Arts & Technology

Social Media Spotlight: Vancouver Opera

Welcome to the first installment of the Social Media Spotlight, our monthly feature focusing on arts organizations’ social media strategies.

Ling Chan, Social Media Manager at Vancouver Opera

Vancouver Opera’s social media presence, headed by photography/fashion buff and technology maven Ling Chan, goes where few opera companies have gone before. In order to achieve their goal of increasing brand awareness and facilitating two way communications with their followers, the $9 million opera company has launched initiatives like manga (a traditionally Japanese style of comic) and an annual animation contest, for instance. Currently on the company’s blog is a serial feature written in the voice of the main character of their world premiere opera, Lillian Alling.

Vancouver Opera takes ideas that many non-profit arts companies might deem risky or unsustainable and, through a combination of sheer creativity, thorough execution and diligent tracking, have made the Vancouver Opera social media sites vibrant, interesting, and unique.

Social Media Manager Ling presented her work this summer at the Opera America Conference. I caught up with her to chat:

Everything in the Vancouver Opera social media presence looks so vibrant. When you first set out, what were your goals for your organization and your audience?

www.vancouveropera.ca

Thanks! Vancouver Opera is a vibrant and innovative company that loves to engage with our community. When we first started out with social media, our goal was to put a face on the organization as well as increase awareness of the art-form of opera through educating and entertaining our tech savvy, minimally to moderately engaged supporters. Vancouver Opera was one of the first arts organizations to really use social media tools. From the start, we were committed to reaching the next generation of opera lovers using the media of the times and integrating it into our marketing/PR mix.

Your summer blog features keep your readers captivated during Vancouver Opera's off-season. Tell me about Opera Mania 101 and the other summer blog features.

During the summer months, we needed to come up with ways to keep our followers engaged, so we came up with some regular features for the blog. • Operamania 101 is a feature I came up with and thought would be helpful for the opera-curious. It’s opera education from a pop culture perspective. Everyone’s heard snippets of opera in movies, TV shows, cartoons and commercials and yet people might think they don’t know opera. They are more familiar with opera than they think. Some other blog features have included: • Bizarre Opera Videos where we post odd, unusual, or notable performances of opera found on YouTube. • Tuesday Trivia where we come up with opera themed quizzes. • Top Ten Lists where we invite readers to vote for their #1 choice. For example: Top 10 Villains, Top 10 Opera Tearjerkers, Top 10 Fantasy Operas • Other features: 20 Questions with an Artist, Everyone’s a Critic, Lunchtime Poll, Opera Props

Lego Carmen, one of the "Bizarre Opera Videos" posted by Vancouver Opera to keep interest in opera during the summer months

You have a background in photography. Was this the impetus for Flickr Fashion at the Opera? What are the goals of the program and what inspired you to create it?

A picture from Flickr Fashion at the Opera

I love taking pictures and I have always had a passion for fashion. I went to fashion design school years ago and worked as an assistant stylist on a couple of magazine and music video shoots. While working down at the theatre during Eugene Onegin in November 2008, I couldn’t help but notice how many young people went all out, dressing themselves “to the nines” for our operas. It wasn’t all just formal wear either. Our audiences mixed dressing up with elements of street, punk and preppy fashion, bringing a whole new flava to the world of opera. The people who dressed up for our operas inspired me to come up with Fashion at the Opera, which you can find on our Flickr.

Describe Blogger Night at the Opera. How did it engage new audiences? Did it show an increase in sales?

Our very first Blogger Night at the Opera was in January 2009 for our Carmen opera. A prominent local blogger named Rebecca Bollwitt, aka Miss 604, came to our Eugene Onegin that previous fall and she ended up blogging about the experience on her own personal blog. We got to talking and she suggested we coordinate a blogger night, which we did and it has since became so wildly successful that other opera companies started calling us to find out how to set it up for themselves.

We invited bloggers who were opera newbies to join us, blogging pre-show and during intermission their thoughts on the opera and the whole experience of being at the opera. We gave them backstage tours and also invited them to mingle with cast, staff and guests at the post-show party on opening night.

We live streamed their web links on our VO blog, so that our readers can follow along in real time. This was great exposure for us and a way of getting the next generation interested in opera. Most of their readers have never been to the opera. But after reading about Blogger Night at the Opera, they became excited about our operas and what we’re doing with social media and bought tickets to the next performances. I had a few of them seek me out on the theatre floor to tell me they were here because of Blogger Night at the Opera.

