Review

A Guide to Mobile Marketing, Part One

This is the first in a multi-part series of articles exploring various tools and tactics for promoting and marketing on the mobile web.

From museums and opera companies using QR Codes to festivals using Foursquare to launch a musical scavenger hunt, it's becoming apparent that designing a mobile marketing campaign can be one of the more challenging, creative and rewarding ways to engage customers.

Consider some of these recent findings:

  • Mobile campaigns are capturing an increasing level of consumers' attention across key metrics:  mobile ad awareness reached 31% in 2010, up from 14% in 2009 and 16% in 2008.
US Smartphone Penetration  Graph

US Smartphone Penetration Graph

Smartphone Use On the Rise!

As smartphones increase in popularity, users are often utilizing this technology to discover local events and local businesses that may interest them. This has resulted in an increased demand for businesses wanting to implement effective mobile marketing campaigns. In this blog series, I want to examine what tools and strategies arts organizations can use to implement effective campaigns.

Location Based Tools

One of the most popular uses for smartphones is generating directions to and/or information about local businesses. Here are two tools that organizations can use to elevate their visibility to smartphone users.

1. Google Places:

With the recent launch of a Google Places App for both the iPhone and Android platforms as well as a scheduled Google Maps update for the Android smartphone, the importance of having an up-to-date listing in Google Places is extremely relevant for an effective mobile marketing campaign. Below is a screenshot of the Google Places app in action:

Google Places Iphone App

Google Places Iphone App

To ensure that your organization appears in a Google Places mobile search, you must first make sure that you register with Google Places online. Here's a quick overview of how to get started

  • Claim your business by verifying your listing
  • Add pictures and videos to make your Place Page more compelling
  • Review the Google Places Getting Started Guide for any other questions
  • Bonus Tip: If your organization receives a certain amount of positive reviews, Google will mail a window decal with a personalized QR Code. 200,000 businesses have already received these decals.
  • Bonus Tip #2: An easy way to boost your rankings in a Google Places Search is to make sure your business is properly listed in online directories like Yellow Pages and City Search. Google indexes these "citations" in order to determine what is most appropriate to a user's search query
Google Places QR Code

Google Places QR Code

  • Bonus Tip #3: According to a recent article on Mashable.com, Google Hotpot - recommendation engine and ratings/reviews system for places - has "officially gone worldwide."  Hotpot integrates with Google Places and also appears in Google search results.  Here's a brief overview of how Hotpot works:

2. Yelp Another popular app for smartphones is the local search platform, Yelp.  The company has reported that more than 41 million people visited Yelp within the past 30 days (as of December 2010). Yelp also reports that 27% of its searches come from its iPhone application. Businesses can setup free accounts to post pictures, special offers and send out messages to customers.

Yelp Apps

Yelp Apps

Just like Google Places, businesses owners must first register their organization on Yelp's website. Login to Yelp for Business Owners in order to create a listing for your business. One of the major challenges with maintaining a Yelp and Google Places profile is encouraging patrons to leave positive reviews. The easiest way to receive reviews, is simply to ask for them.

In upcoming posts, we will be examine: effective 'check-in' campaigns on services like FourSquare and Gowalla, how to set up QR codes, developing mobile applications, and how to run effective short code (SMS) campaigns.

Rise of the Masters

Rise_Of_The_Masters_Logo

Rise_Of_The_Masters_Logo

As the controversy surrounding internet piracy continues brewing, music industry officials and musicians continue to find new ways to promote and profit from their work. Digital downloads are one tool that make it easier for musicians to connect with and cultivate a fan base globally. The Recording Industry of America reports that there are more than 400 authorized digital music services worldwide offering more than 12 million songs. Digital sales compromise nearly one half of total revenues for the music business in the United States.

Digital downloads aren’t just for "current musicians", however. Apple’s recent acquisition of The Beatles music catalog resulted in 450,000 copies of Beatles albums and two million individual songs being sold in the first week alone.

