Current — AMT Lab @ CMU

Rachael Wilkinson

Pinterest 101 for Arts Organizations [mini-nar]

Pinterest is the latest and greatest in social media, we've talked about it before, and it just reached 10 million unique hits in a month, the fastest independent website to ever attain this lofty title. Every blogger with access to a data set out there is looking at the demographics of Pinterest, but what can a visually based social media do for your organization? This Mini-Nar is going to take a look at some of the basic functions of Pinterest, as well as how some arts organizations are maintaining and utilizing their Pinterest accounts. http://youtu.be/JZKgsWlU6Uk

Check out these Pinterests from the video: the San Francisco Museum of Modern Art, the San Francisco Ballet, the Arts and Business Council of Greater Philadelphia, and Lionsgate Be Fit. Some of the demographic data I referred to came from Tech Crunch.

What do you think? Is Pinterest something you'll consider using - or do you already utilize it? Comment on this post and let us know!

Telemarketing is Dead - and I killed it

orangephone.jpg

Fundraising for nonprofit organizations is considered an art, not a perfect science, and it's clear that techniques must be tailored to each individual organization. One of the common pieces of wisdom is that “telephone appeals” (read: telemarketing) consistently work as a fundraising tool for nonprofit arts organizations. I’m not saying random cold calls, but calling people who have funded you before, have a history with your organization and would likely donate again. Nearly one out of every five people will respond and donate to your organization calling and asking for money. As a Millennial consumer, I cannot fathom this.

I, and perhaps you, dear Reader, belong to a generation simply called “Millennials”. Spell check doesn’t know that word yet, but soon it will. We are defined not by high technological competency, which is given to the generation directly before us, but by technological connectedness. I've had a series of experiences which have lead me to create these conclusions about the relationship between Millennials and telemarketing. Millennials, who by the way love to donate, have been raised in a society where everything is connected electronically.

With that connectedness comes with a degree of anonymity. While relationships formed over the web can become as close and as intimate as the penpals of old, they take time. They are cultivated with mutual respect and friendship and while our messages may travel instantly from one to the other, the relationship is built up more slowly.

In this age of instant communication, I think the telemarketing approach is dead to those arts organizations that wish to solicit donations from Millennials. My telephone is reserved for my parents and my grandma, and for calling Renee to let her know I’m outside her building and would she please let me in.

I have had organizations, which I have supported in the past, call me on the phone and ask for donations. It never works.

They always follow a certain pattern. The telemarketer introduces themselves, and asks your name - here again, trying to build up a relationship. But I, the Millennial consumer, am used to long exchanges on Tumblr before ever learning anything than the other person’s username, so that tactic falls short. I thrive in the anonymity of the internet, and this direct and sudden confrontation with a stranger frightens me like a deer in headlights.

Then the telemarketer will try to tell me about the organizations hardships this year; how an economic recession has set them back, or how government legislation has made their work more difficult, could I please help with their annual fund? I, the Millennial consumer, just watched a video of the violence in Syria this morning - you’re trying to tell me you have problems? The problems I care about are the ones involving life and death - and I will negate your ask at every turn.

Finally, the telemarketer has been instructed to ask three times before respectfully hanging up. Are you kidding me? I, the Millennial consumer, tweet, reblog, and share on Facebook all while drinking my caramel latte and finishing an accounting assignment. Your long phone call is wasting my time. Why didn’t you understand when I first said ‘no’? Are you trying to guilt me into this? This is ridiculous. I will never give to this organization again, and their number is now blocked on my phone.

In truth, this all could have been avoided if this organization, who clearly have a record on me, had just emailed me their ask with a direct link, explaining that they need help with their annual fund. The anonymity is intact, I no longer have an individual I don’t know trying to force me into the intimate donor relationship. They haven’t insulted me with blowing their issues into hyperboles (while important to the organization, meaningless to me). And it took all of two seconds to click the link and another to type in my credit card number.

What I’m saying here is, if you’re catering to a mature audience, use telemarketing. Statistically, it works. And probably you’re already using online direct asks in some form, whether its email or otherwise. What I’m hoping you’ll do is pay more attention to who gets what message. If you’re reaching for the Millennials, those fun-loving young kids, maybe tweet them. Email them. Ask them when they attend your next party.

For the love of art, though, do not call.

 

In Case You Missed It - February 2012

February 2012 was a busy month here at Technology in the Arts, and while its not yet over, let’s take a look at some of the great stories we covered.

There were some neat developments in the world of visual arts and art museums. The Met teamed up with Google and the High Museum of Atlanta released a new app. We also have a wishlist of exhibitions with cool tech elements.

February also featured some amazing events, including a lecture by Chad Bauman, director of communications at Arena Stage, and an interview with him. We covered an Art Hack Day and the Kinetica Art Fair in London. TechSoup launched a Digital Storytelling Contest this month which you can still enter until February 29!

