Arts & Technology

The Handheld Guide: Experimenting with Mobile Technology in Museums

There has been a lot of buzz lately about mobile technology with the release of mobile apps by some major museums like MoMA, The Brooklyn Museum, and the Museum of Natural History. Reviews have been mixed, but the discussion about the way mobile technology should be used in museums has definitely picked up speed.

The popular view of mobile technology seems to be focused (a little too much?) on one main format - having a downloadable, mobile application. While developing your own app can be a good way to deliver content to your visitors, it is definitely not the only approach. I decided to take a look at four different ways that some museums have been experimenting and implementing mobile tech in their institutions.

tap_dual
The TAP home screen and numeric input screen. via the Indianapolis Museum of Art blog

 

Providing not just an app, but also the device itself - TAP at The Indianapolis Museum of Art

The IMA wanted to include all their visitors in their mobile tech program, not just those who own a smartphone. So they took the extra step of providing gallery goers with an iPod Touch for the duration of their visit. By placing the device in the visitor’s hands, everyone has access to the digital content the IMA provides and no user is alienated for not owning or having an incorrect mobile device.

The iPods cost five dollars to rent and only contain the TAP app and an instructional video on how to use both the iPod and the app in tandem with the galleries. The app works on a numeric input system, a 3-digit code is associated with every piece in the tour that presents users with different content such as video interviews with artists, text files, pictures, and audio files explaining the artwork.

By sticking to one type of device, the IMA was able to tailor the user experience exactly the way they wanted, which was their main goal for developing a mobile program. This approach circumvents the need for an app store and allows for all content to be controlled in-house. The content management system is the same one used for their website and allows IMA to instantly edit and update their content without needing to go through a third-party developer.  The devices also have built-in polls and can provide both museum staff and TAP users with the real-time results.

Visit the IMA’s blog to check out the development process of the Tap Program and some of their ideas about developing a successful mobile standard for museums.

Integrating mobile websites and mobile apps: The Brooklyn Museum

A mobile website is the mobile-friendly version of an organization’s existing website. In a recent post, we examined the differences between mobile websites and mobile applications.

The Brooklyn Museum has developed a mobile website that is accessible from any web-enabled mobile device. In addition to sharing information about the institution, users are encouraged to get involved by recommending pieces of art work and apply descriptive tags through the Brknlynmuse and Gallery tag! features of the mobile website.

Brooklyn Museum's main website (left) and their mobile site (right). Via the Brooklyn Museum blog
Brooklyn Museum's main website (left) and their mobile site (right). Via the Brooklyn Museum blog

 

To create a more accessible experience for those with more app-friendly devices, Brooklyn Museum also created downloadable apps for both iPhone and Android that simply wrap the current mobile website. The same functionality and features of the mobile site are there, the apps just act as a different port of entry. This has proven to be a more sustainable approach to their mobile strategy than building each app up from scratch.

You can find more info on Brooklyn Museum’s blog for their approach to their mobile website and their mobile applications.

Connecting to content with QR codes: The Mattress Factory

MatressQR

The Mattress Factory, an installation art museum in Pittsburgh, has been experimenting with implementing QR codes in their exhibits in an effort to reduce the number of brochures in their museum as part of a green initiative.  QR stands for “Quick Response”, connecting users to content within seconds of scanning the code with your phone. A QR code is a two-dimensional barcode that is readable by mobile devices with 3G access, a built-in camera and a barcode reading app.

A developer is not required to create QR codes; and with this method, a museum can start immediately experimenting with mobile technology.

MatressQR_2
QR code placement in the Mattress Factory's exhibition space. via the Mattress Factory blog.

 

The codes are free to generate and contain text information. Once you generate a code online, it can be printed out and placed next to the piece in your collection. For more media based content such as pictures, audio and video, the content must be uploaded to sites like YouTube or Flickr. The QR code will link users directly to that content.

More info on the Mattress Factory’s use of QR codes can be found on the Mattress Factory blog.

Taking advantage of an existing app: Augmented Reality with the Andy Warhol Museum

Augmented Reality (AR) refers to using a mobile device to view digital images overlaid onto real locations.  AR apps use a smartphone’s built-in camera and GPS to identify where the user is and overlays the content for that location.

Warhol, Warhol, everywhere! A typical street view using Andy Warhol layer. Via the Andy Warhol Museum.

Warhol, Warhol, Everywhere! A typical street view using the Andy Warhol layer. Via the Andy Warhol Museum.

 

The Andy Warhol Museum’s AR layer places images of Andy Warhol’s face over real-world locations in Pittsburgh and New York that were historically relevant to his life. Touching each icon provides users with pictures of artwork and/or content associated with each location and the way it played a part in Warhol’s career.  The Andy Warhol AR project is not an app itself, but a filter layer that is installed on an existing AR app called Layar, available for Android devices and iPhones.

You can find some more info on the Andy Warhol AR project here and how to create your own AR layers here.

So where does your organization weigh in? We would love to see some your opinions in the comments section of what you feel are some of the advantages and disadvantages of these approaches. What would most influence your organization’s approach to mobile technology?

Related Posts: Museums and the Web 2011: Thomas's Recap The State of the Mobile: The 2011 Museum & Mobile Survey

Online Video: We All Want The Same Thing

This post also appears as part of the Arts Marketing Blog Salon hosted by Americans for the Arts.

weallwantthesamethingslideThe world of arts management is changing, as all industries are changing, with the proliferation of technology. Especially with the increasing popularity of online media, we as arts managers have had to reconsider the way we see our performances. Is online video footage merely a vessel for our product? Or is it, in fact, our product? Or, can it also be a means to an end?

Many see social media and its democratization of internet content as the tool that will restore relevance to the arts, which critics claim is no longer present.

In recent weeks, we’ve seen changes in the social media landscape that make the issues surrounding performance footage all the more relevant. Twitter is adding video embedding capability. YouTube will soon be able to handle streaming video for content partners. These are signals of a trend that is already in progress—a movement of online video footage becoming not only accepted, but commonplace. Like it or not, online video is here to stay.

It was for this reason that I assembled a panel of experts on the rise of streaming video, and its interaction with our union relationships to speak at the NAMP Conference this November. It will be an opportunity to talk about the challenges that we face, as an industry, when it comes to video footage.

As an employee of an arts service organization and an arts management student at Carnegie Mellon, I’m in a unique position to examine performance footage in social media. Instead of having a vested interest in what would be best financially for a given organization, I can look at what is best for the arts industry as a whole and where the industry stands on these issues.

Over the past year, I’ve been looking at intellectual property issues as they pertain to performance footage. This research will culminate in an upcoming white paper for the Center for Arts Management and Technology. I’ve talked to unions, I’ve talked to organizations, and I’ve talked to artists. It’s fascinating to listen to their positions and how they perceive “the other side.”

Artists sometimes view online distribution of performance footage as a sort of Pandora’s Box: releasing their performance footage means relinquishing control of it and monetization of the content. They see organizations as trying to take advantage of their skills, or reducing the value of their work. Although they understand that organizations are struggling, they are struggling, too.

Organizations, on the other hand, are struggling with the realities of the economic downturn, as well as a decrease in newspaper circulation and in the general effectiveness of advertising in traditional media. They see new media as a lifeline, and take it on in order to secure their organization’s future. Some perceive that artists don’t equate saving the organization with saving the artform and the artist’s own career. This assumption leaves them puzzled and unsure how to proceed.

Although these positions seem diametrically opposed, both artists and organizations have common interests. In choosing and chatting with my panelists, who come from all different disciplines and affiliations, it seemed like there might be some fundamental conflicts between them. However, during our first conference call, I was amazed at how willing we were to listen and how much we genuinely wanted to understand each other’s viewpoints.

