Are you really my friend? The Facebook Portrait Project

I went to elementary school with her- confirm request. He is the son of my mom’s friend from work- confirm request. She’s a friend of a friend that also likes Amos Lee, Portland, Maine and the Peggy Guggenheim Collection in Venice, but we’ve never actually met- confirm request. The word “friend” is now synonymous with Facebook and its meaning has been redefined to incorporate relationships formed as loosely as in the situations above. Regardless of how intimate your real world relationships are with your newest virtual “friends,” they receive the same amount of information and become privy to the innermost private details of your life through your Facebook activity, statuses and photos.

Yes, you can “poke” others on Facebook, but Maine photographer Tanja Alexia Hollander, has discovered through her own Facebook friendship odyssey that Facebook cannot replace human interactions

Social media has become a fundamental part of our society in the 21st century. Its convenience allows us to instantaneously communicate and share a level of intimacy with those we know well and many we don’t know at all. Despite its presence in our lives today, social networks cannot replicate human interaction. It is arguable, however, that the online environments we’ve created and the resulting reduction of human interaction have an impact on our relationships.

Since the beginning of 2011, Hollander has embarked on a journey to meet (some for the first time) and photograph all 626 of her Facebook friends, traveling across the state, country and world to reach them in their most intimate and private space: their home. Hollander’s photographic and personal journey grew into the project and upcoming exhibit “Are you really my friend? The Facebook portrait project.”

More than just an exploration of virtual social networks and humans’ dual existence in a cyber space and physical, real world space, Hollander’s project and exhibition explores the evolution and modern-day role of formal portraiture, the meaning of home and the future of human interactions and American culture in an increasingly virtual world.

My project is an exploration of friendships, the effects of social networks and the intimate places we call home. Facebook seemed an ideal forum for this exploration. Though we are in the initial stages of understanding the effects of social networking on American culture and photography there is a pervasive feeling that it is changing our interactions with each other and building a false sense of community.

But do not misinterpret Hollander’s project or exhibition- she is neither defaming Facebook nor purging herself of it upon completion of the project. Quite the contrary, actually. As a result of visiting with and photographing each of her friends, Hollander discovered they do in fact pay close attention to her life online and wanted to follow up about what they saw or read. To Hollander, this gave greater merit and value to the relationships she maintains via Facebook and lessened the gap she was questioned between our simultaneous existence in cyber space and the real world.

I had the pleasure of speaking with Hollander before the holidays as she approached the final stages of preparing for the exhibition. Since her project has received wide coverage and media attention, I wanted to discuss Hollander’s relationship with social media as co-founder of the self-serving, fine arts photography studio, the Bakery Photographic Collective in Westbrook, Maine. As a manager and artist, Hollander is in the unique position of successfully managing the studio and doing so with a great sensitivity and passion for the arts.

Hollander is admittedly still overwhelmed by the possibilities, perks and opportunities of blogging and social media, though she now considers herself a Facebook expert (and if you have been following Hollander, the project's Facebook page and photographs, you would most definitely agree).

I asked Hollander specifically about the use of Facebook as both an artist and co-manager of the Bakery Photographic Collective

Now I’m obsessed with it. I’m learning as I go. It has been a process of realization of the perks Facebook offers. It has created an audience. Facebook is really important for an artist promoting their own work. In this down economy, artists can’t rely on galleries for sales- that model is shifting.

Hollander plans to turn her Facebook love loose on the Bakery Photographic Collective’s page once preparations for her February exhibit are complete. For Hollander, Facebook has helped her maintain 626 “friendships,” locate each person geographically and most impressively, create a virtual exhibit to complement her real world exhibit at the museum, as each of her photographed friends were asked to upload their portrait as their Profile Picture.

What started out as a personal documentary on friendship and environmental portraiture has turned into an exploration of American culture, relationships, generosity & compassion, family structure, community building, storytelling, meal sharing, our relationship to technology & travel in the 21st century, social networking, memory, and the history of the portrait.

The possibilities of Web 2.0 for artists as creators and managers promoting their work are endless- Hollander says

I am able to post work as I make it, have a dialogue with a global audience, and market - in one location.

Hollander's exhibit opens February 4th at the Portland Museum of Art in Maine.

(Photo Credit: Tanja Alexia Hollander)

SOPA and PIPA - Fighting online piracy or stopping innovation? Open source alternatives to common utilities.

This Wednesday, 1/18/2012, WikipediaReddit , and Boing Boing will go dark in protest of the Stop Online Piracy Act that is being considered in US House and the Protect Intellectual Property Act in the US Senate.  These protesters are asking for the US public to call or write to their elected officials regarding the proposed legislation.   Bloggers in this forum have taken a stance against limiting open source and net neutrality in the past and these two bills pose no less of a threat to the innovative culture that is open source.

Although there has been a healthy open source community for decades, legislation like SOPA or PIPA would exclude open source software opportunities to developers in the US if passed.  These bills would essentially lock down portions of the internet to users in the US by creating a federally kept blacklist of internet sites that internet service providers would in turn prevent from being served to their US customers.  This would prevent the US public from accessing the steady stream of free content from the open source community that has been continuously redefining the online world for decades.

Open source has been the frontier of technological innovation for decades and by passing this legislation the US Congress will simply ensure that the next Facebook, Google, or Amazon simply never get off the ground from US soil.  In celebration of Open Source a list has been compiled with some great open source alternatives to common commercial software packages that can be downloaded for free:

1)  OpenOffice:  Similar functionality to MS Suite with modules for word processing, spreadsheets, databases, presentation and drawing

2) Dia:  Produces charts and flowcharts like MS Visio.

3) WordPress and Joomla:  WYSIWYG web page builders that compare favorably with aspects of Adobe Dreamweaver.

4) paint.net:  An image editing program with much of the some of the same functionalityof Photoshop.

5) Pidgin:  A messaging aggregator, useful in communicating with all the disparate messaging programs out there.

*) Foxit:  A pdf reader that won't bog down your system and won't update every six hours like Adobe Acrobat does.

