Arts & Technology

New Questionnaire: Living Social, Groupon and the Arts

SurveyPhotoThe Living Social, Groupon and the Arts Questionnaire is now live! Has your organization offered deals through group discount sites like Groupon and Living Social?  Have you ever wondered about how other arts organizations are using online group discount services, and the successes and challenges they've faced along the way?

We were wondering, too.  So, we put together a short questionnaire to find out.

Please take a moment to fill out the Living Social, Groupon and the Arts Questionnaire and let us know about your own experience with either of these sites.  It will only take a few minutes and your answers will remain anonymous, unless you specifically tell us otherwise. The questionnaire closes on April 15, so click through and fill it out before you forget!

And as always, we'll share the results with all of you here on the blog.  Fill out the questionnaire today!

Need a new ticketing system?

Some folks have had difficulty opening the report within the Firefox browser. We are working to resolve the situation. In the meantime, you can right-click on the link and select "Save Link As" to download the report to your computer.  You can view the report without issue via Chrome, Safari or Internet Explorer. Thank you for your patience.

Click to access the 2011 Ticketing Software Survey.

Click here to download the survey report. Photo: Gyorgy Kovacs via Flickr.

The 2011 Ticketing Software Satisfaction Survey Report is now available! In it you can find information on the most popular ticketing systems for organizations of your size, rankings of popular features and functions, and a 5-step guide to choosing a ticketing system, complete with questions to ask vendors.

Based on feedback from last year's survey, we added several questions to this year's survey:

  • questions regarding new technological features, like mobile and social media integration
  • questions differentiating web-based vs. desktop software (hosted on the client’s computer or server)
  • question about ticket consortiums and outsourcing

Key Findings: There were several findings of interest that resulted from the study:

  • Universally, organizations choose online sales (91% of respondents) and credit card processing (90% of respondents) as the most critical ticketing system functions.
  • Approximately 1/3 of ticketing software users indicated that they had inherited their current ticketing system from a previous employee--they had no role in choosing the system they are using now.
  • About 30% of organizations outsourced or shared in a consortium at least one aspect of their box office operations, either for online sales, phone orders, walk-up sales, or discounts.
  • Organizations classified as "small" and "mid-sized" (budgets under $3 million) indicated the most important factors in their software choice were price and user-friendliness, while "large" and "very large" (budgets over $3 million) prioritized customization and specific functions and features.

If you are a ticket vendor, box office manager or staff member, house manager, business manager, executive director, board member, marketing staff, or anyone else who has contact with a box office ticketing software system, then this report is for you.

Download the survey report today!

And please share with colleagues by clicking the "ShareThis" icon below.

Social Media Spotlight: Telling Your Story With Broadcastr

Welcome to the seventh installment of the Social Media Spotlight, our monthly feature focusing on arts organizations’ social media strategies.

Broadcastr co-founder Scott Lindenbaum

So having some tie to location seemed like a good idea. If you think about the way that media works on the internet and has worked historically, you’ve got three major things: you’ve got content, you’ve got connectivity, and now suddenly you have context.

So content we know, content is the things we make and connectivity is a massive part of our lives now, whether that be through Twitter or Facebook or anything else. But context is brand new, because context not only means what content you’re consuming and how you are consuming it, but where you are when you consume it. Then it seemed to make sense, because good stories are married inherently to place and always have been. Whether you look in religion where you have holy spaces and the idea of a trace that was left behind by someone that was once there or an experience that once happened in a certain location.

It made sense, then, to have stories that were indexed by place and once we had that, we had the foundation for what became Broadcastr. Which is a simple way for anyone to record a story and pin it to a location, so that anyone in the world can hear that story, understand that place, and have a deeper and more meaningful connection with another person.

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So how does Broadcastr tie a story to a location? Do I need to be on a mobile phone in order for my audio to be pinned to that location?

Broadcastr is a way for anyone to tell their story, on any platform, web, android and iPhone, and then index it by location and category. You don’t have to be in a specific location in order to do that. So whether you tell your story into your phone or into your computer’s on-board microphone, you can place that story where it’s referencing in the world.

So for instance, if I told the story about going and getting my MFA in Brooklyn and studying with Michael Cunningham and that’s where I met Andy (Co-Founder of Broadcastr), I can then tell that story on any platform and actually pin it to Flatbush Avenue at Brooklyn College. It doesn’t have to be pinned at that exact moment.

And you may ask yourself, who is David Byrne? Image via cyclostat.bostonbiker.org

So we teamed up with them in order to take the aural remembrances from cops, fire fighters, and families of victims, first responders and residents of downtown Manhattan. We actually took those testimonies and put them back into the World Trade Center site and we’re doing that of course through Broadcastr. So that on the ten year anniversary of 9/11, when you go to the WTC site downtown, you’re going to be able to actually walk through the memorial and Broadcastr will be an invisible layer that is part of the memorial. You’ll be hearing these voices that connect you to the real experience and the history the way that the people who were there remember it.

What we’re hoping is that it will do a couple of things. One, it’s very powerful, I mean when we test this thing and walk around the site now it’s incredible because instead of looking at a hole in the ground and thinking “ I remember when that happened.” It’s tough to grasp what the tone of the country really was then, but I remember it was a very, very moving moment. Instead, you can be brought right there so that the people who had the most powerful experience that day are going to be talking to you about it.

That does two things: One, it brings that space to life for people. But two, it creates a precedent for how we can start talking about these things in a public social space. Then of course, because Broadcastr is a two-way street, if you hear a story about 9/11 it will prompt you to remember your own story. You can immediately add that to the aural history that is growing in that site. You can just take your phone, click record and record your story right there on the spot. Over time what we are going to be doing is building this collective kind of rememberance at sites.