All in all, a pretty solid month. What were your favorite stories in the arts and technology?

Expanding the Dialogue with the CultureCode Initiative

While the intersection of technology and the arts has always presented a series of exciting opportunities for us here at Technology in the Arts, the reality is many cultural and arts organizations find technology challenging. It can seem especially prohibitive to small organizations and individual artists who may lack expertise. The Arts Council England and Codeworks have developed an interesting forum to increase the dialogue between arts organizations and the developers of this intimidating technology, the CultureCode Initiative.

No definition fits the CultureCode Initiative better than the one straight out of their digital press release,

“The CultureCode Initiative is a series of free events designed to open up new opportunities for highly skilled developers, designers and assorted geeks to work collaboratively with cultural organisations and artists.”

Here’s why I find the idea of the CultureCode Initiative so fascinating: technology often overwhelms people and appears antithetical to cultural organizations that feel that new technology can make them obsolete. The CultureCode Initiative seeks to completely debunk that myth, as Tyneside Cinema Chief Executive Mark Dobson explains, “You don’t need to have any previous experience of digital to attend this event”.

The CultureCode Initiative’s website even states “you don’t need an IT department” to partake and learn from their events, and some are guaranteed to be "jargon-free". The advent of web 2.0 and the current culture of sharing absolutely everything via the internet has democratized information. The CultureCode Initiative, to me, is increasing accessibility and informing arts and cultural organizations know that it is possible and it is easy for them to join this discussion.

Most importantly, perhaps, the discussion is not meant to be in one direction. While most similar opportunities are aimed at instructing arts organizations in utilizing technology, the CultureCode Initiative encourages two-way dialogues, with events showing developers how they can take a new look at cultural organizations and how cultural organizations can reconsider their “digital assets”.

If you’d like to join the discussion live, their first events start early next week (Tuesday, February 21st ) and CultureCode ends with a huge twenty-four hour Hack towards the end of March.

If you don’t happen to live in the North East of England (where these events take place) you can join the discussion digitally by tweeting @Culture_Code.

Any of our readers going? Be sure to let us know your perceptions of the events – you can bet Tech in the Arts will be watching to see what cool solutions come out of the CultureCode Hack.

Solve for X

Try not to have horrible flashbacks of high school algebra! In this case, Solve for <X> is a new Google initiative, defined as “a forum to encourage and amplify technology-based moon-shot thinking and teamwork”, and <X> is defined by as the intersections of “huge problem”, “radical solution”, and “breakthrough technology”. http://youtu.be/uDDy7QSdt6A

While the website is fairly vague, Solve for <X> sounds like a hub for crowdsourced solutions with a focus on innovative thinking and technologies. The website already has some brilliant talks online – as a visual person, I found Mary Lou Jepsen’s discussion on “Imaging the Mind’s Eye” fascinating.

http://youtu.be/SjbSEjOJL3U

Solve for <X> has a Google+ page to encourage and facilitate discussion; anyone with a relevant talk is invited to share it on the page as long as it meets the criteria (huge problem, radical solution, and breakthrough technology). Solve for <X> even hosted a conference in the beginning of February to bring together innovators to discuss major problems and solutions of the modern world. There’s a YouTube channel with more videos from the site and their conference, with presumably more on the way.

Crowdsource thinking like Solve for <X> and the TED talks certainly provide an interesting set of viewpoints on a wide range of topics. You can bet we’ll be watching to see how Solve for <X> has an affect on culture and the world of art.

Connecting to Art with ArtClix

Mobile applications have become the new way to increase interaction between museum visitors and the art hanging on the walls. The High Museum of Art in Atlanta joins this trend with their new mobile app, ArtClix. Produced by Second Story, ArtClix was designed for the High’s modern art exhibition (from the collection of the Museum of Modern Art, New York), “Picasso to Warhol” which runs through April 29th of this year. ArtClix is flexible, however, and content can be updated for future exhibitions.

Check out this video on ArtClix from Second Story on Vimeo:

Much like The Warhol: Art app, ArtClix allows users to unlock new details about the works of art, including curatorial details for art buffs. ArtClix also has tools to allow users to share the piece to their friends on Twitter, Facebook, or email, similar to MoMA’s Talk to Me app.

Then ArtClix gets really cool, employing image recognition technology to allow users to do all this with just a photo of the image, just like Google Goggles at the Met. Users don’t have to be in the museum to enjoy the app, I downloaded it my Droid and played around. Lots of great artworks with little blurbs on each. What really fascinated me was the “Add Your Voice” feature to each work, allowing every user to post a comment on the work. This creates a community within the application, and a unique opportunity for discussion, as opposed to showing your friends on Facebook and receiving their feedback. The potential of interacting with users you may never meet is fascinating to me, and shows the global possibilities of mobile applications .

