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Arts Management and Technology Lab

Current
Podcasts & Interviews
Reviews
Reports
All Research Tracks
Engagement
Marketing & Social Media
Fundraising
Artificial Intelligence
Augmented & Virtual Reality
Blockchain
Inclusion
Data Collection & Analytics
Management
CRM Systems
Sustainability
About
Mission, Impact & Values
Staff
Current Contributors
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November 5, 2026
Audience Engagement, entertainment
Staff Researcher
Wagering on Views: The Economics, Culture, and ...

The regional sports network (RSN) model, and sports media in general, has experienced severe disruption from the streaming revolution. To adapt, RSNs, like FanDuel Sports Network (FDSN),  have been forced to update their business models, adopt DTC streaming strategies, and renegotiate their distribution agreements. As cord-cutting accelerates and the streaming landscape becomes increasingly saturated, RSNs must find new ways to differentiate themselves and capture consumers’ limited attention. A defining challenge for FDSN is determining whether its naming-rights partnership with FanDuel Sportsbook and the broader integration of gambling-related content into live broadcasts can meaningfully drive audience discovery and engagement. In Part II, our research team will present data and findings from our research, and reflect on their implications for FDSN’s content strategy and audience growth objectives.

Wagering on Views: The Economics, Culture, and Ethics of Sports Gambling in Live Media Part 1
November 3, 2026
Artificial Intelligence, Analytics, Marketing
Cole Schubert
From SEO to GEO: Optimizing the Arts ...

With many arts organizations and artists already feeling behind in their digital presence (‘Is it already time to update the website again?’), Google’s AI Overview might be baffling—not only because it's been adopted so quickly, but also because it feels unpredictable. How are arts organizations showing up (or not) in AI search? To find out, contributor Cole Schubert conducts an experiment by running four search queries on six of the top artistically vibrant cities in the United States.

From SEO to GEO: Optimizing the Arts Organization Website for Google’s AI Overview
October 27, 2026
News & Announcements, Arts & Technology
Julia Srnec
Byte-Sized Culture: AI Policy, Discovery, and ...

In this month’s edition of Byte-Sized Culture, lead researcher Julia Srnec writes about the impacts of AI on search discoverability, UNESCO and ICOM’s findings from their latest survey, Global Survey on the Use of Artificial Intelligence in Museums, and how advancement in animatronics is changing immersive entertainment experiences.

Byte-Sized Culture: AI Policy, Discovery, and Hauntingly Good Animatronics
October 22, 2026
Artificial Intelligence, Arts & Technology
Ziqi Xiang
Hallucination & Understanding in the Age of ...

Former AMT Lab Chief Editor of Research Ziqi Xiang explores how hallucination and understanding in the age of artificial intelligence (AI) impacts artistic creation and the value of art. He shares his preliminary modeling of this thought-provoking academic problem.

Hallucination & Understanding in the Age of AI
October 16, 2026
entertainment, Arts & Technology
Staff Editors
Venue As A Story: Location-Based Entertainment ...

In Part 1, our research team examined the history immersive entertainment industry in the United States, and current challenges facing immersive experience creators. Part II dives into the results of our online survey and findings based on interviews with industry experts. To gain insights into the audience perspective, an online survey was launched on January 17, 2026, examining overall engagement with immersive entertainment. The survey revealed a thematic overlap between immersive audiences and traditional entertainment preferences. Ultimately, a “one-model-fits-all” approach to immersive entertainment would be limiting, and our research supports the need for a fourth model called the Immersive Plaza.

Venue As A Story: Location-Based Entertainment Models, Part 2
Kara Post
July 13, 2017
Research

Understanding Gamification For the Arts

Kara Post
July 13, 2017
Research

How can the arts make effective use of gamification - one of hottest trends in entertainment? Find out in our most recent white paper. 

Tagged: gamification, arts and technology, motivation

Comment
Kathleen Grennan
July 6, 2017
News & Announcements

“Pokémon Go”: Where did it go? 5 Major Takeaways from its Rise and Fall

Kathleen Grennan
July 6, 2017
News & Announcements

What happened to “Pokémon Go”? Read all about it in our latest TBT.

Tagged: #tbt, augmented reality, arts and technology

Comment
Kevin O'Hora
July 5, 2017

STEAM Education in Action

Kevin O'Hora
July 5, 2017

Are today’s children prepared for the workforce they will enter? Read all about how the arts and technology can make a positive impact in education. 

Tagged: education, education technology, STEAM

Comment
Brett Ashley Crawford, Ph.D.
June 30, 2017
Conferences, Marketing, Data Visualization, Fundraising

Final Three: Free Tools and New Ideas from NTC 2017 (Part III of III)

Brett Ashley Crawford, Ph.D.
June 30, 2017
Conferences, Marketing, Data Visualization, Fundraising
Final Three: Free Tools and New Ideas from NTC 2017 (Part III of III)

As summer swings into full gear, we've wrapped up our memories of 2017's Nonprofit Technology Conference that was full of useful tools and new ideas. 