And we’re doing that all over the world with different organizations. So for instance, at Auschwitz you can do the exact same thing since we are working with the Shoah foundation. So you’ll be able to walk through Orca now, which was a death camp and instead of seeing a field, you’re going to be actually hearing the Holocaust survivors that escaped 60 years before. And that’s going to be a massive, massive change in experience for people that are younger and too young to be connected to events like that. Also for people that are really interested in how events are represented and who gets to tell the story, which I think is a very important change that’s happened with the advent of social media. The story no longer comes from the top down; the story can now come from the bottom up. The telling of this story and the agency to tell can be put back in the hands of the people that have had the experiences.

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In addition to listening to story as a user and contributing to Broadcastr as a storyteller, what are some of the additional ways that people can interact with audio posts?

Yeah, so you don’t have to be a passive listener or a active content creator in order to participate. You can actually be a curator or an aggregator of content. So for instance, let’s say you live in Milwaukee and there are 500 stories say right now in Milwaukee. And you’re like “Ok, these stories are pretty good, but you know what? There are ten of them that to me, really represent Milwaukee perfectly or represent my version of Milwaukee.”

You can take those ten stories, aggregate them into a separate playlist and I can share that playlist. So you can call from the collective, kind of dig in to the collective consciousness and pull out the little bits that you best feel represent some theme or some place. Then you can group those as a playlist and share that version of that place.  So you can imagine people creating definitive versions of different places by going through this aural record that we’re creating in real time.

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Screenshot of the Broadcastr map and media player. Image via blog.bryantpark.org

Additionally you can share any item on Facebook and on Twitter and you can share it via e-mail. And you are going to be able in one week to embed it in a separate website, either as an individual item or as a little mini map that would be a subset collection of items. So  imagine, for instance, you’re writing a blog post about foreclosures in New Jersey. You can find five stories about people that have been foreclosed upon and actually embed their real voices into the blog post, just the same way you would embed a video from YouTube.

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When a lot of other social media platforms started to take off, some organizations were hesitant to adopt them out of fear of inappropriate, negative or even copyrighted content being recorded and attached to their organization is a public way. What are some of the ways they would approach a problem like this if they wanted to start using Broadcastr?

There are a number of things: One, just like on Facebook or on Twitter or on YouTube, you control your own username. So no one else is ever going to be able to upload content under your specific username, just like your Twitter feed is your own to curate.

That said, people can be uploading things and be talking about your organization for sure. Something that someone said to me recently in Austin, Texas at South by SouthWest is probably relevant here. When you go to talk to an organization and you ask them if they are on Twitter and they say “No, no, we’re not on Twitter. We’re not sure how to approach that, so we’re not there, we don’t have a presence there. We don’t think we have to be.”

Well, all you have to say to that organization is to go to Twitter right now and search the name of your organization. Because you think you’re not on Twitter, but I promise you, you are in some form. As soon as they’ll put in the name of their organization, what they’ll find is hundreds, if not thousands, of individual pieces of opinion that are part of, right now, a one-sided conversation about their organization. So just because the organization wasn’t there to engage, it doesn’t mean no one is talking about them on these platforms, they absolutely are. To me, it seems that an organization needs to embrace the place where people concerned with their organization are having the conversation and get involved.

That’s kind of the high level answer, the particular answer is that you can flag content on Broadcastr. So if something is actually slanderous, or would be considered something like slander or libel or hate speech or pornography, it’s up to you the community to police your space. So if you think those things don’t accurately represent your neighborhood or your place on the map, then you should flag them. And if they haven’t been rated by anyone and they’re been flagged, they’ll automatically be pulled from the service. So that allows for a level of self-policing.

Now additionally, items can be rated on Broadcastr. So if you’re engaged in the conversation and you’re creating great content and promoting that content, then hopefully other users will feel the same way and will rate your items very well. On Broadcastr you’re always seeing the highest rated items first for any given place. So it’s kind of up to those organizations to get involved and create content that basically best represents them and is the kind of content that their audience wants to engage with. That content will flow to the top, if in fact their assumptions are correct. I think it is important to engage in that way and to be part of the conversation and to respond as opposed to ignoring the crowd and the community and the opinions of the community.

There are other things too, such as if organizations are interested in embedding content in their own website, that’s a way that they can have a custom curated space. They can embed only a selection of content that they feel best represents them and that is a way to use Broadcastr to create a multimedia community-driven experience on another website that is more curated and in a way more restricted.

It’s tough to answer that question, because I was at an Ivy league school recently and their social media guy said that the school would not let them make a official Facebook page for this institution. He said the irony of that is that there are twenty unofficial Facebook pages for that school. All of those Facebook pages are putting out fallacious information about the school. So just because there is no official page and because there is 750 million users on Facebook, there is more ways for those 750 users to get that information within the Facebook community. So there is something a little bit backwards about the thinking there.

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On a more positive note, what are some of your favorite stories that have already been uploaded?

There is a bunch of great stuff. One of my favorite projects that we’ve been involved with is the Neo Futurists, which are a theatre performance troupe that originated in Chicago and now have a New York chapter. They have a show called Too Much Light Makes the Baby Go Blind and the show is 30 plays that get performed in 60 minutes. Every week they re-write a good portion of the show, so its been changing for however many the past few years that they have been doing it, but it always keeps the same format.

Image via waterdogmusic.com
Image via waterdogmusic.com

They came to us early and said “We would love to do 30 plays in 30 blocks.” And Broadcastr, because it’s short form – a three minute maximum for most stories – is the perfect way for them to take their theater performance and use the world as their stage, as the saying goes. So if you go to second avenue in Manhattan, you can walk from Houston Street to 29th Street and experience 30 location specific, audio, interactive, pieces of content. Some of them are directing you to do things, some of them are little songs, some of them are plays with multiple voices, some of them reference the location very directly, some more overtly. But it’s a curated experience that happens out in the world. So that’s been very exciting to work with them.

