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Why Arts Nonprofits Should Care about Big Tech Lawsuits

Why Arts Nonprofits Should Care about Big Tech Lawsuits

Antitrust lawsuits in the United States had its historical beginnings with the Carnegie Steel and Standard Oil monopolies. The early 20th century was a time of trust-busting and a battle of government regulation of these industries, which were seemingly impossible to control due to their power through insurmountable wealth and market domination. Then, the 70s and 80s saw the trust busting of the Bell System in the sector of telephones and communication. Now, almost exactly a century after the passing of the antitrust laws and almost a half-century after the most recent conglomerate disaggregation, monopolies adjacent to the industry of telephone and communications run rampant in the United States – and the government is again facing difficulty in quelling their expansive power. This article will analyze three ongoing and one recently closed antitrust cases against Amazon, Apple, Alphabet, and Meta, and suggest effects that the rulings may have on how the nonprofit industry functions.

iPad Retina Display and Art Apps

Not unlike the neutrinos that were scurrying through the mountains in Europe in hopes of undermining Einstein’s Theory of Relativity, the mountainous expectations for Apple’s new iPad had been travelling the tech circles at astonishing speeds. There was much speculation about the iPad’s features, which included, but were not limited to, Siri for iPad, the absence of a home button, faster processors, higher resolution, and the faint possibility of time travel. Like the neutrinos that were mistakenly recorded at speeds faster than those of light, false assumptions regarding some of the capabilities of the new iPad were quickly discarded with its release in March. There may not be a Siri to guide us through life’s uncertainties but even so, the device is something to behold!

The incredible retina display, with its 3.1 million pixels, truly makes it something “you really have to see.” And seeing is exactly what the art world loves to engage in through the various art apps that have been developed over the past few years! The increased display performance means that as pixels dissolve into digital oblivion, artworks can be viewed in crisp detail and in their entirety.

In fact, Art Authority, one of the top apps for viewing artworks, has already upgraded its resolution to match that of the new iPad. The app claims that with retina display, seeing art on the iPad is “as good as in a museum.” That, of course, is questionable since no app can truly replace a museum experience, and in our quest for high definition, one often forgets that life itself is free of pixels. We do not need an iPad to see the world, let alone artworks. Nevertheless, the increased resolution can only serve to improve the quality of apps such as Art Authority.

As for the apps that have not yet upgraded, the results are mixed. In an article in PC Magazine, the author stated that with the higher resolution screen, the New York Times app “appeared noticeably crisper” but the Wall Street Journal was somewhat distorted. The same sentiment was echoed in Mercury News; “Not everything looks better. Apps designed for the lower-resolution screen on the old iPad look less sharp on the new one.” Thus apps designed specifically for the older iPad will most likely need to be upgraded for a seamless, pixel free viewing experience.

So does the new iPad truly create a window of opportunities for art apps? Not necessarily, because the higher resolution doesn't augment the in-museum experience; one need only look up at the artwork displayed in the gallery to see it in all its detail. As such, apps for smart-phones, (where pixilation is besides the purpose) will remain the primary area of research when it comes to creating an active and participatory museum experience. What could, however, benefit from the new iPad is the in-home experience. With the higher resolution, apps such as Artfinder’s George Inness in Italy could be explored with a touch of retinal magnificence. Additionally, sites such as the Google Art Project would be even more staggeringly detailed! It’s a pity that there isn't an app for Google Art Project as yet!

With more and more app developers upgrading to the newer resolution, the digital world of the iPad will surely emerge as sharper, clearer, and more inviting. But let’s hope we won’t lose ourselves, along with our sense of sight, in its stunning display, and will remember to look up at the world, at real life, from time to time. Maybe give our retinas a glimpse of the horizon or better yet, a piece of art!

Charitable Donations and the iPhone: What the App, Man?

As the year draws to a close and there is the last, big push for donations by non-profits, who wouldn’t love a one-click, donation button in their app on the iPhone? Well, Apple apparently. There has been some buzz lately over Apple’s policy towards charitable giving on the iPhone.

Photo from PC World
Photo from PC World

Apple’s policy is that charitable donations cannot take place within an app or through Apple’s app store. If users wish to make a donation, they have to be directed out of the app, through their web browser and may have to contribute additional information. While this may not seem like a huge deal, it does kind of ruin that wonderful impulse that a nice, big red “DONATE NOW” button would have.

So why hate on the big, red button? The answer from Apple has been that they do not want to be responsible for the charitable funds reaching their final destination. But as Jake Shapiro pointed out in a blog post on ars technica:

The excuse that “Apple doesn't want to be held responsible for ensuring that the charitable funds make it to the final destination” is a cop-out. Google Grants has tackled this already, and organizations like TechSoup and Guidestar do a sophisticated job of authenticating nonprofits and charities worldwide.

The  real reason may be that charitable donations are just of no interest to Apple. Apple receives 30 cents for every dollar spent in their app store and with a charitable donation, would only be able to claim a processing fee.

While companies like Google and Microsoft have been quick to point out that these problems do not exist with their mobile software, I don’t think this is about finding the one mobile software that perfectly serves the non-profit community. This current stink with Apple more clearly shows the importance of not putting all your eggs in one basket when it comes to developing an organization’s mobile strategy. If you want to voice your displeasure with Apple's policy, an online petition has been started over at care2 and it will be very interesting to see if and how Apple responds.