Tagged: Current, marketing, data, fundraising

Comment
Jenee Iyer
June 27, 2017
Research

Art at the Heart of Smart Cities

Jenee Iyer
June 27, 2017
Research
Art at the Heart of Smart Cities

Read about how arts are vital to the success and sustainability of Smart Cities in our latest white paper.

Tagged: arts and tech, community building

Comment
Drew Porter
June 22, 2017

5 Thought Provoking Takeaways from Museums and the Web 2017

Drew Porter
June 22, 2017
 5 Thought Provoking Takeaways from Museums and the Web 2017

The AMT Lab team brings you our top 5 takeaways from the Museums and the Web Conference in Cleveland, Ohio. 

Tagged: storytelling, location based content, web site design, VR, augmented reality

Comment
Rod Gingrich
June 20, 2017
Research

Wearables in the Performing Arts: An RFID Primer for Arts Managers

Rod Gingrich
June 20, 2017
Research

Rod Gingrich explores the possibilities that RFID and wearable technologies offer the performing arts and entertainment spheres in this fascinating publication. 

Tagged: wearable technology, RFID

Comment
Brett Ashley Crawford, Ph.D.
June 7, 2017

Free Tools and New Ideas from the Nonprofit Technology Conference (Part II of III)

Brett Ashley Crawford, Ph.D.
June 7, 2017
Free Tools and New Ideas from the Nonprofit Technology Conference (Part II of III)

Learn about organizational storytelling best practices in this recap from the NTEN conference earlier this year. 

Tagged: storytelling, nten

Comment
Peixiao Liu
June 2, 2017
Research

Getting Your Arts Organization Started On Location Based Social Marketing

Peixiao Liu
June 2, 2017
Research

Click here for Peixiao Liu's white paper to find out how and why your arts organization should make use of Location Based Social marketing. 

Tagged: location based, social media

Comment
Kara Post
May 25, 2017
Apps

The Museum App Blueprint

Kara Post
May 25, 2017
Apps
The Museum App Blueprint

Check out this new infographic about how apps can be used effectively in museums.

Tagged: musuems, infographic

Comment
Kevin O'Hora
May 22, 2017
Arts & Technology

Lights, Camera, Quadrotors!

Kevin O'Hora
May 22, 2017
Arts & Technology
Lights, Camera, Quadrotors!

Wondering how your arts organization could use a popular kind of drone called the Quadrotor? Click to read more. 

Tagged: robotics, drones, performing arts, arts and technology

Comment
Sophie Auffret
May 17, 2017
Research

VR Opportunities

Sophie Auffret
May 17, 2017
Research

Find out more about how you can use videos to show and promote the use of VR in your arts organization in this white paper. 

Tagged: VR, Museums and Tech, Video

Comment
Rod Gingrich
May 15, 2017
Advocacy, Analytics, Data, Public Policy

NEA Grants for Pennsylvania 2000-2017

Rod Gingrich
May 15, 2017
Advocacy, Analytics, Data, Public Policy
NEA Grants for Pennsylvania 2000-2017

This week, we're taking a look at the NEA's impact on Pennsylvania arts organizations through 8 INTERACTIVE charts.

Tagged: arts advocacy

Comment
Zining Xie
May 12, 2017
News & Announcements

News Roundup: Organic Web Traffic, Chatbots, and Audio Pronunciation

Zining Xie
May 12, 2017
News & Announcements

Catch up on recent tech and arts news that relate to your arts organization.

Tagged: news summaries, chatbots, SEO

Comment
Zining Xie
May 10, 2017
Arts & Technology

The Art of the Hologram

Zining Xie
May 10, 2017
Arts & Technology
The Art of the Hologram

Want to learn more about holograms and their applications in the arts? Check out this infographic!

Tagged: Technology trend, Current, infographic

Comment
Kevin O'Hora
May 9, 2017

Art + Tech = Fashion at the Carnegie Museum of Art

Kevin O'Hora
May 9, 2017

How is 3D Printing being used in the world of fashion? Read this article to find out more.

Tagged: 3D Printing, fashion

Comment
Zining Xie
May 4, 2017
News & Announcements

News Roundup: Snapchat, Augmented Reality, and Podcasts

Zining Xie
May 4, 2017
News & Announcements
News Roundup: Snapchat, Augmented Reality, and Podcasts

Zining Xie AMT gives us a look at relevant articles found on the web in this week's edition of the News Roundup.