Another exciting entry into the digital download market is Europe's leading digital label, X5. The label licenses music, acquires various catalogs and refines the material for high end products. This process has allowed them to form exclusive partnerships with and distribute music to companies like iTunes, Amazon, Rhapsody, Napster and Spotify. Since their formation in 2006, X5 has become the best selling classical label in the United States, with a product portfolio of over 200,000 titles. Spotify's principal owner, Northzone Ventures, is also investing 7 million Euro in the label.

In December of 2010, the company launched their latest classical music series entitled Rise of the Masters. Rise of the Masters is unique in that it highlights the works of twelve of history’s greatest composers, including Mozart, Beethoven and Bach. The recordings feature some of the world’s greatest orchestras including the City of London Simfonia and the Amsterdam Sinfonietta as well as soloists Freddy Kempf, Torleif Thedeen and Monica Hugget. The downloads are available via the iTunes Store and all other major online retailers. X5 has also launched a Twitter account, Facebook page and iPhone app to promote the series.

While digital downloads are certainly helping the music industry to regain a bit of financial ground, series like Rise of the Masters seeks to accomplish a more important goal. The music label aims to "animate the digital custom base and reinvent digital  music worldwide." X5's use of social media, modern artwork and mobile apps to promote the series are engaging a new generation of listeners and hopefully encouraging these new listeners to patronize their local arts organizations.

Changing The Way You See With Augmented Reality

When looking ahead at what will be the most exciting technology for the arts in the coming year, augmented reality is bound to pop up in the conversation. You may be familiar with augmented reality already. The National Football League has taken advantage of this technology for years to project lines of scrimmage and game time information onto the field in real-time during television broadcasts. So what exactly is augmented reality (AR)? According to Wikipedia:

Augmented reality (AR) is a term for a live direct or indirect view of a physical, real-world environment whose elements are augmented by computer-generated sensory input, such as sound or graphics.

AR layers digital elements on top of our view of the everyday world. This overlay can be done in a number of ways: through the use of handheld devices like smartphones, through desktop computers with a webcam, by wearing specialized headsets, or by projecting a digital images/animations onto a real world location.

Since AR has the possibility to create such a unique visual experience, it naturally has attracted adopters from the creative community. Here are just a few cool projects taking advantage of AR:

DIY Day MoMA – Augmented Reality Art Invasion! On October 9th, 2010, Sander Veenhof and Mark Skwarek decided they would circumvent the traditional art world and host their own exhibition at the Museum of Modern Art using AR. The artists took advantage of the augmented reality viewer app Layar, currently available only on iPhone and Android devices, to create a virtual exhibition of digital works. By downloading the Layar app and loading the “AR Exhibition” layer, anyone with a camera-enabled smartphone or mobile device can view numerous digital artworks throughout MoMA. This includes both 2-D and 3-D images and animations and an additional 7th floor that only exists in the world of AR. The digital artworks have continued to be on display since DIY Day wrapped up in October.

A user view of the VPAP AR layer on both an iPhone and an Android. Image courtesy of VPAP.

The Virtual Public Art Project Also utilizing the Layar app, the Virtual Public Art Project (VPAP) takes the idea of AR artworks one step further by placing pieces around the globe. The artworks can be viewed in the round and from multiple perspectives, just as you would be able to with a real piece of public art. Check out some of the current works on display on VPAP’s website . If you’re interested in creating your own piece of AR artwork for the public, VPAP puts out multiple calls for submissions.               

The Macula Project – Mapping 600 years of history The Macula Project is comprised of a group of artists exploring the relationship between image, sound and the viewer. The city of Prague was searching for a way to celebrate the 600th anniversary of the astrological clock tower situated in the center of the city and turned to the Macula Project for a creative solution. The artists at the Macula Project turned to AR for the project and projected this stunning work that took the audience through the 600-year history of the clock tower.  Macula was able to achieve this by digitally mapping the building beforehand and tailoring their animation so when it ran through a digital projector, the perspective lined up perfectly with the real life clock tower.               