 

The Future of Cities, in Sculpture Form

As the resident policy nerd here at Tech in the Arts, few things excite me as much as infrastructure policy, especially as it relates to cities and how they will evolve and change in the years and decades to come. The “city of the future” concept has been around for as long as the republic itself, with the same questions often being asked: how will people live? What will our houses look like? And, perhaps most importantly, when will we get the flying car? Instead of futuristic fantasies that have little hope of implementation, I often favor the realistic side of things, and am drawn to concepts of future cities that incorporate existing technologies and the gradual improvements that we will no doubt see in our future metropolises. With mega cities becoming a larger part of the American psyche and gradually accounting for a higher and higher percentage of our nation’s population, the incentive to promote and showcase cities of the future has never been higher.

A new exhibit opened this past weekend in Los Angeles seeks to show what kind of city we may gradually evolve into. Metropolis II, by artist Chris Burden, currently on display Fridays and weekends at the Los Angeles County Museum of Art, is a living, breathing, working model of a futuristic city designed around transportation and infrastructure. Instead of a computer model or video game, this exhibit is a handmade, painstakingly detailed work of art that shows a city in action.

The scale of the exhibit is quite impressive. In total it is about 500 square feet and is about ten feet tall at its highest point. While there are no flying cars, there are actual miniature cars included in the exhibit, and lots of them: over the span of an hour, over 100,000 tiny cars whiz through the exhibit, speeding between buildings and skyscrapers. There are eighteen roadways handling all of these cars, including a 6-lane freeway. Trains are included as well, with tracks that loop through the exhibit; taken together; all of these cars and trains speeding through the exhibit at such breakneck speed produce a visual and audio experience unlike any other, as the viewer is able to experience the sights and sounds of a futuristic and thriving metropolis.

Designed and built over a span of five years, the exhibit is absolutely worth a look. Here’s a short film looking at the design and production of the sculpture:

http://youtu.be/YqSkRgySAEg

While some may prefer the futuristic futures of films like ‘Blade Runner,’ I enjoy the works of art that look at how cities will evolve and change in the short term. Faster cars, more drivers, taller buildings, denser neighborhoods; these are all characteristics of future cities that seem to be realistic in the short term. The great thing about Burden’s exhibit is how he takes modest changes to our current city structures, like more cars and expanded expressways, and is able to depict the frenzied and bustling future of our cities in a simple and straightforward way.

The exhibit is currently on display in Los Angeles, and if you are in the area, it is definitely worth a look. It may not appeal to futuristic film lovers, but for transportation and infrastructure policy nerds like myself, it is a reminder of why we are so interested in the futures of our wonderful and dynamic major cities.

(Photo credit: Los Angeles County Museum of Art)

All things 2.0: Web, Museum and Photo

Before I introduce Maine artist Tanja Hollander in a soon-to-be-published post, take a look at these persuasive and content-rich lectures addressing certain topics of Hollander's project Are You Really My Friend?: the impact, opportunities and shortcomings of web 2.0 for artists, museums, cultural institutions and art venues. Not sure what exactly Web 2.0 is or how museums can best use it? Start here, with Nina Simon’s informative and practical explanation of what it is, what it is not and how the museum exhibition can be used as platform for user generated content. Additionally,  the video allows viewers like you to leave voice comments following the presentation.

I believe that museums have the potential to undergo a similar (r)evolution as that on the web, to transform from static content authorities to dynamic platforms for content generation and sharing. I believe that visitors can become users, and museums central to social interactions.

If you are well-versed and comfortable with Web 2.0, Andy Adam’s lecture explores the many possibilities for photographers through Photo 2.0 and the role of Photo 2.0 in redefining photography as a medium.

Photo 2.0 – Online Photographic Thinking / SPE Conference at Light Work from Light Work on Vimeo.

Stay tuned for next week's blog featuring Hollander and her upcoming exhibition at the Portland Museum of Art in Maine which celebrates, challenges and responds to the future of a Web 2.0 society.

It's Game On At The Louvre!

This March, it’s game on in the world’s most visited museum, the Louvre. A delivery of 5000 Nintendo 3DS consoles shall be left at the footsteps of the museum in an effort to revamp its audio guides, which are currently used by a mere 4% of its total visitors.

Not much is known regarding the content or how the in-built 3D capabilities will be utilized but  Mashable reports that visitors will “have access to themed itineraries and commentaries, including child-appropriate ones, in seven languages.”  The content of the tour is being developed by Nintendo in collaboration with the Louvre, who will have editorial control.

With so much emphasis on the Tablet-Smartphone duumvirate, gaming consoles have certainly been overlooked. Even though certain games have surfaced, such as Tate Trumps, they have hitherto, been developed for the hand-held tour guide technology that triumphs; the iPhone, the Droid, the HTC, or the iPad.

Additionally, there has not been much innovation in the field of audio guide technology, and even the audio tours themselves are static because they are based on a one-way communication channel. Thus, the Nintendo 3DS does sound promising as an audio guide technology that can offer 3D visuals and maybe, some playfulness?

So now the question everybody would like to ask; will there be games, intellectually inclined games? Let’s hope so! Last year, Andre asked whether the arts can successfully have a game dynamic? In his article, he argued that games would help arts organizations “overcome certain aesthetic hurdles” and organizations should adopt games because of their “potential for growth.”

And growth there shall be. In fact, an article in the Economist states that “video games will be the fastest-growing and most exciting form of mass media over the coming decade.” Furthermore, the current figures for the gaming industry itself are astounding; “the global video game market was worth around $56 billion in 2010”, which is “ more than twice the size of the recorded-music industry, nearly a quarter more than the magazine business and about three-fifths the size of the film industry...” And this market is expected to reach sales of $82 billion by 2015!

Interestingly, the Economist also notes that the average age of players in America is 37, with 42% of them being female. With the incredible popularity of a bunch of angry birds and virtual farming, it's no surprise that the adult world surely likes to play every now and then. Yet playing on gaming consoles such as the Nintendo 3Ds falls in the domain of a somewhat younger demographic. So the Louvre’s new entry will certainly entice children to go whizzing about the museum, but what about the adults?