Broadcastr is a fantastic way to make literal this idea that you hear all the time, especially when talking with mission and message driven organizations, of giving the community a voice. People talk about that abstractly a lot, like “How do we give the community a voice?” or “What is the voice of the community?”

In this instance, as long as the members of that community can get to a computer or to a phone, and that computer might be at the public library, it doesn’t have to be a computer at home. But as long as they can get access, they can actually put their voice back into their community, in a very literal way. I think that’s very powerful because in a sense, by publishing your opinion and your memories and your reflections to Broadcastr, you publishing those things for the whole world to be able to hear. You’re representing not just your social circle, as you do when you talk on Facebook, but you’re actually representing a physical place.

I think that if Broadcastr succeeds, what it’s going to do is it’s going to show a person that in this age of social media and mobile computing, place is just as important as people.

Mobile Audience Participation with Jonah Bokaer and the Ferst Center

Audience interaction has become a pretty major trend this year and arts organizations around the country are experimenting with different ways to engage their audiences. But how does one go about making their experience a participatory one? Artist Jonah Bokaer and the Ferst Center for the Arts at Georgia Tech decided to approach the issue using mobile technology. Jonah Bokaer is an award-winning choreographer and media artist participating in the Ferst Center's first ever year-long dance residency program, ARTech. Jonah worked closely with students from the Georgia Tech Music Technology Program to develop MassMobile, a smartphone app that acts as an interactive platform for audience members to participate by affecting the stage in different ways. On April 2nd, MassMobile will premier with Jonah's new work FILTER at the Ferst Center.

I had to opportunity to speak with Jonah as well as Stephen Garrett, one of the graduate students on the MassMobile development team, and dancer Adam Weinert, who can be seen in the sneak peek video at the end of this post.

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Where did the idea to include the audience in the performance, through a mobile app, come from?

Jonah - Well, in 2004 I made a work called RSVP, which planted 12 cellular devices in the audience. We used those devices and their ringtones to create the music for the piece. And that was engineered from offstage by the composer. But, when doing some initial research down here and planning this production called FILTER, I wanted to put forward the idea or the proposal that there could be interaction or intervention even, with the show.  And maybe Stephen can take it from here, but we spoke with Jason Freeman and the Ferst Center and this relationship started.

Stephen – Yeah, and I think Jason’s idea, who is my advising professor on my master’s project, was to create a system that allowed for a rapid deployment of audience interaction devices through peoples’ mobile phones. So the idea came from Jason through some previous mobile development work and with several other projects, to create an iPhone and android application that will allow any type of input that the phones will allow. Whether that be an accelerometer, motion data, text messaging, touch data, drawing…anything that the phone will accept, to try and incorporate that into the performances in some way.

What are some of the direct ways that the audience is affecting the performance through MassMobile? Does it affect the lighting or are there sound elements that change?

Jonah - Well, one thing I just want to clarify is that this production will premier in it’s full form here in Atlanta on April 2nd. So we’ve had a six or seven day production period in Avignon France and we premiered the choreography, but MassMobile and these technological components have not yet been unveiled and actually this week we are holding a workshop with invited public to interact with it further.

So in terms of how the audience affects the performance? We’ve identified four ways for potential interaction. In particular I wrote in one section of the performance which is very much open-ended and is a 9 minute section which can basically be reconfigured a bit.  Specifically the lighting is influenced. We worked closely with Aaron Copp, who is my lighting designer, to integrate that into the performance.

Stephen – And certainly MassMobile itself, the way that the app can interact with a piece, is not set in stone. It’s a creative conversation that is always happening. But specifically for this piece, for one of the sections that involves interaction during the pre-show, the audience is quite literally plugged into the lighting board through their app.

The actual technical details of the connection is that the mobile app is connected through a client server relationship to one of our servers here at Georgia Tech. Then there is a laptop that sits in the lighting booth that constantly pulls for information. Based on what items people have selected in the app, the laptop is connected directly to the lighting board and will instantly turn lights on and off. You can change color palettes and things like that pretty much instantly.

Did you build MassMobile specifically for this performance or is this a platform that could be used for other performances/performers?

Jonah – I would almost say that it is still in progress. But, you know, Aaron Copp and I have known each other since 1999 and have been building work together for a long time and often in our creative discussions we would say, “Is there some way to interface or interact?” As opposed to working with just video or with sound, lighting is so integral to these performances that MassMobile seems like a natural fit. I think that for light and choreography I am working in very particular ways. For larger applications of MassMobile I know there are many options.

Stephen – So MassMobile itself is the platform and the app, and is still in pretty active development. Working with Jonah and his FILTER has been a great way to beta-test the app and see it grow to more of its current capacity. My professor Jason Freeman already had the plan to use the application in a live music notation work with saxophone where the audience could directly affect the notes that the performer is seeing onscreen. So there are other uses for MassMobile in the arts imaginable.

Could you speak to the importance, for you, of having participation from the audience?

Jonah – Well, I should say that my degree is not in choreography, it is in media and visual arts. For my thesis I focused on the myth of interactivity and focused on a lot of mid to late video work in the 1980’s and 1990’s. My sense was that there is a certain parallel between what we could call this myth with interactivity with video, but also with performance.  Just because it’s time based, it’s not necessarily interactive. This is one area of focus of mine in terms of creating performances.

I guess the impulse to say that an audience could interact, is still pretty much in progress. So far, at least in this stage in the piece, we’ve only had pre-show interaction. It’s kind of an open question.

I think some major conventions of theater are called into question, for example having the phones on during the show, the light of a cellular device on in the theatre. Some artists would consider this distracting, but in this case we are actually inviting it.  There are certainly questions of attention and attention span. We’re sort of walking into this project and saying that it is assumed that this will be unusually structured.

