Policies

Raising More Money for the Good Work We Do

This afternoon, I had the pleasure of working with Jerry Yoshitomi on a conference session dedicated to grassroots fundraising for the attendees of The Association of American Cultures (TAAC) conference in Chicago. Below are the slides for each of our presentations. Jerry's presentation on grassroots fundraising:

Grassroots Fundraising

Download presentation here.

My presentation on online tools and practices for grassroots fundraising:

The Quick & Dirty: Making a Video -- Upcoming Webinar

Has the spark gone out of your relationship with your audience?

Thursday, September 2, 2010 2:00pm-3:30pm Eastern The Quick and Dirty: Making a Video Presenters: Amelia Northrup and Corwin Christie Register today for $25

Video technology is a cost-effective way to promote your work and engage your current (and potential) audience through channels that are widely accessed and have a broad reach. Arts organizations can effectively harness this technology to improve their visibility, attract new audiences, and find exciting ways to tell their story. This webinar will help you identify ways in which a video might best be used by your organization and discuss the tools you will need to physically produce and promote your video. In this 90 minute webinar, you will learn:

  • Strategies for using online video - identifying the message as well as your goals for using video.
  • How to produce online video content in an affordable manner - assessing the available hardware and software to identify the best tools to meet your needs.
  • Case studies and best practices - examples of arts organizations currently using online video to promote their work.

Presenters AmeliaNorthrupAs the Web & Social Media Assistant at the Center for Arts Management and Technology, Amelia Northrup writes for the Technology in the Arts blog and has been featured on numerous podcasts. She has worked on numerous social media and multimedia projects with Kansas City Repertory Theatre and Wolf Trap Opera Company. Amelia is currently researching a white paper about the legal issues involved in the use of video footage from performances.

CorwinChristie-96pxL. Corwin Christie graduated from Oberlin College before moving to Denver and founding a theatrical production company. Her work in development and marketing inspired her to attend Carnegie Mellon University's Arts Management graduate program. She recently worked as the Social Media Assistant at the Center for Arts Management and Technology, and is the current Marketing Director of Future Tenant Artspace in Pittsburgh.

Social Media, Funding & Prom Queens

American Express recently started a grant program funding arts organizations through online voting instead of traditional non-profit success metrics. Quality of art, financial stability, and community impact were not the deciding factor in who received a $200,000 grant this summer, votes were. In a scene reminiscent of American Idol or Dancing With the Stars, arts organizations compete for the grand prize. Twitter, Facebook, and E-mail, took center stage as organizations launched their online campaigns. A competition was born and America voted to determine the winner.

American Express’s use of the high school prom queen method to choose a winner evokes many new questions for funders and fundraisers alike:

  • Does the idea of a contest remove art from arts funding?
  • Is the best organization being rewarded?
  • Is this a popularity contest or a social media war?
  • How do you send a message for support without degrading the integrity of your opponents?
  • How will social media be affected through this type of funding?

Galloping ahead of many traditional forms of communication, technology and social media have taken the arts community by storm over the last few years. This contest adds yet another facet to their use: fundraising. With the voting apparatus hosted online, social media makes perfect sense as the advertising weapon of choice, but is this a good choice for the arts?

Building communities, starting conversations, and sharing information top the list of ‘the best ways to use Social media.’ Advertising and sales lead the least effective uses. In an attempt to gain votes, organizations risk alienating their supporters through using inflammatory messaging or hyper focusing on their votes and forgetting the online communities they created.

Bashing the competition, touting superiority, or focusing on why one organization ‘needs the money more’ represent strategies and messaging that could easily be adopted. These messages are uncomfortable for many people and can fracture the arts community. However, without competitive messaging the prize would simply go to the organization with the highest online presence, essentially starting the contest on an unfair playing field.

Assuming an organization crafted an effective campaign without causing any damage, the biggest question still remains unanswered. Should grants be determined by popular vote?

On one hand supply and demand compose the framework of the funding structure. The organization with the highest public demand receives a reward to create more art. On the other hand, many see this as a popularity contest with the biggest flashiest organizations gaining a clear advantage. Unfortunately, art comprises no part of either approach. This funding model is not based on the organization, what they do, who they do it for, or why they do it: a counterintuitive approach in my opinion.

While increased online support and a focus on technology use to reach constituents could provide benefits in this funding model, the prom queens method of distributing support should probably be left where it belongs: high school. This model has no way of insuring the best organizations reap the rewards or that the most efficient and effective programs receive funding. Popularity does not always equal quality, but it will always decide the winner in this funding model.

