technology

Ludus: a Ticket Selling Platform Changing the Game

 Ludus: a Ticket Selling Platform Changing the Game

In this episode of the Arts Management and Technology Lab, Andrew Wolverton and Zachary Collins explore how arts-focused technology can transform nonprofit ticketing and operations, tracing Ludus’s journey from a side project for a single high school musical to a nationwide platform serving more than 4,000 organizations. Collins explains how Ludus was built from the ground up around the real needs of drama teachers and community theaters, growing into an end-to-end system for ticketing, fundraising, marketing, volunteers, and concessions—while staying anchored in a people-first culture summed up by the company’s core value, “Give a Shit.” He reflects on navigating the COVID-19 shutdown through livestreaming and social-distancing tools, choosing the right growth equity partner, and why he believes AI shouldn’t replace arts workers but instead act as a “superpower” that frees them to focus on human-centered work and shared live experiences.

Building Embodied Experience in Design and the Arts with Stephen Neely

Building Embodied Experience in Design and the Arts with Stephen Neely

In this episode of Tech in the Arts, Dr. Stephen Neely, associate professor at Carnegie Mellon University's School of Music, talks with the Sofia Akhmanaeva, AMT Lab’s Social Media and Marketing Coordinator. They discuss eurhythmics, a century-old practice focusing on the bodily engagement of music, and how these principles extend to modern interaction design. The conversation delves into the evolution of design practices and the need for a more holistic, user-centric approach in the digital age.

Let's Talk: Twitch's Breach, Facebook & the Metaverse, and Their Implications on Arts Organizations

Let's Talk: Twitch's Breach, Facebook & the Metaverse, and Their Implications on Arts Organizations

On this month's Let’s Talk, Victoria and Andrew dive into the Twitch security breach and the privacy implications of Facebook attempting to build out the metaverse (a 3D virtual space where people interact with each other as avatars in a real-world space) when it seems they, and other Big Tech companies, have little concern with people’s private information. The two take some time to discuss the importance of these events for arts organizations.

Karina Bharne: Orchestras in the Age of Covid, Technology, and True Commitment to DEAI

Karina Bharne: Orchestras in the Age of Covid, Technology, and True Commitment to DEAI

In this episode, Victoria and Liz are joined by Karina Bharne, Executive Director of Symphony Tacoma and MAM alum. The trio discuss the shift, both short-term and long-term, of the orchestral landscape due to Covid-19, DEAI, and the permanence of technology in the concert hall.

Michael Walsh: Blending VR and Traditional Sculpting

Michael Walsh: Blending VR and Traditional Sculpting

In this interview episode Grace, Alyssa, and Christi sit down with Michael Walsh an American sculptor who uses modern and digital techniques, to create his artwork and talk about his works, processes, and thoughts on integrating the technologies he uses with traditional institutions

VoxPop: P2P Distribution and Marketing via Profit Sharing

VoxPop: P2P Distribution and Marketing via Profit Sharing

In this episode contributor Reid Manning sits down with Charles Hugh, the founder and CEO of Voxpop Games, a peer to peer game distribution and development platform. Together, they discuss the launch of the Voxpop platform and their mission of supporting streamers and developers by utilizing profit sharing with marketing.