contemporary art

AI-Powered Robots in the Art World: Applications in Contemporary Art and Museums

From algorithmic computation to human-machine collaboration, the Fourth Industrial Revolution is reshaping how society produces knowledge and imagines the future. AI-powered robots are now appearing not only in factories but also in art studios, galleries, and museums, signaling a crucial cultural shift, transforming technology from a tool of production to an active participant in artistic creation and curatorial practice.

This article explores the dual applications of AI-powered robots in contemporary art and museum settings, analyzing how they function as creative agents and cultural ambassadors in diverse global contexts. It argues that these intelligent systems challenge traditional concepts of creativity while redefining how cultural institutions think about the relationship between humans and machines in the new era.

Historical Origins: From Mechanical Performance to Creative Agency

The history of robots in art can be traced to post-war experiments that blurred boundaries between engineering and aesthetics. In 1948, British neurophysiologist William Grey Walter built Elmer and Elsie - two “mechanical tortoises.” They could move toward light and avoid obstacles using only a few simple circuits. Although they were not complex by modern standards, these early “mechanical tortoises” showed that even simple machines could behave in surprising and creative ways.

By the late 20th century, artists began using robots not merely as curiosities but as expressive tools. In 1999, Sony’s AIBO, the first consumer-grade robotic dog, entered both homes and galleries, inspiring discussions about empathy and artificial emotion. 

A family poses indoors holding Sony AIBO robotic dogs alongside a plush toy dog, illustrating early consumer robots designed to evoke emotional connection and empathy in domestic settings.

Figure 1: Sony AIBO and Human–Robot Affection. Source: Ieee Spectrum

In the 21st century, advances in artificial intelligence, computer vision, and multimodal perception have transformed robots from pre-programmed devices into learning entities capable of perception and adaptation. This evolution has paved the way for the emergence of AI-powered robots in studios and museums. 

The Contemporary Landscape: Why Visual Arts Matter

AI-powered robots are emerging across virtually every sector of modern life. In healthcare, they assist surgeons with precision operations and provide companionship to elderly patients suffering from dementia. In manufacturing, “more than half a million industrial robots were installed in factories around the world in 2022”, assembling products with superhuman accuracy and efficiency. In hospitality, service robots deliver room service items, guide guests, and communicate in multiple languages across hotels globally. In the performing arts, robotic dancers share stages with human choreographers, while robotic musicians perform in orchestras, expanding the boundaries of live performance.

Figure 2: Global Robotics Industry Overview (2025). Source: Startus Insights

However, within this diverse range of applications, robots in the visual arts ecosystem occupy a unique and interesting niche. Unlike purely functional robots designed to optimize efficiency or safety, robots deployed in exhibitions and museums encounter fundamental questions about human creativity, aesthetic judgment, and cultural authority. When a robot paints, sculpts, or guides visitors through an exhibition, it enters a realm traditionally reserved for humans: imagination, interpretation, and emotional empathy.

Therefore, this research focuses specifically on public-facing robots in visual arts contexts: those that interact directly with audiences as creators (generating artworks) or cultural ambassadors (mediating museum experiences). In contemporary art, these robots challenge fundamental assumptions about authorship and artistic agency - can machines truly "create," or do they simply execute sophisticated algorithms? Meanwhile, in museum settings, robots show valuable advantages, like multilingual interpretation, intelligent assistant tour guides, or maintenance and cleaning. While the development of those applications simultaneously raises concerns about workforce displacement and the authenticity of cultural experience, the art world is making technology more accessible, inspiring people to imagine what's next.

The following cases demonstrate how artists and art institutions around the world are navigating these tensions. By examining robots as autonomous partners (Agnieszka Pilat's painting Spot dogs), humanoid artists (Ai-Da), multi-agent systems (CoFRIDA), and museum ambassadors (Ameca in Dubai and AI Docents in Seoul), we can trace how AI-powered systems are reshaping not only what visual art can be, but how we experience and understand it.