The Getty Museum – Exploring the Augsburg Display Cabinet in 3-D If there is one frustrating roadblock shared across the gamut of art lovers, it’s the frustration over not being able to personally handle and explore a piece of art in a museum. The Getty Museum understood this burning desire and took advantage of AR technology to let their visitors have a more in-depth exploration of one of the pieces from their decorative arts collection. Using an online program launched within a web browser, a computer’s built-in webcam, and a printed out “AR tag”, an art lover can handle a 3-D model of a 17th century collector’s cabinet. By rotating and tilting the AR tag, the cabinet will spin 360 degrees and various doors can be opened and explored.                A student examines a box in the exhibition that is covered in AR tags. Image courtesy of the University of Groningen.

The University of Gronigen – Giving students X-ray vision Part of a permanent exhibit in their Hall of the Bernouilliborg, the University of Gronigen teamed up with Science LinX and Nanopodium to create a unique science experience for their students. The exhibit is comprised of multiple boxes covered with AR tags. By wearing a special set of glasses containing display screens and a camera, the boxes’ walls suddenly disappear for the user. The user can then tilt and turn the now ‘hollow’ box that contains various types of 3-D science-related models, such as a model of a chain of molecules.

The types of projects that are now possible with augmented reality are rapidly growing and the technology is some pretty exciting stuff to play with. But beyond the wow factor that comes with AR, what are some of the ways that arts organizations can use this technology in worthwhile and innovative ways? Can AR extend to projects beyond the visual arts? Are there ways that this technology can be used to engage with large audiences as well as the individual? I don’t think it is too far a stretch of the imagination to envision actors on stage reacting to digital props or musicians playing digitally created instruments. As with any new tech, it will be exciting to see how AR develops and continues to merge our reality with a digital one.

Google Apps: Cost Effective Tools For Your Organization

google_appsFor smaller arts organizations and individual artists, buying various types of management software packages and setting up services for data back-up and storage can really eat into what may already be a tight budget. But having these software and services are essential to efficient, day-to-day management. This is where Google Apps could be a great, free to low-cost solution.

Google Apps is a suite of online software and storage tailored to the needs of organizations of different sizes. All of the apps (you can see a list of the core apps here) operate within your internet browser. This means that there is no software to be installed on your organization’s machines. This also means that updates and IT maintenance for the software will be handled for free by Google, though the service varies depending on which package you select.

If there is a more specialized need such as CRM or photo editing, Google Apps for Business comes with its own app marketplace.  Similar to the app stores for iPhone and Android, the marketplace has a variety of free, more specialized applications to add to your Google account. All of the apps are desktop applications, but many of them work for both desktop and mobile devices.

So using apps that run in an internet browser are nice, but where is the information saved? While you can save your information to a personal computer or device, data storage and back-up can also take place in cloud storage. One of the main advantages to cloud storage is that your data can be accessed from any computer with an internet connection. It is important to note that storage only comes with a Google Apps for Business account.

I will admit that some of these Google apps do not have the same depth and power as other software packages, like the Microsoft Office Suite, but they definitely get the job done and fill the majority of the needs for most day-to-day operations. If the specific utility you need isn’t available in one of the core apps, you can usually find what you need in the marketplace.

There are three different types of accounts :

  • Google Apps (up to 50 accounts) - This option is free and allows your organization to add up to 50 user accounts. Comes with the basic core of google apps, but lacks some of the more specialized business features and support as the other options.
  • Google Apps for Business - The business version comes with all of the amenities including apps, storage and support. The pricing of this version is based on how many users you have in your organization, each user added costs $50 per year.
  • Google Apps for Nonprofits - While this option does not come with storage, it is more robust than the free version, plus customer support is offered. Google grants discounts (40%) to larger non-profits, of 3,000 or more, for the business version and offers smaller non-profits the education version for free.

So for many organizations that operate on smaller staffs and for individual artists, this is an extremely cost-effective way to get some quality management software and storage.

