Current — AMT Lab @ CMU

museums

AI & the Future Workforce of Museums

AI & the Future Workforce of Museums

AI has, and will continue to disrupt many traditional careers. According to a report by the global consultancy firm McKinsey & Company, by the year 2030 automation and AI could force around 33 percent of the US’s projected 166 million workforce to change jobs. How will this future impact the museum sector? This report investigates the pathways for AI in the workforce and where we might begin seeing it emerging in the museum sector.

Digital Engagement Strategies for the 21st Century Museum

Digital Engagement Strategies for the 21st Century Museum

Shifting audience interests towards interactive and shareable experiences has led many museums to explore the potential of digital engagement tools. Given the costs and changes typically required for successful digital integration, museum staff must first ask themselves why their institution should consider investing in emerging technologies and what they hope to achieve from such an investment.

Rome Wasn't Built in a Day (Because They Didn't Have 3D Printers)

Rome Wasn't Built in a Day (Because They Didn't Have 3D Printers)

Is digital technology a useful tool or hazardous endeavor?  Jana answers this question and takes us into the world of protection, conservation, and rehabilitation of cultural heritage.

Organizational Implications of E-Commerce

Organizational Implications of E-Commerce

As the market needs for convenience grow stronger, E-Commerce seems like a sound organizational investment for non-profits, especially for arts organizations that have the ability to develop branded and unique products. However, E-Commerce effects more than staffing and resources in a non-profit organization. 

Accessibility Rebooted: Technological Advancements to Improve Accessibility in Museums

Accessibility Rebooted: Technological Advancements to Improve Accessibility in Museums

With the growing emphasis on providing learning experiences that occur outside the classroom, accessibility and inclusivity is of paramount importance to museums transitioning into the 21st century. As museums become more inclusive, their methods of communication must be equally as effective between people with disabilities and those without.

Increasing Accessibility Through Virtual Reality: A Look at VR’s Therapeutic Potential

Increasing Accessibility Through Virtual Reality: A Look at VR’s Therapeutic Potential

Virtual Reality has helped researchers make significant advancements in treating burn patients, phobias, PTSD, and learning disabilities. As the technology moves into museums, it presents an exciting opportunity for improved accessibility initiatives, potentially allowing visitors with autism and sensory-learning disabilities to enjoy a customizable museum experience in a safe, controlled environment.

Supporting Multi-Touch Functions

Supporting Multi-Touch Functions

Multi-touch technology may be easy to use, but how it works is far more complex. While several technologies support multi-touch functions, museums may find that certain ones suit an exhibition’s needs better than others. Choosing the right multi-touch platform is the first step in creating an interactive and personal experience for visitors. 

News Roundup: How Digital Distribution is Changing Forms

News Roundup: How Digital Distribution is Changing Forms

Every week, AMT-Lab contributors share articles on interesting news at the intersection of technology and arts management. Recently, this practice has generated lots of articles dealing with the distribution of art online. Using the Internet as the platform, museums and artists are spreading their work worldwide.

Multi-Touch Technology and the Museum: An Introduction

Multi-Touch Technology and the Museum: An Introduction

Touchscreens have altered the way we interact with our world. From scrolling through our Facebook newsfeed, to picking up tickets at the airport kiosk, we use this technology on a daily basis. Today museums around the world are embracing this tool as a way to promote interactive learning. Multi-touch technology, in particular, can create an interactive and collaborative learning environment. But what exactly is multi-touch technology?  

#TBT: The Web-Based Arts Experience

#TBT: The Web-Based Arts Experience

When discussing the future of the arts, many professionals and studies have stated that the manner in which audiences consume arts and culture is rapidly changing--and has already changed.  The Internet has been the most notable new space for consuming culture, providing both opportunities and challenges through widespread and instant information sharing. Over the past several years, AMT Lab has documented the various web-based arts experiences that are becoming readily available--usually including lessons and best practices that managers can take away for their own practice.  This week’s TBT rounds them up into a user-friendly toolbox of online arts experiences of various artistic mediums.