Accessibility

Using AI Powered Art to Increase Social Equity

Using AI Powered Art to Increase Social Equity

What if we, as artists, could learn to use AI to remove the barriers between gender, race, and social status? Here are 3 takeaways for arts managers to consider when thinking of how to better engage audiences and communities within their institutions through AI.

Image Credit: Dinkins, Stephanie. "Project al-Khwarizmi (PAK)." Dinkins Studio. https://www.stephaniedinkins.com/project-al-khwarizmi.html.

4 Ways to Increase Accessibility for Low-Vision and Blind Patrons in Art Museums

4 Ways to Increase Accessibility for Low-Vision and Blind Patrons in Art Museums

Technical innovations are increasing opportunities for patrons who have low or no vision to engage with the arts. There are four dominant approaches for serving these members of the community: seeing through touch tours, beacon technology, audio description, and applications on personal devices.

Image credit: National Park Service

UX Design for Accessibility: 6 Steps to WCAG Compliance

UX Design for Accessibility: 6 Steps to WCAG Compliance

The website is a place where participants get to know more about the organization. Designing a webpage that accommodates people with all kinds of different needs is a main step to make the organization accessible. Here are six low-cost, quick web design considerations that any organization can easily employ to improve the website.

A Look Back: Museum Computer Network Conference 2017

A Look Back: Museum Computer Network Conference 2017

AMT Lab recently served as a sponsor for the Museum Computer Network Conference hosted in Pittsburgh, PA. Our contributors attended the conference and reported their most interesting findings in the field.

Interactive - Map of the Deconstruction and Reconstruction of Palmyra

Interactive - Map of the Deconstruction and Reconstruction of Palmyra

This interactive map will take you on the journey of Palmyra's 2,000 year old Arch of Triumph, beginning in 2005, with Bassel al Safadi Khartabil's effort to virtually document the city, and ending in present day. Explore this excerpt of the arch's history, and begin to understand the ways in which digital technologies have impacted it's destruction and it's digital reconstruction. 

Rome Wasn't Built in a Day (Because They Didn't Have 3D Printers)

Rome Wasn't Built in a Day (Because They Didn't Have 3D Printers)

Is digital technology a useful tool or hazardous endeavor?  Jana answers this question and takes us into the world of protection, conservation, and rehabilitation of cultural heritage.

Blurring the Physical And Digital: 6 Takeaways for Arts Mangers from the Insight of Two Microsoft HoloLens Designers

Do you think virtual reality is all the rage? Or not? Here's some insight from Microsoft designers for arts managers.