More often than not, I’ve found that we are all striving for the same thing—increased attendance, our own ensured success, and in turn, a bright future for the arts in America—we sometimes just have different ways of going about it.

Where we are different, we are the same

This post also appears as part of the Arts Marketing Blog Salon hosted by Americans for the Arts.

Midnight Launch by Temari 09
Silos belong on farms, not in arts organizations.

As a writer for the Technology in the Arts blog, I am constantly thinking about which topics will appeal to which artistic disciplines, which specialty, which skill level… and on and on. But the more I have to think about the segmentation of the arts management audience, the more I realize how broad many of the issues we discuss are.

A few months ago, I interviewed Alan Cooke of the e-fundraising company Convio, and we talked at length about the problem of organizational silos. In arts organizations, as in any company, conflicts often arise between different departments and may develop into an “us against them” mentality. As arts organizations become more prevalent in the social media space, it becomes easier to see which organizations have truly good internal communication between marketing, communications, box office and development departments.

We also tend to think that orchestra problems are unique to orchestras, theatre problems unique to theatres, and so on. For example, a few months ago I was at an opera conference listening to a presenter from another artistic discipline, when a colleague leaned over and whispered, “Ok, but what does this have to do with opera?” Unsure how to respond, I sort of nodded in agreement, but later, I couldn’t stop thinking about it. True, it didn’t have much to do with opera, but, I would argue, the point of the conference was to learn new things, not to be told about things we already know.

Working in the non-profit world, we usually don’t pay attention to discussions and proposed solutions going on in the corporate world.  We don’t think that their solutions will work for us. I’m in a class right now entitled Social Media Analytics, where the students are split up into teams and assigned a major corporation as a client. At first, I expected that the corporations would have a pretty good handle on their social media presence, in terms of who they were reaching, who they were converting and how they were making money from their social media sites. What I found, however, was that the for-profit companies involved in the project are asking a lot of the same questions that I see posted by non-profit arts companies all the time. How do we track audience engagement? How do we convert brand awareness to sales?

Technology, especially social media, is an industry in high flux. It’s easy to think that there’s someone out there with all of the answers, but the truth is we’ve only begun to understand, let alone master the seismic shift in online behavior and the potential of these new tools. We still struggle to find tools that will accurately “read” sentiment from user comments and accurately extract what people are really saying about our brand. We question whether our tracking of sales due to social media is accurate. We wonder how much effort, which platforms, and which campaigns are really worth our time.

One of the things I am looking forward to most at the NAMP Conference is getting this broad perspective across artistic disciplines. Learning from each other is one of the most important things we can do, and I’m looking forward to seeing how arts marketing, as a specialty, has developed in the past year.

Online Group Discounts and the Arts

Online collective buying platforms Groupon and Living Social have taken the Internet and local markets by storm. Each day both companies feature deals on a wide variety of products and services across the country that consumers can opt-in to purchase. These daily deals are exclusive to certain areas and are not available in some local markets. Since both companies publicize their daily discounts and offers via extensive email lists, loyal Twitter followers, mobile phone apps and Facebook pages, there is an unprecedented opportunity for local businesses to reach and engage new audiences. Groupon and Living Social have made quite an impact in the arts and cultural sector, as a wide array of organizations across the country have run online discount campaigns. Chicago’s prestigious Joffrey Ballet, Arlington Arts Center, the Carnegie Museum in Pittsburgh, Port Discovery Children’s Museum in Baltimore and the Pittsburgh CLO are only a few examples of such organizations.

The rising popularity of Groupon and Living Social among arts and cultural organizations raises a number of questions about incorporating these services into arts marketing strategies.  While bloggers Chad Bauman and Drew McManus have both explored some of the benefits and drawbacks of using online discount services, I decided to pose a few questions to cultural organizations who have used these services.

  • Can this service be useful for reaching new audience members?
  • If so, how can organizations efficiently track these new customers?
  • What if current subscribers and regular audience members decide to take advantage of these lower ticket prices?
  • Or what if current subscribers resent that others purchased their subscriptions at a substantial discount?
  • Could online discounting actually backfire and decrease revenue?

Most of the arts and cultural organizations I approached with these questions evaluated their online discount campaigns to be successful.  None reported a significant loss in revenue and most reported that the majority of their Groupon & Living Social customers were entirely new to their organizations.  Those that had a positive outcome tended to carefully track customers by collecting their information during the ticket redemption process and entering this information into their database.

Mairin Petrone at the Pittsburgh Irish Festival reports that their recent Groupon campaign resulted in almost 700 people purchasing tickets for the festival.

The Pittsburgh Irish Festival initially decided to use Groupon because of the PR we would receive and because we love to get tickets sold before our festival even starts.  When approached by Groupon, it seemed like we would be silly not to take advantage of an e-blast that would go out to almost 100,000 people in and around the city of Pittsburgh and cost us next to nothing.  Our hope was that we would reach people who wouldn't have otherwise heard of the festival.  I would evaluate our Groupon campaign as successful.

Similarly, Pittsburgh CLO's Cindy Opatick had positive feedback on using Groupon.

Since the CLO Cabaret only seats 250, it is hard to get word of mouth going on a new show and a title that may not be familiar in the marketplace.  The Groupon offer has allowed us to get a larger audience in the first week of a show, which in turn helps with word of mouth for the run of the show.

Although most of the organizations I contacted reported using Groupon to run online discount campaigns, Living Social is proving more viable for organizations who want more flexibility in their marketing.  Here is a quick comparison of both platforms:

Demographic Category

Groupon

Living Social

Gender

77%    Female

60%     Female

Age

68%    18-34

36%     18-34

Education

50%    Bachelor’s Degree               30%     Graduate Degree

44%    Bachelor's Degree                15%    Graduate Degree

Income

29%    $100,000+                          19%    $70K-$99K                          21%    $50K-$69K

32%    $100,000+                          36%    $60K-$100K

Groupon

Living Social

Exclusivity Clause

:

Can’t run any other deal on similar websites (Living Social) for 90 days

No exclusivity  clause

:

Organizations are free to use other services while  running a Living Social Campaign

Can’t change the  fine print

:

Groupon employs a staff of 70 writers to create the text of all  its group deals.

More Flexibility with ad content

:

Living Social is generally more flexible about what organizations can include  in the fine print and ad content

Lower Revenue?

Since tickets are offered at a steep discount, it’s quite possible to lose  money from people who might have paid full price.

Lower Revenue?

Generally the same drawbacks as using Groupon. Living Social typically only  offers deals that are a minimum of 50% off the current price for a company’s  services or products

Costly to  Businesses?

Groupon takes a cut of all products or services sold  although there are no upfront costs associated with running a campaign

Costly to Businesses?

Living Social also  takes a percentage of all products or services sold. Also no upfront costs  associated with running a campaign. Businesses receive a pre-paid check for all  customers who bought 10 days after the promotion is finished

Even though both platforms have their drawbacks, there is overwhelming evidence to indicate both do a stellar job of reaching the ideal arts consumer demographic and compelling them to action.  Jack Fishman, President and CEO at San Antonio Symphony, points out that traditional advertising channels like newspaper and radio are not nearly as effective as they once were in reaching and compelling arts consumers to action.  In fact, 86% of Groupon's clients believe the service to be more effective than print advertising, while 94% evaluate it as more effective than broadcasting advertising.

Since online collective buying platforms are relative newcomers to the scene, it will be interesting to see if more arts and cultural organizations adopt these tools into their evolving marketing strategies and online mass discounts will contribute to sustainable audience growth over time.

