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Arts Management and Technology Lab

Current
Podcasts & Interviews
Reviews
Reports
All Research Tracks
Engagement
Marketing & Social Media
Fundraising
Artificial Intelligence
Augmented & Virtual Reality
Blockchain
Inclusion
Data Collection & Analytics
Management
CRM Systems
Sustainability
About
Mission, Impact & Values
Staff
Current Contributors
Past Staff & Contributors
Tools
Contact
2022 Top 10 Articles
December 30, 2022
Arts & Technology, Digital Futures, Emerging Technology, entertainment, News & Announcements
Brett Ashley Crawford, Ph.D.
2022 Top 10 Articles
Brett Ashley Crawford, Ph.D.
December 30, 2022
Arts & Technology, Digital Futures, Emerging Technology, entertainment, News & Announcements

2022 Top 10 Articles

Brett Ashley Crawford, Ph.D.
December 30, 2022
Arts & Technology, Digital Futures, Emerging Technology, entertainment, News & Announcements

Every year we review our analytics to highlight what you, our readers, have found the most compelling. In 12 short months, we have witnessed waves of new technology erupt onto the marketplace, like OpenAI’s Dall-e, and others tumble into chaos, most notably cryptocurrency. The top 10 show how YOU have followed the change.

#10 NFT’s: The New Age of Digital Art

#9 Gender and Ethnic Diversity in Video Games

#8 Streaming Wars: Netflix, HBO Max and Disney

#7 Competitive Analysis of the Music Streaming Industry

#6 How VR and AR are Changing the World of Immersive Theatre

#5 Artistic Futures: Digital Interactive Installations

#4 How AR and VR are Changing Film: A Look at the Revolutionary Stagecraft of the Volume

#3 What Does Sustainability Look Like in the Film Industry

#2 Algorithms in Streaming Services

#1 Libby vs Hoopla: Reader App Comparison

Tagged: augmented reality, Virtual Reality, algorithms, gaming

Newer PostIn the News: December 2022
Older PostEssential Benefits of Arts Education for Students


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Featured
Venue As A Story: Location-Based Entertainment Models, Part 2
October 16, 2026
Staff Editors
Venue As A Story: Location-Based Entertainment Models, Part 2
October 16, 2026
Staff Editors

In Part 1, our research team examined the history immersive entertainment industry in the United States, and current challenges facing immersive experience creators. Part II dives into the results of our online survey and findings based on interviews with industry experts. To gain insights into the audience perspective, an online survey was launched on January 17, 2026, examining overall engagement with immersive entertainment. The survey revealed a thematic overlap between immersive audiences and traditional entertainment preferences. Ultimately, a “one-model-fits-all” approach to immersive entertainment would be limiting, and our research supports the need for a fourth model called the Immersive Plaza.

Read more →
October 16, 2026
Staff Editors
Serving Fans with IP-Based Theatre Spectacles
October 14, 2026
Rebecca Hodge
Serving Fans with IP-Based Theatre Spectacles
October 14, 2026
Rebecca Hodge

There has been a growing trend of large, spectacular straight play productions based on popular intellectual property. IP-based theatre is a way for corporations to super-serve fans in a way that keeps them coming back to the original material.  IP-based theatre productions, like Harry Potter and the Cursed Child, Stranger Things: The First Shadow, and The Hunger Games: On Stage, use spectacle to encourage fans to buy tickets.

Read more →
October 14, 2026
Rebecca Hodge
Venue As A Story: Location-Based Entertainment Models, Part 1
October 7, 2026
Staff Editors
Venue As A Story: Location-Based Entertainment Models, Part 1
October 7, 2026
Staff Editors

The immersive entertainment industry is rapidly expanding, with a projected market growth from $133.6 billion in 2024 to $473.9 billion by 2030. Through research conducted on behalf of Gensler,  the largest global design and architecture firm, this study investigates the problems persisting in the immersive entertainment industry, namely the lack of consensus regarding model distinctions, undefined success metrics, and unclear pathways for scaling projects.

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October 7, 2026
Staff Editors
Byte-Sized Culture: A.I. Evolutions for Artists and Audiences
September 30, 2026
Julia Srnec
Byte-Sized Culture: A.I. Evolutions for Artists and Audiences
September 30, 2026
Julia Srnec

In this month’s Byte-Sized Culture, lead researcher Julia Srnec examines artificial intelligence (A.I.), and how it is gaining traction in the arts. Legislation, funding for arts and technology research, and ethical museum-centric practices pave a future for how artists and organizations will navigate these significant changes to the industry.

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September 30, 2026
Julia Srnec
World-Building's Power Through Narrative Dimensions and Audience Immersion: Silence Wang's "One Hundred Thousand Volts"
July 27, 2026
Cosmo Wang
World-Building's Power Through Narrative Dimensions and Audience Immersion: Silence Wang's "One Hundred Thousand Volts"
July 27, 2026
Cosmo Wang

In an earlier article, we explored how live music concerts are evolving beyond mere performances into expansive, immersive storyworlds, using Silence Wang’s One Hundred Thousand Volts tour and its fictional setting of “Romance City” as a pioneering case study. By adapting world-building frameworks traditionally found in film, literature, and gaming—specifically the core principles of invention, completeness, and consistency—Wang transformed his stage into a dynamic socio-ecological system where the audience's emotional participation actively powered the narrative environment. Building upon this foundation of visual and spatial storytelling, this article will delve into the auditory and transmedia expansions of Romance City, examining the strategic role of sound and musical arrangement, the development of one of the world's first XR interactive concert films, and the unique integration of a "Concert Artbook" to deepen audience immersion and IP expansion.

Read more →
July 27, 2026
Cosmo Wang
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Arts Management & Technology Laboratory

Carnegie Mellon University, John C. Heinz College III

4800 Forbes Avenue

Pittsburgh, PA 15213