AI Robots in Contemporary Art

Agnieszka Pilat — Machines as Artists

Artist Agnieszka Pilat crouches beside a yellow industrial robotic arm as it draws chalk-like marks on a blue wall, illustrating a collaborative art-making process between a human artist and an AI-controlled robot in a contemporary gallery setting.

Figure 3: Agnieszka Pilat and Robotic Art Practice. Source: AGNIESZKA PILAT

Polish-American artist Agnieszka Pilat stands at the forefront of exploring robotics as a creative collaborator. Her installation Heterobota at the National Gallery of Victoria featured three Boston Dynamics Spot robots: Basia, Vanya, and Bunny, who lived inside the gallery for four months and autonomously painted canvases.

Pilat calls herself a “propaganda artist for technology,” situating her work within portraiture’s historical tradition. “Historically, portraiture reflects power in society and works around patronage. So I started painting portraits of technology as the new aristocracy,” she explained. Each robot possessed a distinct “personality”: Basia was a serious painter, Vanya was a nurturing guardian, and Bunny was a social media performer who captured attention through her reflection in a mirror. The robots’ paintings - over thirty completed during the residency - represent what Pilat calls “the first primitive language of a new civilization.”

Her project transforms robots from mechanical objects into artistic partners, suggesting that machines can represent creative intention. Pilat positions herself as a "Renaissance teacher" guiding her robot apprentices, redefining the human-machine relationship as one of mentor rather than apprentice. The robot is both an artist and an artistic object, and she questions whether creativity can exist without consciousness.

Ai-Da — The Humanoid Artist

The humanoid robot artist Ai-Da, created in 2019 and named after Ada Lovelace, represents another perspective in machine creativity. Ai-Da uses cameras in her eyes to capture images, translating them into drawings and sculptures via AI algorithms. But Ai-Da is "like an artist surrounded by assistants." Humans' help is essential for the artwork creation process. The human team creates the initial vision, sets up a topic or concept for Ai-Da, and provides the original data, like prompts and images. And sometimes the studio assistants will help with adding paint and texture, and lead the whole direction of the creation. 

Figure 4: The Humanoid Robot Artist Being Interviewed. Source: Ai-Darobot

The appearance of Ai-Da challenges the definitions of authorship and authenticity. While early critics noted the involvement of human programmers in her work, newer iterations of Ai-Da operate with increasing autonomy. Her exhibitions make audiences question whether emotion in art must come from a sentient source or whether algorithmic simulation can produce comparable aesthetic responses. Ai-Da functions like both a mirror and a mediator, reflecting human desires to see ourselves in machines that appear capable of feeling.

CoFRIDA - Collaborative Robotic Creativity

At Carnegie Mellon University’s Robotics Institute, a robotic research team has been exploring how AI can enable artistic collaboration. Their first outcome, FRIDA (Framework and Robotics Initiative for Developing Art), released in 2023, was designed as a kind of robotic solo artist. Using a single robot arm, FRIDA could translate human text or image prompts, like “paint a city skyline at sunset,” into expressive brushstrokes on canvas.

Diagram showing the CoFRIDA system workflow, where user drawings or text prompts are refined through a co-painting module, self-supervised fine-tuning, and robotic actions to iteratively update a canvas.

Figure 5: CoFRIDA Co-Painting System Overview. Source: CoFRIDA

A year later, the team launched CoFRIDA (Collaborative FRIDA), an upgraded system that expands this concept into a multi-agent framework. Instead of one robot painting alone, multiple FRIDA units and human participants can now collaborate, sharing sensory data and aesthetic decisions in real time. Each robot perceives the movements of its collaborators and adjusts its own behavior accordingly, creating what the team describes as a "dialogue of color and movement." Through this coordinated process, CoFRIDA redefines creativity as a collective practice rather than an individual act. It highlights how human-robot collaboration can go beyond automation, transforming technology into a partner that learns, responds, and creates art alongside humans.

Survey results comparing user preferences for sketches generated by FRIDA, CoFRIDA without fine-tuning, and CoFRIDA with fine-tuning, showing CoFRIDA favored across most responses.

