There are a lot of options for how people may choose to allocate their time, attention, and financial resources. To an extent there is competition in the cultural sector between museums, theaters, and other similar organizations, but external options, such as other forms of entertainment or educational technology, present a plethora of choices for the consumer. With that in mind, as we start the year let’s take a brief scan of what was hot in the tech world through the 2018 holiday season, and what appears to be on the horizon.
We often think of maps as simple tools that help guide us to where we are going, but what if you could develop a highly-engaging map that tells a story about who your organization is, the work it does, and the impact it has? Mapme is a map-building platform that encourages users to do just that.
Technical innovations are increasing opportunities for patrons who have low or no vision to engage with the arts. There are four dominant approaches for serving these members of the community: seeing through touch tours, beacon technology, audio description, and applications on personal devices.
Image credit: National Park Service
Imagine a front-facing network akin to the Internet, except exclusive in access. That’s Internet2, which exists to streamline network access for entities with a commitment to research and education.
Artificial Intelligence opens new avenues for museums to engage audiences, and create a plural vision of the museum. In our latest podcast Daniel Morena, of 32Bits, discusses the Iris+ AI exhibit integration used at the Museum of the Future in Rio de Janeiro, Brazil.
Artificial Intelligence is opening up a new world of possibilities for arts organizations in terms of programmatic offerings, guest services, and management. A recent convening of the American Alliance of Museums, hosted by the Perez Art Museum Miami, and sponsored by The Knight Foundation and Alley Interactive, brought together museum professionals, technologists, and futurists to discuss how AI is, and can be used in museums.
In a time where we can build and access a wealth of geographic information through our mobile devices and online, digital maps are being leveraged to document and archive public art.
Blockchain originated in the world of cryptocurrencies, but its applications are expansive. This post focuses on solely on some of the most relevant applications for the arts.
ReMasterpieces is an academic research project created with two goals in mind: first, to recreate missing works of art using computer vision and machine learning and present the works to the original owners and second, to educate and empower people to find the actual missing works of art.
In this three part series we will detail how blockchain works, its applications for the arts, and the risks arts managers should consider before deploying a blockchain based system.