Tagged: news summaries, Technology trend, Social media

Comment
Mandy Ding
May 3, 2017
Arts & Technology, Research

Augmented Reality in Museums

Mandy Ding
May 3, 2017
Arts & Technology, Research
Augmented Reality in Museums

Learn how your arts organization can leverage Augmented Reality (AR) through best practices from three recent museum case studies across the country.

Tagged: aug, Museums and Tech

Comment
Jess Bergson
May 2, 2017

Speak Up: What do you want to see, watch, and listen to on AMT Lab?

Jess Bergson
May 2, 2017
Speak Up: What do you want to see, watch, and listen to on AMT Lab?

Want a chance to win a Beats Pill 2.0 speaker AND help AMT Lab produce content you want to see? Fill out this 2 minute survey.

Tagged: Survey, survey research

Comment
Kara Post
April 27, 2017
Gamification

Why Gamification?

Kara Post
April 27, 2017
Gamification
Why Gamification?

How does an arts manager ‘gamify’ the art experience, what does it mean, and is it a good thing? 

Tagged: Apps, audience engagement, Mobile technology

Comment
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Featured
Wagering on Views: The Economics, Culture, and Ethics of Sports Gambling in Live Media Part 1
November 5, 2026
Staff Researcher
Wagering on Views: The Economics, Culture, and Ethics of Sports Gambling in Live Media Part 1
November 5, 2026
Staff Researcher

The regional sports network (RSN) model, and sports media in general, has experienced severe disruption from the streaming revolution. To adapt, RSNs, like FanDuel Sports Network (FDSN),  have been forced to update their business models, adopt DTC streaming strategies, and renegotiate their distribution agreements. As cord-cutting accelerates and the streaming landscape becomes increasingly saturated, RSNs must find new ways to differentiate themselves and capture consumers’ limited attention. A defining challenge for FDSN is determining whether its naming-rights partnership with FanDuel Sportsbook and the broader integration of gambling-related content into live broadcasts can meaningfully drive audience discovery and engagement. In Part II, our research team will present data and findings from our research, and reflect on their implications for FDSN’s content strategy and audience growth objectives.

Read more →
November 5, 2026
Staff Researcher
From SEO to GEO: Optimizing the Arts Organization Website for Google’s AI Overview
November 3, 2026
Cole Schubert
From SEO to GEO: Optimizing the Arts Organization Website for Google’s AI Overview
November 3, 2026
Cole Schubert

With many arts organizations and artists already feeling behind in their digital presence (‘Is it already time to update the website again?’), Google’s AI Overview might be baffling—not only because it's been adopted so quickly, but also because it feels unpredictable. How are arts organizations showing up (or not) in AI search? To find out, contributor Cole Schubert conducts an experiment by running four search queries on six of the top artistically vibrant cities in the United States.

Read more →
November 3, 2026
Cole Schubert
Byte-Sized Culture: AI Policy, Discovery, and Hauntingly Good Animatronics
October 27, 2026
Julia Srnec
Byte-Sized Culture: AI Policy, Discovery, and Hauntingly Good Animatronics
October 27, 2026
Julia Srnec

In this month’s edition of Byte-Sized Culture, lead researcher Julia Srnec writes about the impacts of AI on search discoverability, UNESCO and ICOM’s findings from their latest survey, Global Survey on the Use of Artificial Intelligence in Museums, and how advancement in animatronics is changing immersive entertainment experiences.

Read more →
October 27, 2026
Julia Srnec
Hallucination & Understanding in the Age of AI
October 22, 2026
Ziqi Xiang
Hallucination & Understanding in the Age of AI
October 22, 2026
Ziqi Xiang

Former AMT Lab Chief Editor of Research Ziqi Xiang explores how hallucination and understanding in the age of artificial intelligence (AI) impacts artistic creation and the value of art. He shares his preliminary modeling of this thought-provoking academic problem.

Read more →
October 22, 2026
Ziqi Xiang
Venue As A Story: Location-Based Entertainment Models, Part 2
October 16, 2026
Staff Editors
Venue As A Story: Location-Based Entertainment Models, Part 2
October 16, 2026
Staff Editors

In Part 1, our research team examined the history immersive entertainment industry in the United States, and current challenges facing immersive experience creators. Part II dives into the results of our online survey and findings based on interviews with industry experts. To gain insights into the audience perspective, an online survey was launched on January 17, 2026, examining overall engagement with immersive entertainment. The survey revealed a thematic overlap between immersive audiences and traditional entertainment preferences. Ultimately, a “one-model-fits-all” approach to immersive entertainment would be limiting, and our research supports the need for a fourth model called the Immersive Plaza.

Read more →
October 16, 2026
Staff Editors
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Arts Management & Technology Laboratory

Carnegie Mellon University, John C. Heinz College III

4800 Forbes Avenue

Pittsburgh, PA 15213