As the video game industry continues to grow, Hollywood studios are capitalizing on this intellectual property (IP) success through film and television adaptations. Students from Heinz College’s Master of Entertainment Industry Management program sought to better understand the current market for these adaptations. In Part II, see what film and video game executives consider to make an adaptation successful. Additionally, through a survey of gamers and non-gamers, learn what potential audiences prefer to see.
Case Study of China’s Entertainment Market under COVID-19
As we near the end of 2020, it is important to consider the emerging opportunities for live television as the world transitions through the global pandemic. Live performers sharing space is one aspect of a live broadcast. A second element is a live audience. The following case study focuses on how China restarted its entertainment industries and how other markets might adapt as well.
How Covid-19 Has Impacted Live Audience-Based TV Shows
One of the areas of the entertainment industry that has been hit the hardest by the Covid-19 pandemic is live audience-based TV. Not only is it difficult for show participants to film in person, but social distancing guidelines also prevent live audience members from attending normally. To investigate the effects of the pandemic on live audience-based TV, this post will look at the political, economic, social, and technological factors that are impacting live entertainment in the United States.