Maybe they will, for once, follow in the footsteps of their children. Maybe they won’t. Only March will tell. But one can’t deny that Nintendo consoles are certainly a fun way to begin the auditory odyssey towards art appreciation and knowledge of art history.

Meanwhile in the Louvre, behind her glass enclosure, and with onlookers abound, the Mona Lisa smiles. Gaming is her secret.

 

Public Works of Art Face New Challenges

When looking at the great cities of America and the world, one of the things that give these places the kind of culture and character they are often known for is public works of art. These exhibits, often unique and memorable, provide a focal point for tourists and a sense of civic pride for residents. However, in these tough economic times, a new problem has emerged for cities everywhere: with cities struggling financially, these works of art are suffering from neglect, acts of vandalism and normal wear and tear, and often do not have the funds necessary to properly maintain them.

These kinds of problems are being felt in cities all across the country. In my hometown of Phoenix, a story last month in the Arizona Republic highlighted the struggle that cities are facing: public works of art are more popular than ever, but face neglect and lack of upkeep due to budget shortfalls and calls for budget austerity.

The problems associated with the upkeep of public works of art go beyond the usual wear and tear: vandalism, including graffiti, is common, along with the theft of metals and gems that are often a part of some displays. The cost to maintain and replace these works of art, especially older exhibits, can prove costly. In a citywide audit, the city of Phoenix found that dozens of public art pieces were in need of repairs, with the total renovation costs estimated to be over $1 million. While most projects were victims of vandalism or wear and tear, others experienced some unexpected problems: for example, an overpass exhibit needed almost $100,000 in repairs because of runoff water eroding parts of the project.

In November, I wrote about how public works of art were more important than ever in today’s climate of budget austerity, and the continued vandalism and destruction of these art displays adds another layer of difficulty when it comes to saving exhibits. While the upfront cost of public art displays often receive the lion’s share of attention and public outcry, the cost of vandalism and neglect often go unmentioned. The costs associated with restoration can ultimately have another impact as well: cities often have to cancel funding for new art projects to care for existing pieces badly in need of repair.

With cities facing decreased tax collections in recent years, the money to help maintain and preserve public works of art is severely lacking. Some cities, including those in the Phoenix metropolitan area, require a certain percentage of money from construction projects be devoted to public art, which in robust economic times provides a stable source of revenue for new art construction and upkeep. The problem, however, is that during tough economic times, less construction projects are taking place, which means that the funding for public art dries up. In a state like Arizona, which was devastated by the housing bubble, the impact can be quite substantial. As the Arizona Republic reported, the difference in funding levels can be quite severe: in the city of Phoenix, the budget for maintenance and restoration went from $63,000 in 2008-09 to just $29,000 in 2011-12. The problem was even more severe in Tempe, home to Arizona State University: the budget went from $90,000 in 2008-09 to just under $8,000 in 2011-12.

So with city funding for upkeep and restoration limited in these tough economic times, what kinds of solutions are available to save public works of art? One option is to raise money through increased taxes; while tax increases are often unpopular, they could be levied in such a way that the impact would be negligible on residents. Examples could include taxes on travel expenses, like car rentals and hotels, or on city services like utility bills. Another option is for cities to seek grants from non-profit and private sources; while most cities seek private funds to sponsor new works of art, efforts to help beautify existing works of art can help promote civic pride and improve areas already in use.

And while they certainly have access to more capital and resources, cities and local governments are not the only people that can have an impact. Residents and community groups are often getting involved as well; helping to “sponsor” an exhibit can often have just as much of an impact. By painting over graffiti, picking up waste or helping to raise money for upkeep, ordinary citizens can promote and protect their community’s works of art. As more and more pieces face neglect and vandalism, residents often feel the urge to protect the town they call home.

Public art projects often serve as a way to remind residents and visitors alike of the culture and history of that particular place. In these tough economic times, these exhibits and projects are in danger of being neglected entirely, damaging not only the art itself, but also the civic pride of residents all across the country.

(Photo: CC by Mal Booth)

The Dummy is Present

Chatroulette. You’re either confused, or you winced at the very mention of the website. For those of you not in the know, Chatroulette is a website that allows anyone with a webcam to be paired up with another random user. Users can chat for as long as they want, until one party hits the disconnect button. The website is notorious for users prominently displaying their genitals, but could it be art? Pittsburgh artist T. Foley seeks to answer that question in her piece “The Dummy Is Present”, a re-interpretation of Marina Abramović’s The Artist Is Present. (She spoke a little on the impetus of this piece in our previous interview with her). If you’re in Pittsburgh tonight, head to the Andy Warhol Museum to see this unique combination of art and technology, as Hector the Dummy responds to ChatRoulette users before a live audience.

The Dummy Is Present will be a part of the Andy Warhol Museum’s performance series Easy Pieces, Friday, January 6th, at 7:00 pm in Pittsburgh, PA.

 

In Case You Missed It - December 2011

What a month December has been! As the month comes to a close, so does 2011, and here at Technology in the Arts we covered a lot of great topics as the year ended. For practical application, we took a look at that oh-so-cool demographic, the Millennials, and how they donate. We discussed some of the basics of crowdfunding. New technologies are everywhere and we showed you how some theatres are using mobile technologies during performances.

2011 was a year of activism and we took at look artists are taking on the issues of public policy. To wrap up the year we had some excellent posts on the Best of 2011 and all the great things that happened at the intersection of art and technology in a 2011 review.

Before we go, the staff here at Technology in the Arts had some resolutions for the New Year:

Andre Bouchard -

I resolve to pay for more online arts content when the opportunity presents itself.

Rachael Wilkinson -

I will finally get Pinterest on my phone to keep track of artistic inspirations on the go.

 Sean Bowie -

In 2012, I resolve to become more organized in the world of technology. This would involve better organizing my Gmail, Google Calendar and Dropbox accounts. Also, purchasing a new laptop ranks pretty highly as well.

Naina Singh -

1. Become more active on Twitter
2. Actually listen to music on my iPod instead of just browsing the web!
What are your resolutions for 2012?

