Virtual Reality has made its way into the classroom space, and the results are astounding. Depending on your needs, you can bring VR into your curriculum as well.
There are many ways that technology can aid in assessing students’ progress, for both the teacher and the student. One such application of technology in both the private or group music lesson is drill and practice software, which can “provide a more persistent learning since it allows a drill and practice at desired level and desired amount” (Nart 80).
Audience preference to interact and discover in a socially active environment can be supported with thoughtful integration of mobile social media.
ReMasterpieces is an academic research project created with two goals in mind: first, to recreate missing works of art using computer vision and machine learning and present the works to the original owners and second, to educate and empower people to find the actual missing works of art.
Do you think virtual reality is all the rage? Or not? Here's some insight from Microsoft designers for arts managers.