The Rise of Online Philanthropic Contests

Over the past couple of years or so there has been a steady rise in the phenomena of competitive voting contests for not for profit organizations to receive grants for projects or operations.  These contests are run by large corporations as well as not for profit groups.  Examples of corporate contests take different shapes such as Pepsi's with the Pepsi Refresh Project which gives grants ranging from $5k to $50k based on competitive community voting toChase Community Giving which touts donations over $600 million dollars through Facebook contests.  The National Trust for Historic Preservation has similarly put contests into place by granting to various historic restoration projects based on the number of votes they receive online.

Whether these contests sit well with critic's ethical concerns or not, the volume of web traffic generated for the recipients, the donor organizations, and the organizations who compete but do not win is remarkable.  According to Pepsi, the most recent contest in the fall of 2011 garnered more than half a million distinct registrations with over 3.5 million votes counted on the Pepsi site alone.  If you aggregate this number with all of the site visits, social network hits, and emails then you have a truly noteworthy phenomena.

Why are people so invigorated by these contests?  There are less time intensive ways to earn money in aggregate.  One can point to the idea that the contest is a game and the competition itself is what people are engaging in more than the philanthropic cause.  It could also be argued that the community effort of building a team to go online and vote for the cause for multiple days has an intrinsic value as well and that by the simple act of building this team you are building and drawing constituents deeper into the arts community.

As these online contest continue even more organizations are starting to do them. The Humane Society recently used a online photo contest to raise hundreds of thousands of dollars, the Case Foundation has been running a voter based contest for years, and American Express has also run contests in the past.

The following are some tips that have been gleaned from articles and criticism of various contests mentioned previously:

1)  Make sure that the contest aligns with your mission.  By diverting resources for a potential pie in the sky pot of money you can detract from your organization's true work.

2)  Ask what your organization can gain from competing for these pots of money?  Set forward goals of community building and identify volunteers to assist with these aims.

3)  If you are going to market this to your patrons identify your budget for staff time and delegate a reasonably proportional amount of money to pursue getting the word out.

4)  Don't start mid-steam.  Almost all winners of these contests have strong starts and once you are behind in the voting it is hard to keep up.  If you see a contest in progress that you would have liked to take part in simply put it on your calendar for an effort next year as your opportunity may all ready have passed.

Welcome to the World of Old School 3D Photography

Over a hundred years before 3D technology invaded movie theaters and living rooms, another form of 3D image technology was incredibly popular around the globe. The images were called stereographs, and the technology was quite simple: two pictures of the same image, shot from slightly different angles, were viewed through a narrow device that only let you see one image with each eye, giving the appearance of a 3D image (remember playing with a ViewMaster as a kid? The technology is quite similar). Now, thanks to the work of the New York Public Library, you can view over 40,000 stereographs, most of them over a century old, and create your own animated GIF that offers the illusion of a 3D image. In addition, you can also create modern 3D photos of the same images, viewable through those hokey blue-red 3D glasses. The best part? Sharing your creations with your fellow arts lovers!

As reported by the New York Times last week, the NYPL Lab’s site, called the Stereogranimator, is simple to use. To create an animated GIF, first, you select a pair of similar looking pictures from a collection of over 40,000 images, some of which date back to the nineteenth century. Second, you choose your focal point within the image and the speed of the animation. Finally, you can share the animated GIF on social media sites or embed in your blog. You can see my custom image below!

GIF made with the NYPL Labs Stereogranimator - view more at http://stereo.nypl.org/gallery/index GIF made with the NYPL Labs Stereogranimator

The process for the 3D anaglyph image is similar. After choosing a pair of images, you choose your focal point within the image and hit the create button. You can see my 3D image below, which can be aided just in case you have those old-school blue-red 3D glasses!

ANAGLYPH made with the NYPL Labs Stereogranimator - view more at http://stereo.nypl.org/gallery/index ANAGLYPH made with the NYPL Labs Stereogranimator

As I scrolled through the photographs, it surprised me how many images were taken back then that look so similar. As artist Joshua Heineman, the brains behind the operation, describes on the NYPL Lab site, this was intentional: looking at both pictures, the viewer could be provided with a sense of depth that simply was not possible by looking at one image. With so many of these image pairs being captured, the public would use the stereograph, the ultimate entertainment device of the late 19th century, to see a very early form of 3D technology for themselves. Like video games or movie theaters today, the technology was a hugely popular for several decades.

The New York Public Library’s site is another example of an encouraging trend: more libraries opening up their vast collections to an online audience for free. While some library systems have been hesitant to open up too much of their catalog to online audiences, the NYPL has been a leader in embracing the online community: in addition to their stereograph project, the library also has a project titled “What’s on the Menu?,” where people can help the library transcribe historical restaurant menus to add to its data of food prices and trends.

Even better? Improving the experience through technology, in this case with animated and 3D images. While the technology is far from groundbreaking for today’s audience, it does offer a unique historical look back at a technology that was so popular a century and a half ago.

We here at Tech in the Arts have written before about all the cool things happening today with 3D technology, and none of them have to do with the latest films hitting the movie theater. Through collaboration, open source technology and access to historical materials, the New York Public Library and others are embracing a new movement towards more social interaction between institutions and their patrons, a movement we strongly embrace and encourage.

 

In Case You Missed It - January 2012

Almost a month in to 2012, and we have had some great articles here at Technology in the Arts. Let’s take a look back at our strong start to the new year as this January comes to a close.

Social media was on the forefront of the minds here, as we covered Pinterest, Percolate, and Instagram but all that social media had us wondering: are you really my friend? We also take our gaming very seriously, and this month the Lourve picked up some cool new toys from Nintendo.

Policy in art dominated the news, and we took a look at SOPA and PIPA  as well as challenges facing public works of art. Of course, none of those cities fell on the list of the top ten most artistic cities in the country – where does your city rank?

All in all, we really enjoyed the beginning of 2012. What was your favorite tech and arts story this month?

New in Sight and Touch: Google Goggles at Met, Renaissance Statuettes at Walters Art Museum

There comes a time in life when you must reach into your pocket, and put on your Google Goggles. This moment often occurs when you see something of interest but are at a loss to search for it; a nameless building in San Francisco that you know is iconic but you’re not sure why, a sculpture in Rome that you are unable to identify since it’s outside of the confines of a museum. In these brief but intense moments of intellectual despair, Google Goggles can help steer you away from a lifetime of questioning.