10 Arts and Culture Mobile Apps from 2010

Merely half a day away from the end of the year, today is a great day to reflect on all the different happenings in 2010. One of the big things I have been looking back on is the growth of useful mobile apps for arts and culture audiences and managers. Here is a look at ten of these apps from the past year selected by the Technology in the Arts team and you, our lovely readers:

The Florida Grand Opera | FREE

Available for: iPhone, AndroidFGOThe Breakdown: A great app for the Opera lover in us all, the Florida Grand Opera app offers news about the company, events updates, listings of upcoming performances, and streaming audio of the 2010-2011 season. One aspect of the app I really enjoyed was the videos section, containing a multitude of interviews and performances from the FGO. The only real complaint I have about the app is the necessity to sign up for updates from FGO before being allowed access into the app.

Google Goggles | FREE

Available for: iPhone, Android

goggles_artwork

The Breakdown: Google Goggles is a visual search engine built into a mobile app. It utilizes your smartphone's camera to capture and scan an image, object, or landmark and perform a search online to provide information on it. This is a very fun app to play around with and can be very helpful when trying to identify an artwork without a clear label or an unknown landmark. The app is still in beta though and cannot identify anything that is not already currently online in some form.

The L.A. Phil | FREE

Available for: iPhone, Android, & Blackberry

laphilThe Breakdown: The LA Philharmonic app has a lot of same offerings as the Florida Grand Opera app in terms of news, media, and listings of events. What sets this app apart is the interactive Orchestra map, laying out the different groups of muscians in the LA Phil. When a user taps on a section of the orchestra, such as First Violins, they are directed to profiles of each musician with in-depth biographies. This app is packed full of great content and an excellent way to learn more about classical music and the people that perform it.

AMNH Explorer | FREE

Available for: iPhone

AMNHThe Breakdown: The Explorer app from the American Museum of Natural History is a great guide for navigating a very large museum. The app acts as a personal in-museum GPS, finding your location and providing information on the exhibits within that area. The app can not only find your location, but provide turn-by-turn directions from one exhibit to the next. This may go against some museum purists love of getting lost within a museum, but on a busy day in a museum packed with visitors this app could be an incredible advantage.

Is This Art? | FREE

Available for: iPhone

IsThisArtThe Breakdown: A fun app from the folks at Deeplocal and the Mattress Factory, Is This Art? is one way to win those age old arguments about what is and isn’t art. Users snap a picture of the art in question and open it within the app to test its validity in the art world. The explanations the app gives are often hilarious such as, "This makes me feel intellectually inferior, therefore THIS IS ART" and, "This piece is not accompanied by enough obtuse wall text, therefore THIS IS NOT ART". All of the images users put to the test can be uploaded to the project's ongoing blog.

Brooklyn Museum Mobile | FREE Available for: iPhone, Android, & Blackberry bklyn

The Breakdown: Another great app for a large museum, Brooklyn Museum Mobile has less of a focus on navigation and more on community and interaction. The app brings in aspects from social media by inviting users to add descriptive tags and/or "like" artworks from the collection. This acts as a recommendation system for other visitors and encourages a more participatory experience. The aspect I like about Brooklyn Museum's offering is that the app runs off of a mobile website, meaning that it is not device exclusive and anyone with a web-enabled device can join in the fun.

The Lighting Handbook | $4.99

Available for: iPhone

LightHandBookThe Breakdown: This is a great app for all of you theater techies. The Lighting Handbook is exactly what it sounds like, an in-depth guide to all things lighting, conveniently in your pocket.

Chicago Gangland Tour | $2.99

Available for: iPhone

Capone

The Breakdown: Ever wanted to walk in the footsteps of famous gangster Al Capone? That's exactly what the Chicago Gangland Tour app helps you do, integrated with google maps to give users a handheld guide for a historical walkthrough of Chicago's mafia history. This app provides info on all the different sites historical relevance and invites users to add their own comments. My favorite aspect of the app is the drop-down menu where results can be sorted by subjects like murders, shootouts, and gangster hideouts.

