Free To Play: A Live Video Game Performance redefines interactive theatre by merging live performance with real-time gameplay. Supported by the Frank-Ratchye STUDIO for Creative Inquiry, the production explores how digital platforms, gamification, and audience participation reshape creative agency and engagement in contemporary performance.
Living History: Education through Augmented Reality
Field Testing Google Glass in the Audience
Against all things holy and sacred, we wore Google Glass to live arts performances to test its functionality, as part of Google’s trial program in 2013. A form of head mounted display—a computing device intended for the user to wear on his or her head—Glass projects an augmented reality onto the real world...


