This article analyzes Ireland’s emerging position as a global cultural policy case study, focusing on the Basic Income for the Arts (BIA) program and its place within the national framework Culture 2025. While Ireland’s consensus-driven political system, strong arts advocacy networks, and history of support for artist income have enabled an ambitious, research-oriented basic income pilot, the article highlights deeper tensions within cultural policymaking. Drawing on Stephen Hadley’s concept of “cultural policy realism,” it argues that Ireland’s policies—despite their novelty—remain rooted in traditional, instrumentalist views of culture as an economic engine and national branding tool. By contrasting democratization of culture with cultural democracy, the piece situates Ireland’s model between innovation and reversion, emphasizing the need for sustained experimentation, critical evaluation, and more genuinely democratic approaches to cultural support.
This study advances Part II by translating Scopely’s strategy into an execution plan across three tracks - NPC innovation, intelligent monetization, and ethical LiveOps - supported by new evidence from a 1,159-response consumer survey, nine expert interviews (developers, influencers, and experiential professionals), and secondary industry research. Part I established the market context for AI’s disruptive potential and identified three priorities: live operations evolution, commerce optimization, and advanced player analytics. The goal of this phase is to pinpoint the highest-leverage AI applications that deepen gameplay engagement, convert payment resistance through demonstrated value, and safeguard community trust. Accordingly, Part II outlines actionable playbooks (context-aware NPCs and adaptive narratives), platform tactics (purchase-aligned mobile personalization and cross-play integration), and operational models (behavior-based matchmaking and transparency protocols) designed to drive scalable, technology-led growth while preserving the integrity of shared human play.
This study provides a comprehensive analysis for Scopely to enhance its position as a leader in interactive and mobile gaming, focusing on AI integration in live operations, in-game commerce, and player analytics. The research reveals the urgent need for gaming companies to navigate accelerated AI adoption and evolving player expectations for personalized experiences. The goal is to identify the most impactful AI applications over the next three years and strategies that maximize engagement and monetization while maintaining player trust. Significant to this goal is balancing innovation with ethical considerations, including data privacy and transparency, while recognizing AI's potential to enhance storytelling and create immersive experiences. Employing a mixed-methods approach with industry interviews, a survey of over 1,000 U.S. gamers, and secondary research, Part I establishes the foundation for understanding AI's transformative impact - setting the stage for Part II's empirical findings and strategic recommendations.
A daylight robbery at the Musée du Louvre in mid-October resulted in the theft of eight priceless pieces from the French Crown Jewels housed in the Galerie d’Apollon. The incident now serves as an in-depth analysis for arts leaders globally to confront not only external threats, like highly organized professional thieves, but also the complex, internal risk of compromised staff and the urgent need to re-evaluate their security posture, technological investment, and institutional accountability.
As immersive technologies redefine the live concert experience, artists and virtual idols alike are transforming how audiences engage with music. From Hatsune Miku’s “holographic” performances powered by projection and LED technologies to VR concerts by creators like BlackGryph0n and Gorillaz, extended reality (XR) is blurring the lines between physical and digital performance. This article explores the evolution of Vocaloid software, the artistry behind digital concerts, and the growing influence of augmented and virtual reality in live music. As AR and VR become more accessible, musicians and fans alike are discovering new ways to connect—reshaping what it means to perform, attend, and experience music in the digital age.
In 2000 the Washington DC based Smithsonian American Museum of Art announced the creation of the New Media/New Century Award. The New Media/New Century Award became one of first projects to support new art created for the Web. The museum accepted proposals for original Web-based projects that explored the subject of American landscape, and how the new medium of Web art affected the American landscape as a subject.
Though the project is over 10 years old, it demonstrates the early and exceptional sensibility of the Smithsonian’s curators. They understood the growing relevance new media art and especially Web-art, and its impact not only on people’s everyday perceptions, but also on the art scene as a whole.