YAP Tracker: Organizing the Uncertain World of Auditions

For most people in the Northern Hemisphere, summer ended last week. But for those who run artist training programs in the summer months, next summer has already begun. In case you are not in the artistic department of your org, newsflash: It’s audition season, folks!juliebaronheadshotcolorsmall

Today I have an interview with Julie Baron, General Manager and one of the founders of YAP Tracker. For those readers not familiar with the field of opera, a "YAP" (Young Artist Program) is a training program for young singers, usually with a large opera company which hires the singers for the season and provides them with small roles in the opera, coachings with staff pianists, and the opportunity to perform in educational outreach programs. The singers have usually graduated fairly recently from a Masters or Artist Diploma program and are trying to launch their singing career.

Having left a career in technology solutions consulting and training to pursue her passion for the arts, Julie Baron earned her Master of Music degree in Vocal Performance from the Manhattan School of Music in 2004. She enjoyed a career as a mezzo-soprano singing with many companies throughout the United States and abroad, but her unusual affinity for both technology and the arts ultimately guided her to create the popular website YAP Tracker.

YAP Tracker was created in 2005 and has quickly garnered tremendous acclaim for its comprehensive, worldwide list of opportunities and online application service. We've talked about online application and review tools in the past on the Technology in the Arts blog, but YAP Tracker is truly unique in its industry specificity and the fact that it provides organizational features for singers, teachers and company administrators alike.

"We’re so grateful for the support that we’ve gotten from both companies and singers alike and we hope to be around for many years to come to help people find auditions," Julie said. Julie is also a frequent guest speaker at schools, programs and conferences on the use of technology in the arts, including the 2010 Opera America Conference.

How did you come up with the idea for YAP Tracker?

The site began in 2005; I was singing with the Opera Colorado Outreach ensemble and I competed in a competition there locally, the Denver Lyric Opera Guild competition, and placed well. I was really excited about it and I wanted to find other opportunities to compete. I started looking and I couldn't believe how much was out there—so much that it was difficult to keep track. So, the site was designed with this in mind. It was originally designed for me actually to use and my friends were incredulous that such a thing existed and so I became willing to sell it to them. So, now we have about 8,000 members worldwide and we list 2,500 auditions a year. They come from everywhere—I think we even have some singers in Guam and Congo—places that I wouldn’t have even realized that there was a need for the service, but apparently there is.

What experiences that you’ve had personally as a singer informed how you created the interface and how you do business as a company? That’s an interesting question. My background is sort of unusual because I have both a technology and a musical background. Before I went back to school for singing, I actually worked as a technology solutions consultant for PriceWaterhouseCoopers. It was important to me that the site be very user-friendly because generally the use of technology is frightening for everyone, so it was important for the site to be able to cater to every level of singer no matter what their technology background. I think that having a higher level of technology background was a good place to start from—to go from the ground up.

So, say I’m a singer and I’m looking for an audition. I find one that’s perfect for me, on YAP Tracker. Where do I go from there? Generally you start a few steps before that. When you subscribe to YAP Tracker, you receive alerts to let you know about new and interesting opportunities that are coming up. They’re interesting because the site is designed in such a way that you filter before you ever receive opportunities that you know will not be of interest to you. So, anything with a particular age limit, if you know that you’re not interested in doing competitions or auditioning in Europe, those opportunities are filtered out for you automatically. If you see something in the alerts that you do like, you go to the site, you click an icon to say "put this in my queue and remind me of all the important details about this opportunity." As the deadline approaches for that opportunity, you’ll receive additional alerts through the site and through our email alert system to let you know that things are coming up. Once you’ve actually sent your application, you click another icon to say “I’ve sent it; stop bothering me” and it goes into another queue. At that point, once you receive notification that you have an opportunity for an audition or that you don’t have an opportunity for an audition, you enter that information and that enters your audition queue. It sort of helps you through every step of the process to make sure that it’s on your mind, that you’re remembering the information that you sent in, and that you’re not surprised when the next date approaches.

You said that you had over 2500 listings. Do you cull the listings yourself or do organizations and competitions enter them or send them to you? Both—there are a lot of opportunities that I find and I contact the organization to let them know that we’ll post it or there are plenty of opportunities where the organization will write to us to say, "could you post this for me?" and they’ll send us the information. Then there are also organizations that have accounts with us and list the information themselves.

Auditioning can be an intimidating and exhausting process. How does YAP Tracker streamline that and take the mystery out of the audition process? Well, we can’t. It’s the one thing that we can’t do. We cannot make auditions themselves any easier for singers. It’s a difficult process, the preparation for auditioning. I will never regret that I’m not doing that anymore because that is the hardest thing that we, as singers, do. And singers do it forever, unless they’ve attained a certain level--which God love them, those who do. The one thing that we can do is make the rest of the process easier. One of the things that we say is “you sing well and we’ll take care of the rest.” We try to take the incredible ordeal out of keeping track of applications, which for many singers is a tremendous organizational feat. I remember when I was doing it myself before the existence of YAP Tracker, I would have this elaborate Excel spreadsheet to make sure that everything was lined up in date order so that I would send things in on time. Now we actually also offer an online application service, which some companies use, which makes the process even easier, so singers can apply to things with the click of a button. I think that if singer have confidence going into an audition knowing that they know what songs they’re going to sing, since they’ve kept that information in the site materials. They can refer to what they sang for that organization last year, because we never remove anything from the site. That’s the best we can do. Singers have to do the rest.

You said that you have artistic staff at opera companies using the program. Tell me a little more about that. Some organizations like to send us their audition information, but others prefer to list the information themselves. Companies can sign up for a free company account, which gives them access to list their opportunities. Other companies use the online application service, which is a fee-based option. Most companies still use a paper-based system; this is frustrating for singers in that it takes a long time to compile and combine and send it off. It can be very expensive to reproduce materials or FedEx, if you’re the type of person who does things at the last minute. They’re also a pain for organizations, when you’re dealing with 800 packets, as companies do, if there’s one headshot missing or if there’s a singer who’s missing a material, etc. A couple of years ago, we developed an online solution to help streamline the process, both for companies and singers alike. And the people who use it have been extremely positive about it, because it helps reduce their workload significantly.

What's one of the most popular features you would like to highlight? There’s so many good features—one of the most popular features that singers like is the section of the site geared towards accompanists, that allows for accompanists to indicate their availability to play for auditions. So, if you’re going to Cincinnati and you don’t happen to know anyone and you’re required to bring your own accompanist, there may actually be a pianist who’s indicated that they’re available to play, so that’s something that a lot of singers and accompanists are happy about. We also offer audition swapping functionality, which is great if you happen to not be available during the time that you’ve been given or if you’re a not a morning person and you’ve been given a 9:05 audition timeslot, there’s a place that you can go to change that. We also have a lot of new features that we’re looking forward to releasing soon, so I’m not going to talk about them until they’re ready, but we’re hopeful to have a new release on the site for 2011.

Streaming, streaming everywhere

Social Media Monopoly. Source: Crystal Gibson Last week YouTube did a two-day test to preview streaming capability, a move that would place them directly in competition with streaming sites such as livestream, ustream, and justin.tv. Streaming capability was available to four select YouTube partners — Next New Networks, Howcast, Young Hollywood, and Rocketboom for two days. Like the existing streaming sites, YouTube will allow for real-time comments and, eventually, embedding in widgets and archiving old streams.

In all of YouTube’s communications , they only address giving this capability to their “content partners” anytime in the near future. YouTube content partners are people and companies that post regularly to the site and apply to YouTube in order to monetize their content with ads and rentals, obtain better quality for their uploads, and use YouTube’s Insight analytics tools. (Note: YouTube has a special program for non-profit partners. Check it out.)

Evan Rosenberg of Anaheim Ballet, a member of YouTube’s nonprofit program, produces the series “Anaheim Ballet: More Than Dance…” (See below for an excerpt.) He described the company’s hopes for its channel.

“YouTube has made it possible to not only showcase ourselves (Anaheim Ballet), but ballet in general to a global audience to the tune of over 24 million views. We look forward to using this additional tool (live streaming) in our continuing effort to spread the art of ballet across cultural, age, and economic boundaries.”