What's Opera Ninja and how did you come up with the idea? How do other people in the organization feel about giving control of their communications over to (basically) a volunteer?

Opera Ninja evolved from Blogger Night at the Opera. We had blogger night on Opening Night. What should we do for dress rehearsal? We came up with Opera Ninja March 2009 for our Rigoletto dress rehearsal.

It was inspired by Welsh National Opera when they tweeted 12 hours in the life of the Welsh National Opera's The Marriage of Figaro, including a live relaying of the performance (also translated into Welsh).

operaninjaOn our dress rehearsal nights, the Opera Ninja would live tweet. Followers were engaged with seeing an event unfold and have an insider view of what was going on behind-the-scenes. The tone of Opera Ninja is cheeky, fun, irreverent. We didn’t necessarily want it to be a play-by-play of what was happening on the stage. Instead it could be the Opera Ninja’s reactions to what was going on. Our followers have found this entertaining and fun. They would add comments and also re-tweet our tweets to their own followers.

I was the original Opera Ninja but have since invited our bloggers to take on the character in their own voices. I give a lot of freedom to our Opera Ninjas in what they tweet because I trust them. They are high-profile and active Twitter users. They know the etiquette, the advantages and the drawbacks of Twitter. They understand that they can have fun as the Opera Ninja but as they’re also representing VO for the night, they have to be professional too.

A page of Vancouver Opera's "Eugene Onegin" manga publication

Vancouver Opera has started publishing manga, a comic book based on the opera. Manga is sort of an unusual foray for an opera company to take. What inspired you to take the stories of operas to this new medium?

It may sound like a strange combination but the partnering of opera and manga has worked extremely well for us. We were approached by Vancouver artist & editor Roy Husada of Rival Schools four seasons ago with the idea of “manga-nizing” our operas. It started out in black & white and written in Japanese, but has evolved into colorful mangas in English. The mangas are eye-catching and it helps give readers an idea of what the opera is about, thus sparking their interest in coming to the opera. Our mangas have proven to be very popular with our followers.

By my count you have at least four Twitter accounts for Vancouver Opera. Why? What are the advantages to have many accounts? And how do you track and get a good picture of your audience?

We have 4 Twitter accounts: 1. Vancouver Opera which is our main Twitter account where I tweet daily. It's the one with the most followers and the most activity, so it’s this account where I keep track and measure all our questions, responses and re-tweets.

2. Operabot which was started for our Operabot contest, an animation contest for our Golden Anniversary season. Professional and student animators were challenged to create animated shorts of one of the four productions last year. The tweets posted to Operabot related to updates on the contest, the submissions received and any fun or wacky robots related links.

3. Opera Ninja – We wanted a dedicated Twitter account just for our exclusive “behind the scenes” tweeting during dress rehearsals.

4. Where’s Lillian – For our upcoming world premiere, we wanted to introduce our Twitter followers to Lillian Alling as she makes her epic North American journey from Ellis Island to the wilds of British Columbia. She travels on foot in search of a man named Josef. We have someone taking on the persona of Lillian Alling and tweeting in their own voice the adventures and hardships that the real Lillian Alling might have encountered. From these tweets, we hope that followers will become intrigued with Lillian Alling and want to come to the opera.

Each Twitter account serves a different purpose and we wanted to have a dedicated account for the audience who wanted just Operabot updates or just Opera Ninja updates. Also it frees up our main VO Twitter stream by not bombarding our followers with too many tweets or random-sounding trains of thoughts.

What have been the results of all of these programs for Vancouver Opera? Many times it is difficult to track the effects of social media programs. How have you been tracking your initiatives at Vancouver Opera?

Our social media initiatives have garnered a lot of positive attention from newcomers to opera, opera lovers, our peers in the industry and the media.

I track and report data to measure the impact of our social media efforts in various ways: • Blogger – Google analytics, Like This / Tweet This buttons • Facebook – analytics • I use the Bit.ly shortener for our tweets to see how many people click on our links • Through promo codes in our Tessitura software, I can find out how many tickets were purchased whenever a sales offer was put forth on our social media channels.

Any initiatives for the 2010-2011 season that you'd like to preview for us?

I have some exciting things planned but it’s a surprise. Everyone will just have to stay tuned to Vancouver Opera.

Art and Tech Round-up - Labor Day Edition

In other news, Amelia Northrup is back from her summer in Washington, DC!  On Thursday, she and Corwin Christie presented a TITA webinar on creating and using online video.  If you missed the webinar, you can check out the recording here.