Image recognition technology could be the future of how every smart phone user attends a museum, and it will be an interesting trend to watch. In the mean time, ArtClix is ahead of the game, and a great addition to the High’s modern art exhibition.

In Case You Missed It - January 2012

Almost a month in to 2012, and we have had some great articles here at Technology in the Arts. Let’s take a look back at our strong start to the new year as this January comes to a close.

Social media was on the forefront of the minds here, as we covered Pinterest, Percolate, and Instagram but all that social media had us wondering: are you really my friend? We also take our gaming very seriously, and this month the Lourve picked up some cool new toys from Nintendo.

Policy in art dominated the news, and we took a look at SOPA and PIPA  as well as challenges facing public works of art. Of course, none of those cities fell on the list of the top ten most artistic cities in the country – where does your city rank?

All in all, we really enjoyed the beginning of 2012. What was your favorite tech and arts story this month?

Coming Soon - MOCA TV

Wanna check out a documentary on street artists? Maybe an interactive, educational art program? Turn your dial to YouTube, and check out the new channel from the Museum of Contemporary Art (MoCA) in Los Angeles, called MOCA TV. Part of YouTube’s original programming initiative, MOCA TV is the first contemporary art and culture channel in the programming. It will be “aggregating, curating and generating the strongest artistic content from around the world” according to MOCA TV Channel Executive Jeffrey Deitch. MOCA TV original programming will feature global art news, art and music, art and fashion, artists in the studio (think MTV “Cribs” style), and aforementioned educational pieces in a series called “MOCA Univerisity”.

Deitch referred to MOCA TV as “the ultimate digital extension of the museum”, which has us curious about this growing digitization of art museums. The Walker Art Center’s new magazine-style website, increasingly sophisticated web exhibitions around the world, and MOCA TV point to general embrace of modern technologies.

MOCA TV has a July 2012 release date, so we have a while before we start streaming any shows. Shepard Fairey’s design studio is doing the graphic identity and an extensive social networking campaign promises MOCA TV will be cool and on point with tech-savvy Millennials. In the mean time, what original arts programming do you like to enjoy on YouTube?

The Dummy is Present

Chatroulette. You’re either confused, or you winced at the very mention of the website. For those of you not in the know, Chatroulette is a website that allows anyone with a webcam to be paired up with another random user. Users can chat for as long as they want, until one party hits the disconnect button. The website is notorious for users prominently displaying their genitals, but could it be art? Pittsburgh artist T. Foley seeks to answer that question in her piece “The Dummy Is Present”, a re-interpretation of Marina Abramović’s The Artist Is Present. (She spoke a little on the impetus of this piece in our previous interview with her). If you’re in Pittsburgh tonight, head to the Andy Warhol Museum to see this unique combination of art and technology, as Hector the Dummy responds to ChatRoulette users before a live audience.

The Dummy Is Present will be a part of the Andy Warhol Museum’s performance series Easy Pieces, Friday, January 6th, at 7:00 pm in Pittsburgh, PA.

 

In Case You Missed It - December 2011

What a month December has been! As the month comes to a close, so does 2011, and here at Technology in the Arts we covered a lot of great topics as the year ended. For practical application, we took a look at that oh-so-cool demographic, the Millennials, and how they donate. We discussed some of the basics of crowdfunding. New technologies are everywhere and we showed you how some theatres are using mobile technologies during performances.

2011 was a year of activism and we took at look artists are taking on the issues of public policy. To wrap up the year we had some excellent posts on the Best of 2011 and all the great things that happened at the intersection of art and technology in a 2011 review.

Before we go, the staff here at Technology in the Arts had some resolutions for the New Year:

Andre Bouchard -

I resolve to pay for more online arts content when the opportunity presents itself.

Rachael Wilkinson -

I will finally get Pinterest on my phone to keep track of artistic inspirations on the go.

 Sean Bowie -

In 2012, I resolve to become more organized in the world of technology. This would involve better organizing my Gmail, Google Calendar and Dropbox accounts. Also, purchasing a new laptop ranks pretty highly as well.

Naina Singh -

1. Become more active on Twitter
2. Actually listen to music on my iPod instead of just browsing the web!
What are your resolutions for 2012?

Tweets and a Show

The lights dim, the orchestra tunes one final time, and the audience begins to liveblog. Perhaps you’ve heard about operas creating apps or navigating an art museum with your iPhone, but have you considered tweeting during your next trip to the theatre or musical hall? While most venues view cell phones as a rude violation of decorum, others have embraced this modern culture of mobile communication in an effort to enhance the artistic experience. Enter the “Tweet Seat”, as defined by the New York Times section Schott’s Vocab

"Theater seats reserved for Twitter users"

The Milwaukee Chamber Theatre is a notable instance of this phenomenon. During an April production of “The Lion in Winter”, Tweet Seat tickets were sold. Patrons who purchased Tweet Seats stat in the upper-level balcony and were encouraged to tweet during the production. Staff provided a handout with the Milwaukee Chamber’s Twitter handle as well as a special hashtag for their tweets about the show. It should be noted that at the bottom of these instructions was the bolded phrase: “Please silence your phone”. (It should be further noted that no cell phones rang or interrupted the performance.)