Tech + Art + Mobile + Money = A New Hope for Artists and NPOs?

<a herf=http://startmobile.net>Start Mobile</a> offers 18 Mobile Art GalleriesSTART Mobile offers 18 Mobile Art Galleries

Wouldn't it be great if you could spend a small amount of money to get something cool, and at the same time both support an artist AND the non-profit that supports them?

For example, you could hop on iTunes and look up your favorite museum, your alma mater, your child’s school, your favorite ballet company, and download a gallery of images relating to or by the organization. You could purchase it for less than a buck, and pat yourself on the back for making a donation (when really you were just buying something for yourself).

Thanks to START Mobile, that possibility is rapidly becoming a reality.

Started in 2005, START Mobile’s mission, as described by founder and CEO John Doffing, is to bring “NEW ART to the mobile medium. From the beginning, our vision was one of 'Art for Everyone & Art for Everywhere.’” At the moment, START Mobile is "a bootstrapped startup" that has launched 18 mobile galleries for the iPhone, including one which contains Shepard Fairey's now-controversial Obama image, and promises to launch applications for other platforms in the next few months.

“Technology can facilitate a lot of outside the box thinking relative to the marketing, ownership and appreciation of fine art, and this is a significant part of what START Mobile is trying to accomplish," says Doffing. "[I]t introduces a decidedly egalitarian ethos into an art world that has become inaccessible to the vast majority of potential art lovers.”

A longtime advocate of the arts, Doffing also founded San Francisco's START SOMA Gallery and the Painted Rooms at the Hotel des Artes. He is fierce in his conviction that artists retain the rights to the work that START Mobile licenses, and that they be paid for their work. "There is no charge to the artists that we work with to 'mobilize' their content," explains Doffing. "ALL our artists receive the same commission (and this goes for ALL our art projects): 50% of our net. Or about 10 times what is typically paid to artists to license their work. How much can they make? Depends entirely on how many are sold!"

Apple charges 99¢ for an individual to download one of START Mobile’s artist galleries (a gallery contains multiple images) onto an individual’s iPhone. Apple makes 29¢ off the sale, and the remaining 70¢ is equally split between START Mobile and the artist. Thus, the artist is paid every time anyone, anywhere, downloads the gallery.

Doffing again stepped "outside the box" when he approached Kathy Hanlon Sampon, art teacher at his alma mater, Wisconsin’s Catholic Memorial High School, whose art department was struggling for funds. “During our talks, we discussed [the CMHS art] department’s progress in digital media,” explains Hanlon Sampon. “Since [Doffing] was already developing the program for the app, it would be easy (relatively speaking) to drop our students' work into one of his programs and make it available to the general public – worldwide.”

Hanlon Sampon chose the work that would be included in the CMHS Gallery, digitized the pieces, sent them to Doffing, and START Mobile did the rest--including donating all revenue to the CMHS art department (CMHS is a Catholic non-profit organization). But Hanlon Sampon appreciates more than financial benefits, and says her students now "understand much more about marketing of artwork, the prospect of global visibility, PR, and how technology can be used to not only create art but also to share it.”

START Mobile subsequently released the Pride Gallery by artist Samala (START Mobile Creative Director Christina Samala), who donated her work to raise money to NPO The Courage Campaign. As with CMHS, START Mobile gives 100% of revenue to the Courage Campaign. Though in neither case do the artists directly profit from their work being used, the implications of START Mobile undertaking a project like this are huge.

At this time START Mobile would not be able to sustain itself if every gallery operated like the CMHS and Pride mobile galleries. But perhaps there are artists that would collaborate with non-profits for an equal share of the traditional revenue of 35¢ (after START Mobile takes its cut). START Mobile could become the go-to company for arts organizations wishing to make some money for themselves, the artists, and increase exposure. Galleries could have mobile shows, private schools around the world could have a program like CMHS’s (perhaps public schools could get in on the action if the profits went toward the Booster Club, or were differently packaged). Doffing's long-term goal is "to get our business stable enough that we can do a few dozen apps each month for non-profits that our team supports."

Doffing is optimistic about the potential for artists and organizations to really profit from the galleries, though START Mobile doesn't release sales figures. "If we can manage to crack the top 100 apps in our category on iTunes, sales numbers increase by an order of magnitude. . .There are currently quite a few iPhone wallpaper applications available via iTunes that are selling several thousand units globally per day at 99¢ each - generating several thousand dollars a day in revenue."

"When the CMHS iphone app started getting some press, we received inquiries from around the world wanting to do something similar, representing everything from art museums to non-profits to high school and college art departments. We don't have the resources to do them all, and I have been talking to some folks about automating the process so we can just launch as many of these things as possible [in the future]."

His enthusiasm is contagious, and his positive outlook gives me hope for all of us who have been lamenting the sacrifices that both artists and non-profits make daily. When I told him that I believe many people, like myself "would love the opportunity to support favorite organizations AND get nice wallpaper AND support artists," his reply made me smile:

"Mobile + small-dollar transactions + application model for content delivery enables this for the first time EVER. Pretty exciting."

Yes, it is.