MindNode is a popular mind-mapping and organizational digital tool. It is highly customizable and can be used for a variety of projects and plans. This article explores the pros and cons of the app, and describes its specific features.
RakugakiAR: Bring Your Doodles to Life!
What if your doodles could come to life? What if not only you you could interact with them, but they could interact with each other? While this may sound like the plot of a new Pixar movie, it can be achieved by using the RakugakiAR (らくがきAR) app on your phone. This interactive AR app trended #6 on Twitter, achieved #1 Top Overall Paid Apps in App Store (iPhone) in 8 countries/regions within the first week of release, and received the 2020 Digital Ethon Award in Japan. If you have the dollar to spare, I definitely recommend giving Rakugaki AR a try!
Audience Engagement Outside of The Museum: Camera Function in Google Arts & Culture App
When considering how technology can improve and increase audience engagement with art, many immediately think of technology can be applied in house to create a more participatory experience. Yet, audience engagement can continue even when the audience is not in the museum. How can an arts organization engage with visitors even when they are not physically in the institution?
The 4th Wall: Using AR to Display Art Beyond the Museum
4th Wall is a recently released app based artistic experience by Nancy Baker Cahill which utilizes augmented reality technology to bring art out of the museum and into public and private spaces.
Living History: Education through Augmented Reality
The Arts Manager's Guide to Google's Art & Culture App
92Y On Demand: An Online Library of Talks from Great Minds
92nd Street Y now offers online access to its event. Launched in 2013, 92Y On Demand is an audio and video library that offers recordings of more than 10,000 92Y events dated back to 1949. It also offers online webcasts of the live events. Click here to read the review.