The presence of Virtual Reality (VR) technology in arts education is growing. From museums to live music to healthcare and more, VR is beginning to change how we perceive the arts and learning. After all, this immersive experience has been proven to enhance the learning experience and achieve a higher retention of knowledge, quickly changing the learning environment. This research study investigates the opportunities presented by VR for arts education as well as the practical hurdles that need to be overcome to successfully use VR in K-12 educational settings.
Affordable Options and Funding Sources for Bringing VR into the Classroom
Summer Road Trip Series: Dali Museum, St. Petersburg, Florida
Introducing the Summer Road Trip Series! In addition to bringing you research and reviews from the art’s management and technology world, over the next few months the AMT-Lab team will be sharing stories of their interactions with art and technology from their travels over the summer. We hope our travels will inspire you to visit a new place on your summer vacation or spark a new idea to try out in your own institution!
Emergent Technologies and Disruptions in the Art World
In March of 2019 an international group of artists, technologists, fintech specialists, cultural industry professionals and collectors gathered in Manama, Bahrain for the UNFOLD Art and FinTech Summit. For arts managers curious about what lies on the edge of the art & tech world, and what may be available everywhere in the near future, the following provides a summary of highlights.
Beyond Livestreaming: Remote Theatre Attendance through Virtual Reality (VR)
Virtual Reality technology is increasingly more sophisticated and powerful, and it’s predicted to fully hit the mainstream within the next year. In the performing arts VR has been adopted slowly, most commonly used for immersive experiences. However, there may be a lost opportunity: institutions can use VR simply to grow audiences.
Never Tried VR? Neither Had Our Writer. What is it Really Like for a First Time User?
If you are creating a VR experience for your institution there is a reasonable chance it will be your guest’s first VR experience. Crafting an experience that is intuitive, has a well designed introduction, and an appropriate time to readjust to the “real” world afterwards can help make their first experience a great one.
Top 7 Technology Innovations to Watch in 2019
The Evolving Fusion of AR, Public Art, and Virtual Public Space
Public art in commercial and recreational structures is a means to bring communities together and directly connect people with the physical space around them. Typically, public art is presented in the form of murals, sculptures, architecture, and environmental art. In addition to social bridging, public artworks can serve as identity-markers for particular locations, mediums to express distinct points of view, and vehicles to inspire personal and social change.