The Year That Was

The clock’s ticking is becoming ever more pronounced, 2011 shall soon be placed in the archives of our collective history. So as we bid farewell to this year, let’s not forget the events that made the technology-art axis rotate for a full 365 days!

The year began with the unfolding of the Google Art Project, which revolutionized not only the way we view and how much we could view of an artwork, but also how art in museums became accessible at a global level.

And as art became accessible to a host of people, people became accessible to arts organizations through crowdsourcing. This year, we saw an incredible rise in the use of crowdsourcing, in many different areas and for many different purposes. Operas were crowdsourced, exhibitions were crowdsourced, and even art-works were crowdsourced. But it was the concept of crowdfunding that received a standing ovation from a crowd of people, organizations, and artists.

And in the pockets of these crowds of people were smart-phones and tablets, all glowing with the slide-to-unlock signs. With the rise of the iPhone/Droid/Blackberry and the iPad, many museums developed apps for specific artists or exhibitions in order to augment and guide the viewing experience. In fact, apps revolutionized the way audiences interact with art and museums were quick to capitalize on this opportunity.

Moreover, some galleries and museums relocated to the online world, and entire exhibitions moved from the realm of the physical to that of the virtual. Paddle8 and Art Micro-Patronage were both introduced this year, and only time will tell whether online exhibition spaces can be just as successful as offline ones. Moreover, there was an increasing emphasis on tailoring the arts towards one’s aesthetic and visual interests through Art.sy and Artfinder, the Pandoras of the art world. Additionally, s[edition] rebelled against the procurement of tangible art forms through its effort to sell digital limited edition prints of big name artists such as Damien Hirst and Tracey Emin.

As always, social media analytics remained at the forefront, and arts organizations realized the importance of sharing and conversing with their audiences through social media platforms such as Twitter, Facebook, and Google+. Many studies were done on Millenials and their motivations, which helped organizations engage and connect with this tech-savvy generation.

And as conversations became heated in social platforms, the world of art and technology did not let us forget that Earth itself is experiencing global warming. There were some excellent fusions of art and technology aimed at the problem of climate change and the move towards green energy by organizations such as GlacierWorks and SolarFlora.

But what will the year 2012 bring in the technology-arts realm? Innovation, progress, the unexpected, awe , wonder, but surely not an apocalypse, right?

Happy New Year!

 

The Website Exhibition: Old and New

Open, explore, type to enter, and browse; ever notice how the Internet's functioning, even jargon, is quite similar to that of a museum, where websites appropriate the role of continuously changing exhibits. Moreover, with the Internet steadily acquiring a past, websites have become historical databases and locations where this past continues to surface, as long as it is deemed relevant by Google or Bing. In the art world, knowingly or unknowingly, this phenomenon of virtual longevity has led to the rise of online exhibitions, where the artworks never have to be shipped, mounted, dismantled, and sheepishly monitored by security guards.
SPACE
SPACe
One of the best online exhibitions was created in lieu of the Monet exhibition at the Grand Palais in Paris in late 2010. For the virtual component, the exhibition designers were faced with a both a challenge and an opportunity; how could they affect a lasting impression on the viewers through the artworks of one of the most ubiquitous artists of Impressionism? How could they ask viewers to look past the commercialization of Monet? (You can buy impressionist laptop sleeves and coffee mugs).
SPACe
The answer lay in the development of a virtual exhibition component that reminded us that the brilliance of Monet cannot ever become part of the everyday vernacular. The exhibition takes us on a journey through an impressionistic world set against the backdrop of a canvas. In this journey, which begins with the spill of Monet’s inkwell, we travel through the medium of color as it makes it’s way across a virtual albeit realistic canvas. A series of gradual and beautiful spreads of color transform before our eyes into changing land/city-scapes , where we see ink-cloud shaped sections of Monet's paintings.
SPACE
Moreover, playing in the background and transporting us to another era, is a wonderful piece by Debussy. Thus, as we glide from from one image to the next, we are given a chance to view not an impressionist painting, but an entire impressionist world! And all along the way we are encouraged to take part through a series of interactive sections, some of which involve waving and even blowing air into our microphones!
SPACe
If impressionist artwork of the 19th century can be so wonderfully exhibited online, surely there are contemporary art mediums that can be displayed within the virtual bounds of a website. Maybe digital and new media art, which requires digital space, not wall space. This is where Art Micro-Patronage comes in, digitally.
SPace
Art Micro-Patronage is an experimental online exhibition space featuring monthly curated shows of digital, new media, and intermedia work. As visitors navigate through the exhibitions, they are encouraged to become micro-patrons of the arts, associating their appreciation of the works with small monetary values.
SPACE
SPace
In Art Micro-Patronage, a visitor can navigate through a series of artworks, all of which have been adapted to the website format. Their current exhibit is titled Dériving An Imaginary City: Virtual Psychogeographies, which “looks at the use of digital tools in mapping the interplay between psychological states and urban environments.” The exhibition was surprisingly easy to follow and some of the artworks were truly interactive, while others were video exhibits displayed via YouTube or Vimeo.
SPace
A nice twist to Art Micro-Patronage is that instead of simply liking an artwork, viewers can become micro-patrons by pledging a small sum of money (.50 cents to 20 dollars) to a particular artwork. The use of crowd-funding to support an artist is not entirely novel but Art Micro-Patronage removes the intermediaries. Moreover, viewers may be more likely to pay for completed project rather than one that is still in the conception phase. Yet, the figure for the amount of money pledged to the exhibition is not exactly stellar: $83 dollars. In due time, perhaps teems of micro-patrons will be able to make difference at the macro level. Nevertheless, Art Micro-Patronage has some intriguing exhibitions planned for the upcoming year!
SPAce
In both the Monet and the Art Micro-Patronage exhibitions, the website exhibition format was employed in a manner that enhanced a visitor’s interaction with the artwork. While the Monet exhibition used the virtual aspect to draw visitors and facilitate interaction, Art Micro-Patronage is simply using the medium of the artwork to display the artwork! And as the Monet exhibition continues to exist beyond the physical, tangible exhibition, it has become encased in the museum that is the World Wide Web, while Art-Micro Patronage is the latest gallery that raises money through the very act of a visitor opening, exploring, entering and browsing their space.