Figure 6: Survey Comparison of CoFRIDA and FRIDA Outputs. Source: CoFRIDA

AI Robots in Museums

The museum is applying AI robots in three main areas: educational presentations, visitor interaction, and institutional image promotion. Each application reflects a different perspective on the role of technology in cultural dissemination. The museums are also using robots to guide tours, as interactive exhibit assistants, or for maintenance and cleaning

Korean National Museum — AI Docent for Education

At the National Museum of Korea, AI docents represent a new educational model, with robots acting as multilingual guides and adapting their explanations based on visitors' responses. Beyond these docents, the museum integrates AI technology throughout its exhibits: AI eyes detect visitors' emotions, and robotic singing bowls combine traditional Korean art with modern engineering, demonstrating how technology can bridge tradition and innovation. The museum's ambitious Robotic Science Museum (RSM) project takes this vision to the extreme, envisioning robots designing, building, and operating the entire museum, positioning automation as the infrastructure for cultural preservation. However, this approach raises crucial questions: When a robotic docent explains a traditional Korean artifact, is it translating culture or transforming it? While robots can speak multiple languages ​​fluently, they lack the embodied cultural knowledge that human docents possess, such as the tacit understanding of cultural context, the life experience that guides interpretation, and the ability to interpret subtle social cues. This gap between information transmission and cultural preservation suggests that while robots may excel at answering objective questions like "what" and "when," they fall short on interpretive questions requiring cultural understanding and experiential judgment, such as "why" and "how."

The new Robot Science Museum (RSM) which plays a catalytic role in advancing and promoting science, technology, and innovation throughout society is not only going to exhibit robots but actually from design, manufacturing to construction and services robots will be in charge. In other words, RSM will start its ‘first exhibition’ with ‘its own construction’ by robots on site.
— Melike Altınışık

Dubai’s Museum of the Future — The Robot as Exhibit-Performer

In Dubai's Museum of the Future, Ameca exemplifies a different model: the robot as both guide and exhibit-performer. Ameca's hyperrealistic facial expressions and conversational abilities create what curators call an 'immersive technological experience,' yet this fusion of function and spectacle complicates the visitor relationship. Are guests learning from Ameca or learning about Ameca? The robot becomes a medium for information and a message about humanity's technological future. This dual role reflects what media theorist Marshall McLuhan observed: the medium shapes the message as much as the content itself. When museums use humanoid robots as cultural ambassadors, they inevitably communicate values about innovation, progress, and the desirability of human-machine integration. Messages that may overshadow the cultural artifacts the robots are meant to interpret.

Ethical Reflections

The integration of AI-powered robots into art and museum contexts raises concerns about authorship, emotion, and the human role in creativity. In Pilat’s Heterobota, the artist frames herself as a mentor, but the robots’ works still have high market value even without her hands. Similarly, Ai-Da’s growing autonomy challenges whether a machine’s aesthetic output can - or should - be attributed to itself.

In museum contexts, ethical debates shift toward representation and empathy. Visitors often attribute emotional qualities to humanoid robots, responding to their gestures and voices as if they were sentient. Such reactions reveal what theorists call the empathy paradox: humans empathize with artificial entities while denying them moral standing. The museum robot thus becomes a test case for contemporary humanism - how far our emotional imagination extends toward nonhuman agents.

Conclusion

From the practices of contemporary artists to the galleries of major museums, AI-powered robots have become critical players in the cultural ecosystem. Among these diverse contexts, robots do not replace humans but rather reveal what it means to be human - reflecting our desire for connection, our fascination with technology, and our anxieties about authenticity.

Creativity is relational, empathy is programmable, and art - once the exclusive domain of the human imagination - is becoming a shared pursuit of organic thought and artificial intelligence.

In this evolving landscape, AI-powered robots are not merely tools or performers but rather mediators of creativity and culture, shaping a new era where the boundaries between artist, audience, and algorithm are increasingly blurred.

Digital Stewardship is the Future for Contemporary Art Museums

Digital Stewardship is the Future for Contemporary Art Museums

While contemporary art museums often focus on re-creating the physical experience of the museum online, there is a wealth of unexplored opportunities for creative digital engagement with art that is largely unexamined.

