guggenheim

A Collaborative Affair: When Art Meets Business

One doesn’t often find commonalities between the world of art and luxury automobile technology. While it is common for businesses in different industries to create partnerships, joint ventures, or mergers, the idea of collaboration between businesses and art organizations was often dismissed on the grounds of artistic and monetary differences. But in a world of ever increasing  intersections and interconnections, this notion is fast becoming obsolete and arts organizations are no longer insular entities that are oblivious to their formidable counterparts in the business world. The mutual desire for collaboration between the art and the business world is becoming stronger because one can provide business acumen and technical expertise while the other can leverage its strengths in creative thinking and critical analysis. Hence, when the world of art opens the doors of collaboration to different industries, the results can be unexpected, intriguing, and just plain extraordinary.

A museum that is clearly benefiting from strategic partnerships with companies in the world of business and technology is the Guggenheim. It made headlines in 2010 when it collaborated with YouTube, Intel, and Hewlett-Packard to create A Biennial of Creative Video. Essentially an homage to the world of online video, the biennial enabled Guggenheim to showcase extraordinary videos created by ordinary people in the YouTube community.

A year has passed but the Guggenheim is not one to take an innovation vacation, it has recently partnered with BMW to create the BMW Guggenheim Lab. The lab’s name may lack inspiration but the crux of its efforts will most certainly revolve around the axis of innovation. In fact, the lab is “a mobile laboratory travelling around the world to inspire innovative ideas for urban life.”

Over a period of six years, a team of interdisciplinary vanguards “in the areas of urbanism, architecture, art, design, science, technology, education, and sustainability” will travel to a total of nine cities in an effort to resolve the issues surrounding urban life. The lab will center around a specific theme for each two year cycle, the first of which is Confronting Comfort. The journey has already begun in New York City, where the lab has been hosting a series of free programs and experiments designed to help the public not only confront but also improve comfort in the quintessential metropolis. Next it will travel to Berlin and finally, Mumbai, concluding the first two year cycle with an exhibition at the Guggenheim in 2013.

If you do not happen to live in a sprawling metropolis, you can still play Urbanology; an online game that helps you ideate your dream city after asking you a series of questions that will gauge your societal, moral, and sustainable compass. You can also follow all the events on their blog and read intriguing posts such as “ten tips on using your city as an engine for joy” or “your brain on commuting.”

Apart from the games and interesting events, let’s hope the initiative’s denouement will result in change, both inside and outside the realm of the Guggenheim, because we all know that the power to act on issues that arise in metropolises, such as those of transportation or pollution levels, rests primarily in the hands of the government.

Doubts aside, the Guggenheim BMW lab certainly is a novel and unique project that exemplifies the synergies that arise when two unlikely organizations team up. Earlier this year, an article in the Economist argued that businesses have much to learn from the world of art and the opposite is no less true, the possibilities for mutually beneficial relationships are endless. As for the many arts organizations and corporate businesses that regard each with an air of mere acquaintanceship, it’s time they sat down to have a cup of tea.

 

Guggenheim + YouTube = Awesome Biennial

Video may have killed the radio star, but it has done wonders in shifting the paradigm of visual art.

Since the 1960s, video art has been challenging preconceived notions about how art was supposed to look. At the time, these video artists had to fight to be recognized as worthy enough to be hanging in the same space as Monet or Picasso. And nowadays, you cannot walk into a contemporary art museum without some type of video art installation. Barriers were successfully broken down. Hooray!

Let’s take a quick look at the opposite end of the art world spectrum. A magical little land on the internet where hours (and probably days) at a time can be spent: YouTube.

With the dawn of YouTube, absolutely anyone can have his or her two minutes of fame.  There is everything from a rapping weatherman to the music of Windows XP, Daft Hands and the post-it Mona Lisa… and seriously? Can you even imagine life before this guy? I know I can’t.

So we have the art world, which is harder to crack than a walnut frozen inside a glacier, and then YouTube, which could not be easier.

What happens when these two worlds join forces? YouTube Play. A Biennial of Creative Video

The premise is to receive video art submissions from around the globe by people who may or may NOT consider themselves artists.

New. Exciting. Different. Weird. Animated. Confusing. Anything.

“We’re looking for things we haven’t seen before,” says Nancy Spector, deputy director and chief curator of the Guggenheim Foundation.

No pressure.

So what happens after videos are submitted? A panel will review all of the videos and narrow it down to 200. From those 200, 20 will be selected to show in the first Biennial of Creative Video at the Guggenheim Museums. Yes, museums. The show will be simultaneously running at the Guggenheim in New York City, Berlin, Bilbao, and Venice. All 200 finalists will have their videos shown on the YouTube Play Channel.

Partnering with the Guggenheim and YouTube, is Hewlett-Packard, who will be providing all the equipment at the museums to display the videos, as well as online tutorials about video basics such as editing and lighting.

So even if you know absolutely nothing about videos or video art, your work could be shown in one of the most renowned museums in the world. Interesting. And exciting. I think.

What are your thoughts? Will this produce great art worthy of showing in Guggenheim museums around the world? Is that even the point?

Now there is a question worth exploring… In this rapidly changing world where absolutely anyone with a camera, phone, or computer can create “art,” how do you define what is museum worthy anymore?

I think there are two schools of thought on the matter. On the one hand there are the purists who think the art world should remain an elusive and elite club that few artists ever manage to penetrate. Unfortunately, these limitations of access are crippling to the sustainability of our field. Which is what the focus should be, according to the second group. Yes, the art world must educate, question, and preserve beautiful and interesting things, but if you can’t get people to walk through the doors then what is the point? Keeping today’s audience engaged with art, regardless of the means, has become a focus for both visual and performing arts organizations. Technology is a great entry point, because everyone understands it and uses it on a daily basis. The same holds true for artists. Almost every artist I am friends with uses technology in some fashion to produce their work. They are creating amazing things, but the likelihood of top curators and critics ever hearing about them is slim to none. Which is why YouTube Play is such a great concept.

Obviously, there will be no way of creating installation style pieces similar to Bill Viola’s piece for the 2007 Venice Biennale, Ocean Without a Shore. But in this case, that is ok. Unknown artists get to show their work, interesting pieces will be created, and the museum doors will be as convenient as your computer screen.

The other day, we talked about crossing into different genres of art than you are used to… well here is your chance! Everyone is an artist.

Interested? Absolutely anyone in the world can apply by uploading your video (less than 10 minutes and created in the last 2 years) to the YouTube Play Channel. The deadline is July 31, 2010, so start creating!