One of the videos on Anaheim Ballet's YouTube channel.

What are the implications for performing and performance arts organizations as streaming video becomes more and more ubiquitous? As a company or an artist, live performance is our product. Thus, we have faced issues with online video platforms since their rise in popularity:

We wonder if capturing that artistic product and distributing it online dilutes the aesthetic appeal.

We wonder if we should side with our artists and unions who deserve credit, payment, and a future in their industry, or with the insistent board member who says we must post video to capture the elusive younger market segment. We wonder if these interests are indeed in conflict.

We wonder if it cannibalizes box office revenues. And we wonder if we should give our audience members more credit; we know the difference between live performance and video, and so do they…right?

Online video is here to stay. This announcement is one more step in a long staircase of live streaming video becoming the norm. Fifteen years ago everyone had to have a website. Four years ago everyone had to have a Facebook page. Last year, everyone was going to mobile apps. With YouTube’s announcement, it’s easy to see performance footage moving from the movie theatre and the ballpark to laptops, phones, and iPads.

Speaking of new platforms for video, is everyone aware of the changes coming up for Twitter?

How do you share your season brochure with your website visitors?

Amelia is working on a follow-up to her article from last year on the London Symphony Orchestra's use of their interactive, online season brochure. While her follow-up will focus on the success and challenges that the LSO faced with this pursuit, we wanted to check in with our readers to see how you are sharing your season brochure information with your online visitors. Please, take a moment to respond to the following poll:

Building “Real World” Relationships Online: Alan Cooke of Convio

Alan Cooke of Convio
Alan Cooke of Convio

Alan Cooke knows arts donors. This opera-lover also happens to be a master marketer (formerly with Hewlett Packard) and he puts his passion and his skills to good use at fundraising software company Convio, specializing in systems for non-profit organizations across the spectrum.

Convio’s most visible campaign is likely the Susan G. Komen Race for the Cure team fundraising efforts. (They have also done a fantastic job with Pittsburgh’s own Carnegie Museum.) However, Convio provides a range of different tools—at the core is Convio online marketing, which is a collection of tools—email marketing, website design, platforms for peer-to-peer fundraising, etc.

I recently interviewed Alan after seeing his presentation on online fundraising at the Opera America Conference in June.

Arts organizations, more often than other non-profits, have two messages that they’re getting out there. They’re asking people to buy tickets and on the other hand, they’re asking for a donations. How do you find that different from your other non-profit clients when you’re working with performing arts organizations?

The ticket-selling organizations are a little bit different from the majority of our organizations which only have contributed income. I think that, in terms of opera companies, many people really don’t understand the economic model of an opera company very well. I certainly did not understand that when I was an occasional single ticket buyer for the opera.

Perhaps one of the things that needs to happen is that organizations need to do a much better job, first of all, of making the case that simply selling tickets is not going to cover the cost of the productions. A lot of that is just education. You can make that case pretty well on your website and also through your communications with people, but you do need to make that case. Secondly, there’s the question of where you want to start. In the case of ticket-selling organizations, it’s logical to optimize your website for ticket purchases. There are things that you can do after someone has actually purchased a ticket where you can start to move them down a path and start to make your case--really simple things, like when they buy a ticket give them the option of making a small donation or trying to get people on a monthly plan where they’re giving a relatively small contributions every month. It’s automatic, you don’t have to worry about it and typically the lifetime value of those donors is very, very high.

One of the things that I have seen with digital communications in arts organizations is that you have the marketing department… And then you have the development department. Sometimes they play together very well, but sometimes, you’ll see accounts that are very obviously controlled by one or the other, and not a lot of overall relationship building. Your thoughts?

This problem of silos is a very common problem throughout the whole non-profit world. I think we have marketing departments that have their own agenda and their own tools and then you have a development department that has their own separate tools and they don’t talk about it to each other very much, which causes all kinds of confusion. Breaking down those organizational silos is easier said than done. Often smaller organizations have an easier time because they have fewer people, but as organizations get large, those walls sometimes can become very, very strong. It’s true that there is a lot of marketing chatter, which often doesn’t have very much to do with relationships. I think we’re starting to figure out how to build relationships the way that the development people have always done—you can do those same things online.

A lot of organizations are getting people’s email addresses after they’ve attended one performance and then they get an email asking for, for example, a $150 donation. Marc Van Bree has made the point that that’s like asking someone to marry you after the first date.

That’s right. It’s all about relationships. The online world is not dramatically different from the real world. You need to ask permission and you need to build a relationship with somebody before you start hitting them up for money. That’s a simple thing to do but there’s a surprising number of people who don’t do that.

Then how do you build that relationship and making the case for support to new pools of donors? In your Opera America session, you mentioned the concept of a welcome series.

Convio-welcome-messageSo, the idea of a welcome series is that when somebody takes that step of raising their hand and saying, “I am interested in what it is that you have to offer” by giving you their email address, at that point you can’t just ignore them. You can’t just take it for granted and then immediately start asking them for money. Just like you would in a normal face-to-face relationship, you need to welcome that person to your community and you do that by seeking out some spaced email communications thanking the people for getting to know your organization and giving them some background information. Gradually, as you move down what we refer to as the relationship pathway, you give them more and more ways to become involved and to get more deeply embedded in the culture of the organization.

One of the very good things about using a technology platform is that you can automate all that, so you don’t have to write these things every time. It can be completely built out beforehand and automated. And we have found that by doing that, by making sure that as soon as someone joins your list, they get put into that communication stream. Not only are the open rates higher, but the conversion rates are much higher. And once they actually convert and donate, becoming a financial supporter of the organization, you can take them out of that stream and put them in a different stream. All of that can be automated and set up quite easily.

One of the ways that you mentioned non-profit arts organizations could combat the current economic climate is to reposition themselves as a community resource. How can an organization do that via digital means?

This came out of a conversation that I had with the general manager of my local opera company in Austin and I think that what they had said was fascinating. The difficulty that they encounter, especially in a medium-sized market like Austin, Texas, is that it’s not easy to sell opera. There is a relatively small audience for opera in that kind of a city and particularly in times of recession, it’s difficult to make the case. So this was an enormous struggle for the opera company in Austin, as I feel it is for many opera companies.

What they decided to do, which I thought was very clever of them, was they built an excellent music school on the premises right next to the concert hall and they started to garner quite a bit of attention in the city because of the quality of the music education that they offered to children. They had promoted that pretty heavily on their website and they have started to build a whole new pool of supporters for the opera who are people who would have never been on their list before—parents of children who now go to the school at the opera. It’s a completely new donor pool for them and it’s a donor pool that is amenable to different techniques, so they have started to do a fair amount of online fundraising to that audience, and that’s been pretty effective. They are obviously younger people and people who are not perhaps as familiar with the opera as the traditional audience. It’s basically given them a new pool of donors.

I heard that you recently added a database component to your collection of online tools. Tell me about that.

CRMThe database component an interesting new development for us. There are obviously a lot of vendors out there that sell databases to non-profit clients, but it became apparent to us that a lot of clients didn’t only want a set of on-line tools. They wanted a set of online tools, but they also wanted an entire CRM [Customer Relationship Management] system, where everything worked together. I think we have done a pretty good job in the past of integrating with programs like Raiser’s Edge. Data flows back into the master database and flows the other way.  But it became apparent that a lot of those database tools were expensive and were relatively complex and that there was an opportunity for us to build a more integrated system together, and that was really the approach that we took.

What we decided to do rather than actually building something from scratch ourselves is we partnered with Sales Force. Sales Force has what they refer to as a non-profit template, which is a kind of a database for non-profits based on their commercial product. We built on top of that core piece and we built a product which is called Common Ground™. It’s a database specifically for non-profits, which talks to our online pieces.