At The Booth | $0.99

Available for: iPhone, Android

atboothThe Breakdown: At The Booth is a full-service app for attendees of Broadway and Off-Broadway shows in New York City. The main page updates with every launch of the app and includes the latest shows and theater locations. For each show the app provides info on the showtimes, ticket prices, discounts, synopses, links to reviews and videos, and nearby restaurants. Listings will appear with a pink undertone to let users know if there are long lines at the theater. The only real complaint I have about the app is that the listings are only viewable in list form, whereas a map option would really assist in seeing all that is available in the immediate area.

The Sundance Festival 2010 | $4.99

Available for: iPhone

Sundance-iPhone-screenshot-small-738392

The Breakdown: The Sundance Festival app acts as an online brochure for the annual film festival. In addition to offering videos and reviews on films being shown, the app gives festival attendees real-time updates as to what is happening with the film fest's various events and screenings. The one feature that this app lacks is a way to create custom schedules of screening times and events. This would be invaluable at a festival where multiple things are being offered at once and making the most of the your time requires a lot of planning.

Best of Technology in the Arts 2010 -- David's Favorites

As we move into 2011, it's time to take a look back at my favorite articles and podcast episodes from Technology in the Arts in 2010.

My Top 10 TITA Articles (in chronological order)

1. Building Audience Diversity Through Social Networking - Part 1, Part 2 and Part 3 -- Amelia investigates why arts organizations use certain social networking sites but not others (such as ethnically specific sites like Black Planet) and what impact this has on their ability to use social networking as a tool for building diverse audiences. [Okay, okay...I'm counting this three-part series as one really looooonnnggg article.]

2. SEOoooo….what? Improving your organization’s search engine optimization. -- Corwin takes a look at search engine optimization: what it is; why it is important; and what you can do to optimize it for your website. [And it was published on my birthday, which makes it extra special.]

3. Micro-donations: Proving Size Doesn’t Always Matter -- Joe highlights reasons and tips for starting a micro-donation campaign for your organization.

4. Social Media Spotlight: Vancouver Opera -- Amelia kicks off our Social Media Spotlight series by interviewing Ling Chan, Social Media Manager for the Vancouver Opera, about her social media strategy and experiments.

5. Online Group Discounts and the Arts - Tara unearths some of the buzz around the use of online group discount sites like Groupon and Living Social.

6. Is your organization engaging older adults through social media? -- Molly questions our assumptions about social media sites as places to primarily engage younger audiences.

7. Going Mobile - Websites vs Apps -- Reprinted from Americans for the Arts' Arts Marketing Blog Salon, I break down the differences between mobile apps and mobile websites with an eye toward where arts organizations should invest their time and money.

8. The Handheld Guide: Experimenting with Mobile Technology in Museums -- Tom digs deeper into mobile apps by exploring how they are used by and within art museums.

9. Social Media Spotlight: The Guggenheim and YouTube Play -- Thomas interviews Guggenheim Associate Curator Hanne Mugaas about YouTube Play, a biennial celebrating creative talent in the realm of online video.

10. 7 steps to a Successful Facebook Ad Campaign -- Tara discusses the benefits of and best practices for creating Facebook Ads.

My Top 4 Podcast Episodes (in chronological order)

#66 – Google Wave, Google Buzz and the iPad -- A humorous (yet informative) conversation with Brad, Amelia and me wherein I make this ridiculous prediction that the iPad was not going to take off. LOL.

#70 – Discussion of "Theatre & Social Media in 2009″ with Devon Smith -- Pat interviews Yale Repertory Theatre's Devon Smith about her research report “Theatre & Social Media in 2009.”

#71 – Audience 2.0, Smartphone Apps and Tips for Working with Developers -- Brad, Jeff and I get into a rowdy conversation about everything from the NEA's Audience 2.0 report to smartphone apps for the arts.

#78 – Seven Digital Trends and Their Implications for the Creative Sector -- My interview with thought leader and arts consultant Brian Newman about trends in the technology sector and what they (will) mean for the arts industry.

Happy New Year to all of our fans, friends, readers and listeners! We'll see you on the flip side in 2011.