The Need for Art in the Smart City

The Need for Art in the Smart City

How and within which frameworks are artists part of the future city? Is art a critical element in the relationship between future cities and future citizens? Municipal leaders are realizing that smart city strategies start with people, not technology.

How Museums Are Dealing With New Media Art: Part 1

How Museums Are Dealing With New Media Art: Part 1

When talking about new media art, there is no single definition. According to a 2001 research study by the Rockefeller Foundation, media artworks can be defined according to nine common elements: fluidity, intangibility, liveness, variability, replicability, connectivity, interactivity, computability, and chance. New media art is a very general and broad category and includes many subcategories. Among these, net art, digital art and plurimedia art are the most common within the visual art field. Nevertheless, the meaning of new media is constantly evolving.

Deconstructing, Reconstructing and Tidying Up Art

In this Wednesday's post, exhibit viewers re-choreograph Henri Matisse’s Dance II and a Swiss comedian cleans the floor of Vincent van Goh’s Vincent’s Room, Arles. Yes, you read that correctly, what I have to share today is as glorious and odd as it sounds. It has taken me quite some time to settle down long enough to write this post- I have been rather distracted by these projects and videos. I know you will be too…sorry in advance… Let’s first take a look at Intel’s newest project in its Visual Life campaign- “Remastered: A Visually Smart Production from Intel.” Showcasing the work of leading curators and innovative designers, the exhibit on display at London’s One Marylebone explores and pushes the boundaries between art and technology; more specifically, between “old art” and Intel’s newest processing technology. The result, you ask? A sound installation remake of Wassily Kandinsky’s On White II, an online application of Pablo Picasso’s Guernica, a moving image rendering of Salvador Dali’s The Persistence of Memory, a food design and photography adaptation of Leonardo Da Vinci’s The Last Supper, a visual animation of J.M.W. Turner’s Rain, Steam and Speed-The Great Northern Railway, and a stereoscopic, and 3D animation of Casper David Friedrich’s Wanderer Above the Sea of Fog (a special favorite of mine), just to name a few. Collaborating with jotta, Intel’s curatorial and creative partner, the artists “remastered” select classic works of the world’s greatest masters using digital processes to give new meaning to “old art” for a modern audience.

…The exhibition unlocks the creative potential of technology and underlines how visual masterpieces can be created with simply a mouse as a brushstroke or a screen as a canvas.

Exhibitions like these generate much discussion in both the academic and professional art world, as the issue of the digitization of art remains a hot topic of debate. What is most inspiring about these remastered pieces is the beauty in the medium. As an art history student and Italian Renaissance aficionado, I am neither offended nor resistant to the digital world’s claim it can reproduce or master painterly qualities and techniques in its own medium. It is important to view these “remastered” pieces not as competitors of the original work, but as showcases of the power, potential and influence technology has in the modern artistic process.

If you are familiar with Turner’s oeuvre, be sure to view Eric Schockmel’s 3D animation of the painting, Rain, Stream and Speed- The Great Northern Railway. Known for his unsurpassed ability to render light, Turner’s work is an experience of the Sublime, an aesthetic theory originating in the 18th-century. Schockmel’s stunning remastering addresses themes consistent in Turner’s work. But can the advanced technology of 3D modeling, animation software, Adobe After Effects and sound design create an experience of the Sublime, a theory developed in response to a level of advanced and dramatic painterly techniques? Or is it unfair to project such standards and theories on the entirely unique and individual medium of digital art? Do we need to develop a new vocabulary with which to discuss it? The artists featured have contextualized the meanings of the “old art” in today’s modern and digital age. As jotta's head of creative, Ben James stated

The broad range of work and outcomes exhibited within Remastered help demonstrate how technology is being adopted practically and conceptually by artists and designers across all disciplines. The intersection of technology and art has gone far beyond its creation on a computer to a symbiotic relationship -- one where new technology offers new opportunities to the artist or designer who, in return, provides ever-evolving experiences and contexts to our relationship with technology.