So, if I were a development director, sending out emails and getting fine return on investment, but I really want to take my fundraising to the next level, what’s the first thing I should look into from Convio?

Rather than even looking for a tool, Convio is known for extremely interesting and high-quality research. For someone who is just thinking about how to get to the next level, I think they are thought-provoking. Obviously, they are not going to get you there automatically, but there very interesting. For a technology company, we do a lot more research than many technology companies and I think that’s one of our great assets. It depends on who you are; if you are a small organization, I would hope that you are really at the point where you are strongly thinking about bringing in technology to help you get to the next level, I would hope you’d look at product tours, which are short. They are a pretty good way to see what’s possible.

Social Media Spotlight: Vancouver Opera

Welcome to the first installment of the Social Media Spotlight, our monthly feature focusing on arts organizations’ social media strategies.

Ling Chan, Social Media Manager at Vancouver Opera

Vancouver Opera’s social media presence, headed by photography/fashion buff and technology maven Ling Chan, goes where few opera companies have gone before. In order to achieve their goal of increasing brand awareness and facilitating two way communications with their followers, the $9 million opera company has launched initiatives like manga (a traditionally Japanese style of comic) and an annual animation contest, for instance. Currently on the company’s blog is a serial feature written in the voice of the main character of their world premiere opera, Lillian Alling.

Vancouver Opera takes ideas that many non-profit arts companies might deem risky or unsustainable and, through a combination of sheer creativity, thorough execution and diligent tracking, have made the Vancouver Opera social media sites vibrant, interesting, and unique.

Social Media Manager Ling presented her work this summer at the Opera America Conference. I caught up with her to chat:

Everything in the Vancouver Opera social media presence looks so vibrant. When you first set out, what were your goals for your organization and your audience?

www.vancouveropera.ca

Thanks! Vancouver Opera is a vibrant and innovative company that loves to engage with our community. When we first started out with social media, our goal was to put a face on the organization as well as increase awareness of the art-form of opera through educating and entertaining our tech savvy, minimally to moderately engaged supporters. Vancouver Opera was one of the first arts organizations to really use social media tools. From the start, we were committed to reaching the next generation of opera lovers using the media of the times and integrating it into our marketing/PR mix.

Your summer blog features keep your readers captivated during Vancouver Opera's off-season. Tell me about Opera Mania 101 and the other summer blog features.

During the summer months, we needed to come up with ways to keep our followers engaged, so we came up with some regular features for the blog. • Operamania 101 is a feature I came up with and thought would be helpful for the opera-curious. It’s opera education from a pop culture perspective. Everyone’s heard snippets of opera in movies, TV shows, cartoons and commercials and yet people might think they don’t know opera. They are more familiar with opera than they think. Some other blog features have included: • Bizarre Opera Videos where we post odd, unusual, or notable performances of opera found on YouTube. • Tuesday Trivia where we come up with opera themed quizzes. • Top Ten Lists where we invite readers to vote for their #1 choice. For example: Top 10 Villains, Top 10 Opera Tearjerkers, Top 10 Fantasy Operas • Other features: 20 Questions with an Artist, Everyone’s a Critic, Lunchtime Poll, Opera Props

Lego Carmen, one of the "Bizarre Opera Videos" posted by Vancouver Opera to keep interest in opera during the summer months

You have a background in photography. Was this the impetus for Flickr Fashion at the Opera? What are the goals of the program and what inspired you to create it?

A picture from Flickr Fashion at the Opera

I love taking pictures and I have always had a passion for fashion. I went to fashion design school years ago and worked as an assistant stylist on a couple of magazine and music video shoots. While working down at the theatre during Eugene Onegin in November 2008, I couldn’t help but notice how many young people went all out, dressing themselves “to the nines” for our operas. It wasn’t all just formal wear either. Our audiences mixed dressing up with elements of street, punk and preppy fashion, bringing a whole new flava to the world of opera. The people who dressed up for our operas inspired me to come up with Fashion at the Opera, which you can find on our Flickr.

Describe Blogger Night at the Opera. How did it engage new audiences? Did it show an increase in sales?

Our very first Blogger Night at the Opera was in January 2009 for our Carmen opera. A prominent local blogger named Rebecca Bollwitt, aka Miss 604, came to our Eugene Onegin that previous fall and she ended up blogging about the experience on her own personal blog. We got to talking and she suggested we coordinate a blogger night, which we did and it has since became so wildly successful that other opera companies started calling us to find out how to set it up for themselves.

We invited bloggers who were opera newbies to join us, blogging pre-show and during intermission their thoughts on the opera and the whole experience of being at the opera. We gave them backstage tours and also invited them to mingle with cast, staff and guests at the post-show party on opening night.

We live streamed their web links on our VO blog, so that our readers can follow along in real time. This was great exposure for us and a way of getting the next generation interested in opera. Most of their readers have never been to the opera. But after reading about Blogger Night at the Opera, they became excited about our operas and what we’re doing with social media and bought tickets to the next performances. I had a few of them seek me out on the theatre floor to tell me they were here because of Blogger Night at the Opera.

What's Opera Ninja and how did you come up with the idea? How do other people in the organization feel about giving control of their communications over to (basically) a volunteer?

Opera Ninja evolved from Blogger Night at the Opera. We had blogger night on Opening Night. What should we do for dress rehearsal? We came up with Opera Ninja March 2009 for our Rigoletto dress rehearsal.

It was inspired by Welsh National Opera when they tweeted 12 hours in the life of the Welsh National Opera's The Marriage of Figaro, including a live relaying of the performance (also translated into Welsh).

operaninjaOn our dress rehearsal nights, the Opera Ninja would live tweet. Followers were engaged with seeing an event unfold and have an insider view of what was going on behind-the-scenes. The tone of Opera Ninja is cheeky, fun, irreverent. We didn’t necessarily want it to be a play-by-play of what was happening on the stage. Instead it could be the Opera Ninja’s reactions to what was going on. Our followers have found this entertaining and fun. They would add comments and also re-tweet our tweets to their own followers.

I was the original Opera Ninja but have since invited our bloggers to take on the character in their own voices. I give a lot of freedom to our Opera Ninjas in what they tweet because I trust them. They are high-profile and active Twitter users. They know the etiquette, the advantages and the drawbacks of Twitter. They understand that they can have fun as the Opera Ninja but as they’re also representing VO for the night, they have to be professional too.

A page of Vancouver Opera's "Eugene Onegin" manga publication

Vancouver Opera has started publishing manga, a comic book based on the opera. Manga is sort of an unusual foray for an opera company to take. What inspired you to take the stories of operas to this new medium?

It may sound like a strange combination but the partnering of opera and manga has worked extremely well for us. We were approached by Vancouver artist & editor Roy Husada of Rival Schools four seasons ago with the idea of “manga-nizing” our operas. It started out in black & white and written in Japanese, but has evolved into colorful mangas in English. The mangas are eye-catching and it helps give readers an idea of what the opera is about, thus sparking their interest in coming to the opera. Our mangas have proven to be very popular with our followers.

By my count you have at least four Twitter accounts for Vancouver Opera. Why? What are the advantages to have many accounts? And how do you track and get a good picture of your audience?

We have 4 Twitter accounts: 1. Vancouver Opera which is our main Twitter account where I tweet daily. It's the one with the most followers and the most activity, so it’s this account where I keep track and measure all our questions, responses and re-tweets.

2. Operabot which was started for our Operabot contest, an animation contest for our Golden Anniversary season. Professional and student animators were challenged to create animated shorts of one of the four productions last year. The tweets posted to Operabot related to updates on the contest, the submissions received and any fun or wacky robots related links.

3. Opera Ninja – We wanted a dedicated Twitter account just for our exclusive “behind the scenes” tweeting during dress rehearsals.

