Check out the articles from AMT Lab in the past few years that have covered artificial intelligence.
News Roundup: March
February News Roundup
Highlights of 2017 and a mini-preview of what is to come
A Look Back: Museum Computer Network Conference 2017
Lights, Camera, Quadrotors!
The Art of the Hologram
Augmented Reality in Museums
Technology on Tour: Week 2
Putting the ARTs in SmART Cities
The Beginning of the End of Ticket Bots?
Research Update: Augmented Reality in Museums
Art + Code: Key Takeaways From the Weird Reality Conference
Artificial Intelligence and The Museum Space
Putting the “Arts” in “Artificial Intelligence”
Artificial Intelligence Absurdism!
Robotics, the Changing Nature of Work, and the Arts
An Introduction to RFID Technology
Radio Frequency identification technology (RFID) is nothing new, and many museums are already using it for inventory and security of their pieces. If organizations already have the technology, there are boundless opportunities as to how they can use it to increase efficiency and enhance the visitor’s experience. But how does this new technology work?
Intro to Beacons for Arts Managers
Connecting the real and digital worlds, beacons will prove to be excellent pieces not only for marketing and general propaganda about your specific location, but as informational tools in your local museum or performing arts company. Beacons focus on the consumer, the integral part to any organization regardless of industry. So far, beacons are most common in the retail world, but they can easily be transferable into other industries, like the arts. That’s why you’re here today. Beacons could transform your organization, and I’m here to navigate you through this process in an understandable way.
Gallery One: Engaging Audiences Infographic
How do you learn best about art? Maybe you lightly browse, interact with friends, or get right in the middle of the action. There are multiple ways to engage with and explore art forms, however cultural institutions may not always program to meet these needs.
The Cleveland Museum of Art's Gallery One activities, on the other hand, were designed with people's learning needs and preferences in mind. In this article I apply WolfBrown's Making Sense of Audience Engagement Audience Typologies to the different initiatives to see how learners can interact with the the Art Lens App, Collection Wall, Interactives, and Studio Play at the CMA.
