Tweet Seats may sound like a fun, edgy experiment to some, but other arts organizations are embracing mobile technologies as a part of their internal culture.

Take a look at the future Tateuchi Center of Bellevue, Washington. When given a choice of blocking cellular service in the building, John Haynes, the CEO of the Tateuchi Center, chose to increase cell phone capabilities in the facility.

Audience members will be encouraged to tweet, liveblog, and interact electronically during performances. The Tateuchi Center is self-described as,

 " ...one of the first, great performing arts centers of the 21st century, distinguished by its having been planned not just for a new era, but a new generation..."

 

What do you think? Is this the natural progression of performing arts? Or does allowing audiences to have their phone out detract from the performance? Is it unfair to the performers?

Would you tweet during a performance?

Crowdfunding for the Arts

Crowdfunding and the fund-raising miracles it can achieve is certainly a popular issue. It’s not a new topic for technology in the arts, but it is a constantly evolving topic and worth a revisit. If you’re familiar with the basics, we’ve got some more advanced tips for crowdfunding. This article is meant to aggregate some of the more popular tools out there and help beginners with the basics.

 

Crowdfunding is usually based on the idea that through micro-donations organizations can achieve goals or projects that they would normally struggle to fund. From that point, all bets are off, as different crowdfunding tools are for different goals. A lot of deciding which tool you will utilize will be based on your organization or its goals. Here are some of the major websites that focus on or include the arts in their projects.

 

  • Basics: We’ve talked about Kickstarter before and it is one of the most popular crowdfunding tools. Users have two months to raise funds and provide rewards to their patrons. Kickstarter’s guidelines specifically state you cannot use Kickstarter to fund a charity - you can, however, use it to fund projects for a non-profit. For example, No-Space of Brooklyn used Kickstarter to fund the move to and costs associated with their forced relocation.
  • Pros: Kickstarter has an “all or nothing” platform, if funds are not raised within the 60 day limit, all pledges are dropped. Kickstarter is well known and a fairly safe bet for those looking to fund their first project.
  • Cons: The project-centric ideology limits what can be crowdfunded. Also, Kickstarter uses Amazon Payments. While Kickstarter itself does not require those creating projects to be US citizens, Amazon Payments does, which makes Kickstarter out of the reach of international organizations.
  • Fees: Kickstarter charges a 5% fee to successful projects. There is also a 3-5% fee associated with credit card transactions on successful projects.

 

  • Basics: USA Projects is another crowdfunding source we’ve discussed before, and it is a project of USA Artists. Potential projects have three months to raise the funds or receive nothing. The Project sponsors “new creative efforts by accomplished artists across the country” and has raised over $1 million so far. All suggested projects are vetted by artistic experts in the related field.
  • Pros: USA Projects has a strong institutional background with USA Artists, allowing it to have a gift-matching component, and the average donor gives more than Kickstarter users. All donations are tax-deductible, and artists offer perks for donating.
  • Cons: USA Projects only accepts artist members who have previously received a grant or award from their partner and recognized organizations as an individual artist.
  • Fees: 19% of all donations go to USA Projects “for use in furthering its general charitable and educational purposes.”

 

  • Basics: IndieGoGo touts itself as “the world’s leading international funding platform”, and is open to “anybody with a great idea”. Projects are not curated. Users have up to 120 days to reach their goal, but unrealized goals still receive the pledged funds.
  • Pros: Donations to non-profit organizations on IndieGoGo are tax-deductible, different donor levels have perks related to the campaign. Analytics tools allow campaign managers to track where/who funds are coming from, as well as capture contact information from funders. Anyone can use IndieGoGo for anything, which is has unlimited possibilities. IndieGoGo also has partnerships with non-profit organizations that fiscally sponsor projects.
  • Cons: No vetting process on campaigns means your next big, great idea may not carry as much weight for donors as a website where projects are curated. Also the website caters more to individual artists’ projects than arts organizations - arts campaigns are not listed under “Causes” unless they have an educational component.
  • Fees: IndieGoGo takes 4% of the money your project manages to raise, if your goal is met. Should your project fall short, IndieGoGo takes a 9% cut of funds raised. International campaigns may have higher fees.

