In this month’s Let’s Talk episode, Angela Johnson and B Crittenden chat about how news of the Covid-19 vaccine is affecting attendance at arts institutions as well as how AI implementation in museums can include racial biases. They also share their technology resolutions for 2021.
Toya Lillard: Using an Abolitionist Framework in the Arts
In this interview episode, Podcast Producer Angela Johnson speaks with Toya Lillard, Executive Director of viBe Theater Experience. In November 2020, she gave a guest lecture for the College of Fine Arts and Heinz College at Carnegie Mellon University on using an abolitionist framework within the arts and cultural sector.
Let's Talk: Antitrust in Big Tech, Preparations for Virtual Holidays & Giving Tuesday
UX and UI Website Design with the Pittsburgh Glass Center
In this interview episode, our former Podcast Producer, Alyssa Wroblewski, along with our former Technology and Innovative Content Manager, Grace Puckett, sat down with Heather McElwee, the Executive Director of the Pittsburgh Glass Center. They discussed the user experience and user interface design of the website, www.pittsburghglasscenter.org.
How Live Music Venues Have Pivoted During The Pandemic
Let's Talk: Zoom Fatigue, VR Festivals, and Streaming
In their first Let’s Talk episode, Angela Johnson (Podcast Producer) and B Crittenden (Technology and Interactive Content Manager) chat about Zoom fatigue with AMT Lab contributor Morgan Kasprowicz, then continue the conversation about the pandemic’s impact on the arts with a discussion about VR festivals and streaming.
Let's Talk: Tech, Social Media, Podcasting
Let's Talk Problem Solving in a Pandemic: Remote Technology, Automation, and Fundraising
Let’s Talk COVID-19 Special: Ideas and Inspiration for Arts Organizations
Museum on the Moon: An Interview with the MoonArk Team
In this episode, Alyssa interviews Matt Zywica, Dylan Vitone, and Mark Baskinger of MoonArk, the time capsule and micro museum that is scheduled to go to the moon in 2021. Together, they discuss the organizational process of collaborating with up to 300 artists, the challenges of the ten-year-long project, and the final product that will make its way to space.