So why create such an unconventional performance? Well really, the participation is a part of why we wanted to open this out. Because instead of really disrupting or undermining a performance, we wanted people to be able to engage and help the author.

Stephen – The way we’ve enabled that interaction is a very direct and literal effect the audience can have with the lighting of different parts of the stage. [The pre-show] is an opportunity for people to come in and the curtain is open and they can see the initial set and it gives them a chance to explore. Our hope is that creates a deeper and more meaningful bong throughout the rest of the performance. That [the audience] has really explored the set and can experience it on a different level.

In addition to the interaction between the viewer and the stage, do you think that this program will cause the audience to interact with each other?

Jonah Bokaer (left) and Stephen Garrett (right) do a run-through of MassMobile

Jonah – The way that we piloted MassMobile was to have six mobile devices distributed internally to members of the creative team, producers and close colleagues over the course of a few days. I did note, on a couple of occasions, the social interactions that would occur person to person. Maybe Stephen would like to address any interactivity within the platform itself.

Stephen – We did see people that were using the app that were sitting next to each other sort of communicating in person and coordinating their efforts, but at this moment that’s not something we’re doing. [Interactivity within the platform] is something we are looking at in the future of MassMobile. More specifically looking at how do we enable or make sure that people have their own voice in their interactions with the performance.

From a performer’s perspective, what is it like working with something like MassMobile?

Adam – From a performer’s perspective, I think what excites me most about this kind of initiative is that as a performer we’re always looking for new ways to engage the audience and make each articulation of the performance event unique and special and fresh. I think that MassMobile can be a unique way to do that.

The other thing I really appreciate is how we’re using this mobile technology and multimedia to make more personal the performance. Which I think is rare and hard to accomplish.

If you live in the Atlanta area I highly recommend heading over to the Ferst Center for the premiere of FILTER on April 2nd. You can find more information about performance times and tickets at the Ferst Center's main website here. Until then, he is a sneak peak of dancer Adam Weinert and MassMobile.

MassMobile App Sneak Peak from Ferst Center on Vimeo.

Twitter by Example: Our Favorite Tweeps

Why are some Twitter users so effective at getting your attention while others fall flat?  What can you do to make your tweets stand out in a crowded feed?  By taking the time to reflect on some of the engagement techniques you see cropping up amongst your fellow Tweeps, you can invent your own ways to harness the power of Twitter for your organization. The Technology in the Arts team thought it might be fun to highlight a handful of our favorite Twitter users from the arts sector.   Check out these Twitter streams to see illustrations of successful, interesting, and unique ways to use the platform ...

My favorites:

@SFMOMA I love the tone of San Francisco MOMA’s tweets – they do a great job of blending humor with behind-the-scenes photos, museum happenings, and random things like wacky art historical facts.  They actively participate in dialogue with not only other orgs but also their Twitter audience - and sometimes they even project their audience’s Tweets on their museum walls…now that’s some serious tweet integration.

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@TheSoapFactory With a staff of only five people, this Minneapolis nonprofit gallery proves that small organizations can make a big impact via Twitter.  Their tweets are conversational, friendly and often funny – and they actively tweet their support & enthusiasm for local arts happenings and the artists they work with.  @TheSoapFactory loves shout outs, and always takes the time to publicly say “thank you” to volunteers and interns in their tweets.  Their warmth and graciousness on Twitter creates a personal connection with their audience – which goes a long way in the tweetosphere, despite their relatively small size.

Supporting Arts in the Community (MN Arts Advocacy Day)

@yokoono With nearly 1.9 million followers, Yoko’s got a worldwide Twitter audience, and she keeps them engaged in a variety of innovative ways that other artists and arts organizations can learn from.  Each week, she posts a series of responses to questions that are tweeted to her – showing that she really cares about engaging in dialogue with her fans.  Her own tweets are powerful in their simplicity and she’s always got a positive message to share.  She encourages followers to participate by creating their own positive messages, too: the Imagine Peace Tower, an art installation located in Iceland, lights up a few weeks each year with tweeted "wishes" related to peace and love.  So far, over 1.3 million wishes have been sent via @IPTower, and it's happening now through March 26.

YokoOno

Amelia's favorite:

@SUEtheTrex at Chicago's Field Museum.  "Hi. I'm Sue, I'm a Leo, I like meat, Chicago, the movie Jurassic Park, and what else? Oh yeah, I'm the world's greatest apex predator." This tagline says it all about Sue the T-Rex--she's sassy, hilarious, and about 2 million years old. That doesn't stop her from having conversations with present-day life forms, tweeting about current events--everything from Thanksgiving to Women's History Month--and educating about the T-Rex. A great example of employees personalizing an institution.

A little humor goes a long way...

David's favorites:

@artfulmanager Andrew Taylor, author of the Artful Manager blog and Director of University of Wisconsin’s MBA in Arts Administration, always provides great resources for arts managers.  His retweets tend to pull from sources that I may not be following – which opens me up to new content that I might not otherwise stumble upon.

The art of the retweet

@travisbedard Travis Bedard, Artistic Director of Austin’s Cambiare Productions theatre company, provides a great combination of humor and informative posts from the theatre community.

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@Brandinyourhand International arts consultant Roger Tomlinson always offers thoughtful information and insights from across the Pond.

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@JamesUrbaniak New York stage, screen and voice actor James Urbaniak is a subversive pleasure.  Witty, sarcastic and irreverent – a wonderful 140-characters-or-less chucklefest.

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Tom's favorites:

@MuseumNext is one of my favorite sources for finding out not just what is going on with museums now, but in the future as well. Through their blog, publications and their conference, MuseumNext highlights the ways museums are using technology to become more participatory and engaging for audiences. Plus, these are the folks that brought us the wildly popular twitter campaigns Ask a Curator, Follow a Museum and most recently Picture a Museum Day.

