Data Cultures Part I: The Many Markets of Arts Organizations

Data Cultures Part I: The Many Markets of Arts Organizations

Arts and cultural nonprofits often operate in multiple markets for earned and contributed revenue. With increasing attention on data-driven decision making, effective market orientation often depends on effective data use. This fundamental collection, transmission, use, and interpretation of data within an organization collectively contributes to what can be considered an organization’s data culture.

Democracy on Display: The Dynamic Role of Art Museums in Elections

Democracy on Display: The Dynamic Role of Art Museums in Elections

Museums have increasingly begun to volunteer their spaces as polling places, acting as a democratic vehicle for their communities and adding to the greater fabric of America’s election infrastructure. In doing so, they can support local democratic processes and prove to their communities that they are not unbreachable temples for the elite, but open platforms for the people.

Part II: Stakeholder Interests in the Future of AI and Entertainment

Part II: Stakeholder Interests in the Future of AI and Entertainment

How will AI-generated content transform the entertainment industry? And what are the impacts on employment, content development, budgets, contracts, legislation, and privacy rights? Part II of this research by Heinz College Master of Entertainment Industry Management students provides an in-depth analysis of survey and interview data from entertainment lawyers, educators, and other industry professionals.

Part I: A New Era of AI in the Entertainment Industry

Part I: A New Era of AI in the Entertainment Industry

As exemplified by the Hollywood strikes of 2023, we find ourselves in a new era of Artificial  Intelligence in film and television. While studios are looking to cut costs, performers seek job security, and consumers seek quality content. Through research conducted in collaboration with facial motion capture technology provider Faceware Technologies Inc., Master of Entertainment Industry Management students at Carnegie Mellon sought to gain insight on how AI-generated content will transform existing industries, including how this technology could affect employment in the entertainment industry, content development,  budgets, contracts, legislation, and privacy rights.

September News: Next Gen AI to Social Media Courtroom Drama

September News: Next Gen AI to Social Media Courtroom Drama

September’s headlines saw a change in temperature to the arts and tech worlds. Brand new AI programs hit the scene, making strides in multimodal capabilities, problem solving, and even scheming. Court cases and government bans have spelled doom for some social media platforms while giving a significant boost to others. Meanwhile novel methods of engaging with arts in communities are being tested, from state-level prescriptions to turning entire neighborhoods into galleries.

Part Two: Evaluating Neurodiverse Accessibility Offerings and Education Support in Art Museums

Part Two: Evaluating Neurodiverse Accessibility Offerings and Education Support in Art Museums

Art Museums are still falling short of accessibility needs. To better understand how art museums are addressing neurodiverse audiences, an evaluation was conducted of 30 Art Museums in three areas: neurodiverse accessibility offerings, physical accessibility offerings, and educator support and resources.

Part One: Understanding Neurodiverse Accessibility in Art Museums

Part One: Understanding Neurodiverse Accessibility in Art Museums

For art museums, knowledge of and consideration of neurodiversity must be a requirement within the context of accessibility and DEAI efforts. How effectively are art museums actually providing neurodiverse accessibility, if at all? Additionally, what strategies can be implemented to enhance inclusivity for neurodiverse visitors and support educators who aim to bring neurodiverse students into these spaces?

Announcing 2024-2025 Research Themes and Outcomes

Announcing 2024-2025 Research Themes and Outcomes

Whether artificial intelligence, blockchain, extended reality, or other developments, technology is hitting the creative sector from all angles. Regardless of where you sit within your organization, you are likely facing questions on how this emerging technology will impact your work. This year, we will continue to share content that sparks conversation and makes you rethink what is possible. 

Transportation as Community Space: the Case for Public Art at Bus Stops

Transportation as Community Space: the Case for Public Art at Bus Stops

When bus stops are transformed from sterile slabs of concrete to works of site-specific art, they become arteries for cultural expression. This success is critical to the growth and overall health of communities, not just in the United States, but around the world. By connecting residents to their own cities, both literally and creatively, transportation authorities can become active cultural contributors. Could this approach work for Pittsburgh's Wilkinsburg borough?

August News: From Games and Museums to Consumer Protection Policies

August News: From Games and Museums to Consumer Protection Policies

Did you catch this month’s headlines in tech and the arts?  Advancements in technology make new opportunities for creators and consumers alike. Policy to support transparency in device repair and use of AI may help users make informed decisions. Meanwhile, a landmark Google antitrust ruling supports competition in the search engine market.