Tips for arts organizations working with web developers

What should arts organizations expect when working with web developers?

  • Most web developers approach their work in a logic-driven, sequential manner. The structured nature of their work demands this of them. Correspondingly, developers will want to have all of the functionalities for a project locked-in prior to beginning the work. If changes are made after the start of the work, then the logic for the site may change, and the developer may be forced to redo all of his or her work.
  • Arts organizations should expect their web developers to deliver the completed project as articulated in the project agreement. Be sure to walk through the project agreement verbally with the developer to make sure that you both have the same understanding of the deliverable.
  • After your organization tests the deliverable, the developer should be willing to fix any errors in the code.  These are often referred to as "bugs."

How do you know the difference between a bug and new work?

  • When there is an error in the website’s code that prevents it from working, then the site has a bug. Most developers will fix bugs within six months of a project’s completion date. It is good practice to make certain that this is articulated in the development agreement. Since bugs can develop over time, it is also good practice to consider adding maintenance or ongoing support to the development agreement or as a separate annual agreement.
  • If the website’s code is functioning properly but you would like for it to do something that wasn’t articulated within the development agreement, then this is likely to be considered “new work.”
  • Many clients have difficulty understanding why their developer would charge them more money to make the project do what they want it to do. (And if everything is spelled out in detail, then the developer should not charge extra for making it work.) As mentioned above, making a change once the project has begun may require the developer to redo all of the work that they just completed.
  • If you are vague or uncertain about what you want the final deliverable to do or how you want it to function, then you should brainstorm with the developer and hammer out these details prior to signing the agreement.
  • If you have already signed an agreement and start asking questions that begin with phrases like “Would it be possible for it to …”, then you are most likely talking about new work.
  • General rule of thumb: If it is broken or simply not working, then it is likely to be a bug. If you would like for the site to do something differently, then it is probably new work. This can be very frustrating for visually oriented people who have difficulty mapping everything out theoretically in advance and prefer to give feedback on something once it is “already up and running.” If you know that you will need to be able to give feedback and make changes (within reason) once a project is in the testing phase, then you should probably increase the budget for the project beyond the developer’s estimate by 20-30%.

How do you handle a situation when a developer stands behind the hours allotted to a project vs. standing behind the deliverable?

  • Make certain that all of your development agreements are based upon deliverables and not estimated hours spent on the project.
  • Pay no more than 50% of the project’s total cost prior to completion. This will give you more leverage in possible negotiations than if you pay for the majority of the work at the outset.
  • Be certain that you haven’t changed the scope of work during the course of the project. If you did alter the scope of work, then you need to be flexible about the added burden placed upon the developer.

Audience 2.0, Part II: Thoughts for the Future

Check out Part I for an overview of the NEA’s recent report Audience 2.0: How Technology Influences Arts Participation While Audience 2.0 gives some useful statistics on technology and media participation in the arts, the report does not provide the answers or the data that I am looking for regarding arts participation and technology.

  • How does arts participation through one technology affect participation in other technologies?  For example, how does participating through television affect web participation?
  • What impact has social media had on arts participation?
  • How do people participate in the arts digitally and online?  What are they doing on the web when they are participating?
  • Has participation in the arts via technology affected online giving to arts organizations?

Audience 2.0 draws into question the timeliness of national arts research, the vehicle being used to conduct this research, and the understanding of where arts audiences are heading in the future. This report was a useful audience analysis for 2008, but the survey upon which Audience 2.0 bases its analysis lacked a sense of forward motion as well as the ability to predict future arts participation through rapidly changing technologies.

The data used in Audience 2.0 was gathered three years ago before many current technologies were available and before many new technology users had invaded the digital market.  In his blog post Back To The Future, on Danceusa.org, Marc Kirshner states that:

Since the beginning of the 2007 survey period [for the 2008 report]:

  • Four generations of iPhones have been released [and the Android network has been launched]
  • Facebook’s user base has grown from 20 million to 400 million users
  • The entire book publishing industry has been turned upside down by e-readers, such as the Kindle, Nook and iPad
  • Millions of set-top boxes, Blu-ray DVD and home theater PCs have connected televisions to broadband Internet
  • Hulu launched its online video service to the public
  • More than 300,000 people viewed simulcasts and encores of the Metropolitan Opera’s Carmen
  • The first 3-D network began broadcasting

The three year time gap between data collection and report publication created a lack of focus on many forms of new media and social networking platforms currently leading many technology discussions in the nonprofit arts industry today. Correspondingly, the relevance of the report in our current environment is brought into question, and we must remember that the report represents a snapshot in time more than a study of current habits. Due to the speed with which technology advances and its usage changes, traditional forms of data collection and publication no longer appear as useful for tracking these trends.