Help Us Help You

Last year around this time, we launched our Technology in the Arts webinar series.  To keep this service relevant to the needs of our online community in the coming year, please share with us the topics and types of webinars you would like for us to offer. Type your ideas directly into the box below and click on "Finish Survey" - it's that easy. Thank you in advance for your thoughtful responses!

Kickstarter: funding for (and by) the masses

Crowdfunding websites are a simple way for artists to solicit and accept donations online.  One of the best-known sites is Kickstarter, which hosted the record-breaking crowdfunding of Diaspora. With Kickstarter, you set a fundraising goal and have three months to achieve it. If you reach your goal within three months, you keep the cash. If you don’t, the funds are returned to your backers.  You design a menu of rewards to motivate backers to give.  And, you keep 100% of ownership over your project -- an important consideration for artists dealing with copyright and distribution issues.

Helen DeMichiel, who funded a series of webisodes with Kickstarter, says the all-or-nothing structure is a great motivator. “You have to hustle,” she explains, and your backers get caught up in the excitement.

A previous project backer and current project starter, Tirzah DeCaria points out that most projects are funded largely by backers within the artist's existing network. She advises artists to look at Kickstarter as an opportunity to consolidate and mobilize your network rather than as a tool for reaching large groups of new fans. Of course, Kickstarter isn’t for everyone. The site is curated, and in addition to an application process, projects must have a U.S. address and a U.S. bank account. And there are the guidelines.

In a quick scroll through Kickstarter’s current projects, I came across many projects posted by individual artists or small groups, as well as projects by a design studio, a non-profit performance company, and a video game developer.  Kickstarter clearly doesn't exclude businesses, but established organizations aren't the primary users.  If your organization is considering a project, Joe's post on micro-donations has some good thoughts and advice.  And, again, consult Kickstarter's guidelines.

Other crowdfunding sites for artists:

  • Projects on IndieGoGo can be based anywhere in the world. Unlike Kickstarter, the site isn’t curated, so projects cover a broad spectrum -- creative endeavors, causes, and entrepreneurial work.  And, IndieGoGo is not an “all-or-nothing” enterprise.  You can keep any funds you raise along the way.  IndieGoGo also has several innovative partnerships, including a fiscal sponsorship program through Fractured Atlas and the San Francisco Film Society.
  • RocketHub is another “all-or-nothing” crowdfunding site geared toward artistic and creative projects.  RocketHub is not curated, though projects must be legal and “in good taste.”   You must have a PayPal account to start a project.

What is your experience with crowdfunding art?  Should established organizations stay out of it or join in the fun?

The Quick & Dirty: Making a Video -- Upcoming Webinar

Has the spark gone out of your relationship with your audience?

Thursday, September 2, 2010 2:00pm-3:30pm Eastern The Quick and Dirty: Making a Video Presenters: Amelia Northrup and Corwin Christie Register today for $25

Video technology is a cost-effective way to promote your work and engage your current (and potential) audience through channels that are widely accessed and have a broad reach. Arts organizations can effectively harness this technology to improve their visibility, attract new audiences, and find exciting ways to tell their story. This webinar will help you identify ways in which a video might best be used by your organization and discuss the tools you will need to physically produce and promote your video. In this 90 minute webinar, you will learn:

  • Strategies for using online video - identifying the message as well as your goals for using video.
  • How to produce online video content in an affordable manner - assessing the available hardware and software to identify the best tools to meet your needs.
  • Case studies and best practices - examples of arts organizations currently using online video to promote their work.

Presenters AmeliaNorthrupAs the Web & Social Media Assistant at the Center for Arts Management and Technology, Amelia Northrup writes for the Technology in the Arts blog and has been featured on numerous podcasts. She has worked on numerous social media and multimedia projects with Kansas City Repertory Theatre and Wolf Trap Opera Company. Amelia is currently researching a white paper about the legal issues involved in the use of video footage from performances.

CorwinChristie-96pxL. Corwin Christie graduated from Oberlin College before moving to Denver and founding a theatrical production company. Her work in development and marketing inspired her to attend Carnegie Mellon University's Arts Management graduate program. She recently worked as the Social Media Assistant at the Center for Arts Management and Technology, and is the current Marketing Director of Future Tenant Artspace in Pittsburgh.

Baby Boomers, Facebook, and the Australian Example.