 

  • Basics: RocketHub is a crowdfunding platform for anyone who would like their creative work to be funded, developed or distributed. RocketHub has two levels of fundraising, one is a crowdfunding tool open to anyone. Campaigns have between 15 and 90 days to be funded, unrealized goals will still be funded, but met goals have rewards within RocketHub. The second is called a “LaunchPad Opportunity”, which is a reoccuring vetted submission process. Projects chosen receive an opportunity that will advance their business or campaign beyond simple fundraising (for example, the winner of the LaunchPad Opportunity will work with an expert publicist on generating buzz for their project).  A team of judges at RocketHub examines all submissions, and Facebook users vote to help decide which projects to put on the website to fund.
  • Pros: Successfully funded campaigns on RocketHub allow the campaign creator to submit 5 entries to their LaunchPad Opportunities without a cost. RocketHub has partnerships with non-profit organizations that fiscally sponsor projects.
  • Cons: RocketHub does not have a specific “Art” category, although individual projects could fit well into their other categories.
  • Fees: For crowdfunded fees, RocketHub charges 4% of the money you raise if your goal is met. For unfunded projects, the fee is 8%. RocketHub also charges a 4% transaction fees for credit card charges. For first time submitters to a “LaunchPad Opportunity”, there is a submission fee of $8. Those who have a project successfully crowdfunded do not have this fee.

IndieGoGo and RocketHub work outside the states, but there are other crowdfunding tools internationally. There are also tools like Philanthroper, which is a daily deal crowdfunding site for non-profit organizations. There are resources for staying on top of crowdsourcing trends, too. Ultimately, an individual or organization has to consider what type of crowdfunding campaign will work for their needs before deciding on one. If there are any other crowdfunding topics or questions you’d like answered, leave a comment, and we’ll see how we can help.

In Case You Missed It - November 2011

Thanksgiving is coming up, which means a brief hiatus in the posts here. Let’s take a quick look at some of the great posts we had this month, and hear from our bloggers about what they’re thankful for in the realm of technology. Technology in the Arts took a look at turning digital billboards into art galleries and discussed Facebook and arts organizations in honor of Mark Zuckerberg’s visit to Carnegie Mellon University.

Congress took some time this month to consider a bill to reduce internet regulation, and we discussed how that would impact Net Neutrality.

We also had an amazing guest post by Ashley Paulisick about smartphone apps in art museums, and an interesting piece on how artists are informing the public about pollution. I hope you check out all our wonderful articles from November. Now let’s hear from the Technology in the Arts staff about what they’re grateful for this holiday season –

Elizabeth Quaglieri -

"I am thankful for ARTStor Digital Library. Nothing makes you appreciate a work of art more than to get up close and personal with the brushstrokes, the pigment, and your computer screen. Zoom in, zoom in, zoom in. Happy Thanksgiving to all our Technology in the Arts Followers!"

Sean Bowie -

"As it pertains to technology, I'm thankful for the three things I can't live without: Google Reader, The New York Times, and HBO. And I can't forget the main things I'm thankful for: my family, my friends, my health, and the chance to learn and work with so many talented people on a daily basis here at Carnegie Mellon."

Naina Singh -

"Technologically speaking, I'm thankful for a lot of things, but a few stand out simply because they are outstanding:

Google Translate and Google Maps, for without them I'd be lost both physically and linguistically!

Google Art Project for enabling me to see what I never thought I could!

Artfinder and Paddle8 for helping me discover new art and artists no matter where I may be!"

Andre Bouchard -

I am thankful for the ever widening world of the arts online.  I am thankful that I can now access challenging content through portals like http://www.ontheboards.tv/

Rachael Wilkinson -

I'm grateful that art musuems have embraced modern technology and now let me whip out my cell phone while in the galleries. What once felt taboo now seems encouraged.

Tara George -

I'm thankful for Spotify this year...totally.

That's all folks - have a happy and safe Thanksgiving!

Green Art, Green Energy

It’s hard to dispute that the United States is in need of more efficient energy solutions, and green energy is an appealing solution. During a November 8th appearance on The Daily Show, former President Bill Clinton predicted solar energy “within five [years] will be competitive in price with coal”. Solar energy undoubtedly has earned the attention of the energy industry, but what about the art world? To recap, solar energy is the energy created by new technologies that converts the energy of light into electricity. This article will focus on the energy created with “solar cells” or “photovoltaic cells”, which are panels that create solar power using the photovoltaic effect.

Which, to be fair, begs the question: If something utilizes solar panel technologies to create energy, therefore has a specific function, can it be art? That’s a high level question that I’m not prepared to get into, so for the sake of this article let us assume architect Louis Sullivan was correct in saying “form ever follows function”.

Upon consideration, it should be quite obvious the form that would be denote the aforementioned function of converting light to electricity: a plant. After all, nature has the best system for converting light into usable energy, why would our own solar-power generating objects assume any other form?