The Best of 2011

As the year comes to a close, let’s take a look at what topped the charts in the art world in 2011.

1. The top 100 of the art world’s most powerful figures from ArtReview

2. The top 32 Facebook Best Practices from DIOSA Communications

3. The top 10 reasons to support the arts

4. The top 10 companies supporting the arts in America according to Americans for the Arts

5. The top 10 works of art and architecture according to Philip Kennicott for the Washington Post

6. The top Twitter topics and hashtags according to Mashable

7. The top global topics, statuses, sports teams, music, articles and the like shared on Facebook (for all the locals: the Steelers obviously made the cut) according to Mashable

8. The top 50 not-for-profit executives according to the NonProfitTimes

9. The top 15 museums in the world according to the Huffington Post

10. The top 10 private museums worldwide

We here at Technology in the Arts look forward to sharing with you new technological advances, best practices and trends in the upcoming year!

Public Policy Through the Eyes of Artists

In the world of public policy, ideas are a dime a dozen. From issues ranging from education to trade issues, everyone has their opinion about the best course of action the government should take. What’s often missing, however, are new and exciting ways to present these ideas, taking formally bland issues and finding new ways to solve them. This is where the arts community comes in.

While city planning and urban development may not be the most exciting issues to talk about, an exhibit in New York City is showcasing four artists who are attempting to use the power of artistic expression to bring attention to urban planning issues that are present in their communities. By offering a unique way of examining these often complicated public policy issues, the hope is that visitors will leave with a heightened sense of the issues that are affecting their community.

The exhibition, “Civic Action: A Vision for Long Island City,” opened on October 13th of this year and continues until April 22, 2012 at the Noguchi Museum and Socrates Sculpture Park in the Long Island City community of Queens, New York. The exhibit has received a fair amount of press attention, including a great write-up in The New York Times last week.

There have been similar art exhibits where policy ideas are presented by artists themselves, who often have no connection to the policy community or stakeholders. What’s unique about this project is that the four artists involved where all invited to partner with an urban planner or architect to imagine and conceive new developments in the Long Island City area, bringing a degree of realism and practicality to the individual projects. Instead of imagining idealistic public spaces or infrastructure improvements, the artists were advised to come up with ideas for spaces that would compliment already existing structures.

The ideas range from practical to the more unrealistic. The four artists featured in the exhibit are Natalie Jeremijenko, Mary Miss, Rirkrit Tiravanija and George Trakas.

Jeremijenko’s exhibit, titled “UP_2_U,” combines the worlds of art and technology (something we love!) and offers some unique ideas of her own. The exhibit includes robots, computer components and more simplistic things as do-it-yourself fixes to become more sustainable. The crux of the exhibit involves asking visitors to take more action to improve the communities around them; as a play off the title, she tells visitors it is “UP 2 U” to bring about the change you’d like to see.

Mary Miss’s exhibit includes a “City as a Laboratory,” where artists, policy makers and stakeholders come together to solve complicated policy problems. Another installation, titled “If Only the City Could Speak,” includes large visual thought bubbles containing ideas and policy ideas for the community. The larger tone of her exhibit invites a sense of participation engagement and encouragement for visitors to get involved in their community. One of the proposals in her exhibit concerns a local issue: four smokestacks that dominate the skyline of the Long Island City community. She proposes to turn the stacks into a kind of environmental sustainability center that creates long-lasting environmental improvements for the area.

My favorite area of the exhibit comes from Tiravanija, who among his proposals includes an idea for a section of Broadway: growing drivable grass. Yes, you read that right. Not all of his ideas are that outside-the-box, however; another favorite is more practical and involves building a community kitchen in the area.

Finally, Trakas’s work involves an area that urban planners and architects around the world have embraced more and more over the years: waterfront development. Naturally, as an artist, Trakas is less concerned with creating stores and condo complexes and stadiums on the waterfront; instead, he envisions a waterfront area as a place where residents can learn more about the community’s history through exhibits and public information. The idea is creating a public space that is less commercial and more about the community itself.

Throughout all four exhibits, the greater message seems to be that the intent is to start a conversation about the future development of the Long Island City area. What types of planning ideas should be implemented? What approaches should local government officials take to complicated public policy questions? While the artists and those involved in the exhibits may not have all the right answers, the exhibit itself is a refreshing reminder that sometimes the best policy ideas do not come from government offices or elected officials: sometimes, the best and most original ideas come from those who are active in their communities, aware of local issues and problems, and passionate enough to devote time to the issues. In this case, that category just so happens to include the arts community.

 

Tweets and a Show

The lights dim, the orchestra tunes one final time, and the audience begins to liveblog. Perhaps you’ve heard about operas creating apps or navigating an art museum with your iPhone, but have you considered tweeting during your next trip to the theatre or musical hall? While most venues view cell phones as a rude violation of decorum, others have embraced this modern culture of mobile communication in an effort to enhance the artistic experience. Enter the “Tweet Seat”, as defined by the New York Times section Schott’s Vocab

"Theater seats reserved for Twitter users"

The Milwaukee Chamber Theatre is a notable instance of this phenomenon. During an April production of “The Lion in Winter”, Tweet Seat tickets were sold. Patrons who purchased Tweet Seats stat in the upper-level balcony and were encouraged to tweet during the production. Staff provided a handout with the Milwaukee Chamber’s Twitter handle as well as a special hashtag for their tweets about the show. It should be noted that at the bottom of these instructions was the bolded phrase: “Please silence your phone”. (It should be further noted that no cell phones rang or interrupted the performance.)

Tweet Seats may sound like a fun, edgy experiment to some, but other arts organizations are embracing mobile technologies as a part of their internal culture.

Take a look at the future Tateuchi Center of Bellevue, Washington. When given a choice of blocking cellular service in the building, John Haynes, the CEO of the Tateuchi Center, chose to increase cell phone capabilities in the facility.