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@MuseumNerd Oh, the Museum Nerd. That Brooklyn-based lover of all things art. Museum Nerd is an anonymous persona who tweets about his/her experiences as they weave through different exhibits. Besides the color commentary, Museum Nerd is great at engaging both visitors and museums on Twitter while exploring exhibits and other art world happenings.

Live tweeting from events

@NancyProctor The Head of Mobile Strategy and Initiatives for the Smithsonian Institution, I feel like Nancy Proctor is the Queen of museum mobile tech on Twitter. I check her feed for the latest developments in museum mobile tech, thoughts on best practices and to find who is experimenting and how. You can usually find her dropping some mobile tech knowledge with the hashtags #mtogo and #simobile.

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Tara's favorite:

@atane Atane O. is one of my favorite music and audiophile nerds to follow on Twitter. He's currently a blogger for the Elements of Jazz blog, and always has cool pictures, videos and music clips to share via his Twitter stream. He also has an amazing vinyl collection (and great turntables!).

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Now, it's your turn: who do YOU love on Twitter, and why?

Ticket Buying Comes to Facebook

Ticket_Force_Logo

Ticket_Force_Logo

TicketForce

TicketForce

Concert promoters, venue managers and artists are still reeling from the historic LiveNation-Ticketmaster merger. Many feared that the merger would result in a ticketing monopoly that would force venues to raise ticket prices and only use the Live Nation-Ticketmaster service if they wanted to book a Live Nation artist. Almost a year later, a recent Chicago Tribune article indicated that ticket prices have not yet skyrocketed and independent promoters are still thriving. While there is still a fear that the worst may be yet to come, the merger hasn’t deterred venues from pursuing other options when it comes to choosing a ticketing platform.

One of the more innovative platforms is Arizona-based company,  TicketForce, which describes itself as a ticketing solution for venues  and promoters of all sizes. The company designs fully customizable  ticketing applications that allow venues and promoters to effectively  build their own brands. They recently launched a Facebook app that will  allow clients to sell tickets directly from a Fan Page. This application  allows clients to add a ‘Buy Tickets’ tab on their Facebook Fan Pages  so that fans won’t have to leave Facebook.

The app has several benefits:

  • Once the purchase is completed, a custom notification is posted to your customers’ Facebook Wall or Twitter feed that tells all of their friends about their ticket purchase with an image and link to buy tickets, too.
  • Buyers are able to search for events in a specific area, choose seats, and securely purchase tickets without ever leaving Facebook.
  • All active events are pulled automatically from your Ticketing Home and sales are fully integrated into your existing web sales.
  • Customers are prompted to share their purchase with their Facebook friends as well as on their Twitter stream

As the company illustrates:  With 500 million Facebook users, more  than 600 tweets every second, and  665,000 blogs posted every day – social media is  your most powerful sales  tool. TicketForce's latest innovation is capitalizing on social media sales opportunities and making it easier for small and mid-sized venues to find viable Live-Nation/Ticketmaster alternatives.

Upcoming Webinar - Engaging Audiences Through the Mobile Web

ipadMobilizing the Arts - Engaging Audiences Through the Mobile WebThursday, March 31, 2011 2:00pm - 3:30pm Eastern Register today for $25 Presenter: David Dombrosky

With the rapid adoption of web-enabled cell phones, smartphones and tablet computers, how are arts organizations adapting to the rise of the mobile Internet? What options are available to arts professionals who want to engage their audiences through mobile devices? What are the cost implications for these new technologies?

In this 90-minute webinar, we will:

  • Examine the need for engaging with arts audiences through mobile devices
  • Explore options for connecting with audiences via the mobile web
  • Discuss what factors may lead you to choose one mobile option over another
  • Take a look at the various ways in which arts organizations are using these tools to connect with their audiences

David Dombrosky is the Executive Director of the Center for Arts Management and Technology (CAMT), an applied research center at Carnegie Mellon University investigating ways in which arts organizations can use online technology to more effectively meet their goals. He frequently presents technology and social media workshops and webinars for arts managers – recently for The Association of American Cultures, Performing Arts Exchange, Chorus America, Opera America, College Art Association, and Grantmakers in the Arts.

Behind the Scenes: The Virtual Orchestra Project

Emmy-nominated, Canadian composer Glen Rhodes hopes to "bring the world together through music" with his groundbreaking Virtual Orchestra Project. Though you may be familiar with similar projects, like the Youtube Orchestra, Glen's Virtual Orchestra is one of the most unique and exciting examples of arts and technology collaborations to date. I recently had the opportunity to interview Glen about the virtual orchestra, and today we will get an exclusive sneak peek behind the scenes of the process.

How exactly does this work?

The Virtual Orchestra begins with musicians across the world.  Musicians play their individual parts of the same piece, follow the same conductor on-screen, record their part, and then submit the finished part.  Then, it's up to me to piece together the audio and visual elements.

The recording takes place in the personal home studio or office of each musician. Orchestra members do not play live with any other instrumentalists. The music for their instruments is available on a main "app" for download as a PDF file. After printing the score, the musician watches a conductor on screen while listening to a computer-generated rendition of the entire piece through headphones (in order to prevent the music from feeding back into the microphone). Once the video is complete, information is entered (in order for musicians to be properly credited), and URL to the YouTube upload is sent to me. That's right - all videos are going to be submitted to YouTube to make intelligent use of their conversion abilities, and bandwidth.

What got you interested in starting this project?

I started this project for three reasons.  One, I genuinely wanted to hear one of my works performed by a real orchestra.  Two, I saw a genuine opportunity, as both a composer and a software developer / author, to accomplish something that had never been done in this form before. There have been virtual concepts; the virtual choir, for example, but I wanted to see an entire orchestra playing my piece, so rather than the soprano, tenor, also and bass of a choir, this would be a piece consisting of 16 or more individual voices.  Third, as a working composer for television, I found it frustrating spending hours trying to "create" an orchestral sound, which is what the shows are all after, without actually having an orchestra. So I thought, "I wonder if this, once established as a 'musical network', could result in music being recorded in a beautiful and authentic way, no fake instruments, but a genuine orchestra. Something people just don't usually have access to.