4. Where’s Lillian – For our upcoming world premiere, we wanted to introduce our Twitter followers to Lillian Alling as she makes her epic North American journey from Ellis Island to the wilds of British Columbia. She travels on foot in search of a man named Josef. We have someone taking on the persona of Lillian Alling and tweeting in their own voice the adventures and hardships that the real Lillian Alling might have encountered. From these tweets, we hope that followers will become intrigued with Lillian Alling and want to come to the opera.

Each Twitter account serves a different purpose and we wanted to have a dedicated account for the audience who wanted just Operabot updates or just Opera Ninja updates. Also it frees up our main VO Twitter stream by not bombarding our followers with too many tweets or random-sounding trains of thoughts.

What have been the results of all of these programs for Vancouver Opera? Many times it is difficult to track the effects of social media programs. How have you been tracking your initiatives at Vancouver Opera?

Our social media initiatives have garnered a lot of positive attention from newcomers to opera, opera lovers, our peers in the industry and the media.

I track and report data to measure the impact of our social media efforts in various ways: • Blogger – Google analytics, Like This / Tweet This buttons • Facebook – analytics • I use the Bit.ly shortener for our tweets to see how many people click on our links • Through promo codes in our Tessitura software, I can find out how many tickets were purchased whenever a sales offer was put forth on our social media channels.

Any initiatives for the 2010-2011 season that you'd like to preview for us?

I have some exciting things planned but it’s a surprise. Everyone will just have to stay tuned to Vancouver Opera.

Art and Tech Round-up - Labor Day Edition

In other news, Amelia Northrup is back from her summer in Washington, DC!  On Thursday, she and Corwin Christie presented a TITA webinar on creating and using online video.  If you missed the webinar, you can check out the recording here.

Help Us Help You

Last year around this time, we launched our Technology in the Arts webinar series.  To keep this service relevant to the needs of our online community in the coming year, please share with us the topics and types of webinars you would like for us to offer. Type your ideas directly into the box below and click on "Finish Survey" - it's that easy. Thank you in advance for your thoughtful responses!

Kickstarter: funding for (and by) the masses

Crowdfunding websites are a simple way for artists to solicit and accept donations online.  One of the best-known sites is Kickstarter, which hosted the record-breaking crowdfunding of Diaspora. With Kickstarter, you set a fundraising goal and have three months to achieve it. If you reach your goal within three months, you keep the cash. If you don’t, the funds are returned to your backers.  You design a menu of rewards to motivate backers to give.  And, you keep 100% of ownership over your project -- an important consideration for artists dealing with copyright and distribution issues.

Helen DeMichiel, who funded a series of webisodes with Kickstarter, says the all-or-nothing structure is a great motivator. “You have to hustle,” she explains, and your backers get caught up in the excitement.

A previous project backer and current project starter, Tirzah DeCaria points out that most projects are funded largely by backers within the artist's existing network. She advises artists to look at Kickstarter as an opportunity to consolidate and mobilize your network rather than as a tool for reaching large groups of new fans. Of course, Kickstarter isn’t for everyone. The site is curated, and in addition to an application process, projects must have a U.S. address and a U.S. bank account. And there are the guidelines.

In a quick scroll through Kickstarter’s current projects, I came across many projects posted by individual artists or small groups, as well as projects by a design studio, a non-profit performance company, and a video game developer.  Kickstarter clearly doesn't exclude businesses, but established organizations aren't the primary users.  If your organization is considering a project, Joe's post on micro-donations has some good thoughts and advice.  And, again, consult Kickstarter's guidelines.

Other crowdfunding sites for artists:

  • Projects on IndieGoGo can be based anywhere in the world. Unlike Kickstarter, the site isn’t curated, so projects cover a broad spectrum -- creative endeavors, causes, and entrepreneurial work.  And, IndieGoGo is not an “all-or-nothing” enterprise.  You can keep any funds you raise along the way.  IndieGoGo also has several innovative partnerships, including a fiscal sponsorship program through Fractured Atlas and the San Francisco Film Society.
  • RocketHub is another “all-or-nothing” crowdfunding site geared toward artistic and creative projects.  RocketHub is not curated, though projects must be legal and “in good taste.”   You must have a PayPal account to start a project.

What is your experience with crowdfunding art?  Should established organizations stay out of it or join in the fun?

The Quick & Dirty: Making a Video -- Upcoming Webinar

Has the spark gone out of your relationship with your audience?

Thursday, September 2, 2010 2:00pm-3:30pm Eastern The Quick and Dirty: Making a Video Presenters: Amelia Northrup and Corwin Christie Register today for $25

Video technology is a cost-effective way to promote your work and engage your current (and potential) audience through channels that are widely accessed and have a broad reach. Arts organizations can effectively harness this technology to improve their visibility, attract new audiences, and find exciting ways to tell their story. This webinar will help you identify ways in which a video might best be used by your organization and discuss the tools you will need to physically produce and promote your video. In this 90 minute webinar, you will learn:

  • Strategies for using online video - identifying the message as well as your goals for using video.
  • How to produce online video content in an affordable manner - assessing the available hardware and software to identify the best tools to meet your needs.
  • Case studies and best practices - examples of arts organizations currently using online video to promote their work.

Presenters AmeliaNorthrupAs the Web & Social Media Assistant at the Center for Arts Management and Technology, Amelia Northrup writes for the Technology in the Arts blog and has been featured on numerous podcasts. She has worked on numerous social media and multimedia projects with Kansas City Repertory Theatre and Wolf Trap Opera Company. Amelia is currently researching a white paper about the legal issues involved in the use of video footage from performances.

CorwinChristie-96pxL. Corwin Christie graduated from Oberlin College before moving to Denver and founding a theatrical production company. Her work in development and marketing inspired her to attend Carnegie Mellon University's Arts Management graduate program. She recently worked as the Social Media Assistant at the Center for Arts Management and Technology, and is the current Marketing Director of Future Tenant Artspace in Pittsburgh.

Baby Boomers, Facebook, and the Australian Example.

Reluctance to embrace social media as an appropriate avenue for reaching arts patrons has often been blamed on the demographics of the user base. Many people look at sites like Facebook and immediately write them off as platforms only representing a younger generation. Not any longer. US-Facebook-Users-by-Age-7.1.10In 2010 educated adults over the age of 40 comprise the fastest growing demographic on Facebook, the age group 55+ grew by over 900%, and 40 million Facebook users in the US are now over the age of 40. This exposition of established professionals opens up the world of social networking even wider and begs the question: Are we properly using social media in the arts?

With 10 million Facebook users over the age of 55, Baby Boomers are staking their claim in the world of social media. This new demographic is college educated, professionally employed, and comprised of over 60% women. If that sounds familiar, you might be recalling the audience profile for the average arts patron in the U.S. The fastest growing segment on Facebook matches the traditional arts patron in the United States almost perfectly.

Other social media platforms have experienced similar growth outside of the traditional 18-34 age bracket. Currently users between 35 and 55 comprise the largest age bracket on Twitter. LinkedIn’s primary constituents are over 50 and MySpace continues its strong hold on original members now between the ages of 30 and 50.

These statistics along with the growing momentum around interactive websites, electronic outreach, and digital networking make social media the next frontier for audience development in the arts.

Innovations in social media within the arts have already sprouted around the country with great success:

  • Characters from plays now have their own Facebook accounts to entice theatre goers to interact with them before and after the show.
  • Interactive confession booths in galleries across the country load videos directly online for audiences to view and interact with.
  • Viral online marketing is playing a larger and larger role in making buzz around productions and increasing web traffic.

But is it enough?