Audience members will be encouraged to tweet, liveblog, and interact electronically during performances. The Tateuchi Center is self-described as,

 " ...one of the first, great performing arts centers of the 21st century, distinguished by its having been planned not just for a new era, but a new generation..."

 

What do you think? Is this the natural progression of performing arts? Or does allowing audiences to have their phone out detract from the performance? Is it unfair to the performers?

Would you tweet during a performance?

Social Media Analytics are totally.awe.sm

Its not often that one comes across a company named awesome. Perhaps, companies fear the mighty implications of cool contained in those two syllables. Yet, one San Francisco based start-up has accepted the challenge of living up to those expectations by putting forth an awe-some value proposition.awe.sm is the leading platform for companies to harness social data. We measure how social marketing like Facebook posts and Twitter updates leads to meaningful outcomes, like signups, purchases, and other business goals.”

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True to their URL address, their work is totally.awe.sm because they are helping developers, marketers, and organizations effectively monitor and measure their social media and marketing campaigns. While awe.sm has been around for the past two and a half years, the company recently made headlines because it received $4 million dollars in funding from the Foundry Group, and it plans to use the money for further development and expansion of its social data monitoring platform.
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Besides its additional services that are tailored towards marketing professionals and developers, awe.sm helps an organization in two ways; through optimizing their sharing and understanding their fans.
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Firstly, awe.sm can help further an organization’s social media strategy through individually tracking each post that uses awe.sm’s url shortening code. By tracking each tweet or post individually, an organization can learn about the type of posts that attract web traffic, the optimal time for posts, and the actual monetary returns on social media campaigns. It is this last measure on returns that really differentiates awe.sm from other social media tracking tools because awe.sm lets “publishers analyze just how much a Like is worth to them.

While Awe.sm’s tracking tools have been Facebook centric in the past, they have recently “evolved to include other social networks like Twitter and developed a more sophisticated set of APIs that allows content publishers more insight into who is Liking and Sharing their posts on Facebook, and who among those converts to paying customers for the content publisher.” Hence, organizations can now use awe.sm to track their posts on Twitter as well as Google+ along with gauging the monetary value of their social media campaigns on each of those sites.

Secondly, awe.sm enables an organization to visualize its social media sharing pattern through some very nifty graphics, which can help an organization identify its influencers, the people who can sway public interest towards a particular product or cause. An example of these graphical and interactive interfaces can be found at VIPLi.st, which is “a fun visualization of the data awe.sm tracks for Plancast.”

                                   

While awe.sm is geared towards for-profit organizations, not-for profit organizations can still gain some valuable insight into social media analytics. Awe.sm’s capabilities could be used for fundraising, where organizations could track the kind of posts that are leading to the highest ROIs, shares, signups, and clicks. Moreover, awe.sm would also be very useful  in determining which social media channel (Facebook vs Twitter vs Google+) is most effective in connecting and conversing with followers or fans.

And for those interested in learning more about social media analysis, the awe.sm team runs an interesting blog, in which they provide valuable insights into the world of social media along with some great advice on social media strategies, industry predictions, and best practices. Awe.sm also holds webinars for those interested in learning more about the application of their social media platform.

The world has become a sociable place, at least as far as online sharing, liking, and conversing is concerned. And organizations should be careful not to overlook social media analytics because, in essence, they provide insight into people’s emotions, which is a very powerful and influential piece of information for any organization in any field.

Earlier this year, Technology in the Arts wrote a three part series on The Art of Social Media Analytics and with companies such as awe.sm, these analytics truly become an art form because awe.sm’s tools are able to create a compelling and powerful visual story around a set of clicks, retweets, plus ones, and likes.

‘Tis the Season for Getting Those Millennials to Give

With the holidays upon us, Baby Boomers and Generation X'ers selflessly reach deep into their pockets, beyond the lint, to give what they can afford to not-for-profit organizations. But what about the Millennials? How do we get the generation classified in the media and not-for-profit circles as self-absorbed and self-interested to donate? The Case Foundation presents “Millennial Donors Report 2011,” a survey and summary of the motivations and preferences of the Millennials when it comes to making a donation.

Earlier this fall, I posted on the best practices for engaging Millennials, the generation of 20 to 35 year olds that is dramatically affecting the way organizations market their brand and product. So in the true spirit of the holidays, let’s take a look at what may seem like an impossible task: getting the Millennials to donate.

The report surveyed about 3,000 Millennials ranging in age from 20-35 years old. Perhaps the most revealing find of the survey is the following: above all, Millennials value trust. A whopping 90% of Millennial donors surveyed reported they would stop giving to an organization if they had any reason not to trust it. What does this mean for not-for-profits? Build personal relationships with your donors and clearly define where and how the donation is used. Because the Millennials are young professionals, students and young adults with limited funds, they are most concerned their donation of any size will be utilized responsibly. Establishing trust with Millennials will encourage future giving and ensure a long-standing donor-organization relationship.

The report is divided into the categories: giving, giving motivators, special events, communication, volunteering, young professional groups and taking action, as they relate to Millennials. Here is a breakdown of the key findings and the implications for your organization

1. 93% of Millennials gave to not-for-profits in 2010

What this mean for you: Millennials tend to make small donations to multiple organizations, as opposed to the Baby Boomers or Generation X that are loyal to a single organization, gifting large sums of money. They ARE donating, which I am sure comes as a great surprise to the many who tag this generation as plugged-in and tuned-out to the rest of world.

2. An online search using an engine such as Google is the #1 way Millennials get information about a not-for-profit organization

What this means for you: How does your organization appear in a Google search? Millennials often base their decision to donate on the organizations appearance in an online search. Pay attention to your organization’s description on search engines.

3. 57% of Millennial donors gave in response to a personal ask

What this means for you: Though the Millennials seem to inhabit the online space more than their physical space, they are surprisingly more inclined to donate in response to a personal ask. However, that is not reflected in their preferred method of donating- 58% of Millennial donors reported they prefer to make that donation online. An unsuspected dichotomy…

The least preferred methods of the Millennial donors are via mobile applications (4%), the phone (5%) and text message (5%).