The survey asks about participation in the arts through technology, but Audience 2.0 does not provide answers about specific actions and their effects. The survey does not ask participants if electronic and digital media makes them more or less likely to attend a live event, but the report draws based upon a perceived correlation in the participation data. Without causality data, this correlation leaves us with a “chicken or the egg” dilemma.  Does electronic/digital/online participation in the arts lead to an increase in live participation, or are participants in live arts events simply more likely to participate in electronic/digital/online arts events?

I would like to see more direct questions being asked of people who responded that they participated in the arts through electronic and digital media. Obtaining this next level of understanding will provide us with a deeper understanding of the effects of electronic and digital media on arts participation.

Audience 2.0 raises more questions than it provides answers, but it does show a commitment on the federal level to assess the impact of technology on the arts. I am hopeful that future reports will delve deeper into the seemingly symbiotic relationship between technology and arts participation by focusing more specifically on the  digital/online arts participant.

Want to Save Your Online Data? There's an app for that...

In May, I participated in a webinar hosted by the National Assembly of State Arts Agencies that focused on creative technology strategies for state arts agencies.  One of the issues that came up during the Q & A was backing up communications from social media platforms.  As entities within state government, many state arts agencies are required by law to retain copies of their communications.  But how do you archive communications that take place on social networking platforms like Twitter and Facebook? backupify-small-logoOver the past two months, I have been using a potential solution.  Backupify provides daily online backup for your social media and software-as-a-service data.  They are the only online backup and storage provider to seamlessly back user data to the Amazon S3 cloud with its strong security and data duplication policy.

So here are the pros and cons of my experience with Backupify...

PROS

  1. Backupify provides a centralized backup location for a number of online services, including:  Flickr, Facebook, Twitter, Google Docs, WordPress, Basecamp, Gmail, and many more.
  2. Businesses utilizing Google Apps can back up all of their data at relatively low cost.
  3. Quick and easy setup.
  4. With the free account, you are able to backup one account per online service.  The premium account level backs up an unlimited number of accounts per service for just under $60/year.
  5. Users are able to choose whether their accounts are backed up daily or weekly.
  6. Users are also able to opt for a daily email notification of backups, weekly email notification, or no email notification.
  7. The system maintains a backup history identifying when accounts were backed up, whether or not the backups were successful, and how many files were backed up per online service account.

CONS

  1. There is no standardized format for backups because the backup file type is determined by the service providers.  For example:
    • Facebook photos are backed up on the site as photo files, but other Facebook elements (friends, statuses, links, notes, and events) are stored as an XML (Extensible Markup Language) file - which I view using Microsoft Excel.
    • For Twitter accounts, users can download a PDF workbook containing the following data:  profile, updates, received direct messages, sent direct messages, favorites, and mentions.  Users may also download XML files for each of those individual data pieces as well as an XML file containing information about the user's Twitter followers.
    • WordPress blogs and websites are backed up as a MySQL database in the sql.gz format.
  2. Currently, users may backup their personal Facebook profiles but not fan pages.  I asked Backupify CEO Rob May if there are plans to add backing up Facebook fan pages to the service's offerings.  He informed me that they are working with Facebook on this functionality over the next two weeks, so this option should be available in the very near future.

My personal experience with Backupify over the past two months has been a very positive one.  Once the service adds the capacity to backup Facebook fan pages, it will be even more useful for arts organizations and governmental agencies using social media.

Learning from PS22 Chorus, 2010 Webby Artist of the Year

PS22 Chorus’s 5 word acceptance speech.

They’re cute, they sing pop songs, and they made Tori Amos cry (in a good way).

And they have over 18 million views on YouTube.

On June 14th, the Webby Awards named PS22 Chorus its 2010 Artist of the Year “in recognition of their online contributions to music, popular culture and the online medium itself.” PS22 Chorus, a 5th grade chorus from a public school in Staten Island, joins the ranks of previous winners such as Trent Reznor and the Beastie Boys.

Formed in 2000, the chorus began to gain online popularity in 2006, shortly after choral director Gregg Breinberg (AKA Mr. B) started posting videos of the chorus. Celebrity blogger Perez Hilton started promoting the PS22 Chorus videos, and their legions of fans grew.