Well, perhaps not a lifetime of questioning, but it can definitely put you on the fast track to your own personal aha! moment. Google Goggles is an app that uses image recognition software to provide information on objects, buildings, or artworks of interest and can be downloaded on Android phones as well as the iPhone. The app can serve multiple purposes (from recognizing wine labels to translating menus in Italian), but its ability to recognize artworks was one of the reasons that the Metropolitan Museum of Art itself decided to don a pair.

It’s safe to say that the Met was pleased with what it saw, because in collaboration with Google, the museum has made a mighty number of works, precisely 76,000 two-dimensional works of art, accessible on Google Goggles. The app will link to the Met’s website to give a user the information they desire about a particular artwork.

The Google Goggles app can help you see artworks both inside and outside the museum. Suppose you notice a particular work on a banner or in a magazine but, alas, your knowledge of art history is currently on vacation in Crete. Well, Google Goggles can help you locate it in a museum, such as the Met, and provide you with the information that had been eluding you. Or say you’re inside the museum but would like more context or history on a particular piece, Google Goggles can once again leave you much more knowledgeable. According to the Met, the need for Google Goggles may just arise out of the unrequited love between you and a seemingly unidentifiable piece of art (see video below).

http://www.youtube.com/watch?v=jC4d9e3M-x0

As you sharpen your vision of the Met’s collection with Google Goggles, an upcoming exhibition at The Walters Art Museum in Baltimore is letting you experience its collection through touch! Titled Touch and the Enjoyment of Sculpture: Exploring the Appeal of Renaissance Statuettes, the exhibition “explores the implications of tactile perception for enjoying sculpture by melding the research of a Johns Hopkins University neuroscientist studying how the brain reacts to tactile stimuli and a Walters curator interested in the increased appreciation of tactility as an aspect of European Renaissance art.”

The exhibition will showcase 12 artworks along with 22 replicas, which visitors can actually hold in their very hands! Afterwards, visitors can reflect on this opportunity to not only see, but also sense an artwork, and “register their preferences through “touch pads”. The concept of tactility is one that I find interesting and had explored earlier in The Evolution of Touch. Coincidentally, the exhibition at the Walters Art Museum is attempting to gauge whether the draw towards hand-held technologies has its roots in the popularity of Renaissance statuettes, which were “objects apparently made to fit in the hand.”

While I viewed the iPhone or the iPad as our vehicles for tactile appreciation of two-dimensional artworks, the Walters Art Museum posits that our desire for hand-held technology has its roots in art appreciation during the 16th century. A touching twist, I’d say!

Nevertheless, the introduction of Google Goggles at the Met is yet another signal of how our sense of sight, even while viewing art, is supplemented by the devices we carry with us, whereas the exhibition at the Walters demonstrates that at times, we have to return to our art historical past to make sense of the technological present. And we should seize these opportunities to experience the past because, try as they may, the great bankers of 16th century Florence will never know the delight of the iPhone.

Cultivating a More Diverse Audience: The Future of Museums

A 2010 report published by the Center for the Future of Museums, an initiative of American Association of Museums, forecasts the changing face of the United States over the next four decades and the future of museums in light of an increasingly diverse population and “majority minority” society. The report, “Demographic Transformation and the Future of Museums” is a must-read for museum managers and administration- if only for the graphics and statistics projecting the upcoming drastic and rapid shift in demographics in the United States. A concise report, complete with graphics, a call to action, and a list of online resources for demographic information and socio-economic indicators, the American Association of Museums (AAM) analyzes the data on patterns of museum use and trends in societal growth to answer the questions

How will people use museums in the future? And which people will use them?

The forecasted demographic transformation directly affects the museum audience and museum professionals as today’s typical museum goer, a 45-54 year old non-Hispanic white adult, is no longer an accurate reflection of the American public.

Below is a summary of the report’s key findings, surprising statistics, focus group outcomes and suggestions on how to cultivate a diverse, museum audience that’s users reflect the diverse, 'majority minority' communities of America’s future.

Sometime between 2040 and 2050, depending on which projection model is employed, the current U.S. minority groups- African Americans, Latinos (of any race), Asian Americans and Pacific Islanders, Native Americans and others, including those identify as multiracial- will collectively become the new majority in the United States. The proportion of non-Hispanic whites will fall below 50 percent for the first time since the country was founded.

The future of American society is one of “majority minority” in which disparate groups and minorities constitute the collective majority of the population. This compares to the data collected from 2008 on the racial and ethnic composition of the U.S. population in which, by both race and ethnicity, Whites and non-Hispanic whites, made up 74.3% and 84.9% of the population.

The AAM recognizes the imperfections of the monolithic and conventional categories of white, black, Hispanic, and Asian as more and more individuals seek a more multi-racial and ethnic option for classification.

While there are many factors affecting an individual’s decision to attend what the National Endowment for the Arts terms “benchmark arts” (attendance at musical plays, non-musical plays, jazz concerts, theater, opera, classical music performances, the ballet and visual art venues), such as distance, accessibility, cost of admission, income and education, the latter two are most often the major determinants of attendance.

Who has traditionally been the art museum user? And who will it be? While the percentage of the U.S. adult population visiting art museums/galleries declined by 4% between 1992 and 2008, non-Hispanic whites, ages 45-54, are the predominant attendees. Consider this graphic:

If the forecast for the next four decades is correct and the current pattern in museum attendance remains unchanged, art museums and galleries will not serve the majority of the American population. There are economic, cultural, historic, educational, scheduling and interpersonal barriers to entry that affect an individual’s decision and motivation to attend; however, these barriers must be broken in order to create a more inclusive and inviting museum experience for the future America.

What can be done to increase museum/gallery attendance among diverse groups and reduce the great ethnic and racial disparities in museum participation? It is up to the museum administrators, managers, marketers, developers, programmers, educators and front-line personnel.

Know your audience. All of them. Know your neighborhood and community. Read the newest research. Many Urban Studies institutes have published reports on why specific demographics do or do not attend museums or visual art venues. For example,

…studies suggest that African Americans are more likely to attend events characterized by black themes and in which blacks are well-represented among performers, staff and audience members. This has been dubbed the ‘FUBU test’ –for us, by us.