Reference the graphic “How donations were made vs preferences” in the report to be sure your organization is providing Millennials with the correct channel for giving that addresses their preferences (the most popular of which are online via your website, email, a donation site, or a personal request). Do not let a Millennial donor slip away by simply neglecting to provide the giving tool that best meets their preferences.

4. 79% of the Millennials surveyed reported having volunteered at least once in 2010

What this means for you: Just as expected of the Millennials, they are strapped for time as young adults and professionals. Thus the resounding reason for not volunteering is lack of time. Millennials are not interested in ongoing volunteer commitments. They prefer one-time, convenient volunteer activities. And obviously, they prefer to volunteer with friends than alone- the ultimate trademark of the Millennials. Of those surveyed, 61% reported they would prefer to volunteer with friends and family as compared to the 44% that indicated they prefer to volunteer on their own.

Get creative with the volunteer opportunities you present to the Millennials. They should be convenient, meaningful, group-friendly and perhaps provide an opportunity for professional development. As we saw when considering how donations are made, Millennials respond favorably to person-to-person contact and requests. Do not hesitate to simply ask Millennials to donate their time. As it turns out, 45% of the respondents reported their reason for not volunteering as never having been asked. So ask away!

5. 85% of Millennial donors are motivated to donate by a compelling and meaningful mission or cause, while only 2% of Millennial donors are motivated by a celebrity endorsement.

What this means for you: We already know Millennials crave meaningful content. They Tweet, re-Tweet and post moving videos, inspiring quotes and stirring news reports. Your website can be a perfect tool for tapping into the Millennials need for meaningful content. Share real-life, specific stories of how a donation supported your cause and not-for-profit. Invite the Millennials to be a part of meetings and discussions regarding the inner-workings of your organization and your strategic plan for the future. Millennials crave meaning, worth and inclusion. Invite them to collaborate with you and they will trust your organization.

The report provides cutting-edge research, insight and practical solutions for attracting and developing relationships Millennial donors. As researchers slowly uncover the hidden truths of these mysterious, influential Millennials and their relationship with the not-for-profit sector, we here at Technology in the Arts will continue to bring you the breaking news!

The Walker, venturing into online magazine style content

The Walker Center in Minneapolis has a new website that has broken the mold and is venturing into offering content in a way that could help define a new paradigm of online content for large arts organizations.  As the executive Director states in her press release:  "The intent of the new site is to make visible our role as a generative producer and purveyor of content and broadcast our voice in the landscape of contemporary culture."

By becoming broader purveyors of arts knowledge and information The Walker makes itself more relevant in the broader context of the arts across the country.  The expertise that was only available through a visit to a lecture, through a docent on a museum tour, or a talk-back during a performance is now available through the we interface as the Walkers experts are now the gatekeepers for the online content.  Thus the reach of the organization becomes multiplied by those people who share content and the organization.

This platform has the potential to lure entirely new audiences through the principle that traffic online follows quality of content.  Also by revealing the values of the artistic staff of the organization The Walker is potentially connecting with like minded individuals in the arts community across the world.  This in turn could make them into a destination city for arts tourists.   By using the multi-disciplinary focus of the institution they are harnessing the the trend but by putting it online they are making it about the global dialogue and making themselves a shining example of what is to come.

A Bear-y Familiar Conversation

Here is a little video to poke fun at the public's all too common misconceptions of not-for-profit arts organizations. After all, Kanye and Bieber do not ask you to make an additional donation for their performances, why on earth do not-for-profits?! Happy Monday to our arts community!

Crowdfunding for the Arts

Crowdfunding and the fund-raising miracles it can achieve is certainly a popular issue. It’s not a new topic for technology in the arts, but it is a constantly evolving topic and worth a revisit. If you’re familiar with the basics, we’ve got some more advanced tips for crowdfunding. This article is meant to aggregate some of the more popular tools out there and help beginners with the basics.

 

Crowdfunding is usually based on the idea that through micro-donations organizations can achieve goals or projects that they would normally struggle to fund. From that point, all bets are off, as different crowdfunding tools are for different goals. A lot of deciding which tool you will utilize will be based on your organization or its goals. Here are some of the major websites that focus on or include the arts in their projects.

 

  • Basics: We’ve talked about Kickstarter before and it is one of the most popular crowdfunding tools. Users have two months to raise funds and provide rewards to their patrons. Kickstarter’s guidelines specifically state you cannot use Kickstarter to fund a charity - you can, however, use it to fund projects for a non-profit. For example, No-Space of Brooklyn used Kickstarter to fund the move to and costs associated with their forced relocation.
  • Pros: Kickstarter has an “all or nothing” platform, if funds are not raised within the 60 day limit, all pledges are dropped. Kickstarter is well known and a fairly safe bet for those looking to fund their first project.
  • Cons: The project-centric ideology limits what can be crowdfunded. Also, Kickstarter uses Amazon Payments. While Kickstarter itself does not require those creating projects to be US citizens, Amazon Payments does, which makes Kickstarter out of the reach of international organizations.
  • Fees: Kickstarter charges a 5% fee to successful projects. There is also a 3-5% fee associated with credit card transactions on successful projects.

 

  • Basics: USA Projects is another crowdfunding source we’ve discussed before, and it is a project of USA Artists. Potential projects have three months to raise the funds or receive nothing. The Project sponsors “new creative efforts by accomplished artists across the country” and has raised over $1 million so far. All suggested projects are vetted by artistic experts in the related field.
  • Pros: USA Projects has a strong institutional background with USA Artists, allowing it to have a gift-matching component, and the average donor gives more than Kickstarter users. All donations are tax-deductible, and artists offer perks for donating.
  • Cons: USA Projects only accepts artist members who have previously received a grant or award from their partner and recognized organizations as an individual artist.
  • Fees: 19% of all donations go to USA Projects “for use in furthering its general charitable and educational purposes.”