SunFlowers, An Electric Garden as seen at night

SunFlowers, An Electric Garden designed by Mags Harries and Lagos Heder for Austin, Texas answers just that question with 15 giant SunFlower sculptures covering a thousand feet of space along the Interstate 35 Highway. The solar flowers collect energy to power their blue LED lights at night and send the remaining energy to the city’s power grid. At the time of this article, 330,316 kilowatt hours of clean energy have been generated by the sculptures. That’s roughly the equivalent of 10,735 days of electricity usage in an average American house.

If that scale seems a little large, perhaps Darren Saravis’s SolarFlora will appeal to you. These thirteen foot flower sculptures generate solar energy to power its own light as well as outlets at the base of the sculpture that passersby can use for a quick charge. SolarFlora is from the product-development firm Nectar Design, and meant to generate energy from within the heart of a city.

Floralis Generica, open during the day

Perhaps the most stunning visualization of this is Floralis Genérica of Buenos Aires, Argentina. Built near the National Museum of Fine Arts, the giant sculpture responds to light and opens its petals during the day and shuts them at night. Four nights a year this stunning piece is lit and remains open after dark. The name, Floralis Genérica, is meant to represent all flowers in the world and its opening daily symbolizes a hope that appears anew each day. All of these solar-powered art pieces personify a future possible with clean energy sources. If creating green energy can be something beautiful, what reasons could we have not to utilize it?

13 Social Media Infographics Every Marketer Needs to See

Happy Friday! What’s everyone doing this weekend? Perhaps you’re saddling up to head to Louisville for the National Arts Marketing Project Conference. The conference starts tomorrow and goes through next Tuesday the 15th – in which case, enjoy the conference! If you can’t make it to Kentucky this weekend, a lot of the conference will be online. Three sessions will be streaming live and archived as webcasts if you miss them. The conference will also be accessible via twitter with hashtag “#nampc”. The National Arts Marketing Project (NAMP) offers resources year round on their website to help your arts organization be better marketers. One of these is their newest ebook, 13 Social Media Infographics Every Marketer Needs to See.

The first in a series of free publications, 13 Social Media Infographics Every Marketer Needs to See is an accessible and enlightening tool for those interested in social media marketing. The publication covers the history of marketing channels, basic tips for social media usage, and then moves on to more complex topics like the demographics for each social media website. If you're looking for a way to make sense of all the social media out there, this is a great starting point.

Technology in the Arts also has a lot of great social media resources, including how to analyze your success, tap into that prized demographic, and important current trends. How is your organization using social media to be better marketers?

In Case You Missed It - October 2011

The leaves have fallen down and the air has begun to crack with cold – October is ending! Here’s a look back at some of the big topics our we tackled this month. Not only does Technology in the Arts recognize the need to protect federal funding for the arts, we also took a look at how artists can protect themselves and their digital intellectual properties.

From there, we took a look at how the arts and business can cohabitate peacefully with the BMW Guggenheim lab.

We gave everyone some insight about into up-and-coming demographic, The Millennials, and how your organization can reach them.

Of course, all work and no play makes this a boring blog. We discussed how arts organizations can utilize a game dynamic, as well as took a closer look at the mobile app game integrated into the experience of the Tate Modern.

We had loads of great articles this month, and I hope you take some time to check out them all. Enjoy the weekend and have a fun and safe Halloween!

 

Hear Art Everywhere with Locally Toned

It’s a curse of our society. Modern innovation has led to the grotesque abomination, the “cell phone ringtone”. Obnoxious and pervasive at best, invasive and stupid at worst, you will hear them anytime, any place, and might hear one even now (you should get that – I’ll wait). Consider, though, what if cell phone ringtones were art? Sounds can be art, so why can’t the sounds coming out of your phone be works of art? T. Foley, a Pittsburgh based artist, tackles that question with her “public art/original ringtone creation project”, Locally Toned. Users can create and download unique ringtones for free from the Locally Toned website, and to date 11,103 ringtones have been downloaded. I had a chance to speak with Ms. Foley on her work with the ubiquitous ringtone…

 

Locally Toned Collaborator Krista Martin poses with a ringtone creator at the Uniontown Poultry Association's fall show

Can you speak a little on how your work democratizes art? Why is this important to you? How do you see the Internet as a component of it?

Thanks for visiting with me, Rachael.

I have a background in media literacy, so I’m interested in people having access to a wide variety of media, and the skills and tools that allow them to produce and analyze media for themselves. Locally Toned democratizes art because it’s produced with others and for others. I’m not an artist working alone in a studio producing ringtones to sell to others. I collaborate with people to turn sounds that are meaningful and/or interesting to them into ringtones. This past weekend I went to the Uniontown Poultry Association’s Fall Show in Fayette County to capture bird sounds with the help of that community. And I collaborate with technologists such as Deeplocal and other artists, Encyclopedia Destructica, to get the tones to the public/onto phones. Deeplocal  built the technology for the project; Encyclopedia Destructica helped me to design distribution techniques (the ringtone art cards). Unlike paintings or sculptures for sale in a gallery, which many people can’t afford, people may own and share these works free-of-charge.

