Learn how your arts organization can leverage Augmented Reality (AR) through best practices from three recent museum case studies across the country.
Sofia Stucchi looks at video streaming and what impact it may have on how museums share their content with the world.
AMT Lab contributor Mandy Ding looks into how museums are starting to use this trending technology.
With tools like beacons, iPads, touch screens, and haptic interfaces, technology provides museumgoers with detailed information, customized viewing experiences, and precise location mapping services. However, the use of digital technology in museums is often seen as a double-edged sword, which begs the question: does technology really belong in museums?
AMT Lab Contributor Kate Martin sits down with Estimote's Mark Modzelewski. As one of the premiere beacon manufacturers in the world, Estimote is on the cutting edge of providing contextually rich mobile experiences that connect the real world to your smart phone. As both an artist and technology professional, Modzelewski provides unique insight into beacon technology and its applications to the arts and culture industry.
Multi-touch technology may be easy to use, but how it works is far more complex. While several technologies support multi-touch functions, museums may find that certain ones suit an exhibition’s needs better than others. Choosing the right multi-touch platform is the first step in creating an interactive and personal experience for visitors.
Timeline Art Museum is a 2012 app that provides a visual chronology of Western European art by using multi-touch technology to bring classic works of art to life through its accessible digital format. Is this app ultimately a well-conceived timeline or an interactive digital museum? Read the review here.
Touchscreens have altered the way we interact with our world. From scrolling through our Facebook newsfeed, to picking up tickets at the airport kiosk, we use this technology on a daily basis. Today museums around the world are embracing this tool as a way to promote interactive learning. Multi-touch technology, in particular, can create an interactive and collaborative learning environment. But what exactly is multi-touch technology?
Moving the conversation around public education from STEM (Science, Technology, Engineering, and Math) to STEAM (Science, Technology, Engineering, Arts, and Math) has long beleaguered arts managers and arts educators alike. Defending the argument for arts programming and arts education can be difficult in the face of shrinking school budgets and a highly competitive grant environment. Particularly in a country that increasingly favors the hard sciences above the humanities, cultural pursuits, and artistic studies. Despite gains at the federal level with the new core arts standards, the STEAM caucus, and the first budget increase for the National Endowment for the Arts in years, it is still easy to feel defeated. The question remains, what can arts leaders and community organizers do at the local level to push the conversation in a positive direction?
How can museums better engage and reach audiences when trends are showing decreases in attendance across the board? Cleveland Museum of Art''s Gallery One and ArtLens initiatives may be a model to look to.