 

  • Basics: IndieGoGo touts itself as “the world’s leading international funding platform”, and is open to “anybody with a great idea”. Projects are not curated. Users have up to 120 days to reach their goal, but unrealized goals still receive the pledged funds.
  • Pros: Donations to non-profit organizations on IndieGoGo are tax-deductible, different donor levels have perks related to the campaign. Analytics tools allow campaign managers to track where/who funds are coming from, as well as capture contact information from funders. Anyone can use IndieGoGo for anything, which is has unlimited possibilities. IndieGoGo also has partnerships with non-profit organizations that fiscally sponsor projects.
  • Cons: No vetting process on campaigns means your next big, great idea may not carry as much weight for donors as a website where projects are curated. Also the website caters more to individual artists’ projects than arts organizations - arts campaigns are not listed under “Causes” unless they have an educational component.
  • Fees: IndieGoGo takes 4% of the money your project manages to raise, if your goal is met. Should your project fall short, IndieGoGo takes a 9% cut of funds raised. International campaigns may have higher fees.

 

  • Basics: RocketHub is a crowdfunding platform for anyone who would like their creative work to be funded, developed or distributed. RocketHub has two levels of fundraising, one is a crowdfunding tool open to anyone. Campaigns have between 15 and 90 days to be funded, unrealized goals will still be funded, but met goals have rewards within RocketHub. The second is called a “LaunchPad Opportunity”, which is a reoccuring vetted submission process. Projects chosen receive an opportunity that will advance their business or campaign beyond simple fundraising (for example, the winner of the LaunchPad Opportunity will work with an expert publicist on generating buzz for their project).  A team of judges at RocketHub examines all submissions, and Facebook users vote to help decide which projects to put on the website to fund.
  • Pros: Successfully funded campaigns on RocketHub allow the campaign creator to submit 5 entries to their LaunchPad Opportunities without a cost. RocketHub has partnerships with non-profit organizations that fiscally sponsor projects.
  • Cons: RocketHub does not have a specific “Art” category, although individual projects could fit well into their other categories.
  • Fees: For crowdfunded fees, RocketHub charges 4% of the money you raise if your goal is met. For unfunded projects, the fee is 8%. RocketHub also charges a 4% transaction fees for credit card charges. For first time submitters to a “LaunchPad Opportunity”, there is a submission fee of $8. Those who have a project successfully crowdfunded do not have this fee.

IndieGoGo and RocketHub work outside the states, but there are other crowdfunding tools internationally. There are also tools like Philanthroper, which is a daily deal crowdfunding site for non-profit organizations. There are resources for staying on top of crowdsourcing trends, too. Ultimately, an individual or organization has to consider what type of crowdfunding campaign will work for their needs before deciding on one. If there are any other crowdfunding topics or questions you’d like answered, leave a comment, and we’ll see how we can help.

Limited s[edition]

These past weeks, art newspapers and online publications have been aflood with articles such as “How to buy a Damien Hirst for £7.50” , “Would you spend £500 on pixelated art?”, and “Artists Join the Digital Revolution.” At the center of all this questioning and apparent disbelief is s[edition], possibly an artful manoeuvre of the word sedition, which means an insurrection or a rebellion. Nevertheless, true to the definition of their lexical namesake, s[edition] has decided to rebel against is the centuries old tradition of acquiring tangible art.

So just how revolutionary is s[edition]? Revolutionary enough to cause some stir, would be the answer of any auctioneer, accompanied with the resounding knock of a hammer. That is because s[edition] is essentially a new online venture that offers digital limited editions of artworks by leading contemporary artists such as Tracey Emin and Damien Hirst, that can be viewed on a host of equally digital mediums such as laptops, iPhones, iPads, or LCD TVs. Moreover, the prices of these limited editions vary from the joyously affordable sum of $12 dollars to the wait a minute price of $800 dollars.

In a sense, s[edition] is making the work of contemporary artists more affordable and accessible but its hard to overcome of a slight feeling of it being digital chicanery because what you see... is what you see. So what one is really paying for is, at times, just the digital image of an artwork. Since s[edition]’s prices are aimed to woo younger generations, are they genuinely encouraging art appreciation and collection or just creating a whole new market to profit from? Chances are, its a combination of the two, leaving s[edition] ambiguously perched among the notions of accessibility and profit maximization.

http://vimeo.com/31910206

While some artworks do seem to lend themselves well to the digital medium, such as Tracey Emin’s I Listen to the Ocean and All I Hear is You or Mat Collishaw’s Whispering Weeds, which incorporate video and audio components, others tend to feel more like a series of static digital reproductions. But then again the price for such editions, like Damien Hirst’s Xylosidase or Bognor Blue, is a mere $12 dollars. The most expensive artwork is a high definition video of Damien Hirst’s bejeweled skull, For Heaven’s Sake, priced at $800 dollars.

With the number of editions ranging from 10,000 to 2,000, should you purchase these digital artworks or more audaciously, make an investment in digital art? Perhaps, because on their website, s[edition] writes, “Once editions are sold out, you can sell your works to other collectors through the s[edition] marketplace launching soon.” So s[edition] is not only looking to create a primary market for digital artwork but also a secondary one. A novel idea indeed, but will it work?

Yes, it could. And it may work solely because, thanks to s[edition], one can now afford to own a Bill Viola or a Shepard Fairey. So even though the Internet is abound with high resolution images of artworks, s[edition] seeks to entice with the covetous concepts of ownership and authenticity. And while the limited editions remain undeniably intangible, one can nevertheless lay claim to a piece of art by a famous contemporary artist. In fact, the innovators and early adopters of the art world are already purchasing these works; some 110 editions of Damien Hirst’s Bognor Blue have already been sold.

However, the early and late majority will only start purchasing these works when they begin to value digital limited editions and become comfortable with paying for what they can only view on luminous digital screens. Then, and only then, will s[edition] truly be able to capitalize on the affordability and accessibility of its business model.

As of now, s[edition] signals a marked step towards the digitization of art, in not only what is represented but the representation itself. Seems like the art world is, after all, responding to the evolution of the touch.