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Arts Management and Technology Lab

Current
Podcasts & Interviews
Reviews
Reports
All Research Tracks
Engagement
Marketing & Social Media
Fundraising
Artificial Intelligence
Augmented & Virtual Reality
Blockchain
Inclusion
Data Collection & Analytics
Management
CRM Systems
Sustainability
About
Mission, Impact & Values
Staff
Current Contributors
Past Staff & Contributors
Tools
Contact
What's on your phone, Michael Lowder?
April 8, 2015
Sarah Murphy
What's on your phone, Michael Lowder?
Sarah Murphy
April 8, 2015

What's on your phone, Michael Lowder?

Sarah Murphy
April 8, 2015

Contributor Sarah Murphy speaks with Michael Lowder, the executive Director of Artsplosure, a non-profit in Raleigh, NC that produces Artsplosure – The Raleigh Arts Festival and First Night Raleigh to find out what apps he uses on his phone. 

Read more here

Newer PostSilicon Struggle: The Battle for The Bay Area Arts' Scene
Older PostToDoist: An App To Manage Your To-Do List Anytime, Anywhere


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Featured
Serving Fans with IP-Based Theatre Spectacles
October 14, 2026
Rebecca Hodge
Serving Fans with IP-Based Theatre Spectacles
October 14, 2026
Rebecca Hodge

There has been a growing trend of large, spectacular straight play productions based on popular intellectual property. IP-based theatre is a way for corporations to super-serve fans in a way that keeps them coming back to the original material.  IP-based theatre productions, like Harry Potter and the Cursed Child, Stranger Things: The First Shadow, and The Hunger Games: On Stage, use spectacle to encourage fans to buy tickets.

Read more →
October 14, 2026
Rebecca Hodge
Venue As A Story: Location-Based Entertainment Models, Part 1
October 7, 2026
Staff Editors
Venue As A Story: Location-Based Entertainment Models, Part 1
October 7, 2026
Staff Editors

The immersive entertainment industry is rapidly expanding, with a projected market growth from $133.6 billion in 2024 to $473.9 billion by 2030. Through research conducted on behalf of Gensler,  the largest global design and architecture firm, this study investigates the problems persisting in the immersive entertainment industry, namely the lack of consensus regarding model distinctions, undefined success metrics, and unclear pathways for scaling projects.

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October 7, 2026
Staff Editors
Byte-Sized Culture: A.I. Evolutions for Artists and Audiences
September 30, 2026
Julia Srnec
Byte-Sized Culture: A.I. Evolutions for Artists and Audiences
September 30, 2026
Julia Srnec

In this month’s Byte-Sized Culture, lead researcher Julia Srnec examines artificial intelligence (A.I.), and how it is gaining traction in the arts. Legislation, funding for arts and technology research, and ethical museum-centric practices pave a future for how artists and organizations will navigate these significant changes to the industry.

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September 30, 2026
Julia Srnec
World-Building's Power Through Narrative Dimensions and Audience Immersion: Silence Wang's "One Hundred Thousand Volts"
July 27, 2026
Cosmo Wang
World-Building's Power Through Narrative Dimensions and Audience Immersion: Silence Wang's "One Hundred Thousand Volts"
July 27, 2026
Cosmo Wang

In an earlier article, we explored how live music concerts are evolving beyond mere performances into expansive, immersive storyworlds, using Silence Wang’s One Hundred Thousand Volts tour and its fictional setting of “Romance City” as a pioneering case study. By adapting world-building frameworks traditionally found in film, literature, and gaming—specifically the core principles of invention, completeness, and consistency—Wang transformed his stage into a dynamic socio-ecological system where the audience's emotional participation actively powered the narrative environment. Building upon this foundation of visual and spatial storytelling, this article will delve into the auditory and transmedia expansions of Romance City, examining the strategic role of sound and musical arrangement, the development of one of the world's first XR interactive concert films, and the unique integration of a "Concert Artbook" to deepen audience immersion and IP expansion.

Read more →
July 27, 2026
Cosmo Wang
Immersive Live Music Concerts: How Silence Wang Uses World-Building to Transform the Audience Experience
June 30, 2026
Cosmo Wang
Immersive Live Music Concerts: How Silence Wang Uses World-Building to Transform the Audience Experience
June 30, 2026
Cosmo Wang

How do you create an audience experience that drives not a one time purchase but a fan for life? Live concerts need to consider creating immersive worlds that engage fans before, during, and after their 2 - 3 hours in the space. This article uses a case study to unpack exactly how to to expand IP and build a world that creates a career sustaining model.

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June 30, 2026
Cosmo Wang
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AMT-Lab @ Hamburg Hall, Carnegie Mellon University, Heinz College, Pittsburgh, PA 15213, USAinfo@amt-lab.org
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Arts Management & Technology Laboratory

Carnegie Mellon University, John C. Heinz College III

4800 Forbes Avenue

Pittsburgh, PA 15213