We can look to Australia for a prediction. Australia adopted social media faster that the US, UK or mainland Europe, with the highest user rates per capita in the industrialized world and the highest percent of users over the age of 35. Arts organization in Australia use Social Media to interact with patrons before, during, and after performances/exhibitions.

In the article Geeks, tweets and bums on seats, Elissa Blake discusses the adoption of social media in Australia and its affects on the arts. In the article, she writes about a production of King Lear where a woman asked permission to tweet during the performance. When asked why she did so, her response was:

It's about sharing your emotions and your experience of the show. You might have a favourite scene or a line that you love and you want to share it instantly. I thought King Lear might be dry, but it was really interesting, and I wanted my friends to go and see it...

Many Australian arts organizations and artists see social media platforms as a way for audience members to interact with companies, individual artist and each other. This interaction builds new passions for attending live performances as friends that could not attend receive enticing updates through their Twitter feed. This free viral marketing increases audience participation and makes Australia a leader of innovation in social media for the arts.

Fee Plumey, the digital program officer at the Australia Council for the Arts stated:

If arts companies want to attract new audiences, they have to jump in and chat about the minutiae of what's going on, Audiences are not just interested in a celebrity on stage. They really want to know how the show works, how the set was made, how it was cast, who's doing the lighting and what goes wrong… [social media provides that outlet].

Australia is a great case study for how social media can affect the arts. Now it is time for the US to see how social media can be creatively applied in audience development within our own country.

Tips for arts organizations working with web developers

What should arts organizations expect when working with web developers?

  • Most web developers approach their work in a logic-driven, sequential manner. The structured nature of their work demands this of them. Correspondingly, developers will want to have all of the functionalities for a project locked-in prior to beginning the work. If changes are made after the start of the work, then the logic for the site may change, and the developer may be forced to redo all of his or her work.
  • Arts organizations should expect their web developers to deliver the completed project as articulated in the project agreement. Be sure to walk through the project agreement verbally with the developer to make sure that you both have the same understanding of the deliverable.
  • After your organization tests the deliverable, the developer should be willing to fix any errors in the code.  These are often referred to as "bugs."

How do you know the difference between a bug and new work?

  • When there is an error in the website’s code that prevents it from working, then the site has a bug. Most developers will fix bugs within six months of a project’s completion date. It is good practice to make certain that this is articulated in the development agreement. Since bugs can develop over time, it is also good practice to consider adding maintenance or ongoing support to the development agreement or as a separate annual agreement.
  • If the website’s code is functioning properly but you would like for it to do something that wasn’t articulated within the development agreement, then this is likely to be considered “new work.”
  • Many clients have difficulty understanding why their developer would charge them more money to make the project do what they want it to do. (And if everything is spelled out in detail, then the developer should not charge extra for making it work.) As mentioned above, making a change once the project has begun may require the developer to redo all of the work that they just completed.
  • If you are vague or uncertain about what you want the final deliverable to do or how you want it to function, then you should brainstorm with the developer and hammer out these details prior to signing the agreement.
  • If you have already signed an agreement and start asking questions that begin with phrases like “Would it be possible for it to …”, then you are most likely talking about new work.
  • General rule of thumb: If it is broken or simply not working, then it is likely to be a bug. If you would like for the site to do something differently, then it is probably new work. This can be very frustrating for visually oriented people who have difficulty mapping everything out theoretically in advance and prefer to give feedback on something once it is “already up and running.” If you know that you will need to be able to give feedback and make changes (within reason) once a project is in the testing phase, then you should probably increase the budget for the project beyond the developer’s estimate by 20-30%.

How do you handle a situation when a developer stands behind the hours allotted to a project vs. standing behind the deliverable?

  • Make certain that all of your development agreements are based upon deliverables and not estimated hours spent on the project.
  • Pay no more than 50% of the project’s total cost prior to completion. This will give you more leverage in possible negotiations than if you pay for the majority of the work at the outset.
  • Be certain that you haven’t changed the scope of work during the course of the project. If you did alter the scope of work, then you need to be flexible about the added burden placed upon the developer.

Animoto: Create videos without a video camera

Many arts organizations have experimented with using “trailers” to promote upcoming performances or exhibitions. But what if you don’t have the time, equipment, or expertise to film and edit a video?  What if all you have are photos? Enter Animoto, a free tool that lets you quickly create short videos using a combination of photos, text, and/or video clips of up to five seconds in length.  You can choose background music from Animoto’s library or upload your own.

To try it out, I created this 30-second promotion for Misnomer Dance Theater's performance back at our 2008 conference.   It took about 20 minutes, including the time I spent actually finding the photos on our Flickr account.

The process is a pretty straightforward drag-and-drop design. You can add text and choose particular images to “spotlight” with extra screen time. Once your elements are arranged, one click mixes them together into a flashy 30-second video.

Other than changing the order of your elements, though, you don’t have a lot of control over the final product. Because Animoto automatically mixes the elements together for you, there’s no opportunity to fine-tune individual transitions. This is great if you’re looking for something quick and easy, but it can be a real downside for the more detail-oriented user.

Throughout the process, there is a strong push to upgrade your account, which can get a little annoying. If you’re with a 501(c)3 organization, you can request a free Pro account (normally $250/year), which allows you to make full-length, high resolution videos that are downloadable. The Pro account also includes a commercial-use license.

What have you created with Animoto? Do you have other favorite video tools?

Digital Art Has A New Home With Adobe. Virtually.

adobemuseumNo guards. Always open. And I assume you won't have any alarm surprises. Welcome to the latest frontier in arts meet technology: Adobe Museum of Digital Media, the world’s first virtual museum.

What is a virtual museum? This is not simply a museum website where you can view the collections by clicking an index. Nor is this a museum placed in a virtual world such as Second Life (which interestingly enough has a thriving art scene).

The mission of the AMDM is to “Showcase and preserve digital work and illustrate how digital media shapes and impacts society.”  Adobe "has changed the world...and we wanted to celebrate that,” says Rich Silverstein, Museum Director.

Keith Anderson, Creative Director, says the main question asked when developing the idea was, "how would this work in the real world?" Architects and designers were hired to create a museum that could theoretically be placed in any city in the world. There is an outside atrium, gallery space, and towers where the archives will be housed.

eye

So how do you walk through this virtual space? There are no avatars. Instead, a sea-jelly-meets-futuristic floating machine eyeball is your guide to the space (complete with cute old-school-computer-takes-an-underwater-journey sound effects).

One of the greatest aspects of this new space is the freedom to create work that would be impossible to show in a traditional museum. Often, digital pieces are printed out on paper, or projected, and depending on the artist, a lot of the meaning behind the piece is lost (not to mention quality). It's like taking a Polaroid of The Birth of Venus. Sure, the photograph might turn out amazing and some people could like it better than the original because it has a neat 1960's quality to it... but I doubt that was the image Sandro Botticelli had in mind in 1486.

I’m excited and a bit hesitant at the prospect of this museum. Yes, I think a virtual museum will have enormous potential for artists who work in digital media. Images of many artists’ work do no justice to their pieces. However, I am someone who likes to be physically immersed in a museum. It is an escape from the real world into another universe: sometimes confusing, sometimes controversial, sometimes just beautiful, but always refreshing. It’s the same comfort as getting lost in a good book. I worry that, personally, I will not get the same satisfaction exploring the very cool looking structure from the 15-inch screen of my MacBook. But then again, I am also one of those people who refuse to use a Kindle because I like to physically hold a book. So who knows, it might be a heavenly solution to dealing with crowds and the hassle of checking your coat. And the fact that you never have to worry about hours or off days is pretty great.

What do you think? Is this where we are headed? Will virtual museums help create demand for the arts by allowing everyone to have access from the comfort of their homes?