But, there's another, major side to this that can't be viewed through technical goggles....

I didn’t know why, or perhaps, understand why I started this project until I started getting submissions. It wasn't until I started to hear the small pieces of my humble piece fit into place, and most of all, realized that each one was exactly correct, like pieces of a great puzzle. There have been contributions from Asia to South America and so many other places, yet each come together in a common virtual place.

This is not a piece I have heard performed a thousand times; nor is it a piece the world has heard a thousand times. It’s the first time, and it’s a global union, a project of peace and triumph. As a human I hear so many varied voices, and they’re all speaking the same language of music. As a composer, I am in awe and humbled to bring these pieces together in … perfect harmony.

I believe this project serves a purpose, and we all have yet to see what it will be.  Not because the music is profound, but because the human union is consummate.  It embodies the purity of energy in us all. The candid effort made by each musician is so sincere and contains a lifetime of practice, perfection, pain and satisfaction. I see it in their faces. Some with tears running down their faces as they play, and listen to the guide track.

With the energy put forth in the art, idealism is being created. An idealism of peace through universal connection. As long as the trio of the music, the conductor, and the musicians are balanced then all there can possibly be is harmony and complete anti-conflict.  Perhaps VOP is my voice... my Voice Of Peace.

The Conductor's View

The Conductor's View

What the conductor saw while looking around. The tripod is the base of the camera. All around the room, scattered pieces of paper indicate where the instruments are seated, so that he can cue and point to them in a spatially accurate manner.

How will people find out about this? Social Media? Traditional Advertising?

People are finding out about it through other people. That's the most amazing part! People are telling other people; who are telling other people - and word of mouth is spreading the message. Instrumentalists who want to play, listeners who want to hear; and simply the interested who want to know, are all taking interest, and spreading the word.  My inbox is inundated. Already, in two weeks, it has surpassed my expectations.  Now I'm just going to let it keep going; and see it play out. See its purpose unfold, so to speak.

What benchmarks will you use to keep track of "successes"?

The benchmarks of successes are changing rapidly. It was initially when the first sheet music was downloaded. Then it was when the messages and friends showed up and then subscribers. The big moment was the first 'submission' - from Taiwan, I heard my Flute 1 played beautifully. And it keeps accellerating from there; it's the bandwagon effect. Once people know that other people are interested, then they become interested. Nobody wanted to be 'first' - but then it happened, and now, it's steady.

So my personal goal was to hear even one single instrument play one single piece of sheet music from the piece; but that's now surpassed. The goal now, I suppose is the 'deadline', currently set at June 1st.  But I may reach an orchestral scope long before then, and then I may just keep going! Let it be the first 500 piece orchestra! It's striking a chord with people somehow.  (No pun intended.)

What have been some challenges along the way?

Initially, it was in the composition, which was composed for sound that computer could do well. Translating that to sheet music presented some challenges. But after consulting with some orchestrator and conductor friends, we found the voicing that split my five horn chords, for example, into a more even spread across the brass spectrum. And that's one example.

Then there was the entire aspect of programming the entire system that would automate the process for me. Assigning numbers to parts (piccolo=1, flute=2, etc.), using international IDs for countries (US, CA, MX, CZ, ZA, etc.); creating the conductor video, which all had to be made before a single aspect of this could be released.

Then, there was a learning process along the way. Originally I thought a simple description, a few posts on Facebook would get the whole thing rolling. I was wrong. People needed to have a reason to listen to me. So I listed some of my credentials (2 time Emmy nominee for music, composer for the Oprah Winfrey Show, Dr. Oz, etc.).  That increased the interest, but just the general, untargeted interest. I needed musicians.

So I took a two pronged approach.  First, I approached the music departments of almost every major college and university, and asked if they'd spread the word amongst their students. That was mixed, partially because I was missing the third piece of the puzzle ... a visual.  Despite the fact that I could not actually produce a video, I had the computer rendered song, and I had the conductor. So I found as many agreeable photo subjects as I could of instrumentalists, and created the final 'look' (which will definitely not be final, in the end).  But at least then people understood what a virtual orchestra was, how it would look, and, how it might sound.

Armed with the:

  1. Credentials - Here's why you should listen to me.
  2. Example - Here's what it will look like.
  3. Description - Here's what to basically expect the process to be like.

I finally got momentum. It's paradoxical; humans avoid 'effort' - but the more people who've done it, the more likely they are to make the effort.  So, at first I imagine many of the submissions didn't do it because they simply didn't want to go through the effort of setting up the camera, the sheet music, practicing a bit, recording, uploading.. But, as people are beginning to submit, the effort is becoming not so bad, and worth being part of the whole.

And I've had an unexpected help from the numbers of people who simple love the idea. Just the idea alone. Like the old Coke commercial from the 60's, they see the benefit of a world 'playing' together in perfect harmony - and want to be part of that experience. These are not my participants - these are my word-spreaders.

Technology in the Arts thanks Glen for his time and generosity in providing us with such an intriguing interview. Make sure you take a minute to subscribe to the Virtual Orchestra Project's Youtube Channel !

Museum crowd-curation and the way we live now

Split Second

Should more museums follow the Brooklyn Museum’s lead?

Recently, I helped curate Split-Second: Indian Paintings, a show for the Brooklyn Museum.  To do so, I simply visited their website and participated in an online activity.  It took me about ten minutes, and it involved briefly looking at images, clicking on those paintings that I found most intriguing and rating other paintings on a sliding scale.

