Audience Engagement
Understanding Gamification For The Arts
Kara Post | July 2017
This report breaks down why gamification works in an arts management setting and what an arts organization will need to assess to create an effective digital gamified solution.
User Level: Beginner
Wearables in the Performing Arts: An RFID Primer for Arts Managers
Rod Gingrich | June 2017
This report describes the capabilities of RFID and provides a quick overview of it’s many uses within the entertainment and performing arts sphere, where increasingly creative deployments are adding value to large-scale events for both audience and presenter.
User Level: Intermediate
Augmented Reality in Museums
Mandy Ding | May 2017
This white paper explains what AR technology is and gives ideas for its use in museums. The report includes three up-to-date case studies, showing how to choose and make use of an appropriate kind of AR app in a museum setting.
User Level: Beginner
How Museums Can Leverage Live Streaming Technology
Sofia Stucchi| April 2017
This practical report for arts managers presents different approaches to video streaming through case study analysis.
User Level: Beginner
RFID Technology: Implementation Possibilities in the Patron Experience
Anne Marie Padelford | February 2016
In this new white paper, AMT Lab Contributor Anne Marie Padelford takes a look at the emerging potential uses of RFID technology in museums. From education to ticketing, RFID could prove to be a powerful tool for museums to connect with their visitors.
User Level: Intermediate
How Can MOOC Providers Create an Interactive Learning Experience in the Arts?
Wanqi Peng | January 2016
In this new publication, AMT Lab Contributor Wanqi Peng shares her research on the current state of arts education in Massive Open Online Courses (MOOCs). Included in the report is an overview of the field, a summary of trends in digital arts courses, and a course study following a pioneer of online arts education.
User Level: Beginner
Gallery One at the Cleveland Museum of Art: Connecting Audiences to Art Through Technology
Sarah Murphy | July 2015
Using WolfBrown’s “Making Sense of Audience Engagement” framework to explore the Cleveland Museum of Art’s Gallery One initiative and to show how technology is able to reach a wide audience by filling diverse needs of engagement.
User Level: Intermediate
Opening Doors: Welcoming New Audiences with Sensory-Friendly Performances
Christine Sajewski | July 2015
A best practice guide on developing meaningful and effective sensory-friendly programming.
User Level: Intermediate
Creating Online Audiences For Orchestras
Bianca Oertel | April 2014
Discussion of current practices to cultivate online audiences and the potential opportunities they hold for the symphony orchestra industry.
User Level: Intermediate
Through the Looking Glass: How Google Glass Will Change the Performing Arts
Thomas Rhodes & Samuel Allen | January 2014
Findings from Google Glass beta testing in performing arts venues.
User Level: Intermediate
Gamification in the Arts
Andre Bouchard | May 2013
When and how to use game layers to enhance development and marketing.
User Level: Intermediate