The first show is entitled, "The Valley," and is curated by Tom Eccles. It will feature work by Tony Oursler, an amazing video artist who has already been pushing the boundaries of what digital media should look like and how it can be displayed (Did anyone catch his recent show at the Mattress Factory?).  Oursler tends to highlight the strangeness of humanity in his work, and the medium of the internet and how it reflects society will obviously play a role in this new show.

Other upcoming exhibits will feature John Maeda and Mariko Mori.

Membership is free and just takes an email address. I am curious to see where the Adobe Virtual Museum goes from here. Will there be any social aspect to the museum? Will they ever partner with real life spaces for exhibits? Will they try to place a version of the museum in Second Life?

Opening night is August 2, 2010! I expect to see all of your sea-jelly-machine-eyeballs there so we can crack open a bottle of cyber wine and toast to the latest in technology meets museums!

Screen shot 2010-07-12 at 12.37.35 AM

Audience 2.0, Part II: Thoughts for the Future

Check out Part I for an overview of the NEA’s recent report Audience 2.0: How Technology Influences Arts Participation While Audience 2.0 gives some useful statistics on technology and media participation in the arts, the report does not provide the answers or the data that I am looking for regarding arts participation and technology.

  • How does arts participation through one technology affect participation in other technologies?  For example, how does participating through television affect web participation?
  • What impact has social media had on arts participation?
  • How do people participate in the arts digitally and online?  What are they doing on the web when they are participating?
  • Has participation in the arts via technology affected online giving to arts organizations?

Audience 2.0 draws into question the timeliness of national arts research, the vehicle being used to conduct this research, and the understanding of where arts audiences are heading in the future. This report was a useful audience analysis for 2008, but the survey upon which Audience 2.0 bases its analysis lacked a sense of forward motion as well as the ability to predict future arts participation through rapidly changing technologies.

The data used in Audience 2.0 was gathered three years ago before many current technologies were available and before many new technology users had invaded the digital market.  In his blog post Back To The Future, on Danceusa.org, Marc Kirshner states that:

Since the beginning of the 2007 survey period [for the 2008 report]:

  • Four generations of iPhones have been released [and the Android network has been launched]
  • Facebook’s user base has grown from 20 million to 400 million users
  • The entire book publishing industry has been turned upside down by e-readers, such as the Kindle, Nook and iPad
  • Millions of set-top boxes, Blu-ray DVD and home theater PCs have connected televisions to broadband Internet
  • Hulu launched its online video service to the public
  • More than 300,000 people viewed simulcasts and encores of the Metropolitan Opera’s Carmen
  • The first 3-D network began broadcasting

The three year time gap between data collection and report publication created a lack of focus on many forms of new media and social networking platforms currently leading many technology discussions in the nonprofit arts industry today. Correspondingly, the relevance of the report in our current environment is brought into question, and we must remember that the report represents a snapshot in time more than a study of current habits. Due to the speed with which technology advances and its usage changes, traditional forms of data collection and publication no longer appear as useful for tracking these trends.

The survey asks about participation in the arts through technology, but Audience 2.0 does not provide answers about specific actions and their effects. The survey does not ask participants if electronic and digital media makes them more or less likely to attend a live event, but the report draws based upon a perceived correlation in the participation data. Without causality data, this correlation leaves us with a “chicken or the egg” dilemma.  Does electronic/digital/online participation in the arts lead to an increase in live participation, or are participants in live arts events simply more likely to participate in electronic/digital/online arts events?

I would like to see more direct questions being asked of people who responded that they participated in the arts through electronic and digital media. Obtaining this next level of understanding will provide us with a deeper understanding of the effects of electronic and digital media on arts participation.

Audience 2.0 raises more questions than it provides answers, but it does show a commitment on the federal level to assess the impact of technology on the arts. I am hopeful that future reports will delve deeper into the seemingly symbiotic relationship between technology and arts participation by focusing more specifically on the  digital/online arts participant.

Audience 2.0 - Condensed, Part I

Report50-coverIn part I of this two-part post,  I summarize the findings of Audience 2.0, while tackling the problems, questions and lack of answers in part II. Audience 2.0: How Technology Influences Arts Participation, the newest study released by the National Endowment of the Arts gives empirical quantitative data to support how technological trends affect arts participation, the health of the arts in the US, and the ways that arts patrons use electronic media to engage in the arts.

Audience 2.0 takes data from the NEA’s 2008 Survey of Public Participation in the Arts and the three other SPPA studies from 1982, 1992, & 2002 and “examines how Americans participate in the arts via electronic and digital media.” The media platforms: Radio, Audio recordings, Television, Video Recordings, Internet, & Portable Media Devices were tracked, but there is not consistant data available from every study.

NEA

The study cited three main conclusions:

  • Technology is not going to be the downfall of live performances, the arts or culture in our society,
  • Technology provides a new outlet for people to experience the arts who may not otherwise have participated at all.
  • Participation in the arts through electronic and digital media actually spurs participation in live arts performances and exhibitions.

The study found that “people who engage with art through media technologies attend live performances or arts exhibits at two to three times the rate of non-media arts participants.” This statistic should quell many of the concerns arts organizations have about digital media replacing them and help arts institutions embrace technology as a way to reach enrich their patrons. The study shows that technology provides a way for people to interact with arts and culture outside of the traditional venue, but it does not replace attending the physical arts or event space.

“53% of US adults used TV, radio, CDs/DVDs, computers or portable media devices to view or listen to arts performances, programs about artists, art works, museums or programs about literature.” Far more people participate in the arts as a whole than those who physically attended arts events.  This shows a greater interest in arts and culture from Americans than many people had previously thought.

“For every arts performance outlet besides theater, adults were more likely to view or listen through electronic media than to attend live events.”  This statistic has many people concerned about the impact of technology on the arts, however; the data shows this to be a good thing because a majority of the participants who make up the media only category represent people who would never have attended an arts event in the first place. The NEA then draws the correlation that these people would not participate in the arts at all without media and electronic technology outlets. Technology helps to widen the breadth of reach for the arts and allows people to participate in the through new portals.

Adults who used electronic media and technology only to participate in the arts had a higher likelihood of lower-than-average household incomes, residing in rural residents, belong to racial and ethnic minorities, belonging to that age group 75+, and/or having achieved no more than some college in their life. This profile directly mirrors the profile of people who do not participate in benchmark arts events at all.

The big picture of this survey is that it really just repeated many of the SPPA findings from the past three decades through the lens of technology. Overall, Education still has the greatest weight in determining arts participation, racial and ethnic minorities participate less than non-Hispanic whites, and racial and ethnic minorities tend to participate more frequently in arts event that are associated with their heritage.

This study leaves more questions than answers and those will be tackled in part II of this series.

Links roundup

This just in: Audience data from 2008There have been plenty of reactions to the Audience 2.0 report released last month by the NEA.  In his article on the Dance/USA blog, Mark Kirschner of TenduTV reminds us that since May 2007, the beginning of the survey period, Apple has released four generations of the iPhone and Facebook's user base has grown 20-fold.  Marc Van Bree digs into what we can learn from the report, even though the data can’t be easily compared to data from earlier iterations of the study.  And Jennifer Edwards and Sydney Skybetter read the report as a call for dance artists to start engaging audiences online.  What is your reaction?  Is this report useful?

Reality, only better ReadWriteWeb’s report on a new augmented reality textbook reminded me of this story from Art21 on the Louvre-DNP Museum Lab.  And also this AR version of BP’s logo.  What is your favorite example of augmented reality?

Newspapers are over In an interview with the Guardian, Clay Shirky, author of Cognitive Surplus: Creativity and Generosity in a Connected Age, predicts that the traditional print newspaper is doomed and that Rupert Murdoch’s experiment in charging for online content will fail.  On a related note, the internet is over as well.  How is your marketing team taking the news?

Wait, iPods used to come loaded with Pong? This and nine other fun facts about Apple, courtesy of Mashable.