Virtual Reality

Apple Vision Pro: A New Era of Virtual Reality

Apple Vision Pro: A New Era of Virtual Reality

As VR, AR, and MR technologies continue to advance, art organizations can leverage them to create immersive experiences, enhance collaboration, and engage with audiences in new and exciting ways, revolutionizing the way art is created, experienced, and engaged with. The Apple Vision Pro’s mixed-reality is rising to the top as an optimal contender in comparison to already existing competitors in the field.

What’s On Your Phone, Colin Post? An Interview and Review of First Look: Artists' VR

What’s On Your Phone, Colin Post? An Interview and Review of First Look: Artists' VR

Colin Post is an Assistant Professor in Library and Information Science at the University of North Carolina at Greensboro. With a deep interest in technology, such as virtual reality and creative programming languages, Post has conducted research on historical perspectives on these technologies as well as on relevant preservation issues at the intersection of cultural production, art history, and information science. In this interview, Post makes great suggestions specifically related to digital preservation for developers in addition to sharing about apps that he uses in his daily life. He also introduces an interesting app called First Look: Artists' VR to arts managers. Following the interview, a product review shows how to navigate this application and evaluates its pros and cons for anyone interested in the VR artworks on this platform.

Google Cardboard: Virtual Reality for the Rest of Us

Google Cardboard: Virtual Reality for the Rest of Us

Universal access to Virtual Reality (VR) technology is on the horizon.  Rapid developments in advanced VR technology coming from companies such as Oculus Rift and Google have piqued the interest of entrepreneurs in many sectors.  Through VR, people can now experience concerts, roller coasters, and even test-drive cars from the comfort of their homes.  Savvy arts managers should pay close attention to this technology. Audience engagement could very well shift from filling seats to wearing headsets within the next decade.