My participation in this process got me thinking not only about Indian art, but also about how my own perceptions of art in general might be shaped, and how my aesthetic tastes might compare to the sensibilities of the general public.  Even more interesting to me was that this experiment in crowd-curation felt like the inevitable extension of the movement towards a more participatory culture.

What is it?

Museum crowd-curation enables the general public to become a part of the curatorial process by helping to determine, through an online platform, the artwork to be included in a physical exhibition displayed in a museum’s gallery.

The Brooklyn Museum pioneered crowd-curation three years ago with its photography exhibition Click! . First launched through an open call for artists to submit photos related to the theme of “The Changing Faces of Brooklyn”, the artwork was then made available online for anyone to curate.   Perhaps most interestingly, the Brooklyn Museum staff took a transparent and scientific approach to the experiment, publicly sharing data and thoughtful analysis every step of the way.  Check out Brad's Technology in the Arts podcast with Shelley Bernstein from 2008 to learn more about Click!

Selection of photographs from Click! by the Brooklyn Museum
Selection of photographs from Click! by the Brooklyn Museum

Now, Bernstein and the folks at the Brooklyn Museum are offering a new spin on crowd-curation by injecting theories of connoisseurship to Split-Second: Indian Paintings. Based on ideas from the book Blink by Malcolm Gladwell, Split-Second seeks to explore how our first impressions might affect our perceptions of art as well as the production of a museum exhibition.  In the end, we’re left with an engaging viewer/curator experience that subtly mixes the professional with the amateur.

Why is crowd-curation so intriguing?

Increasingly, we are becoming a culture of curators, especially in the virtual world.  We spend our time organizing media according to preference, grouping our memories into online photo and video databanks, and “liking” and commenting on things that other people share.  What this means is that arts audiences are coming to the gallery with a newly emboldened sense of organizing and presenting content.  Arts organizations therefore need to play an active role by creating opportunities for meaningful engagement.

Screen shot of Split-Second's crowd-curation process by the Brooklyn Museum
Screen shot of Split-Second's crowd-curation process by the Brooklyn Museum

Organizations that are at the forefront of online audience engagement are presenting ideas that go beyond simply offering information about programming.  Instead, they are experimenting with different ways that audiences can become co-creators of content, which can then lead to a sense of ownership in the institution.  But crowd-curation should not be simply a matter of presenting art works and having a voting contest in the sense of American Idol.  Rather, arts managers need to envision a place of meaningful dialogue between their organization and their audience.

Crowd-curation is exciting because it is a clear illustration of the changing dynamics of the audience/museum relationship.  It takes creative online participation and literally translates the collective online vision into physical space.  Along the way, it can stimulate creative thinking by:

  • Getting the participant/curator to think about her own internal perceptions of art, and perhaps inspire her to dig even deeper through self-reflection. What struck me most in my experience as a curator of Split-Second was how successful the exercise was in getting me to think about not only the art in the show but also my own understanding of visual culture.
  • Creating discussion, based upon the collective decisions of the audience, about big-picture questions, like: How is artistic value determined? Is general consensus achievable in determining artist merit?

By putting the internal and collective processes together, crowd-curation has the potential to achieve multiple levels of meaningful contemplation.  Of course, arts managers may feel like they are taking a significant risk.  They may fear that the artistic content chosen by the masses will not constitute a “quality” exhibition in the traditional sense.  And, perhaps worse, if crowd-curation IS able to produce a quality exhibition, then what is the point of having all of these professionals around?  However, as sites like Wikipedia or perhaps the “comments” section of any website have shown, opening up the production of content to crowds is precisely the time when professional, articulate viewpoints are needed most.

This is not to argue that crowd-curation methods should or will replace traditional curatorial models.  In fact, it doesn’t make sense for all art museums to try it (based on a number of factors such as the nature of the audience, resources available, the nature of the exhibit, etc.)  Even so, crowd-curation is an innovative approach to breaking down the barriers between art museum and audience, and it’s a fascinating reflection of the way we live now.

Social Media Spotlight: Crowdsourcing Archives with Richard McCoy

Welcome to the sixth installment of the Social Media Spotlight, our monthly feature focusing on arts organizations’ social media strategies.

Richard McCoyMaking the arts a more participatory experience is an exciting idea being developed by many arts organizations across the globe. Visitors to some institutions can now digitally tag artwork with their own unique descriptions or add photos of themselves to a community Flickr pool. Taking the role of participation even further, some organizations are turning to crowdsourcing, inviting the audience to help in the creation and documentation of art.

I recently had a chance to chat with Richard McCoy, Associate Conservator of Objects & Variable Art at the Indianapolis Museum of Art, about his use of crowdsourcing and public access tools to get the public involved in documenting public art.

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How did you get interested in documenting artwork online?

By 2008 basic versions of all of the tools that cultural institutions use to create, store, and share documentation about their artworks were freely available online (Wikipedia, Flickr, and YouTube), so I’d say my interest really got serious around this time.  I know it’s a bit nerdy, but I keep a pretty good record of my interests in documenting artworks online over on my Wikipedia User Page.  My basic thought was why not do it?  The investment is low and the potential for return is enormous.

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Why involve the public in the process?

To properly care for an artwork you have to care about an artwork; you have to recognize its existence within your community.  Many public artworks on display around the world are overlooked, their context and meaning forgotten on daily basis.  So to have the public involved is an important aspect of this project.  The more people that are involved in caring about and for public art and helping to document it, the better.

I think Clay Shirky has done a good job over the years explaining how the participatory web is radically different from our traditional notion of information sharing and collaboration.  His 2005 Ted Talk is still ahead of its time.  I agree with him in that we are just waking up to the notion of a large-scale participatory process that involves broad audiences using their “cognitive surplus” productively.