Further research indicates African Americans and Hispanics are

More likely than others to list the desire to ‘celebrate heritage’ and support a community organization’ as a reason to attend arts and cultural events.’

Studies specific to Hispanics found

Hispanics with lower education and income levels tend to seek cultural activities that engage extended families and promote family unity, as well as providing broadly defined educational activities for children

The report features six brief case studies on museums  that have studied the composition of their audience and considered what the future of their audience and community will be. In response to their analysis, museum administrators and managers have implemented unique education programs and outreach activities to address the needs of a growing diverse community. Additionally, youth focus groups have helped to identify what deters younger ages from attending museums and what they would like the museum experience to be- their candid answers are published in the report.

Perhaps the most telling graphic is this map of the United States indicating the metropolitan areas throughout the country in which non-Hispanic white children (defined as younger than 15) are now in the minority:

To quote the infamous Whitney Houston, "...the children are our future," and this map indicates just that- a future of great racial and ethnic diversity. As society's make-up changes, so must the institutions that serve it. Listen to the youth in the community. Not only will they be the future constituents of your museum but they also offer valuable insight as to what will get them to and through the door. And let's not forget the Millennials; a generation that cares more about a global community, participatory experiences (a la Nina Simon’s ‘participatory museum’) and engagement, than making distinctions of race and ethnicity.

As a result, their [Millennial] tastes and motivations may be previews of a future that is already taking shape. In this particular future, race and ethnicity may turn out to be less significant influences….What they [Millennials] want from museums are interactive, immersive, and participatory activities. They want to be more than outside observers looking in.

Still not sure how to address the Millennials' need for an interactive, engaging and participatory experience? Consider this standout suggestion for arts and museum managers: the report cites Jane McGonigal’s theory that museums should take a lesson or two from video games and game designers. Here’s what the report say

…museums can learn a lot from game designers, who know how to design attractive, even addictive experiences…unlike the best games, museums often fail to provide visitors with clear instructions or the feeling of having successfully accomplished something.

Looking forward, racial, ethnic and generational changes will require the museum to encourage new users to attend and to implement programming that is as varied as the community in which it exists. The future composition of the United States is vastly different from that of today. And if museums do not grow in reflection of the changing demographics and population, well, I will leave you with this graphic and you can decide what the future of museums in America will be…

Performing Arts Legacies Online

Recently the Merce Cunningham Dance Company shut down following the death of Merce Cunningham.  The action taken by the founder are somewhat unique in the world of the arts and there have been observations of what this means.  Meanwhile the content of the Merce Cunningham Company, at least in part can still be found online through various video projects and the archive left by the company through the Living Legacy Plan and maintained by the Merce Cunningham Trust.  The continued availability of this content is carrying on the legacy in the true spirit of its founder who frequently wrote of the transitory nature of his performance and was a student of Buddhist philosophy.

Further performances have resided online for years through projects like On The Boards TV which is currently celebrating its two year anniversary with a sale of online content.  The content can be accessed through one time rental, purchase, and through subscription and is high quality, having been shot on 4-5 hi-definition cameras.  Through content providers like On The Boards TV  and do it yourself online venues such as YouTube and Vimeo the amount of online performing arts content has grown significantly.  Artists are gradually recognizing that real content online is critical for accessing new audiences and maximizing market penetration.

Innovation in the field of dance and theater can go deeper than this.   Critics have noticed a trend at fringe festivals of micro-performances and intimate theater.    While artists seem to be taking advantage of physical spaces for the time being, the possibilities for using digital spaces are increasing everyday.  The idea of doing live performances online has certainly received attention.  The growth of services such as Skype make interfacing virtually and therefore using these same services as a performance venue more likely every year.

 

The Most Artistic City in America? The Answer Might Surprise You

Merely the question itself is bound to spark controversy: what is the most artistic city in America? It is a difficult question, and the answer is often hard to gauge. Just what do we mean by “artistic?” And how does one measure how “artistic” a city is? Cities across America will often claim their museums are better and more unique, their shows are of superior quality, and their artistic communities are thriving. But when it comes to actually quantitatively measuring how artistic a city actually is, the answers are few and far in between. Thankfully, two writers have sought to settle the debate once and for all: which city holds the crown as the most artistic city in America? The answer might surprise you.

Two months ago, Richard Florida of The Atlantic sought to find which American cities had the highest concentration of artists, along with which cities had the highest concentration relative to their overall population. The data that Florida used was derived from the U.S. Census Bureau’s American Community Survey (ACS), a handy site that offers a treasure trove of data about Americans’ professions, income levels, education, and much more.

Florida, and his colleague Kevin Stolarick of the Martin Prosperity Institute, looked specifically at the number of Americans that self-identified their profession in the field of “artists and related workers.” While this is not an exact measurement of all Americans working in the arts field (some artists will naturally label themselves in a different way, and others may not have participated in the survey), it provides a good measurement of how many Americans are employed and self-employed in the arts field today. The ACS found that about 237,000 Americans identified as “artists or related workers,” with the vast majority of these individuals living in cities or metropolitan areas.

There are a couple of ways to measure how “artistic” a city is, and if you just do an overall count of the number of self-proclaimed artists in a given city, naturally, the largest metropolitan areas in the country will populate the top of the list. Listed just by population, to little surprise, New York City tops the list, followed by Los Angeles, Chicago, San Francisco and Seattle. The rest of the top 10 is comprised of other large cities/metropolitan areas known for their artistic communities: Atlanta, Washington, D.C., Philadelphia, Orange County, California, and Dallas.

If we really wanted to be specific, however, we could take a look at which areas have the highest concentration of self-identified artists relative to their overall population. The ACS is capable of producing this data, by using what Florida describes as a “location quotient,” or LQ, that takes a ratio of an area’s proportion of artists and compares it to the national average. By using this metric, we can take a look at smaller cities that have disproportionately larger artistic communities that may be somewhat of a secret at the national level.

