podcasts

Zining Xie
May 4, 2017
News & Announcements
News Roundup: Snapchat, Augmented Reality, and Podcasts

Zining Xie AMT gives us a look at relevant articles found on the web in this week's edition of the News Roundup.

Tagged: news summaries, Technology trend, Social media

Comment
Mandy Ding
May 3, 2017
Arts & Technology, Research

Augmented Reality in Museums

Mandy Ding
May 3, 2017
Arts & Technology, Research
Augmented Reality in Museums

Learn how your arts organization can leverage Augmented Reality (AR) through best practices from three recent museum case studies across the country.

Tagged: aug, Museums and Tech

Comment
Jess Bergson
May 2, 2017

Speak Up: What do you want to see, watch, and listen to on AMT Lab?

Jess Bergson
May 2, 2017
Speak Up: What do you want to see, watch, and listen to on AMT Lab?

Want a chance to win a Beats Pill 2.0 speaker AND help AMT Lab produce content you want to see? Fill out this 2 minute survey.

Tagged: Survey, survey research

Comment
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Featured
The Future of Independent Adult Animation: Opportunities and Strategies for NEON, Part II
Mar 25, 2026
Staff Researcher
The Future of Independent Adult Animation: Opportunities and Strategies for NEON, Part II
Mar 25, 2026
Staff Researcher
Mar 25, 2026
Staff Researcher
Art vs. Algorithm: Copyright and Visual Artists in the Age of Generative AI
Mar 23, 2026
Yao Pei
Art vs. Algorithm: Copyright and Visual Artists in the Age of Generative AI
Mar 23, 2026
Yao Pei
Mar 23, 2026
Yao Pei
 The Future of Independent Adult Animation: Opportunities and Strategies, Part I
Mar 17, 2026
Staff Researcher
The Future of Independent Adult Animation: Opportunities and Strategies, Part I
Mar 17, 2026
Staff Researcher
Mar 17, 2026
Staff Researcher
Byte-Sized Culture: Black American Artists Making Waves in Technology
Feb 24, 2026
Hales Wilson
Byte-Sized Culture: Black American Artists Making Waves in Technology
Feb 24, 2026
Hales Wilson
Feb 24, 2026
Hales Wilson
How Games as a Service (GaaS) and Transmedia Strategies Sustain Video Game Franchises, Part II
Feb 12, 2026
Staff Researcher
How Games as a Service (GaaS) and Transmedia Strategies Sustain Video Game Franchises, Part II
Feb 12, 2026
Staff Researcher
Feb 12, 2026
Staff Researcher

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Arts Management & Technology Laboratory

Carnegie Mellon University, John C. Heinz College III

4800 Forbes Avenue

Pittsburgh, PA 15213