An example of the ringtone art cards

As conceptual artist Robert Smithson expressed in a 1972 essay entitled “Cultural Confinement,” for Artforum, some works of art, when placed in galleries, loose their charge. Locally Toned is that type of work--one may listen to the tones online, but the real audience for the project exists anywhere a user who’s downloaded the tones receives a call on his/her cell phone. The work performs itself at unexpected times and in unexpected places, outside traditional art spaces (galleries and museums).

My boyfriend likes to say that Locally Toned gives people a “sneak-attack” ability. When some of the more unusual tones go off in public, it creates a little scene. For example, the LRAD tone went off one day on my phone at Deeplocal. The CEO assumed it was a fire alarm and told everyone in to exit the building. I let them know it was a false alarm--I was just testing out the sonic canon ringtone.

The tones function as conversation starters. I often use tones from the Bayernhof Museum. When they go off in public, strangers ask me to identify the sounds. Then I tell them about the nearby museum for mechanical musical instruments. The conversation is usually short, but there’s an unexpected exchange that occurs as a result of the tones.

Ringtones are an invention of modern technology, what drew you to use them as a medium? Is there a benefit to using ringtones in your work as opposed to other technologies?

I had always wanted to make ringtones for my phone, and a “call for artists” from Deeplocal inspired me to develop this project. I was also motivated by a strong dislike for music industry and pre-installed ringtones on cell phones--I wanted to make tones that were more interesting or beautiful. Then I became curious about what other people would do if they had the opportunity to make ringtones. And with my media literacy background, I wanted to model that it’s possible to make and share homegrown ringtones.

I use technology to connect and share with others--recording equipment to make the tones, photography to document the sounds, the Web site to distribute the ringtones, and the Blog to promote the stories behind the sounds that are created. Technology helps to extend my work and ideas out into the world. I like what Lawrence Lessig says about on- and off-line sharing economies in his book Remix (http://remix.lessig.org/).

“Gifts in particular, and the sharing economy in general, are thus devices for building connections with people. They establish relationships and draw upon those relationships. They are the glue of community.”

Locally Toned is public art through service to the community—a series of production, promotion and distribution interactions between the public and myself. New social interaction spaces (physical and cyber) are developed around the making and sharing of these tiny aural documentaries, or soundscape snippets. The tones serve as audio identifiers for members of various communities. A person might identify as a cyclist and download Erok's Bicycle Bell Tone for use on his/her phone. The tones are also plotted on a ringtone map.

Do you see your work moving into other technologies in the future? If so, are there any technologies in particular you would like to explore?

I like to exploit tools that are easy for people to access and use. Recently I’ve created a live and online performance work with Hector, a shy ventriloquist dummy. In The Dummy Is Present, my re-interpretation of Marina Abramović’s The Artist Is Present, 2010, Hector appears on Chatroulette with an audience behind him. The audience appears in the work as spectators and as part of the show. People may sit behind us passively, watching Hector interact with others online (my computer is projected onto a big screen during the performance), or they may become part of the interaction. Some of the people we encounter online say, “Is this for real?!” Audience members respond by shouting or waving a hello, and they may applaud if the other party on Chatroulette performs for us. The performance has been described as voyeuristic, riveting, and magical--it’s all those things and more. I made the work because I wanted to draw attention to contemporary notions of public and private space, and to consider what it means to have an online presence. The Dummy Is Present is part of a larger body of work, Easy Pieces, a series of live and recorded performances featuring a ventriloquist dummy and myself. I’d like to find an interesting application for Twitter within the larger project, but I haven’t figured that out yet.

With Locally Toned and the work with Hector, I use a particular technology so that I may say something about our experiences with it. And I enjoy making work that evolves and changes over time. With both projects, I never know what’s going to happen next--and that’s really fun for me.

The Dummy Is Present - Photo by Larry Rippel

Do you think Locally Toned will ever reach a conclusion?

Locally Toned is an ongoing project. I’m not a Web developer, but I want to be a good shepherd of the project’s technology so that the archive will remain accessible to the public and so that I may add to the collection for years to come. I’m presently seeking funding to make improvements to the Web site, and to release all the tones in the iPhone format. Within the next year, I’d like to identify other cities to collaborate with. The tones are licensed under the Creative Commons Attribution-NonCommercial-Share Alike code, and they show up on other folks’ Blogs. It’s great to see people point back to Locally Toned, and see them re-tell stories about the origins of the sounds.

Ms. Foley is also looking for some Pittsburgh local help with her next project,

Who wants to make a ringtone? This month, I will receive a grant from The Fine Foundation to create a new series of tones from the Pittsburgh region. I’m looking for collaborators. People can contact me by email: locallytoned@gmail.com.