After running the data, some surprises leap out. While larger cities that were present in the original list re-appear here, some much smaller cities make the list as well. Here is the Top 10 list of self-identified artists in the United States, relative to their overall population, in order:

1. Santa Fe, New Mexico

2. San Francisco, California

3. New York City, New York

4. Los Angeles, California

5. Santa Cruz-Watsonville, California

6. Danbury, Connecticut

7. New Bedford, Massachusetts

8. Boulder-Longmont, Colorado

9. Barnstable-Yarmouth, Massachusetts

10. Jersey City, New Jersey

Santa Fe! Not only is Santa Fe at the top of this list, its LQ score is double the score of the #2 city, San Francisco. Some of the other cities on this list, most notably Boulder, are home to universities and have a high percentage of young people living there. Another point: every city on this list except for Santa Fe and Boulder are situated on either the West Coast or the East Coast.

Santa Fe has always been home to a vibrant and proud arts scene, albeit being unknown by most Americans. The state capital of New Mexico is very proud of its arts community, as artists provide an important economic engine for the town in this tough economy: the arts community as a whole provides more than $1 billion in revenues each year and supports more than 17% of all jobs in Santa Fe County.

Every city and metropolitan area across America can certainly make their claim about why their area deserves a spot on this list. While a city may not have a high percentage of self-identified artists, they can still point to unique works of art, groundbreaking museums, or even highly ranked arts schools. This is, after all, only one metric, and there are certainly other ways to measure how “artistic” a given city is. We here at Tech in the Arts would certainly vouch for our home base of Pittsburgh (home of Andy Warhol!), and I have a soft spot for my home town of Phoenix. But by strictly this metric, and information derived from the U.S. Census and the American Community Survey, Santa Fe takes the crown for now. With the amount of change and innovation taking place in the arts community these days, especially through the use of technology and social media, this list could be completely different five to ten years from now. And the more artists that are employed and working in all of these cities, the better it is for arts lovers like us everywhere.

 

Coming Soon - MOCA TV

Wanna check out a documentary on street artists? Maybe an interactive, educational art program? Turn your dial to YouTube, and check out the new channel from the Museum of Contemporary Art (MoCA) in Los Angeles, called MOCA TV. Part of YouTube’s original programming initiative, MOCA TV is the first contemporary art and culture channel in the programming. It will be “aggregating, curating and generating the strongest artistic content from around the world” according to MOCA TV Channel Executive Jeffrey Deitch. MOCA TV original programming will feature global art news, art and music, art and fashion, artists in the studio (think MTV “Cribs” style), and aforementioned educational pieces in a series called “MOCA Univerisity”.

Deitch referred to MOCA TV as “the ultimate digital extension of the museum”, which has us curious about this growing digitization of art museums. The Walker Art Center’s new magazine-style website, increasingly sophisticated web exhibitions around the world, and MOCA TV point to general embrace of modern technologies.

MOCA TV has a July 2012 release date, so we have a while before we start streaming any shows. Shepard Fairey’s design studio is doing the graphic identity and an extensive social networking campaign promises MOCA TV will be cool and on point with tech-savvy Millennials. In the mean time, what original arts programming do you like to enjoy on YouTube?

Pinterest, Instagram, and Percolate: The Latest in Social Media

Today’s social media networks are engaging in covert retrospection. Even as the world preoccupies itself with its future, social media platforms are becoming uncannily reminiscent of the past. Twitter is the modern day telegram, Facebook the diary that is no longer hidden, and recently, there has been a flurry of activity on Pinterest and Instagram, both of which are equally retro savvy.

A board where you can pin up your favorite ideas and images. A lens that lets you transport your photos back to 1977. Yes, Pinterest and Instagram are definitely retrograde in their outlook, and more importantly, incredibly popular. In fact, so many have taken an interest in Pinterest that last year it was “one of the top ten most visited social networks.” Hence, a host of organizations have begun to use these networks to visually engage with their readers, customers, or audiences.

Pinterest is a virtual pin board where you can “organize and share all the beautiful things you find on the web.” Users can categorize their interests into boards and subsequently build on that interest through pinning up images that inspire or appeal to them. Moreover, each pin can be re-pinned, liked, and commented on, leading to the creation of a social dialogue.

Recently, there was an informative article in Outspoken Media about how to effectively use Pinterest.  In her article, the author mentioned that while it is against the Pinterest’s etiquette to use the site for self-promotion, brands could nevertheless use it to narrate their own story, rather than the story of what they sell.

“Pinterest works best when brands show customers what’s going on below the surface. When they allow consumers to see the spirit of their brand by showing them not what they do, but why they do it – what inspires them, what moves them, what the company culture is based on. They do that all through topic-specific boards.”

Given the entirely visual motivations of Pinterest, it’s striking that not many arts organizations are on the site. There is even a whole category of pins under Art! If your organization’s mission, vision, passions, and inspirations can be conveyed visually, then you may want to check whether Pinterest is hiding behind more significant pins (Facebook, Twitter) on your social media brown board.

While Pinterest is teeming with inspiring and beautiful pictures, the social media app Instagram, may just be the source of those pictures. Instagram is an app that lets you filter your images in a variety of styles, which can then be uploaded to the Instagram site and shared with other users. The filters, which are remarkably, aesthetically attuned, have probably redeemed many a picture from the depths of Dante’s photographic inferno, (if one were to exist).

And for an app that is used, even by the President of America, for politically strategic if not aesthetic reasons, Instagram has certainly gained a lot of momentum. Arts organizations can use the app for sprucing up images they’d like to share and publish them on a wide variety of sites, including Instagram itself. The app can also work as a marketing tool and was recently employed by Tiffany & Co in their ad campaign titled What Makes Love True.

Finally, if the muse of social media content generation has marooned you on the island of blankness, Percolate is here to help. Percolate helps brands generate content through the process of online curation.  As stated on their website, “Percolate bubbles up interesting content from around the web and presents it back to a brand editor to add a comment and publish back out to social channels and websites.” As of now, the site is invite only, but brands can get in touch and learn more about the dissipation of social media content on their website.

So before you despair at the idea of building yet another social media platform, wait a while. Let the possibilities that these sites open up... percolate.

Are you really my friend? The Facebook Portrait Project

I went to elementary school with her- confirm request. He is the son of my mom’s friend from work- confirm request. She’s a friend of a friend that also likes Amos Lee, Portland, Maine and the Peggy Guggenheim Collection in Venice, but we’ve never actually met- confirm request. The word “friend” is now synonymous with Facebook and its meaning has been redefined to incorporate relationships formed as loosely as in the situations above. Regardless of how intimate your real world relationships are with your newest virtual “friends,” they receive the same amount of information and become privy to the innermost private details of your life through your Facebook activity, statuses and photos.