My interest has been more in community than public, though.  Documenting public art should be a community effort.  While it’s not the easiest thing to do, it’s a process that we have taught and developed with more than 40 IUPUI students.

We’re at a point where we can begin seeing that this is a project that should be operating on a global scale.  Right now there could be folks documenting a mural in L.A. and a small town in India.

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Where did the choice to use wikipedia as a teaching tool come from?

I first started using Wikipedia as a teaching tool in the fall of 2009 when professor Jennifer Mikulay invited me to co-teach an IUPUI Museum Studies Program graduate-level course, Collections Care and Management.

We created a project for our class to document all of artworks on and around IUPUI’s campus.  That semester our students created 42 new Wikipedia articles and uploaded 375 new images of the IUPUI artworks into Flickr. The result culminated in the creation of the IUPUI Public Art Collection and the beginning of WikiProject Public Art, which was first called Wikipedia Saves Public Art.

This year I taught the course by myself. I used WikiProject Public Art as a final project to document the artworks inside and around in the Indiana State House.  My students made 37 new Wikipedia articles and uploaded 272 images into Flickr.  We did all of the work within the confines of Wikipedia.  My hope was to model a project that could and should be repeated all over the country.

IUPUI Jennifer Skiba and Richard McCoy

In addition to creating the Indiana State House Public Art Collection, I assembled all of the articles into in an easy-to-download book.  I wrote a summary of all of this documentation work in the article New Systems for Documenting Public Art on Liam Wyatt’s blog.

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I understand you and the class were recently recognized by the State of Indiana for this work.  What was that like?

Representative Saunders presents the House Concurrent Resolution to instructor Richard McCoy and students of the IUPUI Museums Studies Program. Photo by Tad Fruits

We were tremendously honored to have both the House of Representatives and the Senate of the State of Indiana recognize our work with Concurrent Resolutions.  I’m most pleased about this recognition because it furthers the mission of the project: to raise awareness about the artworks at the Indiana Statehouse.

While  this recognition can be personally gratifying, the project is designed with the hope that the students will take ownership of it and its outcomes, as they are the ones who did the lion’s share of the documentation.

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Can you talk about the Public Art Documenter Project? How does it work and what are your goals for the project?

For a long time, I’ve wanted a mobile app that would allow for the easy documentation of public art.  The most basic component of any kind of documentation involved three components: location, photography, and the basic tombstone information about an artwork.  This would seem fairly easy to do with a mobile app.

Image via appbrain.com

Image via appbrain.com

When I found the mobile app creator, EpiCollect, which was developed at the Imperial College London, I was pretty excited.  With this tool I was able to quickly make the Public Art Documenter.  There are some down sides to this app, mainly in that it was developed with Google Apps, so it works really well on Droid phones, but not so well on the iPhone.  It’s also pretty tech-heavy, so it’s not all that easy to use.   I’ve been in conversation with the folks at Imperial College London who are in the process of creating the next version of this app which apparently will improve a lot of the iPhone bugs.

Also, with a number of friends, I’ve experimented with the potential for location-based applications such as Gowalla and Foursquare to serve this function.  With Gowalla, I’ve made a couple of “Trips” including the “Top 10 Public Artworks in Indianapolis” (http://gowalla.com/trips/557).

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Was there a specific reason you chose not to go through process of building an app of your own?

We’re really in an experimental stage with a mobile app.  We’ve considered applying for grants to develop and expand the project, including creating a mobile app.  But more than money, what the project really needs is a few institutional partners that are interested in using current technologies to document public art, or artworks in general.  While we’ve explored this with what would appear to be a few natural partners, including the Smithsonian Institution, who holds the archives for the important project Save Outdoor Sculpture!, we’ve yet to get anyone to directly support any aspect of the prospect.

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Crowd-sourcing archives is an exciting idea, but I can see some people arguing that it cannot compare to traditional documentation methods. How do you view your projects fitting in with current and past archival and documentation techniques?

This is a really interesting point to consider, and it goes not only to the storage of information, but the ownership of information and data.  When you work in Wikipedia you are applying a Creative Commons license to the information you create.  Also you are working collaboratively with a shared goal in a system that can be updated instantly by anyone in the world.  Because the information is built with this structure, it’s then actually owned by everyone and really no one.  This is a fantastic notion to consider vis-a-vis traditional documentation and sharing methods.

For example, compare our project to Philadelphia’s MuralFarm.org, Indianapolis’ Public Art Locator, or the Save Outdoor Sculpture! data. While this is all good data and information about public art, it’s stuck behind a website that is controlled by a very small handful of people.  All of these systems were designed to increase access to information about public art, but none are able to offer the kind of inclusion that’s possible with Wikipedia.

Plus in using Wikipedia you are actually invited to download the whole data set and keep it for yourself.  In fact, the information is licensed such that if you wanted to, you could use their book creator tool (the one I used to make the book about the Indiana State House Public Art Collection), create a book and then sell it for a profit, or just print it and have it on hand.  This is what the State House did with our information, so now they have the most complete records of their artworks in the more than 100 year history of the State House.

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Your projects all focus on primarily documenting public art, do you see these ideas and methods working well for other areas of the arts?

Of course! I recently had an intern working for me at the museum that developed an e-volunteer program that invites people to create Wikipedia articles about artworks in cultural instituions.  While we have a pilot underway at the IMA, we hope that other cultural institutions follow suit and invite their patrons to help document their collections.

Not only do many institutions lack the resources to basically document their collections, but few have recognized the value of incorporating a participatory audiences in the process.

The lack of cultural institutions with decently documented collections was famously spelled out in the Heritage Health Index Results, and reinforced in the 2009 Salzburg Global Seminar, “Connecting to the World’s Collections: Making the Case for Conservation and Preservation of our Cultural Heritage”, but few have recognized the need to open the doors and encourage a broad spectrum of participation.