And if you thought her Chatroullete dummy performance sounded cool, Pittsburgh has another opportunity to see it live:

The next performance of The Dummy Is Present will take place at The Warhol Museum on the evening of January 6, 2012. More info can be found at the Ventwittoquisms Tumblr.

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So what are you waiting for? Go customize your phone with some art!

The Warhol: Art – An App for Droid, iPhone, and iPad

I don’t want to shock anyone, but since my last post, another art museum has released another app. The Warhol: Art is a production of the Andy Warhol Museum and Toura, and perhaps the sarcasm was unwarranted. It shouldn’t come as a surprise to anyone that a museum dedicated to such an influential part of pop culture stays on top of the latest pop culture mediums. Andy is a Carnegie Mellon University alum, so I plopped down my three bucks on the Droid Market for this application (available on the Droid, iPhone, or iPad) and proceeded to check it out. This is the Andy Warhol Museum’s third app, and The Warhol: Art is focused on informing the users about the life and art of Andy Warhol, as well as helpful information about the museum itself. The app is useful for those who would like obscure information about Andy’s life (such as his Carpatho-Rusyn heritage) at a moments notice, and great for art history buffs. The Warhol: Art is described as a “behind-the-scenes glimpse” at some of the Warhol’s works of art, especially pieces which are lesser known. Users can explore the life and times of Andy Warhol through sections divided by years in his life. Each section comes with a selection of related art works that he created during the time period. There's a neat "Favorites" function that allows users to star the pieces they like best from these sections. The starred items list can be accessed easily from the first screen of the app, allowing users to check out their favorite pieces quickly. A few select pieces have curator commentary buttons, which I really enjoyed. The Warhol: Art commentary buttons, however, do not actually appear on the pieces that they describe. For example, while viewing Mao, 1972, I clicked on “Curator’s Insight”, only to hear a curator discussing Warhol’s Hammer and Sickle series.

Yes, I see and understand how those pieces are related. Yes, I enjoyed the commentary on the piece because I am a huge art nerd. Practically speaking, however, were I a museum patron standing in front of Mao, 1972, hoping to hear more about it, I would be disappointed and perhaps upset to receive commentary on a completely different piece.

I believe mobile applications are quickly becoming a new way to encourage museum patrons to interact with the art, and I applaud the Warhol for encouraging this effort. The Warhol: Art is an informative app chock full of information and great art, including many lesser known and not on display pieces. However, I found some features tedious (see above), while others just did not work (none of the videos would play for me, and I could not zoom in on any of the works – this is could be due to user error).

Overall, this app is great for those who’d like to learn more about Andy Warhol in an informal setting. The Andy Warhol Museum certainly is not alone is releasing an app for art history fanatics, which begs the question: is the next wave of art history coming through our smart phones? Is this the future of education? What do you think?

Playing with Art: Tate Trumps iPhone App

Screenshot of Tate TrumpsIt’s no secret that there are apps for everything and art museums are no exception. The Mattress Factory lets you ask is this art and subsequently allows you to answer that question. The Andy Warhol Museum lets you put yourself into a painting with their D.I.Y. POP app. The Tate Modern has Tate Trumps to let you battle your friends with works of art. Yes, that’s right. Released in June of 2010, Tate Trumps is an application designed to increase viewer interaction with the works within the Tate Modern with a “bloody fight to the death”. Unlike the aforementioned apps, which allow users to interact with art anywhere, Tate Trumps only works within the confines of the Tate Modern.

Described as a “digital card game”, Tate Trumps is a free iPhone app for up to three players, which encourages users to travel the museum and collect points by looking at works of art. Players collect seven works of art and no work of art can be collected twice. A game of Tate Trumps has a minimum time requirement of a half hour, though there is no maximum time limit. Users meet up at the end of their adventure and play a game of trumps against each other, using the works of art they’ve accumulated.

Tate Trumps includes three modes. Battle Mode has users judge how useful a work of art would be in a fight, if it were to come to life. Players search for works of art that are exhilarating, menacing, or absurd in Mood Mode. The final mode, Collector, is for players that “wish they had a gallery of their own”, as they search for pieces that are famous, recently produced, or practical to house.

The viral video for Tate Trumps promises that “galleries will never be the same again”, which incites the question, do galleries need to change? Tate Trumps is a fun, light-hearted way to look at art with the intention of increasing viewer interactivity with the pieces. Does it accomplish this, or is this application trivializing the experience of the museum?

There aren’t any easy answers, and there may not be a right answer. I feel that Tate Trumps has strong potential to accomplish its goal of connecting the viewer with the works. The time limit and inability to repeat pieces in a game means that in a full game, players will spend at least a half hour looking at a minimum of twenty-one works of art. The different modes force the player into critically analyzing the works of art, on multiple levels. The idea of this application may not be appropriate for every museum setting, but could it work for you? Would you play an app game in an art museum?

(Photo: Screenshot from Tate Trumps)