Yes, you can “poke” others on Facebook, but Maine photographer Tanja Alexia Hollander, has discovered through her own Facebook friendship odyssey that Facebook cannot replace human interactions

Social media has become a fundamental part of our society in the 21st century. Its convenience allows us to instantaneously communicate and share a level of intimacy with those we know well and many we don’t know at all. Despite its presence in our lives today, social networks cannot replicate human interaction. It is arguable, however, that the online environments we’ve created and the resulting reduction of human interaction have an impact on our relationships.

Since the beginning of 2011, Hollander has embarked on a journey to meet (some for the first time) and photograph all 626 of her Facebook friends, traveling across the state, country and world to reach them in their most intimate and private space: their home. Hollander’s photographic and personal journey grew into the project and upcoming exhibit “Are you really my friend? The Facebook portrait project.”

More than just an exploration of virtual social networks and humans’ dual existence in a cyber space and physical, real world space, Hollander’s project and exhibition explores the evolution and modern-day role of formal portraiture, the meaning of home and the future of human interactions and American culture in an increasingly virtual world.

My project is an exploration of friendships, the effects of social networks and the intimate places we call home. Facebook seemed an ideal forum for this exploration. Though we are in the initial stages of understanding the effects of social networking on American culture and photography there is a pervasive feeling that it is changing our interactions with each other and building a false sense of community.

But do not misinterpret Hollander’s project or exhibition- she is neither defaming Facebook nor purging herself of it upon completion of the project. Quite the contrary, actually. As a result of visiting with and photographing each of her friends, Hollander discovered they do in fact pay close attention to her life online and wanted to follow up about what they saw or read. To Hollander, this gave greater merit and value to the relationships she maintains via Facebook and lessened the gap she was questioned between our simultaneous existence in cyber space and the real world.

I had the pleasure of speaking with Hollander before the holidays as she approached the final stages of preparing for the exhibition. Since her project has received wide coverage and media attention, I wanted to discuss Hollander’s relationship with social media as co-founder of the self-serving, fine arts photography studio, the Bakery Photographic Collective in Westbrook, Maine. As a manager and artist, Hollander is in the unique position of successfully managing the studio and doing so with a great sensitivity and passion for the arts.

Hollander is admittedly still overwhelmed by the possibilities, perks and opportunities of blogging and social media, though she now considers herself a Facebook expert (and if you have been following Hollander, the project's Facebook page and photographs, you would most definitely agree).

I asked Hollander specifically about the use of Facebook as both an artist and co-manager of the Bakery Photographic Collective

Now I’m obsessed with it. I’m learning as I go. It has been a process of realization of the perks Facebook offers. It has created an audience. Facebook is really important for an artist promoting their own work. In this down economy, artists can’t rely on galleries for sales- that model is shifting.

Hollander plans to turn her Facebook love loose on the Bakery Photographic Collective’s page once preparations for her February exhibit are complete. For Hollander, Facebook has helped her maintain 626 “friendships,” locate each person geographically and most impressively, create a virtual exhibit to complement her real world exhibit at the museum, as each of her photographed friends were asked to upload their portrait as their Profile Picture.

What started out as a personal documentary on friendship and environmental portraiture has turned into an exploration of American culture, relationships, generosity & compassion, family structure, community building, storytelling, meal sharing, our relationship to technology & travel in the 21st century, social networking, memory, and the history of the portrait.

The possibilities of Web 2.0 for artists as creators and managers promoting their work are endless- Hollander says

I am able to post work as I make it, have a dialogue with a global audience, and market - in one location.

Hollander's exhibit opens February 4th at the Portland Museum of Art in Maine.

(Photo Credit: Tanja Alexia Hollander)

SOPA and PIPA - Fighting online piracy or stopping innovation? Open source alternatives to common utilities.

This Wednesday, 1/18/2012, WikipediaReddit , and Boing Boing will go dark in protest of the Stop Online Piracy Act that is being considered in US House and the Protect Intellectual Property Act in the US Senate.  These protesters are asking for the US public to call or write to their elected officials regarding the proposed legislation.   Bloggers in this forum have taken a stance against limiting open source and net neutrality in the past and these two bills pose no less of a threat to the innovative culture that is open source.

Although there has been a healthy open source community for decades, legislation like SOPA or PIPA would exclude open source software opportunities to developers in the US if passed.  These bills would essentially lock down portions of the internet to users in the US by creating a federally kept blacklist of internet sites that internet service providers would in turn prevent from being served to their US customers.  This would prevent the US public from accessing the steady stream of free content from the open source community that has been continuously redefining the online world for decades.

Open source has been the frontier of technological innovation for decades and by passing this legislation the US Congress will simply ensure that the next Facebook, Google, or Amazon simply never get off the ground from US soil.  In celebration of Open Source a list has been compiled with some great open source alternatives to common commercial software packages that can be downloaded for free:

1)  OpenOffice:  Similar functionality to MS Suite with modules for word processing, spreadsheets, databases, presentation and drawing

2) Dia:  Produces charts and flowcharts like MS Visio.

3) WordPress and Joomla:  WYSIWYG web page builders that compare favorably with aspects of Adobe Dreamweaver.

4) paint.net:  An image editing program with much of the some of the same functionalityof Photoshop.

5) Pidgin:  A messaging aggregator, useful in communicating with all the disparate messaging programs out there.

*) Foxit:  A pdf reader that won't bog down your system and won't update every six hours like Adobe Acrobat does.

 

The Future of Cities, in Sculpture Form

As the resident policy nerd here at Tech in the Arts, few things excite me as much as infrastructure policy, especially as it relates to cities and how they will evolve and change in the years and decades to come. The “city of the future” concept has been around for as long as the republic itself, with the same questions often being asked: how will people live? What will our houses look like? And, perhaps most importantly, when will we get the flying car? Instead of futuristic fantasies that have little hope of implementation, I often favor the realistic side of things, and am drawn to concepts of future cities that incorporate existing technologies and the gradual improvements that we will no doubt see in our future metropolises. With mega cities becoming a larger part of the American psyche and gradually accounting for a higher and higher percentage of our nation’s population, the incentive to promote and showcase cities of the future has never been higher.