Reluctance to embrace social media as an appropriate avenue for reaching arts patrons has often been blamed on the demographics of the user base. Many people look at sites like Facebook and immediately write them off as platforms only representing a younger generation. Not any longer. US-Facebook-Users-by-Age-7.1.10In 2010 educated adults over the age of 40 comprise the fastest growing demographic on Facebook, the age group 55+ grew by over 900%, and 40 million Facebook users in the US are now over the age of 40. This exposition of established professionals opens up the world of social networking even wider and begs the question: Are we properly using social media in the arts?

With 10 million Facebook users over the age of 55, Baby Boomers are staking their claim in the world of social media. This new demographic is college educated, professionally employed, and comprised of over 60% women. If that sounds familiar, you might be recalling the audience profile for the average arts patron in the U.S. The fastest growing segment on Facebook matches the traditional arts patron in the United States almost perfectly.

Other social media platforms have experienced similar growth outside of the traditional 18-34 age bracket. Currently users between 35 and 55 comprise the largest age bracket on Twitter. LinkedIn’s primary constituents are over 50 and MySpace continues its strong hold on original members now between the ages of 30 and 50.

These statistics along with the growing momentum around interactive websites, electronic outreach, and digital networking make social media the next frontier for audience development in the arts.

Innovations in social media within the arts have already sprouted around the country with great success:

  • Characters from plays now have their own Facebook accounts to entice theatre goers to interact with them before and after the show.
  • Interactive confession booths in galleries across the country load videos directly online for audiences to view and interact with.
  • Viral online marketing is playing a larger and larger role in making buzz around productions and increasing web traffic.

But is it enough?

We can look to Australia for a prediction. Australia adopted social media faster that the US, UK or mainland Europe, with the highest user rates per capita in the industrialized world and the highest percent of users over the age of 35. Arts organization in Australia use Social Media to interact with patrons before, during, and after performances/exhibitions.

In the article Geeks, tweets and bums on seats, Elissa Blake discusses the adoption of social media in Australia and its affects on the arts. In the article, she writes about a production of King Lear where a woman asked permission to tweet during the performance. When asked why she did so, her response was:

It's about sharing your emotions and your experience of the show. You might have a favourite scene or a line that you love and you want to share it instantly. I thought King Lear might be dry, but it was really interesting, and I wanted my friends to go and see it...

Many Australian arts organizations and artists see social media platforms as a way for audience members to interact with companies, individual artist and each other. This interaction builds new passions for attending live performances as friends that could not attend receive enticing updates through their Twitter feed. This free viral marketing increases audience participation and makes Australia a leader of innovation in social media for the arts.

Fee Plumey, the digital program officer at the Australia Council for the Arts stated:

If arts companies want to attract new audiences, they have to jump in and chat about the minutiae of what's going on, Audiences are not just interested in a celebrity on stage. They really want to know how the show works, how the set was made, how it was cast, who's doing the lighting and what goes wrong… [social media provides that outlet].

Australia is a great case study for how social media can affect the arts. Now it is time for the US to see how social media can be creatively applied in audience development within our own country.

Tips for arts organizations working with web developers

What should arts organizations expect when working with web developers?

  • Most web developers approach their work in a logic-driven, sequential manner. The structured nature of their work demands this of them. Correspondingly, developers will want to have all of the functionalities for a project locked-in prior to beginning the work. If changes are made after the start of the work, then the logic for the site may change, and the developer may be forced to redo all of his or her work.
  • Arts organizations should expect their web developers to deliver the completed project as articulated in the project agreement. Be sure to walk through the project agreement verbally with the developer to make sure that you both have the same understanding of the deliverable.
  • After your organization tests the deliverable, the developer should be willing to fix any errors in the code.  These are often referred to as "bugs."

How do you know the difference between a bug and new work?