Where Can I Park for the Show? Now, There's an App for That

ParkPGH-1As a denizen of downtown Pittsburgh, I am well aware of how difficult it can be to find a parking spot when I go to the theatre, a gallery crawl, or the symphony. You end up driving to various parking garages only to find a "Lot Full" sign at the entrance. In a brilliant bit of service to the arts organizations in the cultural district, the Pittsburgh Cultural Trust has created ParkPGH - a multi-platform service providing real-time parking availability information for eight garages in downtown Pittsburgh.

Here are two key reasons why I find this to be a brilliant service:

Addressing a community challenge: By creating ParkPGH, the Pittsburgh Cultural Trust has provided a solution for an issue impacting not just audience members for its own venues, but also audience members for a multitude of arts and cultural organizations not affiliated with the Trust, as well as employees and visitors for other businesses in the downtown cultural district.

Multiple ways of accessing information: The Cultural Trust worked with developers at Deep Local to create a multi-platform service, so that audiences have multiple ways of learning about available parking options.  In addition to the iPhone application, ParkPGH has a mobile website, a traditional website, and both text and voice option -- thereby offering the service to anyone with a phone or access to the Internet.

ParkPGH-2

Did I mention that the parking availability information is updated every minute? A key layer of the service developed in collaboration with Traffic 21,  a multi-disciplinary initiative of Carnegie Mellon University directed from within Heinz College, which provided research capabilities and back-end support for the ParkPGH project.

So, thanks to the Pittsburgh Cultural Trust for making it easier and more convenient for me to find a parking spot in the cultural district! Hopefully, this idea will catch on in other cities.

USA Projects: A New Crowdfunding Platform for the Arts

logoCreated in 2005 as a grant-making and arts advocacy group based, United States Artists (USA) acts as an avenue for individual artists to find private funding for themselves and their projects.  Earlier this month, they entered into the foray of crowdfunding platforms with the launch of the USA Projects, a fund-raising engine that is specifically focused on funding individual artists and their projects through grassroots micro-donations.

Part social network, part fund-raising vehicle, the USA Projects site combines many aspects of other popular crowdfunding sites like Kickstarter, RocketHub, and IndieGoGo.  While still in beta testing, the site has already garnered some major attention according to The New York Times:

In testing, the Web site attracted roughly 36,000 unique visitors and raised a total of $210,000, with an average of $120 from each of 1,500 small donors, Ms. DeShaw said.

Not bad at all for a recently launched crowdfunding platform for the arts. Still, there are some major differences between USA projects and the other crowdfunding sites out there. Here’s a look at some of the similarities and differences between USA Projects and its peers:

Similarities

  • It’s all or nothing, baby – Like Kickstarter and Rockethub, USA Projects adheres to the “all or nothing policy” wherein projects must meet 100% of their stated fundraising goal, or the funds are returned to their respected donors.  Some people have seen this as a great motivator for their projects, while others claim it is a waste of time. This isn’t true of every platform though, IndieGoGo allows people to keep all funds contributed to their projects, even if the final fund-raising goal has not been met.
  • The final countdown – As is common on crowdfunding sites, artists on USA Projects have three months in which to raise the money for their projects.
  • Getting friendly – Most of the platforms out there have a social media element to them, and the USA Projects site is no exception. Users on the site can create profiles, follow artists and funders, send messages, leave comments, and view recent activity on the projects they have funded or have an interest in. This creates a more personalized experience as well as a stronger connection to the projects and the artists.
  • Incentivizin’ – Crowdfunding sites mirror traditional donor campaigns in that different donation levels come with various perks and rewards.  Since the perks and rewards are determined by the artists, the endless possibilities are limited only by the artists’ capacity to deliver.  Rewards might range from a personal note from the artist to prints or video downloads of the resulting artwork, from private studio visits to the chance to sing back-up on the artist’s CD, etc.

Differences

  • At what cost? - In order to meet the bottom line, sites like Kickstarter and RocketHub will charge a percentage of the final funds and for the credit card processing fees. These fees can amount from 5-8% of a project’s total funds raised.  Since United States Artists is a not-for-profit organization, there is no fee attached to the projects.

