Let's Talk: Zoom Fatigue, VR Festivals, and Streaming

Let's Talk: Zoom Fatigue, VR Festivals, and Streaming

In their first Let’s Talk episode, Angela Johnson (Podcast Producer) and B Crittenden (Technology and Interactive Content Manager) chat about Zoom fatigue with AMT Lab contributor Morgan Kasprowicz, then continue the conversation about the pandemic’s impact on the arts with a discussion about VR festivals and streaming.

What the .Org Domain Sale Would Mean for Nonprofits: Jacqueline Lipton and Rick Lane

What the .Org Domain Sale Would Mean for Nonprofits: Jacqueline Lipton and Rick Lane

In this interview episode, Alyssa and Mikayla talk (over Zoom) with Jacqueline Lipton, Professor of Law and Legal Writing at the University of Pittsburgh, and Rick Lane, the CEO of Iggy Ventures, LLC, about the potential sale of the .org domain, which was still pending approval at the time of this recording in late March. This would have heavily impacted nonprofits, which is discussed in this episode, and while the .org domain is no longer for sale, a dialogue to rebuild trust has taken place and is still circulating.

A Conversation About the Similarities between Working in the Arts & Tech Industries

A Conversation About the Similarities between Working in the Arts & Tech Industries

In this two-part interview episode, Alyssa Wroblewski talks with Elliott Mower and Rachael Wilkinson about their experiences moving from working in the nonprofit professional arts sector into the tech sector. They reveal not only their own personal adjustments but what useful tactics arts managers could adopt from that industry.

Michael Walsh: Blending VR and Traditional Sculpting

Michael Walsh: Blending VR and Traditional Sculpting

In this interview episode Grace, Alyssa, and Christi sit down with Michael Walsh an American sculptor who uses modern and digital techniques, to create his artwork and talk about his works, processes, and thoughts on integrating the technologies he uses with traditional institutions

Technology Integration in Arts Education

Technology Integration in Arts Education

In this interview episode Margo Cunningham and Amelia Henderson sit down to discuss the research on STEAM education, the history of classroom tech, tech adoption in the arts classroom, and the promotion of classroom tech in response to COVID-19.

VoxPop: P2P Distribution and Marketing via Profit Sharing

VoxPop: P2P Distribution and Marketing via Profit Sharing

In this episode contributor Reid Manning sits down with Charles Hugh, the founder and CEO of Voxpop Games, a peer to peer game distribution and development platform. Together, they discuss the launch of the Voxpop platform and their mission of supporting streamers and developers by utilizing profit sharing with marketing.

Increasing Audience Engagement Through Interactive Design and Gamification

Increasing Audience Engagement Through Interactive Design and Gamification

In this episode, Lydia Kilian, the chief editor of research at AMT lab, sat down with Chance Lytle, a game designer at Schell games, and a recent graduate from the entertainment Technology Center at Carnegie Mellon University. Together, they will discuss several projects that Chance worked on with interactive game design, audience engagement, and gamification.