July has been a whirlwind of a month at the intersection of art and technology. From possible successful legislation on data privacy in the US, to the Italian government putting its foot down on NFT sales, or just an AI making uncanny valley art that is starting to get a little too real, a lot has happened in the world. The spread of articles below give a glimpse into a small portion of the interesting events that have occurred this month!
TBT: Education, Gamification, & Public Policy
The Monopoly Game: How Consolidation Jeopardizes Content Independence in Gaming
Throughout my tenure as Chief Editor of Research at AMT Lab, I have focused on the benefits of the gaming industry for nonprofits, as well as the monopolistic tendencies and battles of Big Tech, specifically regarding arts and entertainment. Recently, these two worlds have collided, as a wave of consolidation in the gaming industry has raised a new set of antitrust concerns across the globe. In the center of it all? None other than Microsoft, a Big Tech giant that has evaded the antitrust spotlight over the past few years – until now. Due to the expanding value of the video gaming industry at over $300 billion, mergers and acquisitions seemed an obvious destiny bound for the trials and tribulations of antitrust litigation. Microsoft has successfully inserted itself into the gaming industry, incited the largest wave of consolidation that it has ever seen, and merged its dominant position in the sector with its Big Tech-skewed Metaverse goals.
The Cryptocurrency Crash
The cryptocurrency market is in turmoil, mirroring both the U.S. stock market and the emotional state of many of its citizens. Though some crypto investors have found astronomical financial success, skeptics have long voiced concerns about the volatility and inherent peril of pursuing such investments. These naysayers have ground to stand on given the instability of Spring 2022, as more than “$700 billion has been wiped out” from the crypto-economy, entire currencies have collapsed, and related companies and market exchanges are scrambling in response to the downturn.
The Importance of Nonprofits' Prioritization of Patron Privacy
In 2021, TikTok updated its privacy policy which allowed it to collect biometric data on its users, including faceprints and voiceprints. Rather than explicitly informing its users about this change, the app vaguely communicated that they were issuing a “privacy update.” Once people found out what the update entailed, concern rightfully grew. This type of data collection indicates a significant shift from companies collecting behavioral data on their consumers to something much more invasive and without true consent. Only 36% of Americans trust tech companies using facial recognition technology. In general, public trust in Big Tech has been steadily falling in the United States. Regardless, however, most people still click “accept” to the Terms & Conditions on any website without actually knowing what is being agreed to, indicating a disconnect between what US citizens expect from businesses and what is actually being conducted. With a lack of national protection, nonprofit organizations must assume responsibility in protecting personal consumer data and using it ethically.
Museums' Use of Natural Language Processing
Natural Language Processing is used by a variety of institutions, including the fine arts. For a review on its origins and use, read this article. Many museums are employing professional translation services. For instance, the Field Museum in Chicago uses a company called Multilingual Connections, and the Denver Botanical Gardens, South Florida Science Center, and the Metropolitan Museum of Art use a company called Eriksen Translation. That is, museums must pay for professional human translators in order to offer material in multiple languages. Besides machine translation’s promise of museums’ ability to better serve communities in America, the international museum industry also thrives off the ability to offer people a window into culture and identity that isn’t possible without accurate translations. The significant reduction of costs that would occur if machine translation improved would offer museums the ability to broaden their offerings and expand their visitor experience beyond their current capabilities.
In the News: June 2022
Understanding Natural Language Processing
In a world where Siri can set alarms, give us directions, and look things up, shouldn’t machine translation be better by now? How does machine translation work? Why are museums still using human translation? And most importantly, what happens when machine translation is good enough that museums and other arts enterprises can use it without human oversight? Regardless of its shortcomings, Natural Language Processing has made profound developments within the past 5 or 6 years. While there is still much to be improved on, its integration into everyday life personally and professionally shows that this technology will only experience improvement in the future.
Theatre Futures: Data and Strategy
The 2022 Theatre Communications Group conference offered virtual, hybrid, and in-person experiences. Hosted in Pittsburgh, the conference adeptly revealed the opportunities and challenges facing the field as theatre artists and institutions navigate their futures. The following summary offers two core takeaways from the conference, focusing on a theatre administration future of human-centered strategies allowing adaptive innovation within a constantly changing ecosystem.
The Final Frontier: Fundraising in a Virtual Space
Fundraising is a vital part of a nonprofit’s ability to achieve its mission. Cultivating relationships with individuals and institutions in this way can help an organization gain economic support, as well as important relationships and visibility. In order to create and maintain these relationships in development departments, organizations need to meet potential partners where they are and inspire them through their mission and projects. Today, and in the near future, these potential donors may likely be in a virtual space, specifically augmented reality (AR) and virtual reality (VR).