    [Correction: According to an FAQ on the USA Projects Web site: "81% of every dollar pledged goes directly to the artist’s project, and 19% supports USA’s programs for artists and the site’s administration." So with this information, it appears that the percentage of funds received by US Artists is two or three times the percentage received by other crowdfunding sites. -- Hat tip to Justin Kazmark.]

  • Who gets to play in the sandbox? – Now we hit the major difference between USA crowdfunding and the other platforms out there: not just any artist can add a project to the site.  In order to appear on USA Projects, the artist in charge must have received a previous grant or award from a USA Project Partner or recognized organization.  Visit the main website here to view all of the recognized organizations and their award/grant programs.

This requirement for artists to have been granted a USA grant, or equivalent from a partner organization, in the past in order to pilot a project raises some interesting questions about this model of crowdfunding:

  • Is the policy too exclusive? Requiring grants or awards in order to even start a project excludes a large number of artists right off the bat. And while there are a considerable number of organizations partnering with USA, they do not cover the full spectrum of creative professionals in the United States.
  • Does the grant/award requirement go against the spirit of crowdfunding? One of the exciting aspects of crowdfunding is that virtually anyone can start a project and find the funders to make it happen.  So what happens to all the first timers? The energetic artists with a great idea and the will to make it happen, but lacking the professional background to make it onto the site? It can be argued that much of the success individuals have had on sites like Kickstarter can be attributed to the strength of the idea behind the project, not necessarily their past accomplishments.
  • Will having “approved” artists act as an incentive for people to donate larger amounts? There is definitely a reassurance when donating to an artist who has had some previous success and support. But most existing crowdfunding platforms already have the reassurance of returned funds and set time limits, so how big of an impact will having pre-approved artists make?  Will USA’s stamp of approval result in more donations or larger donations for these artists?

It will definitely be interesting to see how the USA Projects platform grows over time and if the requirements for projects will stay the same or evolve with that growth.  Additionally, how might this model for crowdfunding the arts affect other existing platforms?

Fill in the ________: A New, Social Entertainment Website

myspace-logo-225MySpace, the original social networking site, has relaunched and re-branded itself as My_______ ,the world's first “Social entertainment” website.  The purpose of the website has shifted from a social networking site motivated by the slogan “a place for friends” to a site intent on “becoming the leading entertainment destination that is socially powered by the passions of fans and curators.” Essentially, the new My_______ focuses less on people and more on media and digital content sharing. The sleek new site combines the most popular features of Facebook, Twitter, Foursquare, and Youtube into a single media focused platform. Users can now follow artists and organizations on topic pages, similar to Facebook fan pages, while receiving real time updates on the music, videos and content being heard, viewed, or uploaded by them (very reminiscent of Twitter).

In this way, members will be able to see what music their favorite opera company is listening to as well as what they are posting. Users will be shown the media that their friends are consuming, not just the media that their friends and topics are posting. It opens a new opportunity for media recommendations, community building, viral marketing, and content sharing.

These updates appear on the new homepage now referred to as the dashboard which can be viewed in three modes: list, grid, or full screen.

The list mode looks almost exactly like a Facebook news feed.  The grid view integrates watchable videos, playable songs, pictures, and micro-blogs in a chronological collage of media tiles, and the full screen mode allows users to experience their media updates in an interface similar to iTunes coverflow.

Picture 3

My_______ has combined multiple features from across the web  that have never been offered in tandem before - creating a unique media viewing and sharing experience.  Some of the other new features include: interactive games, karaoke (Opera?), free music playlists creation (competing with Pandora?), and media trending.

The new interface and combination of features could prove very useful to cultural institutions and arts managers if the user base is willing to readopt a floundering platform.

The largest obstacle for the new My______ is the old MySpace.  The relaunch comes after one of the worst years in the company's history.  MySpace lost 50% of its user base between 2009 and 2010, a critical hit for the organization and a terrible loss for its functional use as a communications tool and social network.  The new My________ is much more in line with Internet usage interests and behaviors of Millenials, but it is not yet clear if they will return to the site.