If nothing else, each artist’s unique interpretation of the work makes viewing the remastered piece and accompanying videos a worthwhile activity on this midweek, midday Wednesday (Bompas & Parr’s redesign of Da Vinci’s The Last Supper is a good place to begin, it will surely amaze you).tidy up art

Ok, on to my next obsession. Have you heard of Ursus Wehrli? No? It’s okay. I had not either before viewing his TED Talk. Since then, however, I am either always a) re-watching his talk or b) mentally rearranging and reorganizing the components and forms of any given painting into tidy stacks. My new guilty pleasure is the TED Talk “Ursus Wehrli tidies up art” given by Wehrli, a Swiss comedian, cabaret artist and

…the author of Tidying Up Art, a visionary manifesto that yearns toward a more rational, more organized and cleaner form of modern art. In deconstructing the work of Paul Klee, Jasper Johns and other masters into its component parts, organized by color and size, Wehrli posits a more perfect art world

Take your Wednesday lunch break with Wehrli as he taps into your confusions and Type A tendencies when it comes to viewing and understanding contemporary art. The talk will surely elicit laughter; proceed with caution when at work.

And again, my apologies for any drastic drop in productivity at work or school as a result of time spent transfixed by the digitally remastered masterpieces or watching, and re-watching, Wehrli’s convincing contemporary art cleaning spree.

 


From Six Degrees of Separation to Art.sy

art.syWhether your goal is to start an art collection, expand your collection, discover a new artist, or simply to keep up with everything there is to know about your friends on Facebook, the soon-to-go-live startup website Art.sy is worth a look. So you want to be an art collector? You have been thinking about purchasing your first piece of artwork (and I do not mean the Starry Night print you purchased from poster.com…), but you do not know where, when, why, how much, what, or how to proceed. Maybe you are a veteran collector, for profit or not, and are looking to expand your collection. Let Art.sy do the work for you.

Created by Carter Cleveland, a Princeton University computer science engineer, and backed by a handful of today’s most influential players in the social media, fine arts, and technology industries, Art.sy is the newest and potentially most powerful addition to a collector’s and artist’s networking toolkit. Don’t believe me? Maybe you’ll believe some of its investors and advisers including the CEO of Google, Eric Schmidt, Twitter creator, Jack Dorsey, the owner of Gagosian Gallaries, Larry Gagosian, former executive at Christie’s Auction House, Sebastian Cwilich, and the CEO of Pandora, Joe Kennedy, just to name a few. If you are a new, online startup, it is safe to say THOSE are the names you want associated with your project. So now that we have established just how popular Art.sy is among the big wigs in the industry, let’s figure out why.

If you have ever used Pandora to search for a song or musician, you are already familiar with “genome technology” and how Art.sy will perform. What differentiates Art.sy from the rest is the Art Genome Project. A simple search for a painting will return not just the desired title, but additional works of art related to the original search recommended for you by yours truly, Art.sy. Each work in the collection is classified by various characteristics such as asking price, genre, theme, colors, period and “ism” to connect it with other paintings in the database. A search for one painting will generate a list of paintings that share similar classifications, exposing users to artists and paintings they may not have been familiar with. Linking with Facebook and Twitter, Art.sy users can share their searches and discoveries with others, educating a wider audience and strengthening the presence of art online.

For example, a search for Max Ernst’s surrealist painting The Couple in Lace would return not only the painting itself, but information on Ernst, the painting, its location, paintings of other Dadaists and Surrealists, paintings of couples by other artists, and paintings whose creators were influenced by the work and style of Ernst. Note well, Art.sy is geared more toward lesser-known and on-the-rise artists (sorry, Ernst) because its users are likely to be beginner collectors with smaller price ranges.

For each work of art, Art.sy will provide the specifics for contacting the gallery or the artist (where possible) to begin a conversation and facilitate a purchase. Making collectors of those who previously could not or did not know where to begin is just the beginning of what Art.sy has to offer us.

Since its initial launch last November, hype has only grown. The collection itself is still in development and has yet to go live, but you can visit its website to register for your official invitation to join what could be the most extravagantly marketed and led, online network making fine art accessible to the masses. Will you RVSP?