  • When there is an error in the website’s code that prevents it from working, then the site has a bug. Most developers will fix bugs within six months of a project’s completion date. It is good practice to make certain that this is articulated in the development agreement. Since bugs can develop over time, it is also good practice to consider adding maintenance or ongoing support to the development agreement or as a separate annual agreement.
  • If the website’s code is functioning properly but you would like for it to do something that wasn’t articulated within the development agreement, then this is likely to be considered “new work.”
  • Many clients have difficulty understanding why their developer would charge them more money to make the project do what they want it to do. (And if everything is spelled out in detail, then the developer should not charge extra for making it work.) As mentioned above, making a change once the project has begun may require the developer to redo all of the work that they just completed.
  • If you are vague or uncertain about what you want the final deliverable to do or how you want it to function, then you should brainstorm with the developer and hammer out these details prior to signing the agreement.
  • If you have already signed an agreement and start asking questions that begin with phrases like “Would it be possible for it to …”, then you are most likely talking about new work.
  • General rule of thumb: If it is broken or simply not working, then it is likely to be a bug. If you would like for the site to do something differently, then it is probably new work. This can be very frustrating for visually oriented people who have difficulty mapping everything out theoretically in advance and prefer to give feedback on something once it is “already up and running.” If you know that you will need to be able to give feedback and make changes (within reason) once a project is in the testing phase, then you should probably increase the budget for the project beyond the developer’s estimate by 20-30%.

How do you handle a situation when a developer stands behind the hours allotted to a project vs. standing behind the deliverable?

  • Make certain that all of your development agreements are based upon deliverables and not estimated hours spent on the project.
  • Pay no more than 50% of the project’s total cost prior to completion. This will give you more leverage in possible negotiations than if you pay for the majority of the work at the outset.
  • Be certain that you haven’t changed the scope of work during the course of the project. If you did alter the scope of work, then you need to be flexible about the added burden placed upon the developer.

Animoto: Create videos without a video camera

Many arts organizations have experimented with using “trailers” to promote upcoming performances or exhibitions. But what if you don’t have the time, equipment, or expertise to film and edit a video?  What if all you have are photos? Enter Animoto, a free tool that lets you quickly create short videos using a combination of photos, text, and/or video clips of up to five seconds in length.  You can choose background music from Animoto’s library or upload your own.

To try it out, I created this 30-second promotion for Misnomer Dance Theater's performance back at our 2008 conference.   It took about 20 minutes, including the time I spent actually finding the photos on our Flickr account.

The process is a pretty straightforward drag-and-drop design. You can add text and choose particular images to “spotlight” with extra screen time. Once your elements are arranged, one click mixes them together into a flashy 30-second video.

Other than changing the order of your elements, though, you don’t have a lot of control over the final product. Because Animoto automatically mixes the elements together for you, there’s no opportunity to fine-tune individual transitions. This is great if you’re looking for something quick and easy, but it can be a real downside for the more detail-oriented user.

Throughout the process, there is a strong push to upgrade your account, which can get a little annoying. If you’re with a 501(c)3 organization, you can request a free Pro account (normally $250/year), which allows you to make full-length, high resolution videos that are downloadable. The Pro account also includes a commercial-use license.

What have you created with Animoto? Do you have other favorite video tools?

Digital Art Has A New Home With Adobe. Virtually.

adobemuseumNo guards. Always open. And I assume you won't have any alarm surprises. Welcome to the latest frontier in arts meet technology: Adobe Museum of Digital Media, the world’s first virtual museum.

What is a virtual museum? This is not simply a museum website where you can view the collections by clicking an index. Nor is this a museum placed in a virtual world such as Second Life (which interestingly enough has a thriving art scene).

The mission of the AMDM is to “Showcase and preserve digital work and illustrate how digital media shapes and impacts society.”  Adobe "has changed the world...and we wanted to celebrate that,” says Rich Silverstein, Museum Director.

Keith Anderson, Creative Director, says the main question asked when developing the idea was, "how would this work in the real world?" Architects and designers were hired to create a museum that could theoretically be placed in any city in the world. There is an outside atrium, gallery space, and towers where the archives will be housed.

eye

So how do you walk through this virtual space? There are no avatars. Instead, a sea-jelly-meets-futuristic floating machine eyeball is your guide to the space (complete with cute old-school-computer-takes-an-underwater-journey sound effects).

One of the greatest aspects of this new space is the freedom to create work that would be impossible to show in a traditional museum. Often, digital pieces are printed out on paper, or projected, and depending on the artist, a lot of the meaning behind the piece is lost (not to mention quality). It's like taking a Polaroid of The Birth of Venus. Sure, the photograph might turn out amazing and some people could like it better than the original because it has a neat 1960's quality to it... but I doubt that was the image Sandro Botticelli had in mind in 1486.