Connect with FacebookIn order to make the transition smoother and help regain customers, My______ has paired with Facebook to create what they are calling a mashup, in which My_______ takes all of a user’s profile information, friends, and likes from Facebook and imports them into a My_______ page; making the process of setting up a new functioning account much quicker and helping users grasp the changes and full functionality of the site much faster.  This partnership bodes well for My_______ and provides a clear focus away from social networking and onto new media and digital content sharing.

For arts organizations and non-profits that are currently tweeting links to content on Twitter, uploading videos to YouTube, and sharing pictures and events on Facebook, the new My_______ offers a single platform that will combine all three. A one-stop shop for all of your social entertainment and digital media needs. The ability for pictures and videos to appear directly in a news feed like Twitter but with a usable interface like Facebook is very desirable and something that I believe has huge potential.  Pairing the interface with the content and media focus allows for a more streamlined experience that is not diluted by the social aspect of Facebook and Twitter.  The New My_______ is definitely trying to steer away from content that does not surround music, media or artists in some way.

The ability to create opera karaoke, post audio excerpts from a concert, or share video from a stage production or event that are instantly previewable and clickable in a media focused feed that is more graphic than Twitter, less convoluted than a YouTube subscription, and easier to deliver than Facebook is very enticing.  If users begin to adopt the new My_______, it seems only natural for organizations to follow. Only time will tell if this snazzy new facelift will take off, but the potential is definitely real.

Tracking Direct Marketing with GURLs & PURLs

Direct marketing campaigns are notoriously difficult to track in terms of ROI and effectiveness.  It’s hard to know which of your organization’s communications best reaches your audience, the artfully designed postcard and brochure or the large billboards and posters placed throughout your area. Organizations usually have to rely on methods such as surveys and historical estimates to track the effectiveness of their marketing campaigns. One possible solution to this tracking problem is to utilize customized URLs with your organization’s marketing efforts. When someone clicks on a custom URL, they are directed to a custom landing page seperate from your organization's main site and specific to your marketing campaign and can be individually noted using online analytics. There are two types of custom URLs currently available for marketing campaigns (and also great for puns): GURLs and PURLS

PURLs or Personal URLs will include both a message specific to your marketing campaign and the recipient’s name inside the URL. They are totally custom and best fit for E-mail and direct mail campaigns. PURLS contain the recipient’s name generated from your organization’s mailing list and leads to a custom landing page that can offer content specifically tailored for that person. For example, if Technology in the Arts were to have a membership campaign, our PURL would look like this:

www.ThomasHughes.JoinTechnologyInTheArtsToday.com

GURLs or General URLs are the more generic version of a PURL, usually including just a campaign name, but offer the same advantage with tracking. The landing pages are also more generic and the ability to customize the offer based on who clicks the link is lost. GURLs are a better fit for marketing efforts like signage, billboards, and print advertisements. For instance, say I wanted to use a custom URL for a newspaper advertisement for our website’s membership campaign; the GURL would look like this:

www.YourTechnologyInTheArtsMembership.com

If your organization decides to try out utilizing either GURLs or PURLs, or both, in its next direct marketing campaign, here are a few things to consider when choosing a service:

Cost – According to easypurl.info, the cost of a PURL can range from 4 cents to 12 cents per purl. The price varies based on the amount needed. For example, a campaign using about 10,000 PURLs can average about 10 cents per PURL.  This is a case when you might want to go with a less personal, but less expensive, GURL. For both PURLs and GURLs, there is usually a setup cost for both the template and landing pages to which the custom links are directed.

Lifespan – These custom links won’t last forever, so this is an important question to ask when choosing a service. GURLs tend to have a longer lifespan that PURLs, which contributes to them being better for instances like billboard and signage where you are trying to reach a less specific audience.

An example of the PURL analytics data taken from getsatisfaction.com
An example of the PURL results and ROI tracking data taken from getsatisfaction.com

Data – What kind of tracking abilities comes with the URL service? In a recent post, we discussed the advantages to using custom URLs for tracking a variety of metrics using Google Analytics. Check into the kind of metrics that are offered and how well you can import, export, and integrate the data into your current database.