Recently, I’ve been hearing about website creation platforms for artists, musicians, and designers. (They are also great for student portfolios!) These days, many people are starting to focus their efforts on mobile apps or websites, but still more may lack a functional, easy-to-use website in the first place or need a secondary site, like a company intranet or a micro-site for an exhibit or show.
I’ve found four that are worth checking out if you’ve been thinking about creating a website. The interfaces for these website creation platforms are very easy to use, with no coding required. If you have all your copy ready and your songs or artwork prepped, you can create a professional-looking website in about an hour, hosted by the site. Many of them are cheap or even free. Here’s a four tools for creating a website on the fly:
Wix.com: Individual artists and small organizations
One of the easiest, cheapest (free!) options I’ve seen out there is Wix.com. It produces great looking websites, with hundreds of free templates. Best for individuals or small groups, there are lots of options for photographers, designers, or artists here, and I also saw a few modeling/acting pages and a musician page with a music player for musicians or ensembles.
Wix is really good for people who just need something simple and don’t care too much about the site being particularly flexible. For example, I ran into problems posting lengthy text (like a full resume) in the page of the website, because the page sizes are set. Of course, you always have the option to link to an outside page or a PDF if this happens, but it’s important to be aware of the limitations. For this reason, I would recommend this tool to individual artists/ensembles or smaller organizations who just need something simple that they don’t necessarily want to deal with updating very often.
Another disadvantage is that Wix uses Flash, which means that the site cannot be viewed on iPhone, but for sites that will likely be viewed only on desktop/laptop computers or Android phones, Wix is fast, easy, and free.
Google Sites (formerly Google Pages) also has some good options for individual artists, but what really impressed me was the templates built specifically for business collaboration. These sites may be useful for arts managers who are working on projects with outside companies or production managers who are trying to coordinate a design team who are working in 5 different cities in the initial planning phases of a production. Google also emphasizes that many businesses use Google Sites for company intranets or wikis.
There are a number of versatile templates, which you can play around with here.
Maestro WebBuilder: Classical Music Organizations, Ensembles and Artists
For those of you who are still hung up on the Flash-iPhone compatibility issue, I have two tools for you: InstantEncore’s Maestro WebBuilder and WordPress. Maestro WebBuilder is part of the InstantEncore suite of tools for classical music organizations and musical artists who primarily play classical music. (We had a fascinating interview with the COO of InstantEncore a few months ago--check it out.)
What’s great about Maestro WebBuilder is that, by building your website through InstantEncore, you are already set up to pull all the information into a mobile website or app. Maestro WebBuilder is a paid tool, but it's cheap, and it gives you the flexibility to easily convert content on your site into a mobile platform and makes it extremely easy to streamline all your social media presences into one system.
Wordpress: A tool for nearly everyone and everything
When you think of WordPress, you probably automatically think “blog”, but you can also build a nice-looking and functional website on the platform. Of course, it is the ideal choice if you want to fold a blog into your site. For example, the Technology in the Arts blog is run on WordPress. The front page is the most recent blog articles, of course, but we also have a number of “static” pages or pages that change less frequently with (shameless plug) resources for the arts field, publications we’ve produced, and webinars focused on ways that arts managers can use technology to meet their mission and goals.
With WordPress, there are thousands of templates out there, some of which are cheap and some of which are free. You can find a very professional-looking one without spending a lot of money. Ceci Dadisman of the Operagasm blog is a big advocate of WordPress as a way for arts organizations to save money.
It's also a good option if you are not a web expert, but want to/are willing to learn the basics of content management and HTML. It's easy to set up and maintain a basic site, but there's room to grow if you decide to get fancy. There are the thousands of WordPress plug-ins out there that you can download to jazz it up. For example, look at the top of this post. See the box with the number of times this article has been tweeted? That’s a WordPress plug-in! Scroll down to the comments section. Disqus pulls in comments from Twitter and Facebook. That’s also a WordPress plug-in! You have lots of options to connect your site with the greater community.