A new exhibit opened this past weekend in Los Angeles seeks to show what kind of city we may gradually evolve into. Metropolis II, by artist Chris Burden, currently on display Fridays and weekends at the Los Angeles County Museum of Art, is a living, breathing, working model of a futuristic city designed around transportation and infrastructure. Instead of a computer model or video game, this exhibit is a handmade, painstakingly detailed work of art that shows a city in action.

The scale of the exhibit is quite impressive. In total it is about 500 square feet and is about ten feet tall at its highest point. While there are no flying cars, there are actual miniature cars included in the exhibit, and lots of them: over the span of an hour, over 100,000 tiny cars whiz through the exhibit, speeding between buildings and skyscrapers. There are eighteen roadways handling all of these cars, including a 6-lane freeway. Trains are included as well, with tracks that loop through the exhibit; taken together; all of these cars and trains speeding through the exhibit at such breakneck speed produce a visual and audio experience unlike any other, as the viewer is able to experience the sights and sounds of a futuristic and thriving metropolis.

Designed and built over a span of five years, the exhibit is absolutely worth a look. Here’s a short film looking at the design and production of the sculpture:

http://youtu.be/YqSkRgySAEg

While some may prefer the futuristic futures of films like ‘Blade Runner,’ I enjoy the works of art that look at how cities will evolve and change in the short term. Faster cars, more drivers, taller buildings, denser neighborhoods; these are all characteristics of future cities that seem to be realistic in the short term. The great thing about Burden’s exhibit is how he takes modest changes to our current city structures, like more cars and expanded expressways, and is able to depict the frenzied and bustling future of our cities in a simple and straightforward way.

The exhibit is currently on display in Los Angeles, and if you are in the area, it is definitely worth a look. It may not appeal to futuristic film lovers, but for transportation and infrastructure policy nerds like myself, it is a reminder of why we are so interested in the futures of our wonderful and dynamic major cities.

(Photo credit: Los Angeles County Museum of Art)

All things 2.0: Web, Museum and Photo

Before I introduce Maine artist Tanja Hollander in a soon-to-be-published post, take a look at these persuasive and content-rich lectures addressing certain topics of Hollander's project Are You Really My Friend?: the impact, opportunities and shortcomings of web 2.0 for artists, museums, cultural institutions and art venues. Not sure what exactly Web 2.0 is or how museums can best use it? Start here, with Nina Simon’s informative and practical explanation of what it is, what it is not and how the museum exhibition can be used as platform for user generated content. Additionally,  the video allows viewers like you to leave voice comments following the presentation.

I believe that museums have the potential to undergo a similar (r)evolution as that on the web, to transform from static content authorities to dynamic platforms for content generation and sharing. I believe that visitors can become users, and museums central to social interactions.

If you are well-versed and comfortable with Web 2.0, Andy Adam’s lecture explores the many possibilities for photographers through Photo 2.0 and the role of Photo 2.0 in redefining photography as a medium.

Photo 2.0 – Online Photographic Thinking / SPE Conference at Light Work from Light Work on Vimeo.

Stay tuned for next week's blog featuring Hollander and her upcoming exhibition at the Portland Museum of Art in Maine which celebrates, challenges and responds to the future of a Web 2.0 society.

It's Game On At The Louvre!

This March, it’s game on in the world’s most visited museum, the Louvre. A delivery of 5000 Nintendo 3DS consoles shall be left at the footsteps of the museum in an effort to revamp its audio guides, which are currently used by a mere 4% of its total visitors.

Not much is known regarding the content or how the in-built 3D capabilities will be utilized but  Mashable reports that visitors will “have access to themed itineraries and commentaries, including child-appropriate ones, in seven languages.”  The content of the tour is being developed by Nintendo in collaboration with the Louvre, who will have editorial control.

With so much emphasis on the Tablet-Smartphone duumvirate, gaming consoles have certainly been overlooked. Even though certain games have surfaced, such as Tate Trumps, they have hitherto, been developed for the hand-held tour guide technology that triumphs; the iPhone, the Droid, the HTC, or the iPad.

Additionally, there has not been much innovation in the field of audio guide technology, and even the audio tours themselves are static because they are based on a one-way communication channel. Thus, the Nintendo 3DS does sound promising as an audio guide technology that can offer 3D visuals and maybe, some playfulness?

So now the question everybody would like to ask; will there be games, intellectually inclined games? Let’s hope so! Last year, Andre asked whether the arts can successfully have a game dynamic? In his article, he argued that games would help arts organizations “overcome certain aesthetic hurdles” and organizations should adopt games because of their “potential for growth.”

And growth there shall be. In fact, an article in the Economist states that “video games will be the fastest-growing and most exciting form of mass media over the coming decade.” Furthermore, the current figures for the gaming industry itself are astounding; “the global video game market was worth around $56 billion in 2010”, which is “ more than twice the size of the recorded-music industry, nearly a quarter more than the magazine business and about three-fifths the size of the film industry...” And this market is expected to reach sales of $82 billion by 2015!

Interestingly, the Economist also notes that the average age of players in America is 37, with 42% of them being female. With the incredible popularity of a bunch of angry birds and virtual farming, it's no surprise that the adult world surely likes to play every now and then. Yet playing on gaming consoles such as the Nintendo 3Ds falls in the domain of a somewhat younger demographic. So the Louvre’s new entry will certainly entice children to go whizzing about the museum, but what about the adults?

Maybe they will, for once, follow in the footsteps of their children. Maybe they won’t. Only March will tell. But one can’t deny that Nintendo consoles are certainly a fun way to begin the auditory odyssey towards art appreciation and knowledge of art history.

Meanwhile in the Louvre, behind her glass enclosure, and with onlookers abound, the Mona Lisa smiles. Gaming is her secret.

 

Public Works of Art Face New Challenges

When looking at the great cities of America and the world, one of the things that give these places the kind of culture and character they are often known for is public works of art. These exhibits, often unique and memorable, provide a focal point for tourists and a sense of civic pride for residents. However, in these tough economic times, a new problem has emerged for cities everywhere: with cities struggling financially, these works of art are suffering from neglect, acts of vandalism and normal wear and tear, and often do not have the funds necessary to properly maintain them.