I’m excited and a bit hesitant at the prospect of this museum. Yes, I think a virtual museum will have enormous potential for artists who work in digital media. Images of many artists’ work do no justice to their pieces. However, I am someone who likes to be physically immersed in a museum. It is an escape from the real world into another universe: sometimes confusing, sometimes controversial, sometimes just beautiful, but always refreshing. It’s the same comfort as getting lost in a good book. I worry that, personally, I will not get the same satisfaction exploring the very cool looking structure from the 15-inch screen of my MacBook. But then again, I am also one of those people who refuse to use a Kindle because I like to physically hold a book. So who knows, it might be a heavenly solution to dealing with crowds and the hassle of checking your coat. And the fact that you never have to worry about hours or off days is pretty great.

What do you think? Is this where we are headed? Will virtual museums help create demand for the arts by allowing everyone to have access from the comfort of their homes?

The first show is entitled, "The Valley," and is curated by Tom Eccles. It will feature work by Tony Oursler, an amazing video artist who has already been pushing the boundaries of what digital media should look like and how it can be displayed (Did anyone catch his recent show at the Mattress Factory?).  Oursler tends to highlight the strangeness of humanity in his work, and the medium of the internet and how it reflects society will obviously play a role in this new show.

Other upcoming exhibits will feature John Maeda and Mariko Mori.

Membership is free and just takes an email address. I am curious to see where the Adobe Virtual Museum goes from here. Will there be any social aspect to the museum? Will they ever partner with real life spaces for exhibits? Will they try to place a version of the museum in Second Life?

Opening night is August 2, 2010! I expect to see all of your sea-jelly-machine-eyeballs there so we can crack open a bottle of cyber wine and toast to the latest in technology meets museums!

Screen shot 2010-07-12 at 12.37.35 AM

Audience 2.0, Part II: Thoughts for the Future

Check out Part I for an overview of the NEA’s recent report Audience 2.0: How Technology Influences Arts Participation While Audience 2.0 gives some useful statistics on technology and media participation in the arts, the report does not provide the answers or the data that I am looking for regarding arts participation and technology.

  • How does arts participation through one technology affect participation in other technologies?  For example, how does participating through television affect web participation?
  • What impact has social media had on arts participation?
  • How do people participate in the arts digitally and online?  What are they doing on the web when they are participating?
  • Has participation in the arts via technology affected online giving to arts organizations?

Audience 2.0 draws into question the timeliness of national arts research, the vehicle being used to conduct this research, and the understanding of where arts audiences are heading in the future. This report was a useful audience analysis for 2008, but the survey upon which Audience 2.0 bases its analysis lacked a sense of forward motion as well as the ability to predict future arts participation through rapidly changing technologies.

The data used in Audience 2.0 was gathered three years ago before many current technologies were available and before many new technology users had invaded the digital market.  In his blog post Back To The Future, on Danceusa.org, Marc Kirshner states that:

Since the beginning of the 2007 survey period [for the 2008 report]:

  • Four generations of iPhones have been released [and the Android network has been launched]
  • Facebook’s user base has grown from 20 million to 400 million users
  • The entire book publishing industry has been turned upside down by e-readers, such as the Kindle, Nook and iPad
  • Millions of set-top boxes, Blu-ray DVD and home theater PCs have connected televisions to broadband Internet
  • Hulu launched its online video service to the public
  • More than 300,000 people viewed simulcasts and encores of the Metropolitan Opera’s Carmen
  • The first 3-D network began broadcasting

The three year time gap between data collection and report publication created a lack of focus on many forms of new media and social networking platforms currently leading many technology discussions in the nonprofit arts industry today. Correspondingly, the relevance of the report in our current environment is brought into question, and we must remember that the report represents a snapshot in time more than a study of current habits. Due to the speed with which technology advances and its usage changes, traditional forms of data collection and publication no longer appear as useful for tracking these trends.

The survey asks about participation in the arts through technology, but Audience 2.0 does not provide answers about specific actions and their effects. The survey does not ask participants if electronic and digital media makes them more or less likely to attend a live event, but the report draws based upon a perceived correlation in the participation data. Without causality data, this correlation leaves us with a “chicken or the egg” dilemma.  Does electronic/digital/online participation in the arts lead to an increase in live participation, or are participants in live arts events simply more likely to participate in electronic/digital/online arts events?

I would like to see more direct questions being asked of people who responded that they participated in the arts through electronic and digital media. Obtaining this next level of understanding will provide us with a deeper understanding of the effects of electronic and digital media on arts participation.

Audience 2.0 raises more questions than it provides answers, but it does show a commitment on the federal level to assess the impact of technology on the arts. I am hopeful that future reports will delve deeper into the seemingly symbiotic relationship between technology and arts participation by focusing more specifically on the  digital/online arts participant.