While your organization may not yet have celebrity fans -- and your work may or may not involve dozens of adorable children singing pop music -- it’s worth taking a closer look to see what other strategies worked for this group:

Take advantage of YouTube’s channels. PS22 Chorus customized their YouTube channel to create a look all their own. And by encouraging subscriptions, they could notify interested viewers whenever they posted new content. With more than 27,000 subscribers (as of 6/30/2010), there’s an opportunity for new videos to viral.

Promote across platforms. PS22 Chorus embedded YouTube videos on their blog, increasing their view count without having viewers leave the site. And, their YouTube channel prominently links back to the blog.  With your own online presence, consider how easily followers can access your content from different platforms.

Consider giving your unconventional marketing ideas a shot. PS22 Chorus’s fame was, as New York Magazine writes, accidental.  Mr. B mentioned on a Tori Amos fan message board that he was teaching her songs to his students.  He followed up with video posts.  Amos was charmed, and months later the chorus performed for her in person.

Don’t be afraid to have a personality. PS22 Chorus’s energy and excitement come across in their online presence. Finding your organization’s own voice can help you connect and engage with followers.

• And finally, update regularly with fresh content.

What else is PS22 Chorus doing right?  Which Webby Award winners are inspiring you?

Foursquare: Helping You Find Your Favorite Playground

foursquare logoFoursquare is one of the newest social media platforms to be embraced in the last year and one of the most promising new applications for businesses. According to the website, foursquare is “a mobile application that is a cross between a friend-finder, a social city-guide, and a game that encourages users to explore their neighborhoods and rewards them for doing so.” The point of the application is to help users explore their surroundings, discover new things and share their experiences with others. Foursquare uses micro-blogging similar to twitter and interfaces all of the check-ins (posts) with a virtual map. In doing this, users tag locations, businesses and events that they are currently attending for their friends to see and read about. It is a way to share knowledge, play a game and receive promotions and rewards from businesses simultaneously. Due to the mobile aspect of the application, most Foursquare users interact with the site through smart phone applications.

badgesThe game portion of Foursquare is what sets it apart from other applications that allow users to tag locations with their posts. In foursquare, a user gets points and earns badges for checking-in at different locations, the frequency of their check-ins and the uniqueness of where they travel. An example would be the Starbucks honorary barista badge. If someone checks into five different Starbucks locations, they become an honorary barista and earn the barista badge. Starbucks is tying this badge into their customer loyalty program and offering promotions and discounts to their honorary baristas.

Collecting badges has become very trendy in many urban settings and adds a fun aspect of competition to social media. Badges are just one option that Foursquare is offering for businesses to promote themselves on the site.

Many businesses are using:

  • Mayoral specials – specials unlocked by foursquare to the person who has checked-in most frequently over the past 60 days
  • Frequency specials – specials that are unlocked by foursquare to users every ‘X’ number of check-ins
  • Check-in specials – a one time special unlocked by foursquare after ‘X’ number of check-ins or for checking-in at a specific time or date
  • Wildcard specials – not managed by foursquare, but verified by the businesses staff

Once a business sets up an account with Foursquare and tags its location on the Foursquare map, users can click on the location to receive a brief description and a To-Do list. The To-Do list is a list of recommendation that the business and other user have provided for the location. A museum might add an exhibit, event or activity to their to do list along with whatever recommendations other users have added. This along with check-in based promotions adds a new level to social media marketing and community building technology for arts organizations.

How businesses can utilize Foursquare:

  • Tag the location and business on the Foursquare map
  • Add a brief description of the location to the map
  • Link twitter account to Foursquare to increase activity
  • Add items and recommendation to the To-Do list of the location
  • Integrate check-in and badge based promotions
  • Use Foursquare as a part of a customer/patron loyalty program

Foursquare is also providing an analytics system for businesses. Foursquare analytics has a personalized dashboard for each business that shows which users are checking-in at their locations most often, what time the location has the most Foursquare traffic, and how many check-ins are being linked to other social media plat forms. It gives a demographic breakdown of their Foursquare patrons and provides information such as total check-ins, total unique check-ins, and statistics based on daily, weekly, monthly and annual traffic. This type of data is priceless to organizations and adds a way to track profitability, return on investment, and patron use.

foursquare stats

Foursquare is less than two years old and already has over 500,000 users. The integration of social media, entertainment and business prowess makes this company a very promising investment for the arts community. Foursquare has shown enormous potential and incredible growth. It has the possibility of becoming the next Twitter and is offering much greater potential for businesses to harness the power of social media while creating a new outlet for promotions, marketing, and community building.