These kinds of problems are being felt in cities all across the country. In my hometown of Phoenix, a story last month in the Arizona Republic highlighted the struggle that cities are facing: public works of art are more popular than ever, but face neglect and lack of upkeep due to budget shortfalls and calls for budget austerity.

The problems associated with the upkeep of public works of art go beyond the usual wear and tear: vandalism, including graffiti, is common, along with the theft of metals and gems that are often a part of some displays. The cost to maintain and replace these works of art, especially older exhibits, can prove costly. In a citywide audit, the city of Phoenix found that dozens of public art pieces were in need of repairs, with the total renovation costs estimated to be over $1 million. While most projects were victims of vandalism or wear and tear, others experienced some unexpected problems: for example, an overpass exhibit needed almost $100,000 in repairs because of runoff water eroding parts of the project.

In November, I wrote about how public works of art were more important than ever in today’s climate of budget austerity, and the continued vandalism and destruction of these art displays adds another layer of difficulty when it comes to saving exhibits. While the upfront cost of public art displays often receive the lion’s share of attention and public outcry, the cost of vandalism and neglect often go unmentioned. The costs associated with restoration can ultimately have another impact as well: cities often have to cancel funding for new art projects to care for existing pieces badly in need of repair.

With cities facing decreased tax collections in recent years, the money to help maintain and preserve public works of art is severely lacking. Some cities, including those in the Phoenix metropolitan area, require a certain percentage of money from construction projects be devoted to public art, which in robust economic times provides a stable source of revenue for new art construction and upkeep. The problem, however, is that during tough economic times, less construction projects are taking place, which means that the funding for public art dries up. In a state like Arizona, which was devastated by the housing bubble, the impact can be quite substantial. As the Arizona Republic reported, the difference in funding levels can be quite severe: in the city of Phoenix, the budget for maintenance and restoration went from $63,000 in 2008-09 to just $29,000 in 2011-12. The problem was even more severe in Tempe, home to Arizona State University: the budget went from $90,000 in 2008-09 to just under $8,000 in 2011-12.

So with city funding for upkeep and restoration limited in these tough economic times, what kinds of solutions are available to save public works of art? One option is to raise money through increased taxes; while tax increases are often unpopular, they could be levied in such a way that the impact would be negligible on residents. Examples could include taxes on travel expenses, like car rentals and hotels, or on city services like utility bills. Another option is for cities to seek grants from non-profit and private sources; while most cities seek private funds to sponsor new works of art, efforts to help beautify existing works of art can help promote civic pride and improve areas already in use.

And while they certainly have access to more capital and resources, cities and local governments are not the only people that can have an impact. Residents and community groups are often getting involved as well; helping to “sponsor” an exhibit can often have just as much of an impact. By painting over graffiti, picking up waste or helping to raise money for upkeep, ordinary citizens can promote and protect their community’s works of art. As more and more pieces face neglect and vandalism, residents often feel the urge to protect the town they call home.

Public art projects often serve as a way to remind residents and visitors alike of the culture and history of that particular place. In these tough economic times, these exhibits and projects are in danger of being neglected entirely, damaging not only the art itself, but also the civic pride of residents all across the country.

(Photo: CC by Mal Booth)

The Dummy is Present

Chatroulette. You’re either confused, or you winced at the very mention of the website. For those of you not in the know, Chatroulette is a website that allows anyone with a webcam to be paired up with another random user. Users can chat for as long as they want, until one party hits the disconnect button. The website is notorious for users prominently displaying their genitals, but could it be art? Pittsburgh artist T. Foley seeks to answer that question in her piece “The Dummy Is Present”, a re-interpretation of Marina Abramović’s The Artist Is Present. (She spoke a little on the impetus of this piece in our previous interview with her). If you’re in Pittsburgh tonight, head to the Andy Warhol Museum to see this unique combination of art and technology, as Hector the Dummy responds to ChatRoulette users before a live audience.

The Dummy Is Present will be a part of the Andy Warhol Museum’s performance series Easy Pieces, Friday, January 6th, at 7:00 pm in Pittsburgh, PA.

 

In Case You Missed It - December 2011

What a month December has been! As the month comes to a close, so does 2011, and here at Technology in the Arts we covered a lot of great topics as the year ended. For practical application, we took a look at that oh-so-cool demographic, the Millennials, and how they donate. We discussed some of the basics of crowdfunding. New technologies are everywhere and we showed you how some theatres are using mobile technologies during performances.

2011 was a year of activism and we took at look artists are taking on the issues of public policy. To wrap up the year we had some excellent posts on the Best of 2011 and all the great things that happened at the intersection of art and technology in a 2011 review.

Before we go, the staff here at Technology in the Arts had some resolutions for the New Year:

Andre Bouchard -

I resolve to pay for more online arts content when the opportunity presents itself.

Rachael Wilkinson -

I will finally get Pinterest on my phone to keep track of artistic inspirations on the go.

 Sean Bowie -

In 2012, I resolve to become more organized in the world of technology. This would involve better organizing my Gmail, Google Calendar and Dropbox accounts. Also, purchasing a new laptop ranks pretty highly as well.

Naina Singh -

1. Become more active on Twitter
2. Actually listen to music on my iPod instead of just browsing the web!
What are your resolutions for 2012?

The Year That Was

The clock’s ticking is becoming ever more pronounced, 2011 shall soon be placed in the archives of our collective history. So as we bid farewell to this year, let’s not forget the events that made the technology-art axis rotate for a full 365 days!

The year began with the unfolding of the Google Art Project, which revolutionized not only the way we view and how much we could view of an artwork, but also how art in museums became accessible at a global level.

And as art became accessible to a host of people, people became accessible to arts organizations through crowdsourcing. This year, we saw an incredible rise in the use of crowdsourcing, in many different areas and for many different purposes. Operas were crowdsourced, exhibitions were crowdsourced, and even art-works were crowdsourced. But it was the concept of crowdfunding that received a standing ovation from a crowd of people, organizations, and artists.