Emergency Preparedness for Artists, Part II: Is Your Organization ArtsReady?

Nobody ever wants to be in an emergency situation, but let’s face it, they happen. Hurricanes, floods, fires, terrorism, I.T. failures, and even epidemics are a real concern in today’s world.  Last week we talked about disaster planning for artists, but what about the organizations? Almost every for-profit organization in the country has some type of emergency preparedness plan and training for staff members. But for some reason (money, time, human resources), arts organizations are a little behind this vital curve. Which is where ArtsReady comes in! This initiative was developed several years ago by South Arts as a way to help organizations with emergency preparedness.  As you probably know at this point, developing strong management practices regarding emergencies is becoming a national conversation. (Read the Green Paper published earlier this year!)

ArtsReady Program Director, Hannah Leatherbury, explains that, “We want arts organizations to start thinking about a readiness plan like they think about a strategic plan.”  We conducted an interview with Hannah last September, and the podcast gives some great information about the history of the organization and importance of continuity planning.

There are three main components to ArtsReady:

(1) “Be ArtsReady” awareness campaign, which provides resources and guides for organizations to create “what if?” plans. Join the campaign!

(2) In-progress development of community source software, which will be a web-based tool to help arts organizations be more resilient after both minor disruptions or major crisis.  It will allow organizations to assess their risks, have a secure backed-up location for readiness documentations, and be connected to other arts organizations to share resources and stories. Check out the demo presentation for this online tool.

(3) Membership in the Coalition for Artists’ Emergency Preparedness, a voluntary task force which is committed to organizing a nationwide support system (resources, education, advocacy) for artists and arts organizations before, during, and after disasters. **Be sure to check out, "When Disaster Strikes, Are You Prepared?" a workshop they are conducting during the Americans for the Arts Half Century Summit on June 26th at 4:00pm.

What experience have you had with emergency preparedness? Does your organization have a plan in place? We love to hear what you all are doing !

Emergency Preparedness for Artists, Part I: Cover Your A's

"Emergency preparedness is possibly the only topic in the world that is both terrifying and boring," quips Studio Protector's Craig Nutt. Disaster planning is easy (and risky) to put off for another day.  As we enter the Atlantic hurricane season, now is a good time to consider your own emergency preparedness.  In this two-part series, we will look at resources that can help arts and culture organizations both prepare for and recover from flood, fire, and other disasters.

One resource specifically designed for artists and artisans is Studio Protector, an information toolkit created to help you "cover your A's: Art, Assets, and Archives."

Studio Protector goes beyond general preparation tips to include advice relevant to artists working with a wide variety of media.  For instance, after a flooding disaster, the "First Aid for Your A's" section explains that freezing wet items can buy time, but that not all materials are okay to freeze:  textiles and books, yes; paintings and ivory, no.  This kind of information can help you prioritize your time in a salvage situation.

The idea for Studio Protector grew out of lessons learned by artists during and after Hurricane Katrina.  Visual artists developed the tool in partnership with the Craft Emergency Relief Fund (CERF+), which provides direct grants and loans to artists who need help in emergencies.

Studio Protector is comprised of two parts:

(1) The Wall Guide contains tips and checklists that help you start small and build your disaster response plan incrementally.  Five subject-specific pullout guides, which can be easily taken off site in the event of an emergency, focus on topics such as evacuation, clean-up, and salvage.  The entire kit is the size of a calendar and is designed to hang on your studio wall.  The online video demonstration is a good introduction to what the guide looks like and how it works.  The kit is currently available through CERF+ for $16 plus shipping and handling.  Profits from the sale of the Studio Protector Wall Guide go towards CERF+ programs.

(2) The Online Guide* is designed as a supplement to the Wall Guide, with artist-to-artist videos and links to additional resources.  Because it contains a lot of basic information as well, it is a good first stop when working on your emergency plans -- or when beginning the recovery process.  The Online Guide is available for free on the Studio Protector website.

Although it is geared for visual artists and studios, Studio Protector has advice and tips that can also be useful for performing arts organizations -- particularly those with a large investment in costumes, scenery, stage equipment, or digital archives.

*Web development for Studio Protector's Online Guide was a project of Center for Arts Management and Technology, home of this blog.