And in the pockets of these crowds of people were smart-phones and tablets, all glowing with the slide-to-unlock signs. With the rise of the iPhone/Droid/Blackberry and the iPad, many museums developed apps for specific artists or exhibitions in order to augment and guide the viewing experience. In fact, apps revolutionized the way audiences interact with art and museums were quick to capitalize on this opportunity.

Moreover, some galleries and museums relocated to the online world, and entire exhibitions moved from the realm of the physical to that of the virtual. Paddle8 and Art Micro-Patronage were both introduced this year, and only time will tell whether online exhibition spaces can be just as successful as offline ones. Moreover, there was an increasing emphasis on tailoring the arts towards one’s aesthetic and visual interests through Art.sy and Artfinder, the Pandoras of the art world. Additionally, s[edition] rebelled against the procurement of tangible art forms through its effort to sell digital limited edition prints of big name artists such as Damien Hirst and Tracey Emin.

As always, social media analytics remained at the forefront, and arts organizations realized the importance of sharing and conversing with their audiences through social media platforms such as Twitter, Facebook, and Google+. Many studies were done on Millenials and their motivations, which helped organizations engage and connect with this tech-savvy generation.

And as conversations became heated in social platforms, the world of art and technology did not let us forget that Earth itself is experiencing global warming. There were some excellent fusions of art and technology aimed at the problem of climate change and the move towards green energy by organizations such as GlacierWorks and SolarFlora.

But what will the year 2012 bring in the technology-arts realm? Innovation, progress, the unexpected, awe , wonder, but surely not an apocalypse, right?

Happy New Year!

 

The Website Exhibition: Old and New

Open, explore, type to enter, and browse; ever notice how the Internet's functioning, even jargon, is quite similar to that of a museum, where websites appropriate the role of continuously changing exhibits. Moreover, with the Internet steadily acquiring a past, websites have become historical databases and locations where this past continues to surface, as long as it is deemed relevant by Google or Bing. In the art world, knowingly or unknowingly, this phenomenon of virtual longevity has led to the rise of online exhibitions, where the artworks never have to be shipped, mounted, dismantled, and sheepishly monitored by security guards.
SPACE
SPACe
One of the best online exhibitions was created in lieu of the Monet exhibition at the Grand Palais in Paris in late 2010. For the virtual component, the exhibition designers were faced with a both a challenge and an opportunity; how could they affect a lasting impression on the viewers through the artworks of one of the most ubiquitous artists of Impressionism? How could they ask viewers to look past the commercialization of Monet? (You can buy impressionist laptop sleeves and coffee mugs).
SPACe
The answer lay in the development of a virtual exhibition component that reminded us that the brilliance of Monet cannot ever become part of the everyday vernacular. The exhibition takes us on a journey through an impressionistic world set against the backdrop of a canvas. In this journey, which begins with the spill of Monet’s inkwell, we travel through the medium of color as it makes it’s way across a virtual albeit realistic canvas. A series of gradual and beautiful spreads of color transform before our eyes into changing land/city-scapes , where we see ink-cloud shaped sections of Monet's paintings.
SPACE
Moreover, playing in the background and transporting us to another era, is a wonderful piece by Debussy. Thus, as we glide from from one image to the next, we are given a chance to view not an impressionist painting, but an entire impressionist world! And all along the way we are encouraged to take part through a series of interactive sections, some of which involve waving and even blowing air into our microphones!
SPACe
If impressionist artwork of the 19th century can be so wonderfully exhibited online, surely there are contemporary art mediums that can be displayed within the virtual bounds of a website. Maybe digital and new media art, which requires digital space, not wall space. This is where Art Micro-Patronage comes in, digitally.
SPace
Art Micro-Patronage is an experimental online exhibition space featuring monthly curated shows of digital, new media, and intermedia work. As visitors navigate through the exhibitions, they are encouraged to become micro-patrons of the arts, associating their appreciation of the works with small monetary values.
SPACE
SPace
In Art Micro-Patronage, a visitor can navigate through a series of artworks, all of which have been adapted to the website format. Their current exhibit is titled Dériving An Imaginary City: Virtual Psychogeographies, which “looks at the use of digital tools in mapping the interplay between psychological states and urban environments.” The exhibition was surprisingly easy to follow and some of the artworks were truly interactive, while others were video exhibits displayed via YouTube or Vimeo.
SPace
A nice twist to Art Micro-Patronage is that instead of simply liking an artwork, viewers can become micro-patrons by pledging a small sum of money (.50 cents to 20 dollars) to a particular artwork. The use of crowd-funding to support an artist is not entirely novel but Art Micro-Patronage removes the intermediaries. Moreover, viewers may be more likely to pay for completed project rather than one that is still in the conception phase. Yet, the figure for the amount of money pledged to the exhibition is not exactly stellar: $83 dollars. In due time, perhaps teems of micro-patrons will be able to make difference at the macro level. Nevertheless, Art Micro-Patronage has some intriguing exhibitions planned for the upcoming year!
SPAce
In both the Monet and the Art Micro-Patronage exhibitions, the website exhibition format was employed in a manner that enhanced a visitor’s interaction with the artwork. While the Monet exhibition used the virtual aspect to draw visitors and facilitate interaction, Art Micro-Patronage is simply using the medium of the artwork to display the artwork! And as the Monet exhibition continues to exist beyond the physical, tangible exhibition, it has become encased in the museum that is the World Wide Web, while Art-Micro Patronage is the latest gallery that raises money through the very act of a visitor opening, exploring, entering and browsing their space.

The Best of 2011

As the year comes to a close, let’s take a look at what topped the charts in the art world in 2011.

1. The top 100 of the art world’s most powerful figures from ArtReview

2. The top 32 Facebook Best Practices from DIOSA Communications

3. The top 10 reasons to support the arts

4. The top 10 companies supporting the arts in America according to Americans for the Arts

5. The top 10 works of art and architecture according to Philip Kennicott for the Washington Post

6. The top Twitter topics and hashtags according to Mashable

7. The top global topics, statuses, sports teams, music, articles and the like shared on Facebook (for all the locals: the Steelers obviously made the cut) according to Mashable

8. The top 50 not-for-profit executives according to the NonProfitTimes

9. The top 15 museums in the world according to the Huffington Post

10. The top 10 private museums worldwide

We here at Technology in the Arts look forward to sharing with you new technological advances, best practices and trends in the upcoming year!